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John Kessenich140f3df2015-06-26 16:58:36 -06001//
2//Copyright (C) 2014 LunarG, Inc.
3//
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25//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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34
35//
36// Author: John Kessenich, LunarG
37//
38// Visit the nodes in the glslang intermediate tree representation to
39// translate them to SPIR-V.
40//
41
42#include "spirv.h"
43#include "GlslangToSpv.h"
44#include "SpvBuilder.h"
45#include "GLSL450Lib.h"
46
47// Glslang includes
baldurk42169c52015-07-08 15:11:59 +020048#include "../glslang/MachineIndependent/localintermediate.h"
49#include "../glslang/MachineIndependent/SymbolTable.h"
John Kessenich140f3df2015-06-26 16:58:36 -060050
51#include <string>
52#include <map>
53#include <list>
54#include <vector>
55#include <stack>
56#include <fstream>
57
58namespace {
59
60const int GlslangMagic = 0x51a;
61
62//
63// The main holder of information for translating glslang to SPIR-V.
64//
65// Derives from the AST walking base class.
66//
67class TGlslangToSpvTraverser : public glslang::TIntermTraverser {
68public:
69 TGlslangToSpvTraverser(const glslang::TIntermediate*);
70 virtual ~TGlslangToSpvTraverser();
71
72 bool visitAggregate(glslang::TVisit, glslang::TIntermAggregate*);
73 bool visitBinary(glslang::TVisit, glslang::TIntermBinary*);
74 void visitConstantUnion(glslang::TIntermConstantUnion*);
75 bool visitSelection(glslang::TVisit, glslang::TIntermSelection*);
76 bool visitSwitch(glslang::TVisit, glslang::TIntermSwitch*);
77 void visitSymbol(glslang::TIntermSymbol* symbol);
78 bool visitUnary(glslang::TVisit, glslang::TIntermUnary*);
79 bool visitLoop(glslang::TVisit, glslang::TIntermLoop*);
80 bool visitBranch(glslang::TVisit visit, glslang::TIntermBranch*);
81
82 void dumpSpv(std::vector<unsigned int>& out) { builder.dump(out); }
83
84protected:
85 spv::Id createSpvVariable(const glslang::TIntermSymbol*);
86 spv::Id getSampledType(const glslang::TSampler&);
87 spv::Id convertGlslangToSpvType(const glslang::TType& type);
88
89 bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
90 void makeFunctions(const glslang::TIntermSequence&);
91 void makeGlobalInitializers(const glslang::TIntermSequence&);
92 void visitFunctions(const glslang::TIntermSequence&);
93 void handleFunctionEntry(const glslang::TIntermAggregate* node);
94 void translateArguments(const glslang::TIntermSequence& glslangArguments, std::vector<spv::Id>& arguments);
95 spv::Id handleBuiltInFunctionCall(const glslang::TIntermAggregate*);
96 spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*);
97
98 spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true);
99 spv::Id createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id operand, bool isFloat);
100 spv::Id createConversion(glslang::TOperator op, spv::Decoration precision, spv::Id destTypeId, spv::Id operand);
101 spv::Id makeSmearedConstant(spv::Id constant, int vectorSize);
102 spv::Id createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands);
103 spv::Id createNoArgOperation(glslang::TOperator op);
104 spv::Id getSymbolId(const glslang::TIntermSymbol* node);
105 void addDecoration(spv::Id id, spv::Decoration dec);
106 void addMemberDecoration(spv::Id id, int member, spv::Decoration dec);
107 spv::Id createSpvConstant(const glslang::TType& type, const glslang::TConstUnionArray&, int& nextConst);
108
109 spv::Function* shaderEntry;
110 int sequenceDepth;
111
112 // There is a 1:1 mapping between a spv builder and a module; this is thread safe
113 spv::Builder builder;
114 bool inMain;
115 bool mainTerminated;
116 bool linkageOnly;
117 const glslang::TIntermediate* glslangIntermediate;
118 spv::Id stdBuiltins;
119
120 std::map<int, spv::Id> symbolValues;
121 std::set<int> constReadOnlyParameters; // set of formal function parameters that have glslang qualifier constReadOnly, so we know they are not local function "const" that are write-once
122 std::map<std::string, spv::Function*> functionMap;
123 std::map<const glslang::TTypeList*, spv::Id> structMap;
124 std::map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members)
125 std::stack<bool> breakForLoop; // false means break for switch
126 std::stack<glslang::TIntermTyped*> loopTerminal; // code from the last part of a for loop: for(...; ...; terminal), needed for e.g., continue };
127};
128
129//
130// Helper functions for translating glslang representations to SPIR-V enumerants.
131//
132
133// Translate glslang profile to SPIR-V source language.
134spv::SourceLanguage TranslateSourceLanguage(EProfile profile)
135{
136 switch (profile) {
137 case ENoProfile:
138 case ECoreProfile:
139 case ECompatibilityProfile:
140 return spv::SourceLanguageGLSL;
141 case EEsProfile:
142 return spv::SourceLanguageESSL;
143 default:
144 return spv::SourceLanguageUnknown;
145 }
146}
147
148// Translate glslang language (stage) to SPIR-V execution model.
149spv::ExecutionModel TranslateExecutionModel(EShLanguage stage)
150{
151 switch (stage) {
152 case EShLangVertex: return spv::ExecutionModelVertex;
153 case EShLangTessControl: return spv::ExecutionModelTessellationControl;
154 case EShLangTessEvaluation: return spv::ExecutionModelTessellationEvaluation;
155 case EShLangGeometry: return spv::ExecutionModelGeometry;
156 case EShLangFragment: return spv::ExecutionModelFragment;
157 case EShLangCompute: return spv::ExecutionModelGLCompute;
158 default:
159 spv::MissingFunctionality("GLSL stage");
160 return spv::ExecutionModelFragment;
161 }
162}
163
164// Translate glslang type to SPIR-V storage class.
165spv::StorageClass TranslateStorageClass(const glslang::TType& type)
166{
167 if (type.getQualifier().isPipeInput())
168 return spv::StorageClassInput;
169 else if (type.getQualifier().isPipeOutput())
170 return spv::StorageClassOutput;
171 else if (type.getQualifier().isUniformOrBuffer()) {
172 if (type.getBasicType() == glslang::EbtBlock)
173 return spv::StorageClassUniform;
174 else
175 return spv::StorageClassUniformConstant;
176 // TODO: how are we distuingishing between default and non-default non-writable uniforms? Do default uniforms even exist?
177 } else {
178 switch (type.getQualifier().storage) {
179 case glslang::EvqShared: return spv::StorageClassWorkgroupLocal; break;
180 case glslang::EvqGlobal: return spv::StorageClassPrivateGlobal;
181 case glslang::EvqConstReadOnly: return spv::StorageClassFunction;
182 case glslang::EvqTemporary: return spv::StorageClassFunction;
183 default:
184 spv::MissingFunctionality("unknown glslang storage class");
185 return spv::StorageClassFunction;
186 }
187 }
188}
189
190// Translate glslang sampler type to SPIR-V dimensionality.
191spv::Dim TranslateDimensionality(const glslang::TSampler& sampler)
192{
193 switch (sampler.dim) {
194 case glslang::Esd1D: return spv::Dim1D;
195 case glslang::Esd2D: return spv::Dim2D;
196 case glslang::Esd3D: return spv::Dim3D;
197 case glslang::EsdCube: return spv::DimCube;
198 case glslang::EsdRect: return spv::DimRect;
199 case glslang::EsdBuffer: return spv::DimBuffer;
200 default:
201 spv::MissingFunctionality("unknown sampler dimension");
202 return spv::Dim2D;
203 }
204}
205
206// Translate glslang type to SPIR-V precision decorations.
207spv::Decoration TranslatePrecisionDecoration(const glslang::TType& type)
208{
209 switch (type.getQualifier().precision) {
210 case glslang::EpqLow: return spv::DecorationPrecisionLow;
211 case glslang::EpqMedium: return spv::DecorationPrecisionMedium;
212 case glslang::EpqHigh: return spv::DecorationPrecisionHigh;
213 default:
214 return spv::NoPrecision;
215 }
216}
217
218// Translate glslang type to SPIR-V block decorations.
