blob: d2f7910a5327bee34c5b3205fce784517ff7fee4 [file] [log] [blame]
spv.uniformArray.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 53
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 10 "texColor"
Name 15 "color"
Name 26 "inColor"
Name 36 "alpha"
Name 47 "gl_FragColor"
Name 52 "texSampler2D"
Decorate 47(gl_FragColor) BuiltIn FragColor
Decorate 52(texSampler2D) NoStaticUse
2: TypeVoid
3: TypeFunction 2
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 6
13: TypeArray 8(fvec4) 12
14: TypePointer UniformConstant 13
15(color): 14(ptr) Variable UniformConstant
16: TypeInt 32 1
17: 16(int) Constant 1
18: TypePointer UniformConstant 8(fvec4)
24: TypeVector 7(float) 3
25: TypePointer UniformConstant 24(fvec3)
26(inColor): 25(ptr) Variable UniformConstant
33: 11(int) Constant 16
34: TypeArray 7(float) 33
35: TypePointer UniformConstant 34
36(alpha): 35(ptr) Variable UniformConstant
37: 16(int) Constant 12
38: TypePointer UniformConstant 7(float)
46: TypePointer Output 8(fvec4)
47(gl_FragColor): 46(ptr) Variable Output
49: TypeImage 7(float) 2D sampled format:Unknown
50: TypeSampledImage 49
51: TypePointer UniformConstant 50
52(texSampler2D): 51(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
10(texColor): 9(ptr) Variable Function
19: 18(ptr) AccessChain 15(color) 17
20: 8(fvec4) Load 19
21: 18(ptr) AccessChain 15(color) 17
22: 8(fvec4) Load 21
23: 8(fvec4) FAdd 20 22
Store 10(texColor) 23
27: 24(fvec3) Load 26(inColor)
28: 8(fvec4) Load 10(texColor)
29: 24(fvec3) VectorShuffle 28 28 0 1 2
30: 24(fvec3) FAdd 29 27
31: 8(fvec4) Load 10(texColor)
32: 8(fvec4) VectorShuffle 31 30 4 5 6 3
Store 10(texColor) 32
39: 38(ptr) AccessChain 36(alpha) 37
40: 7(float) Load 39
41: 8(fvec4) Load 10(texColor)
42: 7(float) CompositeExtract 41 3
43: 7(float) FAdd 42 40
44: 8(fvec4) Load 10(texColor)
45: 8(fvec4) CompositeInsert 43 44 3
Store 10(texColor) 45
48: 8(fvec4) Load 10(texColor)
Store 47(gl_FragColor) 48
Branch 6
6: Label
Return
FunctionEnd