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LoopDawgf2451012016-07-20 16:34:44 -06001hlsl.load.array.dx10.frag
John Kessenich6fa17642017-04-07 15:33:08 -06002Shader version: 500
LoopDawgf2451012016-07-20 16:34:44 -06003gl_FragCoord origin is upper left
40:? Sequence
John Kessenich71c100d2017-03-14 19:43:13 -060050:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
LoopDawgf2451012016-07-20 16:34:44 -060060:48 Function Parameters:
70:? Sequence
John Kessenich71c100d2017-03-14 19:43:13 -060080:52 textureFetch ( temp 4-component vector of float)
90:52 'g_tTex1df4a' ( uniform texture1DArray)
100:52 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -0600110:52 c3: direct index for structure ( uniform 3-component vector of int)
120:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600130:52 Constant:
140:52 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600150:52 Sequence
160:52 Constant:
170:52 0 (const int)
180:52 Constant:
190:52 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600200:52 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -0600210:52 c3: direct index for structure ( uniform 3-component vector of int)
220:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600230:52 Constant:
240:52 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600250:52 Constant:
260:52 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600270:53 textureFetch ( temp 4-component vector of int)
280:53 'g_tTex1di4a' ( uniform itexture1DArray)
290:53 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -0600300:53 c3: direct index for structure ( uniform 3-component vector of int)
310:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600320:53 Constant:
330:53 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600340:53 Sequence
350:53 Constant:
360:53 0 (const int)
370:53 Constant:
380:53 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600390:53 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -0600400:53 c3: direct index for structure ( uniform 3-component vector of int)
410:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600420:53 Constant:
430:53 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600440:53 Constant:
450:53 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600460:54 textureFetch ( temp 4-component vector of uint)
470:54 'g_tTex1du4a' ( uniform utexture1DArray)
480:54 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -0600490:54 c3: direct index for structure ( uniform 3-component vector of int)
500:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600510:54 Constant:
520:54 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600530:54 Sequence
540:54 Constant:
550:54 0 (const int)
560:54 Constant:
570:54 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600580:54 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -0600590:54 c3: direct index for structure ( uniform 3-component vector of int)
600:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600610:54 Constant:
620:54 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600630:54 Constant:
640:54 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600650:57 textureFetch ( temp 4-component vector of float)
660:57 'g_tTex2df4a' ( uniform texture2DArray)
670:57 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -0600680:57 c4: direct index for structure ( uniform 4-component vector of int)
690:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600700:57 Constant:
710:57 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600720:57 Sequence
730:57 Constant:
740:57 0 (const int)
750:57 Constant:
760:57 1 (const int)
770:57 Constant:
780:57 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600790:57 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -0600800:57 c4: direct index for structure ( uniform 4-component vector of int)
810:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600820:57 Constant:
830:57 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600840:57 Constant:
850:57 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -0600860:58 textureFetch ( temp 4-component vector of int)
870:58 'g_tTex2di4a' ( uniform itexture2DArray)
880:58 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -0600890:58 c4: direct index for structure ( uniform 4-component vector of int)
900:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -0600910:58 Constant:
920:58 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -0600930:58 Sequence
940:58 Constant:
950:58 0 (const int)
960:58 Constant:
970:58 1 (const int)
980:58 Constant:
990:58 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06001000:58 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06001010:58 c4: direct index for structure ( uniform 4-component vector of int)
1020:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06001030:58 Constant:
1040:58 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06001050:58 Constant:
1060:58 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06001070:59 textureFetch ( temp 4-component vector of uint)
1080:59 'g_tTex2du4a' ( uniform utexture2DArray)
1090:59 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06001100:59 c4: direct index for structure ( uniform 4-component vector of int)
1110:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06001120:59 Constant:
1130:59 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06001140:59 Sequence
1150:59 Constant:
1160:59 0 (const int)
1170:59 Constant:
1180:59 1 (const int)
1190:59 Constant:
1200:59 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06001210:59 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06001220:59 c4: direct index for structure ( uniform 4-component vector of int)
1230:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06001240:59 Constant:
1250:59 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06001260:59 Constant:
1270:59 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06001280:67 move second child to first child ( temp 4-component vector of float)
1290:67 Color: direct index for structure ( temp 4-component vector of float)
1300:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenichfea226b2016-07-28 17:53:56 -06001310:67 Constant:
1320:67 0 (const int)
1330:67 Constant:
1340:67 1.000000
1350:67 1.000000
1360:67 1.000000
1370:67 1.000000
John Kessenich71c100d2017-03-14 19:43:13 -06001380:68 move second child to first child ( temp float)
1390:68 Depth: direct index for structure ( temp float)
1400:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
LoopDawgf2451012016-07-20 16:34:44 -06001410:68 Constant:
1420:68 1 (const int)
1430:68 Constant:
1440:68 1.000000
John Kessenich02467d82017-01-19 15:41:47 -07001450:70 Branch: Return with expression
John Kessenich71c100d2017-03-14 19:43:13 -06001460:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
1470:48 Function Definition: main( ( temp void)
John Kessenich02467d82017-01-19 15:41:47 -07001480:48 Function Parameters:
1490:? Sequence
1500:48 Sequence
John Kessenich71c100d2017-03-14 19:43:13 -06001510:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
1520:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
1530:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
1540:48 move second child to first child ( temp 4-component vector of float)
John Kesseniche516d432017-08-09 14:29:29 -06001550:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
John Kessenich71c100d2017-03-14 19:43:13 -06001560:48 Color: direct index for structure ( temp 4-component vector of float)
