RWBuffer <float4> g_tBuffF; | |
RWBuffer <int4> g_tBuffI; | |
RWBuffer <uint4> g_tBuffU; | |
struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
uniform int c1; | |
uniform int2 c2; | |
uniform int3 c3; | |
uniform int4 c4; | |
uniform int o1; | |
uniform int2 o2; | |
uniform int3 o3; | |
uniform int4 o4; | |
PS_OUTPUT main() | |
{ | |
PS_OUTPUT psout; | |
g_tBuffF.Load(c1); | |
g_tBuffU.Load(c1); | |
g_tBuffI.Load(c1); | |
psout.Color = 1.0; | |
return psout; | |
} |