LoopDawg | fa39cff | 2017-11-14 14:55:40 -0700 | [diff] [blame] | 1 | |
2 | unorm float4 uf4; | ||||
3 | |||||
4 | Texture3D<unorm float4> ResultInU: register(t0); | ||||
5 | RWTexture3D<unorm float4> ResultOutU: register(u0); | ||||
6 | |||||
7 | Texture3D<snorm float4> ResultInS: register(t1); | ||||
8 | RWTexture3D<snorm float4> ResultOutS: register(u1); | ||||
9 | |||||
10 | [numthreads(16, 16, 1)] | ||||
11 | void main(uint3 tid: SV_DispatchThreadID) | ||||
12 | { | ||||
13 | ResultOutS[tid] = ResultInS[tid] + uf4; | ||||
14 | ResultOutU[tid] = ResultInU[tid]; | ||||
15 | } |