blob: 2aa4cd46d410c92d0ce4b37102dfbad797edf486 [file] [log] [blame]
LoopDawg5e5b12e2017-08-28 14:02:19 -06001struct S {
2 float4 pos : SV_Position;
3 float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally.
4 float2 clip1 : SV_ClipDistance1;
5};
6
7[maxvertexcount(3)]
8void main(triangle in float4 pos[3] : SV_Position,
9 triangle in uint VertexID[3] : VertexID,
10 inout LineStream<S> OutputStream,
11 triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float.
12{
13 S s;
14
15 s.pos = pos[0];
16 s.clip0 = clip[0].xy;
17 s.clip1 = clip[0].zw;
18
19 OutputStream.Append(s);
20}