1570:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenich02467d82017-01-19 15:41:47 -07001580:48 Constant:
1590:48 0 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06001600:48 move second child to first child ( temp float)
John Kesseniche516d432017-08-09 14:29:29 -06001610:? '@entryPointOutput.Depth' ( out float FragDepth)
John Kessenich71c100d2017-03-14 19:43:13 -06001620:48 Depth: direct index for structure ( temp float)
1630:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenich02467d82017-01-19 15:41:47 -07001640:48 Constant:
1650:48 1 (const int)
LoopDawgf2451012016-07-20 16:34:44 -06001660:? Linker Objects
John Kessenich71c100d2017-03-14 19:43:13 -06001670:? 'g_sSamp' (layout( binding=0) uniform sampler)
1680:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
1690:? 'g_tTex1di4' ( uniform itexture1D)
1700:? 'g_tTex1du4' ( uniform utexture1D)
1710:? 'g_tTex2df4' ( uniform texture2D)
1720:? 'g_tTex2di4' ( uniform itexture2D)
1730:? 'g_tTex2du4' ( uniform utexture2D)
1740:? 'g_tTex3df4' ( uniform texture3D)
1750:? 'g_tTex3di4' ( uniform itexture3D)
1760:? 'g_tTex3du4' ( uniform utexture3D)
1770:? 'g_tTexcdf4' ( uniform textureCube)
1780:? 'g_tTexcdi4' ( uniform itextureCube)
1790:? 'g_tTexcdu4' ( uniform utextureCube)
1800:? 'g_tTex1df4a' ( uniform texture1DArray)
1810:? 'g_tTex1di4a' ( uniform itexture1DArray)
1820:? 'g_tTex1du4a' ( uniform utexture1DArray)
1830:? 'g_tTex2df4a' ( uniform texture2DArray)
1840:? 'g_tTex2di4a' ( uniform itexture2DArray)
1850:? 'g_tTex2du4a' ( uniform utexture2DArray)
1860:? 'g_tTexcdf4a' ( uniform textureCubeArray)
1870:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
1880:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
John Kessenich000c8182017-03-22 23:21:34 -06001890:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kesseniche516d432017-08-09 14:29:29 -06001900:? '@entryPointOutput.Depth' ( out float FragDepth)
1910:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
LoopDawgf2451012016-07-20 16:34:44 -0600192
193
194Linked fragment stage:
195
196
John Kessenich6fa17642017-04-07 15:33:08 -0600197Shader version: 500
LoopDawgf2451012016-07-20 16:34:44 -0600198gl_FragCoord origin is upper left
1990:? Sequence
John Kessenich71c100d2017-03-14 19:43:13 -06002000:48 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
LoopDawgf2451012016-07-20 16:34:44 -06002010:48 Function Parameters:
2020:? Sequence
John Kessenich71c100d2017-03-14 19:43:13 -06002030:52 textureFetch ( temp 4-component vector of float)
2040:52 'g_tTex1df4a' ( uniform texture1DArray)
2050:52 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06002060:52 c3: direct index for structure ( uniform 3-component vector of int)
2070:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002080:52 Constant:
2090:52 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002100:52 Sequence
2110:52 Constant:
2120:52 0 (const int)
2130:52 Constant:
2140:52 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002150:52 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06002160:52 c3: direct index for structure ( uniform 3-component vector of int)
2170:52 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002180:52 Constant:
2190:52 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002200:52 Constant:
2210:52 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002220:53 textureFetch ( temp 4-component vector of int)
2230:53 'g_tTex1di4a' ( uniform itexture1DArray)
2240:53 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06002250:53 c3: direct index for structure ( uniform 3-component vector of int)
2260:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002270:53 Constant:
2280:53 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002290:53 Sequence
2300:53 Constant:
2310:53 0 (const int)
2320:53 Constant:
