blob: 76c34b355185e148e454f04a2eed71d8a547e876 [file] [log] [blame]
LoopDawge2cda3c2017-08-23 12:34:42 -06001struct S {
LoopDawg5e5b12e2017-08-28 14:02:19 -06002 float4 pos : SV_Position;
3 float2 clip : SV_ClipDistance0;
LoopDawge2cda3c2017-08-23 12:34:42 -06004};
5
6[maxvertexcount(3)]
7void main(triangle in float4 pos[3] : SV_Position,
8 triangle in uint VertexID[3] : VertexID,
9 inout LineStream<S> OutputStream,
LoopDawg5e5b12e2017-08-28 14:02:19 -060010 triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float.
LoopDawge2cda3c2017-08-23 12:34:42 -060011{
12 S s;
13
14 s.pos = pos[0];
LoopDawg5e5b12e2017-08-28 14:02:19 -060015 s.clip = clip[0].xy;
LoopDawge2cda3c2017-08-23 12:34:42 -060016
17 OutputStream.Append(s);
18}
19