| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; |
| layout(location = 0) rayPayloadNV vec4 localPayload; |
| layout(location = 1) rayPayloadInNV vec4 incomingPayload; |
| void main() |
| { |
| uvec3 v0 = gl_LaunchIDNV; |
| uvec3 v1 = gl_LaunchSizeNV; |
| vec3 v2 = gl_WorldRayOriginNV; |
| vec3 v3 = gl_WorldRayDirectionNV; |
| vec3 v4 = gl_ObjectRayOriginNV; |
| vec3 v5 = gl_ObjectRayDirectionNV; |
| float v6 = gl_RayTminNV; |
| float v7 = gl_RayTmaxNV; |
| traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); |
| } |