219spv::Decoration TranslateBlockDecoration(const glslang::TType& type)
220{
221 if (type.getBasicType() == glslang::EbtBlock) {
222 switch (type.getQualifier().storage) {
223 case glslang::EvqUniform: return spv::DecorationBlock;
224 case glslang::EvqBuffer: return spv::DecorationBufferBlock;
225 case glslang::EvqVaryingIn: return spv::DecorationBlock;
226 case glslang::EvqVaryingOut: return spv::DecorationBlock;
227 default:
228 spv::MissingFunctionality("kind of block");
229 break;
230 }
231 }
232
233 return (spv::Decoration)spv::BadValue;
234}
235
236// Translate glslang type to SPIR-V layout decorations.
237spv::Decoration TranslateLayoutDecoration(const glslang::TType& type)
238{
239 if (type.isMatrix()) {
240 switch (type.getQualifier().layoutMatrix) {
241 case glslang::ElmRowMajor:
242 return spv::DecorationRowMajor;
243 default:
244 return spv::DecorationColMajor;
245 }
246 } else {
247 switch (type.getBasicType()) {
248 default:
249 return (spv::Decoration)spv::BadValue;
250 break;
251 case glslang::EbtBlock:
252 switch (type.getQualifier().storage) {
253 case glslang::EvqUniform:
254 case glslang::EvqBuffer:
255 switch (type.getQualifier().layoutPacking) {
256 case glslang::ElpShared: return spv::DecorationGLSLShared;
257 case glslang::ElpStd140: return spv::DecorationGLSLStd140;
258 case glslang::ElpStd430: return spv::DecorationGLSLStd430;
259 case glslang::ElpPacked: return spv::DecorationGLSLPacked;
260 default:
261 spv::MissingFunctionality("uniform block layout");
262 return spv::DecorationGLSLShared;
263 }
264 case glslang::EvqVaryingIn:
265 case glslang::EvqVaryingOut:
266 if (type.getQualifier().layoutPacking != glslang::ElpNone)
267 spv::MissingFunctionality("in/out block layout");
268 return (spv::Decoration)spv::BadValue;
269 default:
270 spv::MissingFunctionality("block storage qualification");
271 return (spv::Decoration)spv::BadValue;
272 }
273 }
274 }
275}
276
277// Translate glslang type to SPIR-V interpolation decorations.
278spv::Decoration TranslateInterpolationDecoration(const glslang::TType& type)
279{
280 if (type.getQualifier().smooth)
281 return spv::DecorationSmooth;
282 if (type.getQualifier().nopersp)
283 return spv::DecorationNoperspective;
284 else if (type.getQualifier().patch)
285 return spv::DecorationPatch;
286 else if (type.getQualifier().flat)
287 return spv::DecorationFlat;
288 else if (type.getQualifier().centroid)
289 return spv::DecorationCentroid;
290 else if (type.getQualifier().sample)
291 return spv::DecorationSample;
292 else
293 return (spv::Decoration)spv::BadValue;
294}
295
296// If glslang type is invaraiant, return SPIR-V invariant decoration.
297spv::Decoration TranslateInvariantDecoration(const glslang::TType& type)
298{
299 if (type.getQualifier().invariant)
300 return spv::DecorationInvariant;
301 else
302 return (spv::Decoration)spv::BadValue;
303}
304
305// Translate glslang built-in variable to SPIR-V built in decoration.
306spv::BuiltIn TranslateBuiltInDecoration(glslang::TBuiltInVariable builtIn)
307{
308 switch (builtIn) {
309 case glslang::EbvPosition: return spv::BuiltInPosition;
310 case glslang::EbvPointSize: return spv::BuiltInPointSize;
311 case glslang::EbvClipVertex: return spv::BuiltInClipVertex;
312 case glslang::EbvClipDistance: return spv::BuiltInClipDistance;
313 case glslang::EbvCullDistance: return spv::BuiltInCullDistance;
314 case glslang::EbvVertexId: return spv::BuiltInVertexId;
315 case glslang::EbvInstanceId: return spv::BuiltInInstanceId;
316 case glslang::EbvPrimitiveId: return spv::BuiltInPrimitiveId;
317 case glslang::EbvInvocationId: return spv::BuiltInInvocationId;
318 case glslang::EbvLayer: return spv::BuiltInLayer;
319 case glslang::EbvViewportIndex: return spv::BuiltInViewportIndex;
320 case glslang::EbvTessLevelInner: return spv::BuiltInTessLevelInner;
321 case glslang::EbvTessLevelOuter: return spv::BuiltInTessLevelOuter;
322 case glslang::EbvTessCoord: return spv::BuiltInTessCoord;
323 case glslang::EbvPatchVertices: return spv::BuiltInPatchVertices;
324 case glslang::EbvFragCoord: return spv::BuiltInFragCoord;
325 case glslang::EbvPointCoord: return spv::BuiltInPointCoord;
326 case glslang::EbvFace: return spv::BuiltInFrontFacing;
327 case glslang::EbvSampleId: return spv::BuiltInSampleId;
328 case glslang::EbvSamplePosition: return spv::BuiltInSamplePosition;
329 case glslang::EbvSampleMask: return spv::BuiltInSampleMask;
330 case glslang::EbvFragColor: return spv::BuiltInFragColor;
331 case glslang::EbvFragData: return spv::BuiltInFragColor;
332 case glslang::EbvFragDepth: return spv::BuiltInFragDepth;
333 case glslang::EbvHelperInvocation: return spv::BuiltInHelperInvocation;
334 case glslang::EbvNumWorkGroups: return spv::BuiltInNumWorkgroups;
335 case glslang::EbvWorkGroupSize: return spv::BuiltInWorkgroupSize;
336 case glslang::EbvWorkGroupId: return spv::BuiltInWorkgroupId;
337 case glslang::EbvLocalInvocationId: return spv::BuiltInLocalInvocationId;
338 case glslang::EbvLocalInvocationIndex: return spv::BuiltInLocalInvocationIndex;
339 case glslang::EbvGlobalInvocationId: return spv::BuiltInGlobalInvocationId;
340 default: return (spv::BuiltIn)spv::BadValue;
341 }
342}
343
344//
345// Implement the TGlslangToSpvTraverser class.
346//
347
348TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* glslangIntermediate)
349 : TIntermTraverser(true, false, true), shaderEntry(0), sequenceDepth(0),
350 builder(GlslangMagic),
351 inMain(false), mainTerminated(false), linkageOnly(false),
352 glslangIntermediate(glslangIntermediate)
353{
354 spv::ExecutionModel executionModel = TranslateExecutionModel(glslangIntermediate->getStage());
355
356 builder.clearAccessChain();
357 builder.setSource(TranslateSourceLanguage(glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
358 stdBuiltins = builder.import("GLSL.std.450");
359 builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
360 shaderEntry = builder.makeMain();
361 builder.addEntryPoint(executionModel, shaderEntry);
362
363 // Add the source extensions
364 const std::set<std::string>& sourceExtensions = glslangIntermediate->getRequestedExtensions();
365 for (std::set<std::string>::const_iterator it = sourceExtensions.begin(); it != sourceExtensions.end(); ++it)
366 builder.addSourceExtension(it->c_str());
367
368 // Add the top-level modes for this shader.