2330:53 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002340:53 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06002350:53 c3: direct index for structure ( uniform 3-component vector of int)
2360:53 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002370:53 Constant:
2380:53 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002390:53 Constant:
2400:53 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002410:54 textureFetch ( temp 4-component vector of uint)
2420:54 'g_tTex1du4a' ( uniform utexture1DArray)
2430:54 vector swizzle ( temp 2-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06002440:54 c3: direct index for structure ( uniform 3-component vector of int)
2450:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002460:54 Constant:
2470:54 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002480:54 Sequence
2490:54 Constant:
2500:54 0 (const int)
2510:54 Constant:
2520:54 1 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002530:54 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06002540:54 c3: direct index for structure ( uniform 3-component vector of int)
2550:54 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002560:54 Constant:
2570:54 2 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002580:54 Constant:
2590:54 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002600:57 textureFetch ( temp 4-component vector of float)
2610:57 'g_tTex2df4a' ( uniform texture2DArray)
2620:57 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06002630:57 c4: direct index for structure ( uniform 4-component vector of int)
2640:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002650:57 Constant:
2660:57 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002670:57 Sequence
2680:57 Constant:
2690:57 0 (const int)
2700:57 Constant:
2710:57 1 (const int)
2720:57 Constant:
2730:57 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002740:57 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06002750:57 c4: direct index for structure ( uniform 4-component vector of int)
2760:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002770:57 Constant:
2780:57 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002790:57 Constant:
2800:57 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002810:58 textureFetch ( temp 4-component vector of int)
2820:58 'g_tTex2di4a' ( uniform itexture2DArray)
2830:58 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06002840:58 c4: direct index for structure ( uniform 4-component vector of int)
2850:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002860:58 Constant:
2870:58 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06002880:58 Sequence
2890:58 Constant:
2900:58 0 (const int)
2910:58 Constant:
2920:58 1 (const int)
2930:58 Constant:
2940:58 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06002950:58 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06002960:58 c4: direct index for structure ( uniform 4-component vector of int)
2970:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06002980:58 Constant:
2990:58 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06003000:58 Constant:
3010:58 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06003020:59 textureFetch ( temp 4-component vector of uint)
3030:59 'g_tTex2du4a' ( uniform utexture2DArray)
3040:59 vector swizzle ( temp 3-component vector of int)
John Kessenich000c8182017-03-22 23:21:34 -06003050:59 c4: direct index for structure ( uniform 4-component vector of int)
3060:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06003070:59 Constant:
3080:59 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06003090:59 Sequence
3100:59 Constant:
3110:59 0 (const int)
3120:59 Constant:
3130:59 1 (const int)
3140:59 Constant:
3150:59 2 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06003160:59 direct index ( temp int)
John Kessenich000c8182017-03-22 23:21:34 -06003170:59 c4: direct index for structure ( uniform 4-component vector of int)
3180:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kessenich4e559882016-09-27 23:09:32 -06003190:59 Constant:
3200:59 3 (const uint)
LoopDawgf2451012016-07-20 16:34:44 -06003210:59 Constant:
3220:59 3 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06003230:67 move second child to first child ( temp 4-component vector of float)
3240:67 Color: direct index for structure ( temp 4-component vector of float)
3250:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenichfea226b2016-07-28 17:53:56 -06003260:67 Constant:
3270:67 0 (const int)
3280:67 Constant:
3290:67 1.000000
3300:67 1.000000
3310:67 1.000000
3320:67 1.000000
John Kessenich71c100d2017-03-14 19:43:13 -06003330:68 move second child to first child ( temp float)
3340:68 Depth: direct index for structure ( temp float)
3350:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
LoopDawgf2451012016-07-20 16:34:44 -06003360:68 Constant:
3370:68 1 (const int)
3380:68 Constant:
3390:68 1.000000
John Kessenich02467d82017-01-19 15:41:47 -07003400:70 Branch: Return with expression
John Kessenich71c100d2017-03-14 19:43:13 -06003410:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
3420:48 Function Definition: main( ( temp void)
John Kessenich02467d82017-01-19 15:41:47 -07003430:48 Function Parameters:
3440:? Sequence
3450:48 Sequence
John Kessenich71c100d2017-03-14 19:43:13 -06003460:48 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
3470:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
3480:48 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
3490:48 move second child to first child ( temp 4-component vector of float)
John Kesseniche516d432017-08-09 14:29:29 -06003500:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
John Kessenich71c100d2017-03-14 19:43:13 -06003510:48 Color: direct index for structure ( temp 4-component vector of float)
3520:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenich02467d82017-01-19 15:41:47 -07003530:48 Constant:
3540:48 0 (const int)
John Kessenich71c100d2017-03-14 19:43:13 -06003550:48 move second child to first child ( temp float)
John Kesseniche516d432017-08-09 14:29:29 -06003560:? '@entryPointOutput.Depth' ( out float FragDepth)
John Kessenich71c100d2017-03-14 19:43:13 -06003570:48 Depth: direct index for structure ( temp float)
3580:48 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
John Kessenich02467d82017-01-19 15:41:47 -07003590:48 Constant:
3600:48 1 (const int)
LoopDawgf2451012016-07-20 16:34:44 -06003610:? Linker Objects
John Kessenich71c100d2017-03-14 19:43:13 -06003620:? 'g_sSamp' (layout( binding=0) uniform sampler)
3630:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
3640:? 'g_tTex1di4' ( uniform itexture1D)
3650:? 'g_tTex1du4' ( uniform utexture1D)
3660:? 'g_tTex2df4' ( uniform texture2D)
3670:? 'g_tTex2di4' ( uniform itexture2D)
3680:? 'g_tTex2du4' ( uniform utexture2D)
3690:? 'g_tTex3df4' ( uniform texture3D)
3700:? 'g_tTex3di4' ( uniform itexture3D)
3710:? 'g_tTex3du4' ( uniform utexture3D)
3720:? 'g_tTexcdf4' ( uniform textureCube)
3730:? 'g_tTexcdi4' ( uniform itextureCube)
3740:? 'g_tTexcdu4' ( uniform utextureCube)
3750:? 'g_tTex1df4a' ( uniform texture1DArray)
3760:? 'g_tTex1di4a' ( uniform itexture1DArray)
3770:? 'g_tTex1du4a' ( uniform utexture1DArray)
3780:? 'g_tTex2df4a' ( uniform texture2DArray)
3790:? 'g_tTex2di4a' ( uniform itexture2DArray)
3800:? 'g_tTex2du4a' ( uniform utexture2DArray)
3810:? 'g_tTexcdf4a' ( uniform textureCubeArray)
3820:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
3830:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
