John Kessenich | 2f21fcc | 2015-06-17 16:15:09 +0000 | [diff] [blame] | 1 | #version 130
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| 2 |
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| 3 | uniform sampler2D sampler;
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| 4 | varying mediump vec2 coord;
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| 5 |
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| 6 | varying vec4 u, w;
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| 7 |
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| 8 | struct s1 {
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| 9 | int i;
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| 10 | float f;
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| 11 | };
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| 12 |
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| 13 | struct s2 {
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| 14 | int i;
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| 15 | float f;
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| 16 | s1 s1_1;
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| 17 | };
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| 18 |
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| 19 | uniform s1 foo1;
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| 20 | uniform s2 foo2a;
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| 21 | uniform s2 foo2b;
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| 22 |
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| 23 | void main()
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| 24 | {
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| 25 | vec4 v;
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| 26 | s1 a[3], b[3];
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| 27 | a = s1[3](s1(int(u.x), u.y), s1(int(u.z), u.w), s1(14, 14.0));
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| 28 | b = s1[3](s1(17, 17.0), s1(int(w.x), w.y), s1(int(w.z), w.w));
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| 29 |
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| 30 | if (foo2a == foo2b)
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| 31 | v = texture2D(sampler, coord);
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| 32 | else
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| 33 | v = texture2D(sampler, 2.0*coord);
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| 34 |
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| 35 | if (u == v)
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| 36 | v *= 3.0;
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| 37 |
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| 38 | if (u != v)
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| 39 | v *= 4.0;
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| 40 |
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| 41 | if (coord == v.yw)
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| 42 | v *= 5.0;
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| 43 |
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| 44 | if (a == b)
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| 45 | v *= 6.0;
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| 46 |
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| 47 | if (a != b)
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| 48 | v *= 7.0;
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| 49 |
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| 50 | gl_FragColor = v;
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| 51 | }
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