John Kessenich | 2f21fcc | 2015-06-17 16:15:09 +0000 | [diff] [blame] | 1 | #version 130
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| 2 |
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| 3 | uniform sampler2D sampler;
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| 4 | varying vec2 coord;
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| 5 |
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| 6 | struct s0 {
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| 7 | int i;
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| 8 | };
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| 9 |
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| 10 | struct s00 {
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| 11 | s0 s0_0;
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| 12 | };
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| 13 |
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| 14 | struct s1 {
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| 15 | int i;
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| 16 | float f;
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| 17 | s0 s0_1;
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| 18 | };
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| 19 |
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| 20 | struct s2 {
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| 21 | int i;
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| 22 | float f;
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| 23 | s1 s1_1;
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| 24 | };
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| 25 |
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| 26 | struct s3 {
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| 27 | s2[12] s2_1;
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| 28 | int i;
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| 29 | float f;
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| 30 | s1 s1_1;
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| 31 | };
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| 32 |
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| 33 |
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| 34 | uniform s0 foo0;
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| 35 | uniform s1 foo1;
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| 36 | uniform s2 foo2;
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| 37 | uniform s3 foo3;
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| 38 |
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| 39 | uniform s00 foo00;
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| 40 |
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| 41 | void main()
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| 42 | {
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| 43 | s0 locals0;
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| 44 | s2 locals2;
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| 45 | s00 locals00;
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| 46 |
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| 47 | float[6] fArray;
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| 48 |
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| 49 | s1[10] locals1Array;
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| 50 |
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| 51 | if (foo3.s2_1[9].i > 0) {
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| 52 | locals2.f = 1.0;
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| 53 | locals2.s1_1 = s1(0, 1.0, s0(0));
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| 54 | fArray = float[6]( 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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| 55 | locals1Array[6] = foo1;
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| 56 | locals0 = s0(0);
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| 57 | locals00 = s00(s0(0));
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| 58 | } else {
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| 59 | locals2.f = coord.x;
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| 60 | locals2.s1_1 = s1(1, coord.y, foo0);
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| 61 | fArray = float[6]( 0.0, 1.0, 2.0, 3.0, 4.0, 5.0);
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| 62 | locals1Array[6] = locals2.s1_1;
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| 63 | locals0 = foo1.s0_1;
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| 64 | locals00 = foo00;
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| 65 | }
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| 66 |
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| 67 | if (locals0.i > 5)
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| 68 | locals0 = locals00.s0_0;
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| 69 |
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| 70 | gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture2D(sampler, coord);
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| 71 | }
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