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Sahil Parmar035cbbe2018-10-04 16:39:18 -07001#version 450
2
3#define MAX_VER 81
4#define MAX_PRIM 32
5#define MAX_VIEWS gl_MaxMeshViewCountNV
6
7#define BARRIER() \
8 memoryBarrierShared(); \
9 barrier();
10
11#extension GL_NV_mesh_shader : enable
12
13layout(local_size_x = 32) in;
14
15layout(max_vertices=MAX_VER) out;
16layout(max_primitives=MAX_PRIM) out;
17layout(triangles) out;
18
19// test use of redeclared per-view builtin attributes
20
21out gl_MeshPerVertexNV {
22 perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim
23 perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
24 perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
25} gl_MeshVerticesNV[];
26
27perprimitiveNV out gl_MeshPerPrimitiveNV {
28 perviewNV int gl_LayerPerViewNV[]; // implicitly sized view dim
29 perviewNV int gl_ViewportMaskPerViewNV[][1]; // implicitly sized view dim
30} gl_MeshPrimitivesNV[];
31
32void main()
33{
34 uint iid = gl_LocalInvocationID.x;
35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
36
37 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
38 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
39 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
40 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
41 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
42
43 BARRIER();
44
45 gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
46 gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
47 gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
48 gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
49 gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
50
51 BARRIER();
52}
53