369
370 if (glslangIntermediate->getXfbMode())
371 builder.addExecutionMode(shaderEntry, spv::ExecutionModeXfb);
372
373 unsigned int mode;
374 switch (glslangIntermediate->getStage()) {
375 case EShLangVertex:
376 break;
377
378 case EShLangTessControl:
379 builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
380 break;
381
382 case EShLangTessEvaluation:
383 switch (glslangIntermediate->getInputPrimitive()) {
384 case glslang::ElgTriangles: mode = spv::ExecutionModeInputTriangles; break;
385 case glslang::ElgQuads: mode = spv::ExecutionModeInputQuads; break;
386 case glslang::ElgIsolines: mode = spv::ExecutionModeInputIsolines; break;
387 default: mode = spv::BadValue; break;
388 }
389 if (mode != spv::BadValue)
390 builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
391
392 // TODO
393 //builder.addExecutionMode(spv::VertexSpacingMdName, glslangIntermediate->getVertexSpacing());
394 //builder.addExecutionMode(spv::VertexOrderMdName, glslangIntermediate->getVertexOrder());
395 //builder.addExecutionMode(spv::PointModeMdName, glslangIntermediate->getPointMode());
396 break;
397
398 case EShLangGeometry:
399 switch (glslangIntermediate->getInputPrimitive()) {
400 case glslang::ElgPoints: mode = spv::ExecutionModeInputPoints; break;
401 case glslang::ElgLines: mode = spv::ExecutionModeInputLines; break;
402 case glslang::ElgLinesAdjacency: mode = spv::ExecutionModeInputLinesAdjacency; break;
403 case glslang::ElgTriangles: mode = spv::ExecutionModeInputTriangles; break;
404 case glslang::ElgTrianglesAdjacency: mode = spv::ExecutionModeInputTrianglesAdjacency; break;
405 default: mode = spv::BadValue; break;
406 }
407 if (mode != spv::BadValue)
408 builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
409 builder.addExecutionMode(shaderEntry, spv::ExecutionModeInvocations, glslangIntermediate->getInvocations());
410
411 switch (glslangIntermediate->getOutputPrimitive()) {
412 case glslang::ElgPoints: mode = spv::ExecutionModeOutputPoints; break;
413 case glslang::ElgLineStrip: mode = spv::ExecutionModeOutputLineStrip; break;
414 case glslang::ElgTriangleStrip: mode = spv::ExecutionModeOutputTriangleStrip; break;
415 default: mode = spv::BadValue; break;
416 }
417 if (mode != spv::BadValue)
418 builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
419 builder.addExecutionMode(shaderEntry, spv::ExecutionModeOutputVertices, glslangIntermediate->getVertices());
420 break;
421
422 case EShLangFragment:
423 if (glslangIntermediate->getPixelCenterInteger())
424 builder.addExecutionMode(shaderEntry, spv::ExecutionModePixelCenterInteger);
425 if (glslangIntermediate->getOriginUpperLeft())
426 builder.addExecutionMode(shaderEntry, spv::ExecutionModeOriginUpperLeft);
427 break;
428
429 case EShLangCompute:
430 break;
431
432 default:
433 break;
434 }
435
436}
437
438TGlslangToSpvTraverser::~TGlslangToSpvTraverser()
439{
440 if (! mainTerminated) {
441 spv::Block* lastMainBlock = shaderEntry->getLastBlock();
442 builder.setBuildPoint(lastMainBlock);
443 builder.leaveFunction(true);
444 }
445}
446
447//
448// Implement the traversal functions.
449//
450// Return true from interior nodes to have the external traversal
451// continue on to children. Return false if children were
452// already processed.
453//
454
455//
456// Symbols can turn into
457// - uniform/input reads
458// - output writes
459// - complex lvalue base setups: foo.bar[3].... , where we see foo and start up an access chain
460// - something simple that degenerates into the last bullet
461//
462void TGlslangToSpvTraverser::visitSymbol(glslang::TIntermSymbol* symbol)
463{
464 // getSymbolId() will set up all the IO decorations on the first call.
465 // Formal function parameters were mapped during makeFunctions().
466 spv::Id id = getSymbolId(symbol);
467
468 if (! linkageOnly) {
469 // Prepare to generate code for the access
470
471 // L-value chains will be computed left to right. We're on the symbol now,
472 // which is the left-most part of the access chain, so now is "clear" time,
473 // followed by setting the base.
474 builder.clearAccessChain();
475
476 // For now, we consider all user variables as being in memory, so they are pointers,
477 // except for "const in" arguments to a function, which are an intermediate object.
478 // See comments in handleUserFunctionCall().
479 glslang::TStorageQualifier qualifier = symbol->getQualifier().storage;
480 if (qualifier == glslang::EvqConstReadOnly && constReadOnlyParameters.find(symbol->getId()) != constReadOnlyParameters.end())
481 builder.setAccessChainRValue(id);
482 else
483 builder.setAccessChainLValue(id);
484 }
485}
486
487bool TGlslangToSpvTraverser::visitBinary(glslang::TVisit /* visit */, glslang::TIntermBinary* node)
488{
489 // First, handle special cases
490 switch (node->getOp()) {
491 case glslang::EOpAssign:
492 case glslang::EOpAddAssign:
493 case glslang::EOpSubAssign:
494 case glslang::EOpMulAssign:
495 case glslang::EOpVectorTimesMatrixAssign:
496 case glslang::EOpVectorTimesScalarAssign:
497 case glslang::EOpMatrixTimesScalarAssign:
498 case glslang::EOpMatrixTimesMatrixAssign:
499 case glslang::EOpDivAssign:
500 case glslang::EOpModAssign:
501 case glslang::EOpAndAssign:
502 case glslang::EOpInclusiveOrAssign:
503 case glslang::EOpExclusiveOrAssign:
504 case glslang::EOpLeftShiftAssign:
505 case glslang::EOpRightShiftAssign:
506 // A bin-op assign "a += b" means the same thing as "a = a + b"
507 // where a is evaluated before b. For a simple assignment, GLSL
508 // says to evaluate the left before the right. So, always, left
509 // node then right node.
510 {
511 // get the left l-value, save it away
512 builder.clearAccessChain();
513 node->getLeft()->traverse(this);
514 spv::Builder::AccessChain lValue = builder.getAccessChain();
515
516 // evaluate the right
517 builder.clearAccessChain();
518 node->getRight()->traverse(this);
519 spv::Id rValue = builder.accessChainLoad(TranslatePrecisionDecoration(node->getRight()->getType()));
520
521 if (node->getOp() != glslang::EOpAssign) {
522 // the left is also an r-value
523 builder.setAccessChain(lValue);
524 spv::Id leftRValue = builder.accessChainLoad(TranslatePrecisionDecoration(node->getLeft()->getType()));
525
526 // do the operation
527 rValue = createBinaryOperation(node->getOp(), TranslatePrecisionDecoration(node->getType()),
528 convertGlslangToSpvType(node->getType()), leftRValue, rValue,
529 node->getType().getBasicType());
530
531 // these all need their counterparts in createBinaryOperation()
532 if (rValue == 0)
533 spv::MissingFunctionality("createBinaryOperation");
534 }
535
536 // store the result
537 builder.setAccessChain(lValue);
538 builder.accessChainStore(rValue);
539
540 // assignments are expressions having an rValue after they are evaluated...
541 builder.clearAccessChain();
542 builder.setAccessChainRValue(rValue);
543 }
544 return false;
545 case glslang::EOpIndexDirect:
546 case glslang::EOpIndexDirectStruct:
547 {
548 // Get the left part of the access chain.
549 node->getLeft()->traverse(this);
550
551 // Add the next element in the chain
552
553 int index = 0;
554 if (node->getRight()->getAsConstantUnion() == 0)
555 spv::MissingFunctionality("direct index without a constant node");
556 else
557 index = node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst();
558
559 if (node->getLeft()->getBasicType() == glslang::EbtBlock && node->getOp() == glslang::EOpIndexDirectStruct) {
560 // This may be, e.g., an anonymous block-member selection, which generally need
561 // index remapping due to hidden members in anonymous blocks.
562 std::vector<int>& remapper = memberRemapper[node->getLeft()->getType().getStruct()];
563 if (remapper.size() == 0)
564 spv::MissingFunctionality("block without member remapping");
565 else
566 index = remapper[index];
567 }
568
569 if (! node->getLeft()->getType().isArray() &&
570 node->getLeft()->getType().isVector() &&
571 node->getOp() == glslang::EOpIndexDirect) {
572 // This is essentially a hard-coded vector swizzle of size 1,
573 // so short circuit the access-chain stuff with a swizzle.
574 std::vector<unsigned> swizzle;
575 swizzle.push_back(node->getRight()->getAsConstantUnion()->getConstArray()[0].getIConst());
576 builder.accessChainPushSwizzle(swizzle);
577 } else {
578 // normal case for indexing array or structure or block
579 builder.accessChainPush(builder.makeIntConstant(index), convertGlslangToSpvType(node->getType()));
580 }
581 }
582 return false;
583 case glslang::EOpIndexIndirect:
584 {
585 // Structure or array or vector indirection.
586 // Will use native SPIR-V access-chain for struct and array indirection;
587 // matrices are arrays of vectors, so will also work for a matrix.
588 // Will use the access chain's 'component' for variable index into a vector.
589
590 // This adapter is building access chains left to right.
