blob: 376e408f1d4de23efda44b8735357060ae350c93 [file] [log] [blame]
John Kessenich2f21fcc2015-06-17 16:15:09 +00001#version 130
2
3uniform sampler2D sampler;
4varying vec2 coord;
5
6struct s0 {
7 int i;
8};
9
10struct s00 {
11 s0 s0_0;
12};
13
14struct s1 {
15 int i;
16 float f;
17 s0 s0_1;
18};
19
20struct s2 {
21 int i;
22 float f;
23 s1 s1_1;
24};
25
26struct s3 {
27 s2[12] s2_1;
28 int i;
29 float f;
30 s1 s1_1;
31};
32
33
34uniform s0 foo0;
35uniform s1 foo1;
36uniform s2 foo2;
37uniform s3 foo3;
38
39uniform s00 foo00;
40
41void main()
42{
43 s0 locals0;
44 s2 locals2;
45 s00 locals00;
46
47 float[6] fArray;
48
49 s1[10] locals1Array;
50
51 if (foo3.s2_1[9].i > 0) {
52 locals2.f = 1.0;
53 locals2.s1_1 = s1(0, 1.0, s0(0));
54 fArray = float[6]( 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
55 locals1Array[6] = foo1;
56 locals0 = s0(0);
57 locals00 = s00(s0(0));
58 } else {
59 locals2.f = coord.x;
60 locals2.s1_1 = s1(1, coord.y, foo0);
61 fArray = float[6]( 0.0, 1.0, 2.0, 3.0, 4.0, 5.0);
62 locals1Array[6] = locals2.s1_1;
63 locals0 = foo1.s0_1;
64 locals00 = foo00;
65 }
66
67 if (locals0.i > 5)
68 locals0 = locals00.s0_0;
69
70 gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture2D(sampler, coord);
71}