blob: 25b22c975dc6a51560ba2e684b5b07734ceb9095 [file] [log] [blame]
steve-lunarg8ffc36a2016-09-21 14:19:40 -06001
2uniform float u1 : register(b2);
3
4uniform SamplerState s1 : register(s5);
5uniform SamplerState s1a[3] : register(s6);
6
7uniform Texture1D t1 : register(t15);
8uniform Texture1D t1a[3] : register(t16);
9
10cbuffer cbuff1 : register(b2) {
11 float4 c1_a;
12 int c1_b;
13 float c1_c;
14};
15
16cbuffer cbuff2 : register(b3) {
17 float4 c2_a;
18 int c2_b;
19 float c2_c;
20};
21
22struct PS_OUTPUT
23{
24 float4 Color : Sv_Target0;
25};
26
27void main(out PS_OUTPUT psout)
28{
29 psout.Color =
30 t1.Sample(s1, 0.3) +
31 t1a[0].Sample(s1a[0], 0.3) +
32 c1_a + c1_b + c1_c +
33 c2_a + c2_b + c2_c;
34}