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steve-lunarg3cbc32f2017-04-21 09:54:53 -06001hlsl.samplecmp.negative.frag
LoopDawg195f5842017-09-27 09:12:51 -06002ERROR: 0:10: '' : expected: SamplerComparisonState
steve-lunarg3cbc32f2017-04-21 09:54:53 -06003ERROR: 1 compilation errors. No code generated.
4
5
6Shader version: 500
7gl_FragCoord origin is upper left
8ERROR: node is still EOpNull!
LoopDawg195f5842017-09-27 09:12:51 -060090:8 Function Definition: @main( ( temp 4-component vector of float)
100:8 Function Parameters:
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600110:? Sequence
LoopDawg195f5842017-09-27 09:12:51 -0600120:9 texture ( temp float)
130:9 Construct combined texture-sampler ( temp sampler2DShadow)
140:9 'g_shadowTex' ( uniform texture2DShadow)
150:9 'g_shadowSamplerComp' ( uniform sampler)
160:9 Construct vec3 ( temp 3-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600170:? Constant:
180:? 0.000000
190:? 0.000000
LoopDawg195f5842017-09-27 09:12:51 -0600200:9 Constant:
210:9 0.000000
220:10 ERROR: Bad aggregation op
steve-lunarg3cbc32f2017-04-21 09:54:53 -060023 ( temp float)
LoopDawg195f5842017-09-27 09:12:51 -0600240:10 'g_nonShadowTex' ( uniform texture2D)
250:10 'g_shadowSampler' ( uniform sampler)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600260:? Constant:
270:? 0.000000
280:? 0.000000
LoopDawg195f5842017-09-27 09:12:51 -0600290:10 Constant:
300:10 0.000000
310:12 Branch: Return with expression
320:12 Constant:
330:12 0.000000
340:12 0.000000
350:12 0.000000
360:12 0.000000
370:8 Function Definition: main( ( temp void)
380:8 Function Parameters:
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600390:? Sequence
LoopDawg195f5842017-09-27 09:12:51 -0600400:8 move second child to first child ( temp 4-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600410:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
LoopDawg195f5842017-09-27 09:12:51 -0600420:8 Function Call: @main( ( temp 4-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600430:? Linker Objects
LoopDawg195f5842017-09-27 09:12:51 -0600440:? 'g_nonShadowTex' ( uniform texture2D)
450:? 'g_shadowTex' ( uniform texture2DShadow)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600460:? 'g_shadowSampler' ( uniform sampler)
470:? 'g_shadowSamplerComp' ( uniform sampler)
480:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
49
50
51Linked fragment stage:
52
53
54Shader version: 500
55gl_FragCoord origin is upper left
56ERROR: node is still EOpNull!
LoopDawg195f5842017-09-27 09:12:51 -0600570:8 Function Definition: @main( ( temp 4-component vector of float)
580:8 Function Parameters:
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600590:? Sequence
LoopDawg195f5842017-09-27 09:12:51 -0600600:9 texture ( temp float)
610:9 Construct combined texture-sampler ( temp sampler2DShadow)
620:9 'g_shadowTex' ( uniform texture2DShadow)
630:9 'g_shadowSamplerComp' ( uniform sampler)
640:9 Construct vec3 ( temp 3-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600650:? Constant:
660:? 0.000000
670:? 0.000000
LoopDawg195f5842017-09-27 09:12:51 -0600680:9 Constant:
690:9 0.000000
700:10 ERROR: Bad aggregation op
steve-lunarg3cbc32f2017-04-21 09:54:53 -060071 ( temp float)
LoopDawg195f5842017-09-27 09:12:51 -0600720:10 'g_nonShadowTex' ( uniform texture2D)
730:10 'g_shadowSampler' ( uniform sampler)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600740:? Constant:
750:? 0.000000
760:? 0.000000
LoopDawg195f5842017-09-27 09:12:51 -0600770:10 Constant:
780:10 0.000000
790:12 Branch: Return with expression
800:12 Constant:
810:12 0.000000
820:12 0.000000
830:12 0.000000
840:12 0.000000
850:8 Function Definition: main( ( temp void)
860:8 Function Parameters:
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600870:? Sequence
LoopDawg195f5842017-09-27 09:12:51 -0600880:8 move second child to first child ( temp 4-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600890:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
LoopDawg195f5842017-09-27 09:12:51 -0600900:8 Function Call: @main( ( temp 4-component vector of float)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600910:? Linker Objects
LoopDawg195f5842017-09-27 09:12:51 -0600920:? 'g_nonShadowTex' ( uniform texture2D)
930:? 'g_shadowTex' ( uniform texture2DShadow)
steve-lunarg3cbc32f2017-04-21 09:54:53 -0600940:? 'g_shadowSampler' ( uniform sampler)
950:? 'g_shadowSamplerComp' ( uniform sampler)
960:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
97
98SPIR-V is not generated for failed compile or link