#version 460 | |
layout(points) in; | |
layout(triangle_strip, max_vertices=3) out; | |
in vec4 vgo1[]; | |
in vec2 vgo2[]; | |
layout(location = 5) in outBlock { | |
vec4 o3; | |
} inBlock[]; | |
out vec4 gfo1; | |
out vec2 gfo2; | |
layout(location = 5) out outBlock { | |
vec4 o3; | |
} gf_out; | |
uniform crossStageBlock2 { | |
uniform vec4 a; | |
vec2 b; | |
} blockName1 [2]; // instance name different from frag | |
void main() | |
{ | |
for (int i = 0; i < 3; i++) { | |
gfo1 = vec4(0); | |
gfo2 = vec2(0); | |
gf_out.o3 = inBlock[i].o3; | |
EmitVertex(); | |
} | |
EndPrimitive(); | |
} | |