591 // Set up the access chain to the left.
592 node->getLeft()->traverse(this);
593
594 // save it so that computing the right side doesn't trash it
595 spv::Builder::AccessChain partial = builder.getAccessChain();
596
597 // compute the next index in the chain
598 builder.clearAccessChain();
599 node->getRight()->traverse(this);
600 spv::Id index = builder.accessChainLoad(TranslatePrecisionDecoration(node->getRight()->getType()));
601
602 // restore the saved access chain
603 builder.setAccessChain(partial);
604
605 if (! node->getLeft()->getType().isArray() && node->getLeft()->getType().isVector())
606 builder.accessChainPushComponent(index);
607 else
608 builder.accessChainPush(index, convertGlslangToSpvType(node->getType()));
609 }
610 return false;
611 case glslang::EOpVectorSwizzle:
612 {
613 node->getLeft()->traverse(this);
614 glslang::TIntermSequence& swizzleSequence = node->getRight()->getAsAggregate()->getSequence();
615 std::vector<unsigned> swizzle;
616 for (int i = 0; i < (int)swizzleSequence.size(); ++i)
617 swizzle.push_back(swizzleSequence[i]->getAsConstantUnion()->getConstArray()[0].getIConst());
618 builder.accessChainPushSwizzle(swizzle);
619 }
620 return false;
621 default:
622 break;
623 }
624
625 // Assume generic binary op...
626
627 // Get the operands
628 builder.clearAccessChain();
629 node->getLeft()->traverse(this);
630 spv::Id left = builder.accessChainLoad(TranslatePrecisionDecoration(node->getLeft()->getType()));
631
632 builder.clearAccessChain();
633 node->getRight()->traverse(this);
634 spv::Id right = builder.accessChainLoad(TranslatePrecisionDecoration(node->getRight()->getType()));
635
636 spv::Id result;
637 spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
638
639 result = createBinaryOperation(node->getOp(), precision,
640 convertGlslangToSpvType(node->getType()), left, right,
641 node->getLeft()->getType().getBasicType());
642
643 if (! result) {
644 spv::MissingFunctionality("glslang binary operation");
645 } else {
646 builder.clearAccessChain();
647 builder.setAccessChainRValue(result);
648
649 return false;
650 }
651
652 return true;
653}
654
655bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node)
656{
657 builder.clearAccessChain();
658 node->getOperand()->traverse(this);
659 spv::Id operand = builder.accessChainLoad(TranslatePrecisionDecoration(node->getOperand()->getType()));
660
661 spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
662
663 // it could be a conversion
664 spv::Id result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand);
665
666 // if not, then possibly an operation
667 if (! result)
668 result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand, node->getBasicType() == glslang::EbtFloat || node->getBasicType() == glslang::EbtDouble);
669
670 if (result) {
671 builder.clearAccessChain();
672 builder.setAccessChainRValue(result);
673
674 return false; // done with this node
675 }
676
677 // it must be a special case, check...
678 switch (node->getOp()) {
679 case glslang::EOpPostIncrement:
680 case glslang::EOpPostDecrement:
681 case glslang::EOpPreIncrement:
682 case glslang::EOpPreDecrement:
683 {
684 // we need the integer value "1" or the floating point "1.0" to add/subtract
685 spv::Id one = node->getBasicType() == glslang::EbtFloat ?
686 builder.makeFloatConstant(1.0F) :
687 builder.makeIntConstant(1);
688 glslang::TOperator op;
689 if (node->getOp() == glslang::EOpPreIncrement ||
690 node->getOp() == glslang::EOpPostIncrement)
691 op = glslang::EOpAdd;
692 else
693 op = glslang::EOpSub;
694
695 spv::Id result = createBinaryOperation(op, TranslatePrecisionDecoration(node->getType()),
696 convertGlslangToSpvType(node->getType()), operand, one,
697 node->getType().getBasicType());
698 if (result == 0)
699 spv::MissingFunctionality("createBinaryOperation for unary");
700
701 // The result of operation is always stored, but conditionally the
702 // consumed result. The consumed result is always an r-value.
703 builder.accessChainStore(result);
704 builder.clearAccessChain();
705 if (node->getOp() == glslang::EOpPreIncrement ||
706 node->getOp() == glslang::EOpPreDecrement)
707 builder.setAccessChainRValue(result);
708 else
709 builder.setAccessChainRValue(operand);
710 }
711
712 return false;
713
714 case glslang::EOpEmitStreamVertex:
715 builder.createNoResultOp(spv::OpEmitStreamVertex, operand);
716 return false;
717 case glslang::EOpEndStreamPrimitive:
718 builder.createNoResultOp(spv::OpEndStreamPrimitive, operand);
719 return false;
720
721 default:
722 spv::MissingFunctionality("glslang unary");
723 break;
724 }
725
726 return true;
727}
728
729bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node)
730{
731 spv::Id result;
732 glslang::TOperator binOp = glslang::EOpNull;
733 bool reduceComparison = true;
734 bool isMatrix = false;
735 bool noReturnValue = false;
736
737 assert(node->getOp());
738
739 spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
740
741 switch (node->getOp()) {
742 case glslang::EOpSequence:
743 {
744 if (preVisit)
745 ++sequenceDepth;
746 else
747 --sequenceDepth;
748
749 if (sequenceDepth == 1) {
750 // If this is the parent node of all the functions, we want to see them
751 // early, so all call points have actual SPIR-V functions to reference.
752 // In all cases, still let the traverser visit the children for us.
753 makeFunctions(node->getAsAggregate()->getSequence());
754
755 // Also, we want all globals initializers to go into the entry of main(), before
756 // anything else gets there, so visit out of order, doing them all now.
757 makeGlobalInitializers(node->getAsAggregate()->getSequence());
758
759 // Initializers are done, don't want to visit again, but functions link objects need to be processed,
760 // so do them manually.
761 visitFunctions(node->getAsAggregate()->getSequence());
762
763 return false;
764 }
765
766 return true;
767 }
768 case glslang::EOpLinkerObjects:
769 {
770 if (visit == glslang::EvPreVisit)
771 linkageOnly = true;
772 else
773 linkageOnly = false;
774
775 return true;
776 }
777 case glslang::EOpComma:
778 {
779 // processing from left to right naturally leaves the right-most
780 // lying around in the access chain
781 glslang::TIntermSequence& glslangOperands = node->getSequence();
782 for (int i = 0; i < (int)glslangOperands.size(); ++i)
783 glslangOperands[i]->traverse(this);
784
785 return false;
786 }
787 case glslang::EOpFunction:
788 if (visit == glslang::EvPreVisit) {
789 if (isShaderEntrypoint(node)) {
790 inMain = true;
791 builder.setBuildPoint(shaderEntry->getLastBlock());
792 } else {
793 handleFunctionEntry(node);
794 }
795 } else {
796 if (inMain)
797 mainTerminated = true;
798 builder.leaveFunction(inMain);
799 inMain = false;
800 }
801
802 return true;
803 case glslang::EOpParameters:
804 // Parameters will have been consumed by EOpFunction processing, but not
805 // the body, so we still visited the function node's children, making this
806 // child redundant.
