blob: be0cd31f64c0cf27bd3c4127d30dc592ff0f234a [file] [log] [blame]
LoopDawga2f3d282016-07-22 08:28:11 -06001SamplerState g_sSamp : register(s0);
2uniform sampler2D g_sSamp2d;
3
4Texture1D g_tTex1df4a : register(t1);
5
6uniform Texture1D <float4> g_tTex1df4 : register(t0);
7Texture1D <int4> g_tTex1di4;
8Texture1D <uint4> g_tTex1du4;
9
10Texture2D <float4> g_tTex2df4;
11Texture2D <int4> g_tTex2di4;
12Texture2D <uint4> g_tTex2du4;
13
14Texture3D <float4> g_tTex3df4;
15Texture3D <int4> g_tTex3di4;
16Texture3D <uint4> g_tTex3du4;
17
18TextureCube <float4> g_tTexcdf4;
19TextureCube <int4> g_tTexcdi4;
20TextureCube <uint4> g_tTexcdu4;
21
22struct PS_OUTPUT
23{
24 float4 Color : SV_Target0;
25 float Depth : SV_Depth;
26};
27
28PS_OUTPUT main()
29{
30 PS_OUTPUT psout;
31
32 // no 1D gathers
33
34 float4 txval20 = g_tTex2df4 . Gather(g_sSamp, float2(0.1, 0.2));
35 int4 txval21 = g_tTex2di4 . Gather(g_sSamp, float2(0.3, 0.4));
36 uint4 txval22 = g_tTex2du4 . Gather(g_sSamp, float2(0.5, 0.6));
37
38 // no 3D gathers
39
40 float4 txval40 = g_tTexcdf4 . Gather(g_sSamp, float3(0.1, 0.2, 0.3));
41 int4 txval41 = g_tTexcdi4 . Gather(g_sSamp, float3(0.4, 0.5, 0.6));
42 uint4 txval42 = g_tTexcdu4 . Gather(g_sSamp, float3(0.7, 0.8, 0.9));
43
44 psout.Color = 1.0;
45 psout.Depth = 1.0;
46
47 return psout;
48}