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LoopDawg58910702016-06-13 09:22:28 -06001
John Kessenich4e559882016-09-27 23:09:32 -06002#define gs static // TODO: define as groupshared when available in the grammar
LoopDawg58910702016-06-13 09:22:28 -06003gs uint gs_ua;
4gs uint gs_ub;
5gs uint gs_uc;
6gs uint2 gs_ua2;
7gs uint2 gs_ub2;
8gs uint2 gs_uc2;
9gs uint3 gs_ua3;
10gs uint3 gs_ub3;
11gs uint3 gs_uc3;
12gs uint4 gs_ua4;
13gs uint4 gs_ub4;
14gs uint4 gs_uc4;
15
LoopDawge903ab52016-06-30 14:13:03 -060016float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint inU1)
LoopDawg4b677322016-05-26 10:10:16 -060017{
LoopDawg58910702016-06-13 09:22:28 -060018 uint out_u1;
19
LoopDawg4624a022016-06-20 13:26:59 -060020 bool r000 = all(inF0);
21 float r001 = abs(inF0);
22 float r002 = acos(inF0);
23 bool r003 = any(inF0);
24 float r004 = asin(inF0);
25 int r005 = asint(inF0);
26 uint r006 = asuint(inF0);
27 float r007 = asfloat(inU0);
LoopDawg58910702016-06-13 09:22:28 -060028 // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
LoopDawg4624a022016-06-20 13:26:59 -060029 float r009 = atan(inF0);
30 float r010 = atan2(inF0, inF1);
31 float r011 = ceil(inF0);
32 float r012 = clamp(inF0, inF1, inF2);
LoopDawg592860c2016-06-09 08:57:35 -060033 clip(inF0);
LoopDawg4624a022016-06-20 13:26:59 -060034 float r014 = cos(inF0);
35 float r015 = cosh(inF0);
36 uint r016 = countbits(7);
37 float r017 = ddx(inF0);
38 float r018 = ddx_coarse(inF0);
39 float r019 = ddx_fine(inF0);
40 float r020 = ddy(inF0);
41 float r021 = ddy_coarse(inF0);
42 float r022 = ddy_fine(inF0);
43 float r023 = degrees(inF0);
LoopDawg4b677322016-05-26 10:10:16 -060044 // EvaluateAttributeAtCentroid(inF0);
45 // EvaluateAttributeAtSample(inF0, 0);
46 // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
LoopDawg4624a022016-06-20 13:26:59 -060047 float r027 = exp(inF0);
48 float r028 = exp2(inF0);
49 uint r029 = firstbithigh(7);
50 uint r030 = firstbitlow(7);
51 float r031 = floor(inF0);
LoopDawg4b677322016-05-26 10:10:16 -060052 // TODO: fma(inD0, inD1, inD2);
LoopDawg4624a022016-06-20 13:26:59 -060053 float r033 = fmod(inF0, inF1);
54 float r034 = frac(inF0);
55 float r035 = frexp(inF0, inF1);
56 float r036 = fwidth(inF0);
57 bool r037 = isinf(inF0);
58 bool r038 = isnan(inF0);
59 float r039 = ldexp(inF0, inF1);
60 float r039a = lerp(inF0, inF1, inF2);
61 float r040 = log(inF0);
62 float r041 = log10(inF0);
63 float r042 = log2(inF0);
64 float r043 = max(inF0, inF1);
65 float r044 = min(inF0, inF1);
66 float r045 = pow(inF0, inF1);
67 float r046 = radians(inF0);
68 float r047 = rcp(inF0);
69 uint r048 = reversebits(2);
70 float r049 = round(inF0);
71 float r050 = rsqrt(inF0);
72 float r051 = saturate(inF0);
73 float r052 = sign(inF0);
74 float r053 = sin(inF0);
LoopDawg592860c2016-06-09 08:57:35 -060075 sincos(inF0, inF1, inF2);
LoopDawg4624a022016-06-20 13:26:59 -060076 float r055 = sinh(inF0);
77 float r056 = smoothstep(inF0, inF1, inF2);
78 float r057 = sqrt(inF0);
79 float r058 = step(inF0, inF1);
80 float r059 = tan(inF0);
81 float r060 = tanh(inF0);
LoopDawg4b677322016-05-26 10:10:16 -060082 // TODO: sampler intrinsics, when we can declare the types.