807 return false;
808 case glslang::EOpFunctionCall:
809 {
810 if (node->isUserDefined())
811 result = handleUserFunctionCall(node);
812 else
813 result = handleBuiltInFunctionCall(node);
814
815 if (! result) {
816 spv::MissingFunctionality("glslang function call");
817 glslang::TConstUnionArray emptyConsts;
818 int nextConst = 0;
819 result = createSpvConstant(node->getType(), emptyConsts, nextConst);
820 }
821 builder.clearAccessChain();
822 builder.setAccessChainRValue(result);
823
824 return false;
825 }
826 case glslang::EOpConstructMat2x2:
827 case glslang::EOpConstructMat2x3:
828 case glslang::EOpConstructMat2x4:
829 case glslang::EOpConstructMat3x2:
830 case glslang::EOpConstructMat3x3:
831 case glslang::EOpConstructMat3x4:
832 case glslang::EOpConstructMat4x2:
833 case glslang::EOpConstructMat4x3:
834 case glslang::EOpConstructMat4x4:
835 case glslang::EOpConstructDMat2x2:
836 case glslang::EOpConstructDMat2x3:
837 case glslang::EOpConstructDMat2x4:
838 case glslang::EOpConstructDMat3x2:
839 case glslang::EOpConstructDMat3x3:
840 case glslang::EOpConstructDMat3x4:
841 case glslang::EOpConstructDMat4x2:
842 case glslang::EOpConstructDMat4x3:
843 case glslang::EOpConstructDMat4x4:
844 isMatrix = true;
845 // fall through
846 case glslang::EOpConstructFloat:
847 case glslang::EOpConstructVec2:
848 case glslang::EOpConstructVec3:
849 case glslang::EOpConstructVec4:
850 case glslang::EOpConstructDouble:
851 case glslang::EOpConstructDVec2:
852 case glslang::EOpConstructDVec3:
853 case glslang::EOpConstructDVec4:
854 case glslang::EOpConstructBool:
855 case glslang::EOpConstructBVec2:
856 case glslang::EOpConstructBVec3:
857 case glslang::EOpConstructBVec4:
858 case glslang::EOpConstructInt:
859 case glslang::EOpConstructIVec2:
860 case glslang::EOpConstructIVec3:
861 case glslang::EOpConstructIVec4:
862 case glslang::EOpConstructUint:
863 case glslang::EOpConstructUVec2:
864 case glslang::EOpConstructUVec3:
865 case glslang::EOpConstructUVec4:
866 case glslang::EOpConstructStruct:
867 {
868 std::vector<spv::Id> arguments;
869 translateArguments(node->getSequence(), arguments);
870 spv::Id resultTypeId = convertGlslangToSpvType(node->getType());
871 spv::Id constructed;
872 if (node->getOp() == glslang::EOpConstructStruct || node->getType().isArray()) {
873 std::vector<spv::Id> constituents;
874 for (int c = 0; c < (int)arguments.size(); ++c)
875 constituents.push_back(arguments[c]);
876 constructed = builder.createCompositeConstruct(resultTypeId, constituents);
877 } else {
878 if (isMatrix)
879 constructed = builder.createMatrixConstructor(precision, arguments, resultTypeId);
880 else
881 constructed = builder.createConstructor(precision, arguments, resultTypeId);
882 }
883
884 builder.clearAccessChain();
885 builder.setAccessChainRValue(constructed);
886
887 return false;
888 }
889
890 // These six are component-wise compares with component-wise results.
891 // Forward on to createBinaryOperation(), requesting a vector result.
892 case glslang::EOpLessThan:
893 case glslang::EOpGreaterThan:
894 case glslang::EOpLessThanEqual:
895 case glslang::EOpGreaterThanEqual:
896 case glslang::EOpVectorEqual:
897 case glslang::EOpVectorNotEqual:
898 {
899 // Map the operation to a binary
900 binOp = node->getOp();
901 reduceComparison = false;
902 switch (node->getOp()) {
903 case glslang::EOpVectorEqual: binOp = glslang::EOpVectorEqual; break;
904 case glslang::EOpVectorNotEqual: binOp = glslang::EOpVectorNotEqual; break;
905 default: binOp = node->getOp(); break;
906 }
907
908 break;
909 }
910 case glslang::EOpMul:
911 // compontent-wise matrix multiply
912 binOp = glslang::EOpMul;
913 break;
914 case glslang::EOpOuterProduct:
915 // two vectors multiplied to make a matrix
916 binOp = glslang::EOpOuterProduct;
917 break;
918 case glslang::EOpDot:
919 {
920 // for scalar dot product, use multiply
921 glslang::TIntermSequence& glslangOperands = node->getSequence();
922 if (! glslangOperands[0]->getAsTyped()->isVector())
923 binOp = glslang::EOpMul;
924 break;
925 }
926 case glslang::EOpMod:
927 // when an aggregate, this is the floating-point mod built-in function,
928 // which can be emitted by the one in createBinaryOperation()
929 binOp = glslang::EOpMod;
930 break;
931 case glslang::EOpArrayLength:
932 {
933 glslang::TIntermTyped* typedNode = node->getSequence()[0]->getAsTyped();
934 assert(typedNode);
935 spv::Id length = builder.makeIntConstant(typedNode->getType().getArraySize());
936
937 builder.clearAccessChain();
938 builder.setAccessChainRValue(length);
939
940 return false;
941 }
942 case glslang::EOpEmitVertex:
943 case glslang::EOpEndPrimitive:
944 case glslang::EOpBarrier:
945 case glslang::EOpMemoryBarrier:
946 case glslang::EOpMemoryBarrierAtomicCounter:
947 case glslang::EOpMemoryBarrierBuffer:
948 case glslang::EOpMemoryBarrierImage:
949 case glslang::EOpMemoryBarrierShared:
950 case glslang::EOpGroupMemoryBarrier:
951 noReturnValue = true;
952 // These all have 0 operands and will naturally finish up in the code below for 0 operands
953 break;
954
955 default:
956 break;
957 }
958
959 //
960 // See if it maps to a regular operation.
961 //
962
963 if (binOp != glslang::EOpNull) {
964 glslang::TIntermTyped* left = node->getSequence()[0]->getAsTyped();
965 glslang::TIntermTyped* right = node->getSequence()[1]->getAsTyped();
966 assert(left && right);
967
968 builder.clearAccessChain();
969 left->traverse(this);
970 spv::Id leftId = builder.accessChainLoad(TranslatePrecisionDecoration(left->getType()));
971
972 builder.clearAccessChain();
973 right->traverse(this);
974 spv::Id rightId = builder.accessChainLoad(TranslatePrecisionDecoration(right->getType()));
975
976 result = createBinaryOperation(binOp, precision,
977 convertGlslangToSpvType(node->getType()), leftId, rightId,
978 left->getType().getBasicType(), reduceComparison);
979
980 // code above should only make binOp that exists in createBinaryOperation
981 if (result == 0)
982 spv::MissingFunctionality("createBinaryOperation for aggregate");
983
984 builder.clearAccessChain();
985 builder.setAccessChainRValue(result);
986
987 return false;
988 }
989
990 glslang::TIntermSequence& glslangOperands = node->getSequence();
991 std::vector<spv::Id> operands;
992 for (int arg = 0; arg < (int)glslangOperands.size(); ++arg) {
993 builder.clearAccessChain();
994 glslangOperands[arg]->traverse(this);
995
996 // special case l-value operands; there are just a few
997 bool lvalue = false;
998 switch (node->getOp()) {
999 //case glslang::EOpFrexp:
1000 case glslang::EOpModf:
1001 if (arg == 1)
1002 lvalue = true;
1003 break;
1004 //case glslang::EOpUAddCarry:
1005 //case glslang::EOpUSubBorrow:
1006 //case glslang::EOpUMulExtended:
1007 default:
1008 break;
1009 }
1010 if (lvalue)
1011 operands.push_back(builder.accessChainGetLValue());
1012 else
1013 operands.push_back(builder.accessChainLoad(TranslatePrecisionDecoration(glslangOperands[arg]->getAsTyped()->getType())));
1014 }
1015 switch (glslangOperands.size()) {
1016 case 0:
1017 result = createNoArgOperation(node->getOp());
1018 break;
1019 case 1:
1020 result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands.front(), node->getType().getBasicType() == glslang::EbtFloat || node->getType().getBasicType() == glslang::EbtDouble);
1021 break;
1022 default:
1023 result = createMiscOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands);
1024 break;
1025 }
1026
1027 if (noReturnValue)
1028 return false;
1029
1030 if (! result) {
1031 spv::MissingFunctionality("glslang aggregate");
1032 return true;
1033 } else {
1034 builder.clearAccessChain();
1035 builder.setAccessChainRValue(result);
1036 return false;
1037 }
1038}
1039
1040bool TGlslangToSpvTraverser::visitSelection(glslang::TVisit /* visit */, glslang::TIntermSelection* node)
1041{
1042 // This path handles both if-then-else and ?:
1043 // The if-then-else has a node type of void, while
1044 // ?: has a non-void node type
1045 spv::Id result = 0;
