blob: 2a83dd27ca68819ffd06829f3ea84a8b1b079a11 [file] [log] [blame]
Texture3D<int> IN: register(t0);
RWTexture3D<uint> OUT: register(u1);
[numthreads(8,8,8)]
void main(uint3 tid: SV_DispatchThreadID)
{
OUT[tid] = IN[tid];
}