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greg-lunarg4e064ee2021-03-15 11:26:11 -06001#version 460
2
3// default uniforms will be gathered into a uniform block
4// final global block will merge uniforms from all linked files
5uniform vec4 a; // declared in both stages
6uniform vec2 b2; // declaration order swapped in other stage
7uniform vec2 b1;
8uniform vec4 c2; // not delcared in other file
9uniform vec4 d;
10
11layout (binding = 0) uniform atomic_uint counter3;
12layout (binding = 0) uniform atomic_uint counter2;
13
14vec4 foo() {
15 uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
16 vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
17
18 return float(j) * v;
19}