LoopDawg4624a022016-06-20 13:26:59 -060083 float r061 = trunc(inF0);
LoopDawg4b677322016-05-26 10:10:16 -060084
85 return 0.0;
86}
87
LoopDawge903ab52016-06-30 14:13:03 -060088float1 PixelShaderFunction1(float1 inF0, float1 inF1, float1 inF2)
LoopDawg4b677322016-05-26 10:10:16 -060089{
90 // TODO: ... add when float1 prototypes are generated
91 return 0.0;
92}
93
LoopDawge903ab52016-06-30 14:13:03 -060094float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
LoopDawg4b677322016-05-26 10:10:16 -060095{
LoopDawg58910702016-06-13 09:22:28 -060096 uint2 out_u2;
97
LoopDawg4624a022016-06-20 13:26:59 -060098 bool r000 = all(inF0);
99 float2 r001 = abs(inF0);
100 float2 r002 = acos(inF0);
101 bool r003 = any(inF0);
102 float2 r004 = asin(inF0);
103 int2 r005 = asint(inF0);
104 uint2 r006 = asuint(inF0);
105 float2 r007 = asfloat(inU0);
LoopDawg58910702016-06-13 09:22:28 -0600106 // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
LoopDawg4624a022016-06-20 13:26:59 -0600107 float2 r009 = atan(inF0);
108 float2 r010 = atan2(inF0, inF1);
109 float2 r011 = ceil(inF0);
110 float2 r012 = clamp(inF0, inF1, inF2);
LoopDawg592860c2016-06-09 08:57:35 -0600111 clip(inF0);
LoopDawg4624a022016-06-20 13:26:59 -0600112 float2 r013 = cos(inF0);
113 float2 r015 = cosh(inF0);
114 uint2 r016 = countbits(int2(7,3));
115 float2 r017 = ddx(inF0);
116 float2 r018 = ddx_coarse(inF0);
117 float2 r019 = ddx_fine(inF0);
118 float2 r020 = ddy(inF0);
119 float2 r021 = ddy_coarse(inF0);
120 float2 r022 = ddy_fine(inF0);
121 float2 r023 = degrees(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600122 // EvaluateAttributeAtCentroid(inF0);
123 // EvaluateAttributeAtSample(inF0, 0);
124 // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
LoopDawg4624a022016-06-20 13:26:59 -0600125 float r026 = distance(inF0, inF1);
126 float r027 = dot(inF0, inF1);
127 // EvaluateAttributeAtCentroid(inF0);
128 // EvaluateAttributeAtSample(inF0, 0);
129 // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
130 float2 r028 = exp(inF0);
131 float2 r029 = exp2(inF0);
132 float2 r030 = faceforward(inF0, inF1, inF2);
133 uint2 r031 = firstbithigh(uint2(7,8));
134 uint2 r032 = firstbitlow(uint2(7,8));
135 float2 r033 = floor(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600136 // TODO: fma(inD0, inD1, inD2);
LoopDawg4624a022016-06-20 13:26:59 -0600137 float2 r035 = fmod(inF0, inF1);
138 float2 r036 = frac(inF0);
139 float2 r037 = frexp(inF0, inF1);
140 float2 r038 = fwidth(inF0);
141 bool2 r039 = isinf(inF0);
142 bool2 r040 = isnan(inF0);
143 float2 r041 = ldexp(inF0, inF1);
144 float2 r039a = lerp(inF0, inF1, inF2);
145 float r042 = length(inF0);
146 float2 r043 = log(inF0);
147 float2 r044 = log10(inF0);
148 float2 r045 = log2(inF0);
149 float2 r046 = max(inF0, inF1);
150 float2 r047 = min(inF0, inF1);
151 float2 r048 = normalize(inF0);
152 float2 r049 = pow(inF0, inF1);
153 float2 r050 = radians(inF0);
154 float2 r051 = rcp(inF0);
155 float2 r052 = reflect(inF0, inF1);
156 float2 r053 = refract(inF0, inF1, 2.0);
157 uint2 r054 = reversebits(uint2(1,2));
158 float2 r055 = round(inF0);
159 float2 r056 = rsqrt(inF0);
160 float2 r057 = saturate(inF0);
161 float2 r058 = sign(inF0);
162 float2 r059 = sin(inF0);
LoopDawg592860c2016-06-09 08:57:35 -0600163 sincos(inF0, inF1, inF2);
LoopDawg4624a022016-06-20 13:26:59 -0600164 float2 r060 = sinh(inF0);
165 float2 r061 = smoothstep(inF0, inF1, inF2);
166 float2 r062 = sqrt(inF0);
167 float2 r063 = step(inF0, inF1);
168 float2 r064 = tan(inF0);
169 float2 r065 = tanh(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600170 // TODO: sampler intrinsics, when we can declare the types.
