steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 1 | hlsl.samplecmp.negative.frag |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 2 | ERROR: 0:10: '' : expected: SamplerComparisonState |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 3 | ERROR: 1 compilation errors. No code generated. |
| 4 | |
| 5 | |
| 6 | Shader version: 500 |
| 7 | gl_FragCoord origin is upper left |
| 8 | ERROR: node is still EOpNull! |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 9 | 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 10 | 0:8 Function Parameters: |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 11 | 0:? Sequence |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 12 | 0:9 texture ( temp float) |
| 13 | 0:9 Construct combined texture-sampler ( temp sampler2DShadow) |
| 14 | 0:9 'g_shadowTex' ( uniform texture2DShadow) |
| 15 | 0:9 'g_shadowSamplerComp' ( uniform sampler) |
| 16 | 0:9 Construct vec3 ( temp 3-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 17 | 0:? Constant: |
| 18 | 0:? 0.000000 |
| 19 | 0:? 0.000000 |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 20 | 0:9 Constant: |
| 21 | 0:9 0.000000 |
| 22 | 0:10 ERROR: Bad aggregation op |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 23 | ( temp float) |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 24 | 0:10 'g_nonShadowTex' ( uniform texture2D) |
| 25 | 0:10 'g_shadowSampler' ( uniform sampler) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 26 | 0:? Constant: |
| 27 | 0:? 0.000000 |
| 28 | 0:? 0.000000 |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 29 | 0:10 Constant: |
| 30 | 0:10 0.000000 |
| 31 | 0:12 Branch: Return with expression |
| 32 | 0:12 Constant: |
| 33 | 0:12 0.000000 |
| 34 | 0:12 0.000000 |
| 35 | 0:12 0.000000 |
| 36 | 0:12 0.000000 |
| 37 | 0:8 Function Definition: main( ( temp void) |
| 38 | 0:8 Function Parameters: |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 39 | 0:? Sequence |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 40 | 0:8 move second child to first child ( temp 4-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 41 | 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 42 | 0:8 Function Call: @main( ( temp 4-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 43 | 0:? Linker Objects |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 44 | 0:? 'g_nonShadowTex' ( uniform texture2D) |
| 45 | 0:? 'g_shadowTex' ( uniform texture2DShadow) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 46 | 0:? 'g_shadowSampler' ( uniform sampler) |
| 47 | 0:? 'g_shadowSamplerComp' ( uniform sampler) |
| 48 | 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 49 | |
| 50 | |
| 51 | Linked fragment stage: |
| 52 | |
| 53 | |
| 54 | Shader version: 500 |
| 55 | gl_FragCoord origin is upper left |
| 56 | ERROR: node is still EOpNull! |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 57 | 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 58 | 0:8 Function Parameters: |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 59 | 0:? Sequence |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 60 | 0:9 texture ( temp float) |
| 61 | 0:9 Construct combined texture-sampler ( temp sampler2DShadow) |
| 62 | 0:9 'g_shadowTex' ( uniform texture2DShadow) |
| 63 | 0:9 'g_shadowSamplerComp' ( uniform sampler) |
| 64 | 0:9 Construct vec3 ( temp 3-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 65 | 0:? Constant: |
| 66 | 0:? 0.000000 |
| 67 | 0:? 0.000000 |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 68 | 0:9 Constant: |
| 69 | 0:9 0.000000 |
| 70 | 0:10 ERROR: Bad aggregation op |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 71 | ( temp float) |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 72 | 0:10 'g_nonShadowTex' ( uniform texture2D) |
| 73 | 0:10 'g_shadowSampler' ( uniform sampler) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 74 | 0:? Constant: |
| 75 | 0:? 0.000000 |
| 76 | 0:? 0.000000 |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 77 | 0:10 Constant: |
| 78 | 0:10 0.000000 |
| 79 | 0:12 Branch: Return with expression |
| 80 | 0:12 Constant: |
| 81 | 0:12 0.000000 |
| 82 | 0:12 0.000000 |
| 83 | 0:12 0.000000 |
| 84 | 0:12 0.000000 |
| 85 | 0:8 Function Definition: main( ( temp void) |
| 86 | 0:8 Function Parameters: |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 87 | 0:? Sequence |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 88 | 0:8 move second child to first child ( temp 4-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 89 | 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 90 | 0:8 Function Call: @main( ( temp 4-component vector of float) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 91 | 0:? Linker Objects |
LoopDawg | 195f584 | 2017-09-27 09:12:51 -0600 | [diff] [blame] | 92 | 0:? 'g_nonShadowTex' ( uniform texture2D) |
| 93 | 0:? 'g_shadowTex' ( uniform texture2DShadow) |
steve-lunarg | 3cbc32f | 2017-04-21 09:54:53 -0600 | [diff] [blame] | 94 | 0:? 'g_shadowSampler' ( uniform sampler) |
| 95 | 0:? 'g_shadowSamplerComp' ( uniform sampler) |
| 96 | 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 97 | |
| 98 | SPIR-V is not generated for failed compile or link |