John Kessenich000c8182017-03-22 23:21:34 -06003840:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
John Kesseniche516d432017-08-09 14:29:29 -06003850:? '@entryPointOutput.Depth' ( out float FragDepth)
3860:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
LoopDawgf2451012016-07-20 16:34:44 -0600387
John Kessenich2b5ea9f2018-01-31 18:35:56 -0700388// Module Version 10000
John Kessenich0216f242018-03-03 11:47:07 -0700389// Generated by (magic number): 80005
John Kessenich02467d82017-01-19 15:41:47 -0700390// Id's are bound by 159
LoopDawgf2451012016-07-20 16:34:44 -0600391
392 Capability Shader
393 Capability Sampled1D
394 Capability SampledCubeArray
395 1: ExtInstImport "GLSL.std.450"
396 MemoryModel Logical GLSL450
John Kessenich02467d82017-01-19 15:41:47 -0700397 EntryPoint Fragment 4 "main" 104 108
LoopDawgf2451012016-07-20 16:34:44 -0600398 ExecutionMode 4 OriginUpperLeft
John Kessenich6fa17642017-04-07 15:33:08 -0600399 Source HLSL 500
LoopDawgf2451012016-07-20 16:34:44 -0600400 Name 4 "main"
John Kessenich02467d82017-01-19 15:41:47 -0700401 Name 8 "PS_OUTPUT"
402 MemberName 8(PS_OUTPUT) 0 "Color"
403 MemberName 8(PS_OUTPUT) 1 "Depth"
404 Name 10 "@main("
405 Name 14 "g_tTex1df4a"
406 Name 20 "$Global"
407 MemberName 20($Global) 0 "c1"
408 MemberName 20($Global) 1 "c2"
409 MemberName 20($Global) 2 "c3"
410 MemberName 20($Global) 3 "c4"
411 MemberName 20($Global) 4 "o1"
412 MemberName 20($Global) 5 "o2"
413 MemberName 20($Global) 6 "o3"
414 MemberName 20($Global) 7 "o4"
415 Name 22 ""
416 Name 36 "g_tTex1di4a"
417 Name 46 "g_tTex1du4a"
418 Name 57 "g_tTex2df4a"
419 Name 70 "g_tTex2di4a"
420 Name 80 "g_tTex2du4a"
421 Name 89 "psout"
422 Name 101 "flattenTemp"
John Kesseniche516d432017-08-09 14:29:29 -0600423 Name 104 "@entryPointOutput.Color"
424 Name 108 "@entryPointOutput.Depth"
John Kessenich02467d82017-01-19 15:41:47 -0700425 Name 113 "g_sSamp"
426 Name 116 "g_tTex1df4"
427 Name 119 "g_tTex1di4"
428 Name 122 "g_tTex1du4"
429 Name 125 "g_tTex2df4"
430 Name 128 "g_tTex2di4"
431 Name 131 "g_tTex2du4"
432 Name 134 "g_tTex3df4"
433 Name 137 "g_tTex3di4"
434 Name 140 "g_tTex3du4"
435 Name 143 "g_tTexcdf4"
436 Name 146 "g_tTexcdi4"
437 Name 149 "g_tTexcdu4"
438 Name 152 "g_tTexcdf4a"
439 Name 155 "g_tTexcdi4a"
440 Name 158 "g_tTexcdu4a"
441 Decorate 14(g_tTex1df4a) DescriptorSet 0
442 MemberDecorate 20($Global) 0 Offset 0
John Kessenich735d7e52017-07-13 11:39:16 -0600443 MemberDecorate 20($Global) 1 Offset 8
John Kessenich02467d82017-01-19 15:41:47 -0700444 MemberDecorate 20($Global) 2 Offset 16
445 MemberDecorate 20($Global) 3 Offset 32
446 MemberDecorate 20($Global) 4 Offset 48
John Kessenich735d7e52017-07-13 11:39:16 -0600447 MemberDecorate 20($Global) 5 Offset 56
John Kessenich02467d82017-01-19 15:41:47 -0700448 MemberDecorate 20($Global) 6 Offset 64
449 MemberDecorate 20($Global) 7 Offset 80
450 Decorate 20($Global) Block
451 Decorate 22 DescriptorSet 0
452 Decorate 36(g_tTex1di4a) DescriptorSet 0
453 Decorate 46(g_tTex1du4a) DescriptorSet 0
454 Decorate 57(g_tTex2df4a) DescriptorSet 0
455 Decorate 70(g_tTex2di4a) DescriptorSet 0
456 Decorate 80(g_tTex2du4a) DescriptorSet 0
John Kesseniche516d432017-08-09 14:29:29 -0600457 Decorate 104(@entryPointOutput.Color) Location 0
458 Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
John Kessenich02467d82017-01-19 15:41:47 -0700459 Decorate 113(g_sSamp) DescriptorSet 0
460 Decorate 113(g_sSamp) Binding 0
461 Decorate 116(g_tTex1df4) DescriptorSet 0
462 Decorate 116(g_tTex1df4) Binding 0
463 Decorate 119(g_tTex1di4) DescriptorSet 0
464 Decorate 122(g_tTex1du4) DescriptorSet 0
465 Decorate 125(g_tTex2df4) DescriptorSet 0
466 Decorate 128(g_tTex2di4) DescriptorSet 0
467 Decorate 131(g_tTex2du4) DescriptorSet 0
468 Decorate 134(g_tTex3df4) DescriptorSet 0