1046 if (node->getBasicType() != glslang::EbtVoid) {
1047 // don't handle this as just on-the-fly temporaries, because there will be two names
1048 // and better to leave SSA to later passes
1049 result = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(node->getType()));
1050 }
1051
1052 // emit the condition before doing anything with selection
1053 node->getCondition()->traverse(this);
1054
1055 // make an "if" based on the value created by the condition
1056 spv::Builder::If ifBuilder(builder.accessChainLoad(spv::NoPrecision), builder);
1057
1058 if (node->getTrueBlock()) {
1059 // emit the "then" statement
1060 node->getTrueBlock()->traverse(this);
1061 if (result)
1062 builder.createStore(builder.accessChainLoad(TranslatePrecisionDecoration(node->getTrueBlock()->getAsTyped()->getType())), result);
1063 }
1064
1065 if (node->getFalseBlock()) {
1066 ifBuilder.makeBeginElse();
1067 // emit the "else" statement
1068 node->getFalseBlock()->traverse(this);
1069 if (result)
1070 builder.createStore(builder.accessChainLoad(TranslatePrecisionDecoration(node->getFalseBlock()->getAsTyped()->getType())), result);
1071 }
1072
1073 ifBuilder.makeEndIf();
1074
1075 if (result) {
1076 // GLSL only has r-values as the result of a :?, but
1077 // if we have an l-value, that can be more efficient if it will
1078 // become the base of a complex r-value expression, because the
1079 // next layer copies r-values into memory to use the access-chain mechanism
1080 builder.clearAccessChain();
1081 builder.setAccessChainLValue(result);
1082 }
1083
1084 return false;
1085}
1086
1087bool TGlslangToSpvTraverser::visitSwitch(glslang::TVisit /* visit */, glslang::TIntermSwitch* node)
1088{
1089 // emit and get the condition before doing anything with switch
1090 node->getCondition()->traverse(this);
1091 spv::Id selector = builder.accessChainLoad(TranslatePrecisionDecoration(node->getCondition()->getAsTyped()->getType()));
1092
1093 // browse the children to sort out code segments
1094 int defaultSegment = -1;
1095 std::vector<TIntermNode*> codeSegments;
1096 glslang::TIntermSequence& sequence = node->getBody()->getSequence();
1097 std::vector<int> caseValues;
1098 std::vector<int> valueIndexToSegment(sequence.size()); // note: probably not all are used, it is an overestimate
1099 for (glslang::TIntermSequence::iterator c = sequence.begin(); c != sequence.end(); ++c) {
1100 TIntermNode* child = *c;
1101 if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpDefault)
baldurkd76692d2015-07-12 11:32:58 +02001102 defaultSegment = (int)codeSegments.size();
John Kessenich140f3df2015-06-26 16:58:36 -06001103 else if (child->getAsBranchNode() && child->getAsBranchNode()->getFlowOp() == glslang::EOpCase) {
baldurkd76692d2015-07-12 11:32:58 +02001104 valueIndexToSegment[caseValues.size()] = (int)codeSegments.size();
John Kessenich140f3df2015-06-26 16:58:36 -06001105 caseValues.push_back(child->getAsBranchNode()->getExpression()->getAsConstantUnion()->getConstArray()[0].getIConst());
1106 } else
1107 codeSegments.push_back(child);
1108 }
1109
1110 // handle the case where the last code segment is missing, due to no code
1111 // statements between the last case and the end of the switch statement
1112 if ((caseValues.size() && (int)codeSegments.size() == valueIndexToSegment[caseValues.size() - 1]) ||
1113 (int)codeSegments.size() == defaultSegment)
1114 codeSegments.push_back(nullptr);
1115
1116 // make the switch statement
1117 std::vector<spv::Block*> segmentBlocks; // returned, as the blocks allocated in the call
baldurkd76692d2015-07-12 11:32:58 +02001118 builder.makeSwitch(selector, (int)codeSegments.size(), caseValues, valueIndexToSegment, defaultSegment, segmentBlocks);
John Kessenich140f3df2015-06-26 16:58:36 -06001119
1120 // emit all the code in the segments
1121 breakForLoop.push(false);
1122 for (unsigned int s = 0; s < codeSegments.size(); ++s) {
1123 builder.nextSwitchSegment(segmentBlocks, s);
1124 if (codeSegments[s])
1125 codeSegments[s]->traverse(this);
1126 else
1127 builder.addSwitchBreak();
1128 }
1129 breakForLoop.pop();
1130
1131 builder.endSwitch(segmentBlocks);
1132
1133 return false;
1134}
1135
1136void TGlslangToSpvTraverser::visitConstantUnion(glslang::TIntermConstantUnion* node)
1137{
1138 int nextConst = 0;
1139 spv::Id constant = createSpvConstant(node->getType(), node->getConstArray(), nextConst);
1140
1141 builder.clearAccessChain();
1142 builder.setAccessChainRValue(constant);
1143}
1144
1145bool TGlslangToSpvTraverser::visitLoop(glslang::TVisit /* visit */, glslang::TIntermLoop* node)
1146{
1147 // body emission needs to know what the for-loop terminal is when it sees a "continue"
1148 loopTerminal.push(node->getTerminal());
1149
1150 builder.makeNewLoop();
1151
1152 bool bodyOut = false;
1153 if (! node->testFirst()) {
1154 builder.endLoopHeaderWithoutTest();
1155 if (node->getBody()) {
1156 breakForLoop.push(true);
1157 node->getBody()->traverse(this);
1158 breakForLoop.pop();
1159 }
1160 bodyOut = true;
1161 builder.createBranchToLoopTest();
1162 }
1163
1164 if (node->getTest()) {
1165 node->getTest()->traverse(this);
1166 // the AST only contained the test computation, not the branch, we have to add it
1167 spv::Id condition = builder.accessChainLoad(TranslatePrecisionDecoration(node->getTest()->getType()));
1168 builder.createLoopTestBranch(condition);
1169 }
1170
1171 if (! bodyOut && node->getBody()) {
1172 breakForLoop.push(true);
1173 node->getBody()->traverse(this);
1174 breakForLoop.pop();
1175 }
1176
1177 if (loopTerminal.top())
1178 loopTerminal.top()->traverse(this);
1179
1180 builder.closeLoop();
1181
1182 loopTerminal.pop();
1183
1184 return false;
1185}
1186
1187bool TGlslangToSpvTraverser::visitBranch(glslang::TVisit /* visit */, glslang::TIntermBranch* node)
1188{
1189 if (node->getExpression())
1190 node->getExpression()->traverse(this);
1191
1192 switch (node->getFlowOp()) {
1193 case glslang::EOpKill:
1194 builder.makeDiscard();
1195 break;
1196 case glslang::EOpBreak:
1197 if (breakForLoop.top())
1198 builder.createLoopExit();
1199 else
1200 builder.addSwitchBreak();
1201 break;
1202 case glslang::EOpContinue:
1203 if (loopTerminal.top())
1204 loopTerminal.top()->traverse(this);
1205 builder.createLoopContinue();
1206 break;
1207 case glslang::EOpReturn:
1208 if (inMain)
1209 builder.makeMainReturn();
1210 else if (node->getExpression())
1211 builder.makeReturn(false, builder.accessChainLoad(TranslatePrecisionDecoration(node->getExpression()->getType())));
1212 else
1213 builder.makeReturn();
1214
1215 builder.clearAccessChain();
1216 break;
1217
1218 default:
1219 spv::MissingFunctionality("branch type");
1220 break;
1221 }
1222
1223 return false;
1224}
1225
1226spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol* node)
1227{
1228 // First, steer off constants, which are not SPIR-V variables, but
1229 // can still have a mapping to a SPIR-V Id.
1230 if (node->getQualifier().storage == glslang::EvqConst) {
1231 int nextConst = 0;
1232 return createSpvConstant(node->getType(), node->getConstArray(), nextConst);
1233 }
1234
1235 // Now, handle actual variables
1236 spv::StorageClass storageClass = TranslateStorageClass(node->getType());
1237 spv::Id spvType = convertGlslangToSpvType(node->getType());
1238
1239 const char* name = node->getName().c_str();
1240 if (glslang::IsAnonymous(name))
1241 name = "";
1242
1243 return builder.createVariable(storageClass, spvType, name);
1244}
1245
1246// Return type Id of the sampled type.
1247spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler)
1248{
1249 switch (sampler.type) {
1250 case glslang::EbtFloat: return builder.makeFloatType(32);
1251 case glslang::EbtInt: return builder.makeIntType(32);
1252 case glslang::EbtUint: return builder.makeUintType(32);
1253 default:
1254 spv::MissingFunctionality("sampled type");
1255 return builder.makeFloatType(32);
1256 }
1257}
1258
1259// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id.