LoopDawg4624a022016-06-20 13:26:59 -0600171 float2 r066 = trunc(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600172
173 // TODO: ... add when float1 prototypes are generated
174 return float2(1,2);
175}
176
LoopDawge903ab52016-06-30 14:13:03 -0600177float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
LoopDawg4b677322016-05-26 10:10:16 -0600178{
LoopDawg58910702016-06-13 09:22:28 -0600179 uint3 out_u3;
180
LoopDawg4624a022016-06-20 13:26:59 -0600181 bool r000 = all(inF0);
182 float3 r001 = abs(inF0);
183 float3 r002 = acos(inF0);
184 bool r003 = any(inF0);
185 float3 r004 = asin(inF0);
186 int3 r005 = asint(inF0);
187 uint3 r006 = asuint(inF0);
188 float3 r007 = asfloat(inU0);
LoopDawg58910702016-06-13 09:22:28 -0600189 // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
LoopDawg4624a022016-06-20 13:26:59 -0600190 float3 r009 = atan(inF0);
191 float3 r010 = atan2(inF0, inF1);
192 float3 r011 = ceil(inF0);
193 float3 r012 = clamp(inF0, inF1, inF2);
LoopDawg592860c2016-06-09 08:57:35 -0600194 clip(inF0);
LoopDawg4624a022016-06-20 13:26:59 -0600195 float3 r013 = cos(inF0);
196 float3 r014 = cosh(inF0);
197 uint3 r015 = countbits(uint3(7,3,5));
198 float3 r016 = cross(inF0, inF1);
199 float3 r017 = ddx(inF0);
200 float3 r018 = ddx_coarse(inF0);
201 float3 r019 = ddx_fine(inF0);
202 float3 r020 = ddy(inF0);
203 float3 r021 = ddy_coarse(inF0);
204 float3 r022 = ddy_fine(inF0);
205 float3 r023 = degrees(inF0);
206 float r024 = distance(inF0, inF1);
207 float r025 = dot(inF0, inF1);
LoopDawg4b677322016-05-26 10:10:16 -0600208 // EvaluateAttributeAtCentroid(inF0);
209 // EvaluateAttributeAtSample(inF0, 0);
210 // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
LoopDawg4624a022016-06-20 13:26:59 -0600211 float3 r029 = exp(inF0);
212 float3 r030 = exp2(inF0);
213 float3 r031 = faceforward(inF0, inF1, inF2);
214 uint3 r032 = firstbithigh(uint3(2,3,4));
215 uint3 r033 = firstbitlow(uint3(2,3,4));
216 float3 r034 = floor(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600217 // TODO: fma(inD0, inD1, inD2);
LoopDawg4624a022016-06-20 13:26:59 -0600218 float3 r036 = fmod(inF0, inF1);
219 float3 r037 = frac(inF0);
220 float3 r038 = frexp(inF0, inF1);
221 float3 r039 = fwidth(inF0);
222 bool3 r040 = isinf(inF0);
223 bool3 r041 = isnan(inF0);
224 float3 r042 = ldexp(inF0, inF1);
225 float3 r039a = lerp(inF0, inF1, inF2);
steve-lunargcf57c042016-07-28 13:20:57 -0600226 float3 r039b = lerp(inF0, inF1, 0.3); // test vec,vec,scalar lerp
LoopDawg4624a022016-06-20 13:26:59 -0600227 float r043 = length(inF0);
228 float3 r044 = log(inF0);
229 float3 r045 = log10(inF0);
230 float3 r046 = log2(inF0);
231 float3 r047 = max(inF0, inF1);
232 float3 r048 = min(inF0, inF1);
233 float3 r049 = normalize(inF0);
234 float3 r050 = pow(inF0, inF1);
235 float3 r051 = radians(inF0);
236 float3 r052 = rcp(inF0);
237 float3 r053 = reflect(inF0, inF1);
238 float3 r054 = refract(inF0, inF1, 2.0);
239 uint3 r055 = reversebits(uint3(1,2,3));
240 float3 r056 = round(inF0);
241 float3 r057 = rsqrt(inF0);
242 float3 r058 = saturate(inF0);
243 float3 r059 = sign(inF0);
244 float3 r060 = sin(inF0);
LoopDawg592860c2016-06-09 08:57:35 -0600245 sincos(inF0, inF1, inF2);
LoopDawg4624a022016-06-20 13:26:59 -0600246 float3 r061 = sinh(inF0);
247 float3 r062 = smoothstep(inF0, inF1, inF2);
248 float3 r063 = sqrt(inF0);
249 float3 r064 = step(inF0, inF1);
250 float3 r065 = tan(inF0);
251 float3 r066 = tanh(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600252 // TODO: sampler intrinsics, when we can declare the types.
