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John Kessenich312dcfb2018-07-03 13:19:51 -06001#version 450 core
2
3#extension GL_EXT_shader_16bit_storage : enable
4
5struct S
6{
7 uint16_t x;
8 u16vec2 y;
9 u16vec3 z;
10};
11
12layout(column_major, std140) uniform B1
13{
14 uint16_t a;
15 u16vec2 b;
16 u16vec3 c;
17 uint16_t d[2];
18 S g;
19 S h[2];
20 uint j;
21} b1;
22
23layout(row_major, std430) buffer B2
24{
25 uint16_t o;
26 u16vec2 p;
27 u16vec3 q;
28 uint16_t r[2];
29 S u;
30 S v[2];
31 u16vec2 x[100];
32 uint16_t w[];
33} b2;
34
35layout(row_major, std140) uniform B5
36{
37 uint16_t o;
38 u16vec2 p;
39 u16vec3 q;
40 uint16_t r[2];
41 S u;
42 S v[2];
43 u16vec2 x[100];
44 uint16_t w[100];
45} b5;
46
47struct S2 {
48 mat4x4 x;
49 uint16_t y;
50 uint z;
51};
52
53struct S3 {
54 S2 x;
55};
56
57layout(row_major, std430) buffer B3
58{
59 S2 x;
60} b3;
61
62layout(column_major, std430) buffer B4
63{
64 S2 x;
65 S3 y;
66} b4;
67
68void main()
69{
70 b2.o = b1.a;
71 b2.p = u16vec2(uvec3(b2.q).xy);
72 b2.p = u16vec2(uvec3(b5.q).xy);
73 b2.r[0] = b2.r[0];
74 b2.r[1] = b5.r[1];
75 b2.p = b2.p;
76 uint x0 = uint(b1.a);
77 uvec4 x1 = uvec4(b1.a, b2.p, 1);
78 b4.x.x = b3.x.x;
79 b2.o = uint16_t(uvec2(b2.p).x);
80 b2.p = b2.v[1].y;
81 uvec3 v3 = uvec3(b2.w[b1.j], b2.w[b1.j+1], b2.w[b1.j+2]);
82 uvec3 u3 = uvec3(b5.w[b1.j], b5.w[b1.j+1], b5.w[b1.j+2]);
83 b2.x[0] = b2.x[0];
84 b2.x[1] = b5.x[1];
85 b2.p.x = b1.a;
86 b2.o = b2.p.x;
87 b2.p = u16vec2(uvec2(1, 2));
88 b2.o = uint16_t(3u);
89}
90