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steve-lunarg07830e82016-10-10 10:00:14 -06001SamplerState g_sSamp : register(s0);
2
3Texture1D <float4> g_tTex1df4 : register(t0);
4Texture1D <int4> g_tTex1di4;
5Texture1D <uint4> g_tTex1du4;
6
7Texture2D <float4> g_tTex2df4;
8Texture2D <int4> g_tTex2di4;
9Texture2D <uint4> g_tTex2du4;
10
11Texture3D <float4> g_tTex3df4;
12Texture3D <int4> g_tTex3di4;
13Texture3D <uint4> g_tTex3du4;
14
15Texture1DArray <float4> g_tTex1df4a;
16Texture1DArray <int4> g_tTex1di4a;
17Texture1DArray <uint4> g_tTex1du4a;
18
19Texture2DArray <float4> g_tTex2df4a;
20Texture2DArray <int4> g_tTex2di4a;
21Texture2DArray <uint4> g_tTex2du4a;
22
23struct PS_OUTPUT
24{
25 float4 Color : SV_Target0;
26};
27
28uniform int c1;
29uniform int2 c2;
30uniform int3 c3;
31uniform int4 c4;
32
33uniform int o1;
34uniform int2 o2;
35uniform int3 o3;
36uniform int4 o4;
37
38int4 Fn1(in int4 x) { return x; }
39uint4 Fn1(in uint4 x) { return x; }
40float4 Fn1(in float4 x) { return x; }
41
42float4 SomeValue() { return c4; }
43
44PS_OUTPUT main()
45{
46 PS_OUTPUT psout;
47
48 // 1D
49 g_tTex1df4[c1];
50
51 float4 r00 = g_tTex1df4[c1];
52 int4 r01 = g_tTex1di4[c1];
53 uint4 r02 = g_tTex1du4[c1];
54
55 // 2D
56 float4 r10 = g_tTex2df4[c2];
57 int4 r11 = g_tTex2di4[c2];
58 uint4 r12 = g_tTex2du4[c2];
59
60 // 3D
61 float4 r20 = g_tTex3df4[c3];
62 int4 r21 = g_tTex3di4[c3];
63 uint4 r22 = g_tTex3du4[c3];
64
65 // Test function calling
66 Fn1(g_tTex1df4[c1]); // in
67 Fn1(g_tTex1di4[c1]); // in
68 Fn1(g_tTex1du4[c1]); // in
69
70 psout.Color = 1.0;
71
72 return psout;
73}