1260spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type)
1261{
1262 spv::Id spvType = 0;
1263
1264 switch (type.getBasicType()) {
1265 case glslang::EbtVoid:
1266 spvType = builder.makeVoidType();
1267 if (type.isArray())
1268 spv::MissingFunctionality("array of void");
1269 break;
1270 case glslang::EbtFloat:
1271 spvType = builder.makeFloatType(32);
1272 break;
1273 case glslang::EbtDouble:
1274 spvType = builder.makeFloatType(64);
1275 break;
1276 case glslang::EbtBool:
1277 spvType = builder.makeBoolType();
1278 break;
1279 case glslang::EbtInt:
1280 spvType = builder.makeIntType(32);
1281 break;
1282 case glslang::EbtUint:
1283 spvType = builder.makeUintType(32);
1284 break;
1285 case glslang::EbtSampler:
1286 {
1287 const glslang::TSampler& sampler = type.getSampler();
1288 spvType = builder.makeSampler(getSampledType(sampler), TranslateDimensionality(sampler),
1289 sampler.image ? spv::Builder::samplerContentImage : spv::Builder::samplerContentTextureFilter,
1290 sampler.arrayed, sampler.shadow, sampler.ms);
1291 }
1292 break;
1293 case glslang::EbtStruct:
1294 case glslang::EbtBlock:
1295 {
1296 // If we've seen this struct type, return it
1297 const glslang::TTypeList* glslangStruct = type.getStruct();
1298 std::vector<spv::Id> structFields;
1299 spvType = structMap[glslangStruct];
1300 if (spvType)
1301 break;
1302
1303 // else, we haven't seen it...
1304
1305 // Create a vector of struct types for SPIR-V to consume
1306 int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks
1307 if (type.getBasicType() == glslang::EbtBlock)
1308 memberRemapper[glslangStruct].resize(glslangStruct->size());
1309 for (int i = 0; i < (int)glslangStruct->size(); i++) {
1310 glslang::TType& glslangType = *(*glslangStruct)[i].type;
1311 if (glslangType.hiddenMember()) {
1312 ++memberDelta;
1313 if (type.getBasicType() == glslang::EbtBlock)
1314 memberRemapper[glslangStruct][i] = -1;
1315 } else {
1316 if (type.getBasicType() == glslang::EbtBlock)
1317 memberRemapper[glslangStruct][i] = i - memberDelta;
1318 structFields.push_back(convertGlslangToSpvType(glslangType));
1319 }
1320 }
1321
1322 // Make the SPIR-V type
1323 spvType = builder.makeStructType(structFields, type.getTypeName().c_str());
1324 structMap[glslangStruct] = spvType;
1325
1326 // Name and decorate the non-hidden members
1327 for (int i = 0; i < (int)glslangStruct->size(); i++) {
1328 glslang::TType& glslangType = *(*glslangStruct)[i].type;
1329 int member = i;
1330 if (type.getBasicType() == glslang::EbtBlock)
1331 member = memberRemapper[glslangStruct][i];
1332 // using -1 above to indicate a hidden member
1333 if (member >= 0) {
1334 builder.addMemberName(spvType, member, glslangType.getFieldName().c_str());
1335 addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType));
1336 addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangType));
1337 addMemberDecoration(spvType, member, TranslateInterpolationDecoration(glslangType));
1338 addMemberDecoration(spvType, member, TranslateInvariantDecoration(glslangType));
1339 if (glslangType.getQualifier().hasLocation())
1340 builder.addMemberDecoration(spvType, member, spv::DecorationLocation, glslangType.getQualifier().layoutLocation);
1341 if (glslangType.getQualifier().hasComponent())
1342 builder.addMemberDecoration(spvType, member, spv::DecorationComponent, glslangType.getQualifier().layoutComponent);
1343 if (glslangType.getQualifier().hasXfbOffset())
1344 builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangType.getQualifier().layoutXfbOffset);
1345
1346 // built-in variable decorations
1347 int builtIn = TranslateBuiltInDecoration(glslangType.getQualifier().builtIn);
1348 if (builtIn != spv::BadValue)
1349 builder.addMemberDecoration(spvType, member, spv::DecorationBuiltIn, builtIn);
1350 }
1351 }
1352
1353 // Decorate the structure
1354 addDecoration(spvType, TranslateLayoutDecoration(type));
1355 addDecoration(spvType, TranslateBlockDecoration(type));
1356 if (type.getQualifier().hasStream())
1357 builder.addDecoration(spvType, spv::DecorationStream, type.getQualifier().layoutStream);
1358 if (glslangIntermediate->getXfbMode()) {
1359 if (type.getQualifier().hasXfbStride())
1360 builder.addDecoration(spvType, spv::DecorationStride, type.getQualifier().layoutXfbStride);
1361 if (type.getQualifier().hasXfbBuffer())
1362 builder.addDecoration(spvType, spv::DecorationXfbBuffer, type.getQualifier().layoutXfbBuffer);
1363 }
1364 }
1365 break;
1366 default:
1367 spv::MissingFunctionality("basic type");
1368 break;
1369 }
1370
1371 if (type.isMatrix())
1372 spvType = builder.makeMatrixType(spvType, type.getMatrixCols(), type.getMatrixRows());
1373 else {
1374 // If this variable has a vector element count greater than 1, create a SPIR-V vector
1375 if (type.getVectorSize() > 1)
1376 spvType = builder.makeVectorType(spvType, type.getVectorSize());
1377 }
1378
1379 if (type.isArray()) {
1380 unsigned arraySize;
1381 if (! type.isExplicitlySizedArray()) {
1382 spv::MissingFunctionality("Unsized array");
1383 arraySize = 8;
1384 } else
1385 arraySize = type.getArraySize();
1386 spvType = builder.makeArrayType(spvType, arraySize);
1387 }
1388
1389 return spvType;
1390}
1391
1392bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node)
1393{
1394 return node->getName() == "main(";
1395}
1396
1397// Make all the functions, skeletally, without actually visiting their bodies.
1398void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslFunctions)
1399{
1400 for (int f = 0; f < (int)glslFunctions.size(); ++f) {
1401 glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate();
1402 if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntrypoint(glslFunction))
1403 continue;
1404
1405 // We're on a user function. Set up the basic interface for the function now,
1406 // so that it's available to call.
1407 // Translating the body will happen later.
1408 //
1409 // Typically (except for a "const in" parameter), an address will be passed to the
1410 // function. What it is an address of varies:
1411 //
1412 // - "in" parameters not marked as "const" can be written to without modifying the argument,
1413 // so that write needs to be to a copy, hence the address of a copy works.
1414 //
1415 // - "const in" parameters can just be the r-value, as no writes need occur.
1416 //
1417 // - "out" and "inout" arguments can't be done as direct pointers, because GLSL has
1418 // copy-in/copy-out semantics. They can be handled though with a pointer to a copy.
1419
1420 std::vector<spv::Id> paramTypes;
1421 glslang::TIntermSequence& parameters = glslFunction->getSequence()[0]->getAsAggregate()->getSequence();
1422
1423 for (int p = 0; p < (int)parameters.size(); ++p) {
1424 const glslang::TType& paramType = parameters[p]->getAsTyped()->getType();
1425 spv::Id typeId = convertGlslangToSpvType(paramType);
1426 if (paramType.getQualifier().storage != glslang::EvqConstReadOnly)
1427 typeId = builder.makePointer(spv::StorageClassFunction, typeId);
1428 else
1429 constReadOnlyParameters.insert(parameters[p]->getAsSymbolNode()->getId());
1430 paramTypes.push_back(typeId);
1431 }
1432
1433 spv::Block* functionBlock;
1434 spv::Function *function = builder.makeFunctionEntry(convertGlslangToSpvType(glslFunction->getType()), glslFunction->getName().c_str(),
1435 paramTypes, &functionBlock);
1436
1437 // Track function to emit/call later
1438 functionMap[glslFunction->getName().c_str()] = function;
1439
1440 // Set the parameter id's
1441 for (int p = 0; p < (int)parameters.size(); ++p) {
1442 symbolValues[parameters[p]->getAsSymbolNode()->getId()] = function->getParamId(p);
1443 // give a name too
1444 builder.addName(function->getParamId(p), parameters[p]->getAsSymbolNode()->getName().c_str());
1445 }
1446 }
1447}
1448
1449// Process all the initializers, while skipping the functions and link objects
1450void TGlslangToSpvTraverser::makeGlobalInitializers(const glslang::TIntermSequence& initializers)
1451{
1452 builder.setBuildPoint(shaderEntry->getLastBlock());
1453 for (int i = 0; i < (int)initializers.size(); ++i) {
1454 glslang::TIntermAggregate* initializer = initializers[i]->getAsAggregate();
1455 if (initializer && initializer->getOp() != glslang::EOpFunction && initializer->getOp() != glslang::EOpLinkerObjects) {
1456
1457 // We're on a top-level node that's not a function. Treat as an initializer, whose
1458 // code goes into the beginning of main.
