LoopDawg | 7ee29ba | 2017-11-27 14:45:36 -0700 | [diff] [blame] | 1 | |
| 2 | cbuffer ConstantBuffer : register( b0 ) |
| 3 | { |
| 4 | matrix World; |
| 5 | matrix View; |
| 6 | matrix Projection; |
| 7 | }; |
| 8 | |
| 9 | struct VS_INPUT |
| 10 | { |
| 11 | float4 Pos : POSITION; |
| 12 | float3 Norm : NORMAL; |
| 13 | }; |
| 14 | |
| 15 | struct PS_INPUT |
| 16 | { |
| 17 | float4 Pos : SV_POSITION; |
| 18 | float3 Norm : TEXCOORD0; |
| 19 | }; |
| 20 | |
| 21 | PS_INPUT main( VS_INPUT input ) |
| 22 | { |
| 23 | int ConstantBuffer = 42; // test ConstantBuffer as an identifier |
| 24 | |
| 25 | PS_INPUT output = (PS_INPUT)0; |
| 26 | output.Pos = mul( input.Pos, World ); |
| 27 | output.Pos = mul( output.Pos, View ); |
| 28 | output.Pos = mul( output.Pos, Projection ); |
| 29 | output.Norm = mul( input.Norm, World ); // Work when output.Norm = mul( input.Norm, (float3x3)World ); |
| 30 | |
| 31 | return output; |
| 32 | } |