blob: f0e0a3dcfb83260e754240950b8cbaa27aa3f8a9 [file] [log] [blame]
LoopDawga78b0292016-07-19 14:28:05 -06001SamplerComparisonState g_sSamp : register(s0);
2
3uniform Texture1D <float4> g_tTex1df4 : register(t0);
4Texture1D <int4> g_tTex1di4;
5Texture1D <uint4> g_tTex1du4;
6
7Texture2D <float4> g_tTex2df4;
8Texture2D <int4> g_tTex2di4;
9Texture2D <uint4> g_tTex2du4;
10
11Texture3D <float4> g_tTex3df4;
12Texture3D <int4> g_tTex3di4;
13Texture3D <uint4> g_tTex3du4;
14
15TextureCube <float4> g_tTexcdf4;
16TextureCube <int4> g_tTexcdi4;
17TextureCube <uint4> g_tTexcdu4;
18
19Texture1DArray <float4> g_tTex1df4a;
20Texture1DArray <int4> g_tTex1di4a;
21Texture1DArray <uint4> g_tTex1du4a;
22
23Texture2DArray <float4> g_tTex2df4a;
24Texture2DArray <int4> g_tTex2di4a;
25Texture2DArray <uint4> g_tTex2du4a;
26
27TextureCubeArray <float4> g_tTexcdf4a;
28TextureCubeArray <int4> g_tTexcdi4a;
29TextureCubeArray <uint4> g_tTexcdu4a;
30
31struct PS_OUTPUT
32{
33 float4 Color : SV_Target0;
34 float Depth : SV_Depth;
35};
36
37PS_OUTPUT main()
38{
39 PS_OUTPUT psout;
40
41 // 1DArray
42 float r10 = g_tTex1df4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
43 float r12 = g_tTex1di4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
44 float r14 = g_tTex1du4a . SampleCmp(g_sSamp, float2(0.1, 0.2), 0.75);
45
46 // 2DArray
47 float r30 = g_tTex2df4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
48 float r32 = g_tTex2di4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
49 float r34 = g_tTex2du4a . SampleCmp(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
50
51 // CubeArray
52 float r60 = g_tTexcdf4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
53 float r62 = g_tTexcdi4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
54 float r64 = g_tTexcdu4a . SampleCmp(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
55
56 psout.Color = 1.0;
57 psout.Depth = 1.0;
58
59 return psout;
60}