void f0() { | |
[unroll] do {} while (false); | |
} | |
void f1() { | |
[unroll] do {;} while (false); | |
} | |
float f2(float input) { | |
do { return (float4)input; } while (input > 2.0); | |
} | |
void f3(float input) { | |
do ++input; while (input < 10.0); | |
} | |
void f4(float input) { | |
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while | |
} | |
float4 PixelShaderFunction(float input) : COLOR0 | |
{ | |
f0(); | |
f1(); | |
f2(input); | |
f3(input); | |
f4(input); | |
return (float4)input; | |
} |