LoopDawg4624a022016-06-20 13:26:59 -0600253 float3 r067 = trunc(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600254
255 // TODO: ... add when float1 prototypes are generated
256 return float3(1,2,3);
257}
258
LoopDawg58910702016-06-13 09:22:28 -0600259float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
LoopDawg4b677322016-05-26 10:10:16 -0600260{
LoopDawg58910702016-06-13 09:22:28 -0600261 uint4 out_u4;
262
LoopDawg4624a022016-06-20 13:26:59 -0600263 bool r000 = all(inF0);
264 float4 r001 = abs(inF0);
265 float4 r002 = acos(inF0);
266 bool r003 = any(inF0);
267 float4 r004 = asin(inF0);
268 int4 r005 = asint(inF0);
269 uint4 r006 = asuint(inF0);
270 float4 r007 = asfloat(inU0);
LoopDawg58910702016-06-13 09:22:28 -0600271 // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
LoopDawg4624a022016-06-20 13:26:59 -0600272 float4 r009 = atan(inF0);
273 float4 r010 = atan2(inF0, inF1);
274 float4 r011 = ceil(inF0);
275 float4 r012 = clamp(inF0, inF1, inF2);
LoopDawg592860c2016-06-09 08:57:35 -0600276 clip(inF0);
LoopDawg4624a022016-06-20 13:26:59 -0600277 float4 r013 = cos(inF0);
278 float4 r014 = cosh(inF0);
279 uint4 r015 = countbits(uint4(7,3,5,2));
280 float4 r016 = ddx(inF0);
281 float4 r017 = ddx_coarse(inF0);
282 float4 r018 = ddx_fine(inF0);
283 float4 r019 = ddy(inF0);
284 float4 r020 = ddy_coarse(inF0);
285 float4 r021 = ddy_fine(inF0);
286 float4 r022 = degrees(inF0);
287 float r023 = distance(inF0, inF1);
288 float r024 = dot(inF0, inF1);
289 float4 r025 = dst(inF0, inF1);
LoopDawg4b677322016-05-26 10:10:16 -0600290 // EvaluateAttributeAtCentroid(inF0);
291 // EvaluateAttributeAtSample(inF0, 0);
292 // TODO: EvaluateAttributeSnapped(inF0, int2(1,2));
LoopDawg4624a022016-06-20 13:26:59 -0600293 float4 r029 = exp(inF0);
294 float4 r030 = exp2(inF0);
295 float4 r031 = faceforward(inF0, inF1, inF2);
296 uint4 r032 = firstbithigh(uint4(7,8,9,10));
297 uint4 r033 = firstbitlow(uint4(7,8,9,10));
298 float4 r034 = floor(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600299 // TODO: fma(inD0, inD1, inD2);
LoopDawg4624a022016-06-20 13:26:59 -0600300 float4 r036 = fmod(inF0, inF1);
301 float4 r037 = frac(inF0);
302 float4 r038 = frexp(inF0, inF1);
303 float4 r039 = fwidth(inF0);
304 bool4 r040 = isinf(inF0);
305 bool4 r041 = isnan(inF0);
306 float4 r042 = ldexp(inF0, inF1);
307 float4 r039a = lerp(inF0, inF1, inF2);
308 float r043 = length(inF0);
309 float4 r044 = log(inF0);
310 float4 r045 = log10(inF0);
311 float4 r046 = log2(inF0);
312 float4 r047 = max(inF0, inF1);
313 float4 r048 = min(inF0, inF1);
314 float4 r049 = normalize(inF0);
315 float4 r050 = pow(inF0, inF1);
316 float4 r051 = radians(inF0);
317 float4 r052 = rcp(inF0);
318 float4 r053 = reflect(inF0, inF1);
319 float4 r054 = refract(inF0, inF1, 2.0);
320 uint4 r055 = reversebits(uint4(1,2,3,4));
321 float4 r056 = round(inF0);
322 float4 r057 = rsqrt(inF0);
323 float4 r058 = saturate(inF0);
324 float4 r059 = sign(inF0);
325 float4 r060 = sin(inF0);
LoopDawg592860c2016-06-09 08:57:35 -0600326 sincos(inF0, inF1, inF2);
LoopDawg4624a022016-06-20 13:26:59 -0600327 float4 r061 = sinh(inF0);
328 float4 r062 = smoothstep(inF0, inF1, inF2);
329 float4 r063 = sqrt(inF0);
330 float4 r064 = step(inF0, inF1);
331 float4 r065 = tan(inF0);
332 float4 r066 = tanh(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600333 // TODO: sampler intrinsics, when we can declare the types.
