blob: 841530a1d110e1d4389a4848ca60f5b488dec3f9 [file] [log] [blame]
LoopDawga78b0292016-07-19 14:28:05 -06001SamplerComparisonState g_sSamp : register(s0);
2
3uniform Texture1D <float4> g_tTex1df4 : register(t0);
4Texture1D <int4> g_tTex1di4;
5Texture1D <uint4> g_tTex1du4;
6
7Texture2D <float4> g_tTex2df4;
8Texture2D <int4> g_tTex2di4;
9Texture2D <uint4> g_tTex2du4;
10
11Texture3D <float4> g_tTex3df4;
12Texture3D <int4> g_tTex3di4;
13Texture3D <uint4> g_tTex3du4;
14
15TextureCube <float4> g_tTexcdf4;
16TextureCube <int4> g_tTexcdi4;
17TextureCube <uint4> g_tTexcdu4;
18
19Texture1DArray <float4> g_tTex1df4a;
20Texture1DArray <int4> g_tTex1di4a;
21Texture1DArray <uint4> g_tTex1du4a;
22
23Texture2DArray <float4> g_tTex2df4a;
24Texture2DArray <int4> g_tTex2di4a;
25Texture2DArray <uint4> g_tTex2du4a;
26
27TextureCubeArray <float4> g_tTexcdf4a;
28TextureCubeArray <int4> g_tTexcdi4a;
29TextureCubeArray <uint4> g_tTexcdu4a;
30
31struct PS_OUTPUT
32{
33 float4 Color : SV_Target0;
34 float Depth : SV_Depth;
35};
36
37PS_OUTPUT main()
38{
39 PS_OUTPUT psout;
40
41 // 1D
42 float r00 = g_tTex1df4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
43 float r02 = g_tTex1di4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
44 float r04 = g_tTex1du4 . SampleCmpLevelZero(g_sSamp, 0.1, 0.75);
45
46 // 2D
47 float r20 = g_tTex2df4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
48 float r22 = g_tTex2di4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
49 float r24 = g_tTex2du4 . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75);
50
51 // *** There's no SampleCmpLevelZero on 3D textures
52
53 float r50 = g_tTexcdf4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
54 float r52 = g_tTexcdi4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
55 float r54 = g_tTexcdu4 . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
56
57 psout.Color = 1.0;
58 psout.Depth = 1.0;
59
60 return psout;
61}