#version 420 core | |
layout(depth_any) out float gl_FragDepth; | |
layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier | |
void main() | |
{ | |
gl_FragDepth = 0.3; | |
} | |
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth | |
layout(depth_any) out float gl_FragDepth; // ERROR, done after use | |
layout(binding=0) uniform atomic_uint a[]; |