LoopDawg4624a022016-06-20 13:26:59 -0600334 float4 r067 = trunc(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600335
336 // TODO: ... add when float1 prototypes are generated
337 return float4(1,2,3,4);
338}
339
LoopDawg58910702016-06-13 09:22:28 -0600340// TODO: for mats:
341// asfloat(inU0); \
342// asint(inF0); \
343// asuint(inF0); \
344
LoopDawg4b677322016-05-26 10:10:16 -0600345// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
LoopDawg4624a022016-06-20 13:26:59 -0600346#define MATFNS(MT) \
347 bool r000 = all(inF0); \
348 MT r001 = abs(inF0); \
349 acos(inF0); \
350 bool r003 = any(inF0); \
351 MT r004 = asin(inF0); \
352 MT r005 = atan(inF0); \
353 MT r006 = atan2(inF0, inF1); \
354 MT r007 = ceil(inF0); \
355 clip(inF0); \
356 MT r008 = clamp(inF0, inF1, inF2); \
357 MT r009 = cos(inF0); \
358 MT r010 = cosh(inF0); \
359 MT r011 = ddx(inF0); \
360 MT r012 = ddx_coarse(inF0); \
361 MT r013 = ddx_fine(inF0); \
362 MT r014 = ddy(inF0); \
363 MT r015 = ddy_coarse(inF0); \
364 MT r016 = ddy_fine(inF0); \
365 MT r017 = degrees(inF0); \
366 float r018 = determinant(inF0); \
367 MT r019 = exp(inF0); \
368 MT R020 = exp2(inF0); \
369 MT r021 = floor(inF0); \
370 MT r022 = fmod(inF0, inF1); \
371 MT r023 = frac(inF0); \
372 MT r024 = frexp(inF0, inF1); \
373 MT r025 = fwidth(inF0); \
374 MT r026 = ldexp(inF0, inF1); \
375 MT r026a = lerp(inF0, inF1, inF2); \
376 MT r027 = log(inF0); \
377 MT r028 = log10(inF0); \
378 MT r029 = log2(inF0); \
379 MT r030 = max(inF0, inF1); \
380 MT r031 = min(inF0, inF1); \
381 MT r032 = pow(inF0, inF1); \
382 MT r033 = radians(inF0); \
383 MT r034 = round(inF0); \
384 MT r035 = rsqrt(inF0); \
385 MT r036 = saturate(inF0); \
386 MT r037 = sign(inF0); \
387 MT r038 = sin(inF0); \
388 sincos(inF0, inF1, inF2); \
389 MT r039 = sinh(inF0); \
390 MT r049 = smoothstep(inF0, inF1, inF2); \
391 MT r041 = sqrt(inF0); \
392 MT r042 = step(inF0, inF1); \
393 MT r043 = tan(inF0); \
394 MT r044 = tanh(inF0); \
395 transpose(inF0); \
396 MT r046 = trunc(inF0);
LoopDawg4b677322016-05-26 10:10:16 -0600397
398// TODO: turn on non-square matrix tests when protos are available.