469 Decorate 137(g_tTex3di4) DescriptorSet 0
470 Decorate 140(g_tTex3du4) DescriptorSet 0
471 Decorate 143(g_tTexcdf4) DescriptorSet 0
472 Decorate 146(g_tTexcdi4) DescriptorSet 0
473 Decorate 149(g_tTexcdu4) DescriptorSet 0
474 Decorate 152(g_tTexcdf4a) DescriptorSet 0
475 Decorate 155(g_tTexcdi4a) DescriptorSet 0
476 Decorate 158(g_tTexcdu4a) DescriptorSet 0
LoopDawgf2451012016-07-20 16:34:44 -0600477 2: TypeVoid
478 3: TypeFunction 2
479 6: TypeFloat 32
John Kessenich02467d82017-01-19 15:41:47 -0700480 7: TypeVector 6(float) 4
481 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
482 9: TypeFunction 8(PS_OUTPUT)
483 12: TypeImage 6(float) 1D array sampled format:Unknown
484 13: TypePointer UniformConstant 12
485 14(g_tTex1df4a): 13(ptr) Variable UniformConstant
486 16: TypeInt 32 1
487 17: TypeVector 16(int) 2
488 18: TypeVector 16(int) 3
489 19: TypeVector 16(int) 4
490 20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
491 21: TypePointer Uniform 20($Global)
492 22: 21(ptr) Variable Uniform
493 23: 16(int) Constant 2
494 24: TypePointer Uniform 18(ivec3)
495 28: TypeInt 32 0
496 29: 28(int) Constant 2
497 30: TypePointer Uniform 16(int)
498 34: TypeImage 16(int) 1D array sampled format:Unknown
499 35: TypePointer UniformConstant 34
500 36(g_tTex1di4a): 35(ptr) Variable UniformConstant
501 44: TypeImage 28(int) 1D array sampled format:Unknown
502 45: TypePointer UniformConstant 44
503 46(g_tTex1du4a): 45(ptr) Variable UniformConstant
504 53: TypeVector 28(int) 4
505 55: TypeImage 6(float) 2D array sampled format:Unknown
506 56: TypePointer UniformConstant 55
507 57(g_tTex2df4a): 56(ptr) Variable UniformConstant
508 59: 16(int) Constant 3
509 60: TypePointer Uniform 19(ivec4)
510 64: 28(int) Constant 3
511 68: TypeImage 16(int) 2D array sampled format:Unknown
512 69: TypePointer UniformConstant 68
513 70(g_tTex2di4a): 69(ptr) Variable UniformConstant
514 78: TypeImage 28(int) 2D array sampled format:Unknown
515 79: TypePointer UniformConstant 78
516 80(g_tTex2du4a): 79(ptr) Variable UniformConstant
517 88: TypePointer Function 8(PS_OUTPUT)
518 90: 16(int) Constant 0
519 91: 6(float) Constant 1065353216
520 92: 7(fvec4) ConstantComposite 91 91 91 91
521 93: TypePointer Function 7(fvec4)
522 95: 16(int) Constant 1
523 96: TypePointer Function 6(float)
524 103: TypePointer Output 7(fvec4)
John Kesseniche516d432017-08-09 14:29:29 -0600525104(@entryPointOutput.Color): 103(ptr) Variable Output
John Kessenich02467d82017-01-19 15:41:47 -0700526 107: TypePointer Output 6(float)
John Kesseniche516d432017-08-09 14:29:29 -0600527108(@entryPointOutput.Depth): 107(ptr) Variable Output
John Kessenich02467d82017-01-19 15:41:47 -0700528 111: TypeSampler
529 112: TypePointer UniformConstant 111
530 113(g_sSamp): 112(ptr) Variable UniformConstant
531 114: TypeImage 6(float) 1D sampled format:Unknown
532 115: TypePointer UniformConstant 114
533 116(g_tTex1df4): 115(ptr) Variable UniformConstant
534 117: TypeImage 16(int) 1D sampled format:Unknown
535 118: TypePointer UniformConstant 117
536 119(g_tTex1di4): 118(ptr) Variable UniformConstant
537 120: TypeImage 28(int) 1D sampled format:Unknown
538 121: TypePointer UniformConstant 120
539 122(g_tTex1du4): 121(ptr) Variable UniformConstant
540 123: TypeImage 6(float) 2D sampled format:Unknown
541 124: TypePointer UniformConstant 123
542 125(g_tTex2df4): 124(ptr) Variable UniformConstant
543 126: TypeImage 16(int) 2D sampled format:Unknown
544 127: TypePointer UniformConstant 126
545 128(g_tTex2di4): 127(ptr) Variable UniformConstant
546 129: TypeImage 28(int) 2D sampled format:Unknown
547 130: TypePointer UniformConstant 129
548 131(g_tTex2du4): 130(ptr) Variable UniformConstant
549 132: TypeImage 6(float) 3D sampled format:Unknown
550 133: TypePointer UniformConstant 132
