blob: 38107b295a6b0711fce514c720e1bc7ad9e8c425 [file] [log] [blame]
Sahil Parmar035cbbe2018-10-04 16:39:18 -07001#version 460
2
3#define MAX_VER 81
4#define MAX_PRIM 32
5
6#define BARRIER() \
7 memoryBarrierShared(); \
8 barrier();
9
10#extension GL_NV_mesh_shader : enable
11
12layout(local_size_x = 32) in;
13
14layout(max_vertices=MAX_VER) out;
15layout(max_primitives=MAX_PRIM) out;
16layout(triangles) out;
17
18// test use of redeclared single-view builtins in mesh shaders:
19
20out gl_MeshPerVertexNV {
21 vec4 gl_Position;
22 float gl_PointSize;
23 float gl_ClipDistance[4];
24 float gl_CullDistance[4];
25} gl_MeshVerticesNV[];
26
27perprimitiveNV out gl_MeshPerPrimitiveNV {
28 int gl_PrimitiveID;
29 int gl_Layer;
30 int gl_ViewportIndex;
31 int gl_ViewportMask[];
32} gl_MeshPrimitivesNV[];
33
34void main()
35{
36 uint iid = gl_LocalInvocationID.x;
37 uint gid = gl_WorkGroupID.x;
38
39 gl_MeshVerticesNV[iid].gl_Position = vec4(1.0);
40 gl_MeshVerticesNV[iid].gl_PointSize = 2.0;
41 gl_MeshVerticesNV[iid].gl_ClipDistance[3] = 3.0;
42 gl_MeshVerticesNV[iid].gl_CullDistance[2] = 4.0;
43
44 BARRIER();
45
46 gl_MeshVerticesNV[iid+1].gl_Position = gl_MeshVerticesNV[iid].gl_Position;
47 gl_MeshVerticesNV[iid+1].gl_PointSize = gl_MeshVerticesNV[iid].gl_PointSize;
48 gl_MeshVerticesNV[iid+1].gl_ClipDistance[3] = gl_MeshVerticesNV[iid].gl_ClipDistance[3];
49 gl_MeshVerticesNV[iid+1].gl_CullDistance[2] = gl_MeshVerticesNV[iid].gl_CullDistance[2];
50
51 BARRIER();
52
53 gl_MeshPrimitivesNV[iid].gl_PrimitiveID = 6;
54 gl_MeshPrimitivesNV[iid].gl_Layer = 7;
55 gl_MeshPrimitivesNV[iid].gl_ViewportIndex = 8;
56 gl_MeshPrimitivesNV[iid].gl_ViewportMask[0] = 9;
57
58 BARRIER();
59
60 gl_MeshPrimitivesNV[iid+1].gl_PrimitiveID = gl_MeshPrimitivesNV[iid].gl_PrimitiveID;
61 gl_MeshPrimitivesNV[iid+1].gl_Layer = gl_MeshPrimitivesNV[iid].gl_Layer;
62 gl_MeshPrimitivesNV[iid+1].gl_ViewportIndex = gl_MeshPrimitivesNV[iid].gl_ViewportIndex;
63 gl_MeshPrimitivesNV[iid+1].gl_ViewportMask[0] = gl_MeshPrimitivesNV[iid].gl_ViewportMask[0];
64
65 BARRIER();
66}