399
LoopDawge903ab52016-06-30 14:13:03 -0600400float2x2 PixelShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
LoopDawg4b677322016-05-26 10:10:16 -0600401{
402 // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
LoopDawg4624a022016-06-20 13:26:59 -0600403 MATFNS(float2x2);
LoopDawg4b677322016-05-26 10:10:16 -0600404
405 // TODO: ... add when float1 prototypes are generated
406 return float2x2(2,2,2,2);
407}
408
LoopDawge903ab52016-06-30 14:13:03 -0600409float3x3 PixelShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
LoopDawg4b677322016-05-26 10:10:16 -0600410{
411 // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
LoopDawg4624a022016-06-20 13:26:59 -0600412 MATFNS(float3x3);
LoopDawg4b677322016-05-26 10:10:16 -0600413
414 // TODO: ... add when float1 prototypes are generated
415 return float3x3(3,3,3,3,3,3,3,3,3);
416}
417
LoopDawge903ab52016-06-30 14:13:03 -0600418float4x4 PixelShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
LoopDawg4b677322016-05-26 10:10:16 -0600419{
420 // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
LoopDawg4624a022016-06-20 13:26:59 -0600421 MATFNS(float4x4);
LoopDawg4b677322016-05-26 10:10:16 -0600422
423 // TODO: ... add when float1 prototypes are generated
424 return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4);
425}
LoopDawg592860c2016-06-09 08:57:35 -0600426
427#define TESTGENMUL(ST, VT, MT) \
428 ST r0 = mul(inF0, inF1); \
429 VT r1 = mul(inFV0, inF0); \
430 VT r2 = mul(inF0, inFV0); \
431 ST r3 = mul(inFV0, inFV1); \
432 VT r4 = mul(inFM0, inFV0); \
433 VT r5 = mul(inFV0, inFM0); \
434 MT r6 = mul(inFM0, inF0); \
435 MT r7 = mul(inF0, inFM0); \
436 MT r8 = mul(inFM0, inFM1);
437
438
LoopDawge903ab52016-06-30 14:13:03 -0600439void TestGenMul2(float inF0, float inF1,
LoopDawg592860c2016-06-09 08:57:35 -0600440 float2 inFV0, float2 inFV1,
441 float2x2 inFM0, float2x2 inFM1)
442{
443 TESTGENMUL(float, float2, float2x2);
444}
445
LoopDawge903ab52016-06-30 14:13:03 -0600446void TestGenMul3(float inF0, float inF1,
LoopDawg592860c2016-06-09 08:57:35 -0600447 float3 inFV0, float3 inFV1,
448 float3x3 inFM0, float3x3 inFM1)
449{
450 TESTGENMUL(float, float3, float3x3);
451}
452
LoopDawge903ab52016-06-30 14:13:03 -0600453void TestGenMul4(float inF0, float inF1,
LoopDawg592860c2016-06-09 08:57:35 -0600454 float4 inFV0, float4 inFV1,
455 float4x4 inFM0, float4x4 inFM1)
456{
457 TESTGENMUL(float, float4, float4x4);
458}
LoopDawg4624a022016-06-20 13:26:59 -0600459
460// Test some non-square mats
LoopDawge903ab52016-06-30 14:13:03 -0600461void TestGenMulNxM(float inF0, float inF1,
462 float2 inFV2, float3 inFV3,
463 float2x3 inFM2x3, float3x2 inFM3x2,
464 float3x3 inFM3x3, float3x4 inFM3x4,
465 float2x4 inFM2x4)
LoopDawg4624a022016-06-20 13:26:59 -0600466{
467 float r00 = mul(inF0, inF1); // S=S*S
468 float2 r01 = mul(inFV2, inF0); // V=V*S
469 float3 r02 = mul(inFV3, inF0); // V=V*S
470 float2 r03 = mul(inF0, inFV2); // V=S*V
471 float3 r04 = mul(inF0, inFV3); // V=S*V
472 float r05 = mul(inFV2, inFV2); // S=V*V
473 float r06 = mul(inFV3, inFV3); // S=V*V
474 float3 r07 = mul(inFV2, inFM2x3); // V=V*M (return V dim is Mcols)
475 float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols)
476 float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows)
477 float3 r10 = mul(inFM3x2, inFV2); // V=M*V (return V dim is Mrows)
478 float2x3 r11 = mul(inFM2x3, inF0);
479 float3x2 r12 = mul(inFM3x2, inF0);
480 float2x2 r13 = mul(inFM2x3, inFM3x2);
481 float2x3 r14 = mul(inFM2x3, inFM3x3);
482 float2x4 r15 = mul(inFM2x3, inFM3x4);
483 float3x4 r16 = mul(inFM3x2, inFM2x4);
484}
steve-lunarg297ae212016-08-24 14:36:13 -0600485
486struct PS_OUTPUT { float4 color : SV_Target0; };
487
488PS_OUTPUT main()
489{
490 PS_OUTPUT ps_output;
491 ps_output.color = 1.0;
492 return ps_output;
493};