551 134(g_tTex3df4): 133(ptr) Variable UniformConstant
552 135: TypeImage 16(int) 3D sampled format:Unknown
553 136: TypePointer UniformConstant 135
554 137(g_tTex3di4): 136(ptr) Variable UniformConstant
555 138: TypeImage 28(int) 3D sampled format:Unknown
556 139: TypePointer UniformConstant 138
557 140(g_tTex3du4): 139(ptr) Variable UniformConstant
558 141: TypeImage 6(float) Cube sampled format:Unknown
559 142: TypePointer UniformConstant 141
560 143(g_tTexcdf4): 142(ptr) Variable UniformConstant
561 144: TypeImage 16(int) Cube sampled format:Unknown
562 145: TypePointer UniformConstant 144
563 146(g_tTexcdi4): 145(ptr) Variable UniformConstant
564 147: TypeImage 28(int) Cube sampled format:Unknown
565 148: TypePointer UniformConstant 147
566 149(g_tTexcdu4): 148(ptr) Variable UniformConstant
567 150: TypeImage 6(float) Cube array sampled format:Unknown
568 151: TypePointer UniformConstant 150
569152(g_tTexcdf4a): 151(ptr) Variable UniformConstant
570 153: TypeImage 16(int) Cube array sampled format:Unknown
571 154: TypePointer UniformConstant 153
572155(g_tTexcdi4a): 154(ptr) Variable UniformConstant
573 156: TypeImage 28(int) Cube array sampled format:Unknown
574 157: TypePointer UniformConstant 156
575158(g_tTexcdu4a): 157(ptr) Variable UniformConstant
LoopDawgf2451012016-07-20 16:34:44 -0600576 4(main): 2 Function None 3
577 5: Label
John Kessenich02467d82017-01-19 15:41:47 -0700578101(flattenTemp): 88(ptr) Variable Function
579 102:8(PS_OUTPUT) FunctionCall 10(@main()
580 Store 101(flattenTemp) 102
581 105: 93(ptr) AccessChain 101(flattenTemp) 90
582 106: 7(fvec4) Load 105
John Kesseniche516d432017-08-09 14:29:29 -0600583 Store 104(@entryPointOutput.Color) 106
John Kessenich02467d82017-01-19 15:41:47 -0700584 109: 96(ptr) AccessChain 101(flattenTemp) 95
585 110: 6(float) Load 109
John Kesseniche516d432017-08-09 14:29:29 -0600586 Store 108(@entryPointOutput.Depth) 110
John Kessenich6a70eb72016-08-28 15:00:23 -0600587 Return
LoopDawgf2451012016-07-20 16:34:44 -0600588 FunctionEnd
John Kessenich02467d82017-01-19 15:41:47 -0700589 10(@main():8(PS_OUTPUT) Function None 9
590 11: Label
591 89(psout): 88(ptr) Variable Function
592 15: 12 Load 14(g_tTex1df4a)
593 25: 24(ptr) AccessChain 22 23
594 26: 18(ivec3) Load 25
595 27: 17(ivec2) VectorShuffle 26 26 0 1
596 31: 30(ptr) AccessChain 22 23 29
597 32: 16(int) Load 31
598 33: 7(fvec4) ImageFetch 15 27 Lod 32
599 37: 34 Load 36(g_tTex1di4a)
600 38: 24(ptr) AccessChain 22 23
601 39: 18(ivec3) Load 38
602 40: 17(ivec2) VectorShuffle 39 39 0 1
603 41: 30(ptr) AccessChain 22 23 29
604 42: 16(int) Load 41
605 43: 19(ivec4) ImageFetch 37 40 Lod 42
606 47: 44 Load 46(g_tTex1du4a)
607 48: 24(ptr) AccessChain 22 23
608 49: 18(ivec3) Load 48
609 50: 17(ivec2) VectorShuffle 49 49 0 1
610 51: 30(ptr) AccessChain 22 23 29
611 52: 16(int) Load 51
612 54: 53(ivec4) ImageFetch 47 50 Lod 52
613 58: 55 Load 57(g_tTex2df4a)
614 61: 60(ptr) AccessChain 22 59
615 62: 19(ivec4) Load 61
616 63: 18(ivec3) VectorShuffle 62 62 0 1 2
617 65: 30(ptr) AccessChain 22 59 64
618 66: 16(int) Load 65
619 67: 7(fvec4) ImageFetch 58 63 Lod 66
620 71: 68 Load 70(g_tTex2di4a)
621 72: 60(ptr) AccessChain 22 59
622 73: 19(ivec4) Load 72
623 74: 18(ivec3) VectorShuffle 73 73 0 1 2
624 75: 30(ptr) AccessChain 22 59 64
625 76: 16(int) Load 75
626 77: 19(ivec4) ImageFetch 71 74 Lod 76
627 81: 78 Load 80(g_tTex2du4a)
628 82: 60(ptr) AccessChain 22 59
629 83: 19(ivec4) Load 82
630 84: 18(ivec3) VectorShuffle 83 83 0 1 2
631 85: 30(ptr) AccessChain 22 59 64
632 86: 16(int) Load 85
633 87: 53(ivec4) ImageFetch 81 84 Lod 86
634 94: 93(ptr) AccessChain 89(psout) 90
635 Store 94 92
636 97: 96(ptr) AccessChain 89(psout) 95
637 Store 97 91
638 98:8(PS_OUTPUT) Load 89(psout)
639 ReturnValue 98
640 FunctionEnd