| #version 310 es |
| |
| // readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1; |
| // readonly uniform layout(set = 0, binding = 2) highp image2D image2; |
| writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3; |
| writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4; |
| |
| flat in layout(location = 0) highp ivec2 in_coords; |
| out layout(location = 0) highp vec4 out_color; |
| |
| highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords) |
| { |
| return imageLoad(image, in_coords); |
| } |
| |
| void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data) |
| { |
| imageStore(image, in_coords, data); |
| } |
| |
| void main() |
| { |
| highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords); |
| highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords); |
| |
| image_store(image3, in_coords, read1*0.5); |
| image_store(image4, in_coords, read2*2.0); |
| |
| out_color = vec4(0.0); |
| } |