| hlsl.struct.frag |
| WARNING: 0:26: 'register' : ignoring shader_profile |
| WARNING: 0:27: 'register' : ignoring shader_profile |
| WARNING: 0:30: 'register' : ignoring shader_profile |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:34 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Sequence |
| 0:39 Compare Equal (temp bool) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 i: direct index for structure (temp 4-component vector of float) |
| 0:40 's2' (global structure{temp 4-component vector of float i}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:42 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a' (layout(location=1 ) smooth in 4-component vector of float) |
| 0:? 'b' (layout(location=2 ) flat in bool) |
| 0:? 'c' (layout(location=3 ) centroid noperspective in 1-component vector of float) |
| 0:? 'd' (layout(location=4 ) centroid sample in 2-component vector of float) |
| 0:? 'ff1' (in bool Face) |
| 0:? 'ff2' (layout(location=5 offset=4 ) in bool) |
| 0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool) |
| 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) |
| 0:? 's2' (global structure{temp 4-component vector of float i}) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:34 Function Definition: PixelShaderFunction(vf4;struct-IN_S-vf4-b1-vf1-vf2-b1-b1-b1-vf41; (temp 4-component vector of float) |
| 0:34 Function Parameters: |
| 0:34 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:34 's' (in structure{temp 4-component vector of float a, temp bool b, temp 1-component vector of float c, temp 2-component vector of float d, temp bool ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float ff4}) |
| 0:? Sequence |
| 0:39 Compare Equal (temp bool) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:39 's3' (temp structure{temp 3-component vector of bool b3}) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 i: direct index for structure (temp 4-component vector of float) |
| 0:40 's2' (global structure{temp 4-component vector of float i}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:42 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'a' (layout(location=1 ) smooth in 4-component vector of float) |
| 0:? 'b' (layout(location=2 ) flat in bool) |
| 0:? 'c' (layout(location=3 ) centroid noperspective in 1-component vector of float) |
| 0:? 'd' (layout(location=4 ) centroid sample in 2-component vector of float) |
| 0:? 'ff1' (in bool Face) |
| 0:? 'ff2' (layout(location=5 offset=4 ) in bool) |
| 0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool) |
| 0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float) |
| 0:? 's2' (global structure{temp 4-component vector of float i}) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 50 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 34 36 38 41 42 43 44 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 8 "FS" |
| MemberName 8(FS) 0 "b3" |
| Name 10 "s3" |
| Name 19 "" |
| MemberName 19 0 "i" |
| Name 21 "s2" |
| Name 25 "ff4" |
| Name 30 "@entryPointOutput" |
| Name 31 "input" |
| Name 34 "a" |
| Name 36 "b" |
| Name 38 "c" |
| Name 41 "d" |
| Name 42 "ff1" |
| Name 43 "ff2" |
| Name 44 "ff3" |
| Name 46 "myS" |
| MemberName 46(myS) 0 "b" |
| MemberName 46(myS) 1 "c" |
| MemberName 46(myS) 2 "a" |
| MemberName 46(myS) 3 "d" |
| Name 47 "$Global" |
| MemberName 47($Global) 0 "s1" |
| MemberName 47($Global) 1 "ff5" |
| MemberName 47($Global) 2 "ff6" |
| Name 49 "" |
| Decorate 25(ff4) Offset 4 |
| Decorate 25(ff4) Location 7 |
| Decorate 25(ff4) Binding 0 |
| Decorate 30(@entryPointOutput) Location 0 |
| Decorate 31(input) Location 0 |
| Decorate 34(a) Location 1 |
| Decorate 36(b) Flat |
| Decorate 36(b) Location 2 |
| Decorate 38(c) NoPerspective |
| Decorate 38(c) Centroid |
| Decorate 38(c) Location 3 |
| Decorate 41(d) Centroid |
| Decorate 41(d) Location 4 |
| Decorate 42(ff1) BuiltIn FrontFacing |
| Decorate 43(ff2) Offset 4 |
| Decorate 43(ff2) Location 5 |
| Decorate 44(ff3) Offset 4 |
| Decorate 44(ff3) Location 6 |
| Decorate 44(ff3) Binding 0 |
| MemberDecorate 46(myS) 0 Offset 0 |
| MemberDecorate 46(myS) 1 Offset 4 |
| MemberDecorate 46(myS) 2 Offset 16 |
| MemberDecorate 46(myS) 3 Offset 32 |
| MemberDecorate 47($Global) 0 Offset 0 |
| MemberDecorate 47($Global) 1 Offset 1620 |
| MemberDecorate 47($Global) 2 Offset 1636 |
| Decorate 47($Global) Block |
| Decorate 49 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeBool |
| 7: TypeVector 6(bool) 3 |
| 8(FS): TypeStruct 7(bvec3) |
| 9: TypePointer Function 8(FS) |
| 17: TypeFloat 32 |
| 18: TypeVector 17(float) 4 |
| 19: TypeStruct 18(fvec4) |
| 20: TypePointer Private 19(struct) |
| 21(s2): 20(ptr) Variable Private |
| 22: TypeInt 32 1 |
| 23: 22(int) Constant 0 |
| 24: TypePointer Input 18(fvec4) |
| 25(ff4): 24(ptr) Variable Input |
| 27: TypePointer Private 18(fvec4) |
| 29: TypePointer Output 18(fvec4) |
| 30(@entryPointOutput): 29(ptr) Variable Output |
| 31(input): 24(ptr) Variable Input |
| 34(a): 24(ptr) Variable Input |
| 35: TypePointer Input 6(bool) |
| 36(b): 35(ptr) Variable Input |
| 37: TypePointer Input 17(float) |
| 38(c): 37(ptr) Variable Input |
| 39: TypeVector 17(float) 2 |
| 40: TypePointer Input 39(fvec2) |
| 41(d): 40(ptr) Variable Input |
| 42(ff1): 35(ptr) Variable Input |
| 43(ff2): 35(ptr) Variable Input |
| 44(ff3): 35(ptr) Variable Input |
| 45: TypeInt 32 0 |
| 46(myS): TypeStruct 45(int) 45(int) 18(fvec4) 18(fvec4) |
| 47($Global): TypeStruct 46(myS) 17(float) 17(float) |
| 48: TypePointer Uniform 47($Global) |
| 49: 48(ptr) Variable Uniform |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 10(s3): 9(ptr) Variable Function |
| 11: 8(FS) Load 10(s3) |
| 12: 8(FS) Load 10(s3) |
| 13: 7(bvec3) CompositeExtract 11 0 |
| 14: 7(bvec3) CompositeExtract 12 0 |
| 15: 7(bvec3) LogicalEqual 13 14 |
| 16: 6(bool) All 15 |
| 26: 18(fvec4) Load 25(ff4) |
| 28: 27(ptr) AccessChain 21(s2) 23 |
| Store 28 26 |
| 32: 18(fvec4) Load 31(input) |
| Store 30(@entryPointOutput) 32 |
| Return |
| FunctionEnd |