1459 initializer->traverse(this);
1460 }
1461 }
1462}
1463
1464// Process all the functions, while skipping initializers.
1465void TGlslangToSpvTraverser::visitFunctions(const glslang::TIntermSequence& glslFunctions)
1466{
1467 for (int f = 0; f < (int)glslFunctions.size(); ++f) {
1468 glslang::TIntermAggregate* node = glslFunctions[f]->getAsAggregate();
1469 if (node && (node->getOp() == glslang::EOpFunction || node->getOp() == glslang ::EOpLinkerObjects))
1470 node->traverse(this);
1471 }
1472}
1473
1474void TGlslangToSpvTraverser::handleFunctionEntry(const glslang::TIntermAggregate* node)
1475{
1476 // SPIR-V functions should already be in the functionMap from the prepass
1477 // that called makeFunctions().
1478 spv::Function* function = functionMap[node->getName().c_str()];
1479 spv::Block* functionBlock = function->getEntryBlock();
1480 builder.setBuildPoint(functionBlock);
1481}
1482
1483void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermSequence& glslangArguments, std::vector<spv::Id>& arguments)
1484{
1485 for (int i = 0; i < (int)glslangArguments.size(); ++i) {
1486 builder.clearAccessChain();
1487 glslangArguments[i]->traverse(this);
1488 arguments.push_back(builder.accessChainLoad(TranslatePrecisionDecoration(glslangArguments[i]->getAsTyped()->getType())));
1489 }
1490}
1491
1492spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TIntermAggregate* node)
1493{
1494 std::vector<spv::Id> arguments;
1495 translateArguments(node->getSequence(), arguments);
1496
1497 std::vector<spv::Id> argTypes;
1498 for (int a = 0; a < (int)arguments.size(); ++a)
1499 argTypes.push_back(builder.getTypeId(arguments[a]));
1500
1501 spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
1502
1503 if (node->getName() == "ftransform(") {
1504 spv::MissingFunctionality("ftransform()");
1505 //spv::Id vertex = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4),
1506 // "gl_Vertex_sim");
1507 //spv::Id matrix = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4),
1508 // "gl_ModelViewProjectionMatrix_sim");
1509 return 0;
1510 }
1511
1512 if (node->getName().substr(0, 7) == "texture" || node->getName().substr(0, 5) == "texel" || node->getName().substr(0, 6) == "shadow") {
1513 const glslang::TSampler sampler = node->getSequence()[0]->getAsTyped()->getType().getSampler();
1514 spv::Builder::TextureParameters params = { };
1515 params.sampler = arguments[0];
1516
1517 // special case size query
1518 if (node->getName().find("textureSize", 0) != std::string::npos) {
1519 if (arguments.size() > 1) {
1520 params.lod = arguments[1];
1521 return builder.createTextureQueryCall(spv::OpTextureQuerySizeLod, params);
1522 } else
1523 return builder.createTextureQueryCall(spv::OpTextureQuerySize, params);
1524 }
1525
1526 // special case the number of samples query
1527 if (node->getName().find("textureSamples", 0) != std::string::npos)
1528 return builder.createTextureQueryCall(spv::OpTextureQuerySamples, params);
1529
1530 // special case the other queries
1531 if (node->getName().find("Query", 0) != std::string::npos) {
1532 if (node->getName().find("Levels", 0) != std::string::npos)
1533 return builder.createTextureQueryCall(spv::OpTextureQueryLevels, params);
1534 else if (node->getName().find("Lod", 0) != std::string::npos) {
1535 params.coords = arguments[1];
1536 return builder.createTextureQueryCall(spv::OpTextureQueryLod, params);
1537 } else
1538 spv::MissingFunctionality("glslang texture query");
1539 }
1540
1541 // This is no longer a query....
1542
1543 bool lod = node->getName().find("Lod", 0) != std::string::npos;
1544 bool proj = node->getName().find("Proj", 0) != std::string::npos;
1545 bool offsets = node->getName().find("Offsets", 0) != std::string::npos;
1546 bool offset = ! offsets && node->getName().find("Offset", 0) != std::string::npos;
1547 bool fetch = node->getName().find("Fetch", 0) != std::string::npos;
1548 bool gather = node->getName().find("Gather", 0) != std::string::npos;
1549 bool grad = node->getName().find("Grad", 0) != std::string::npos;
1550
1551 if (fetch)
1552 spv::MissingFunctionality("texel fetch");
1553 if (gather)
1554 spv::MissingFunctionality("texture gather");
1555
1556 // check for bias argument
1557 bool bias = false;
1558 if (! lod && ! gather && ! grad && ! fetch) {
1559 int nonBiasArgCount = 2;
1560 if (offset)
1561 ++nonBiasArgCount;
1562 if (grad)
1563 nonBiasArgCount += 2;
1564
1565 if ((int)arguments.size() > nonBiasArgCount)
1566 bias = true;
1567 }
1568
1569 bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
1570
1571 // set the rest of the arguments
1572 params.coords = arguments[1];
1573 int extraArgs = 0;
1574 if (cubeCompare)
1575 params.Dref = arguments[2];
1576 if (lod) {
1577 params.lod = arguments[2];
1578 ++extraArgs;
1579 }
1580 if (grad) {
1581 params.gradX = arguments[2 + extraArgs];
1582 params.gradY = arguments[3 + extraArgs];
1583 extraArgs += 2;
1584 }
1585 //if (gather && compare) {
1586 // params.compare = arguments[2 + extraArgs];
1587 // ++extraArgs;
1588 //}
1589 if (offset | offsets) {
1590 params.offset = arguments[2 + extraArgs];
1591 ++extraArgs;
1592 }
1593 if (bias) {
1594 params.bias = arguments[2 + extraArgs];
1595 ++extraArgs;
1596 }
1597
1598 return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), proj, params);
1599 }
1600
1601 spv::MissingFunctionality("built-in function call");
1602
1603 return 0;
1604}
1605
1606spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node)
1607{
1608 // Grab the function's pointer from the previously created function
1609 spv::Function* function = functionMap[node->getName().c_str()];
1610 if (! function)
1611 return 0;
1612
1613 const glslang::TIntermSequence& glslangArgs = node->getSequence();
1614 const glslang::TQualifierList& qualifiers = node->getQualifierList();
1615
1616 // See comments in makeFunctions() for details about the semantics for parameter passing.
1617 //
1618 // These imply we need a four step process:
1619 // 1. Evaluate the arguments
1620 // 2. Allocate and make copies of in, out, and inout arguments
1621 // 3. Make the call
1622 // 4. Copy back the results
1623
1624 // 1. Evaluate the arguments
1625 std::vector<spv::Builder::AccessChain> lValues;
1626 std::vector<spv::Id> rValues;
1627 for (int a = 0; a < (int)glslangArgs.size(); ++a) {
1628 // build l-value
1629 builder.clearAccessChain();
1630 glslangArgs[a]->traverse(this);
1631 // keep outputs as l-values, evaluate input-only as r-values
1632 if (qualifiers[a] != glslang::EvqConstReadOnly) {
1633 // save l-value
1634 lValues.push_back(builder.getAccessChain());
1635 } else {
1636 // process r-value
1637 rValues.push_back(builder.accessChainLoad(TranslatePrecisionDecoration(glslangArgs[a]->getAsTyped()->getType())));
1638 }
1639 }
1640
1641 // 2. Allocate space for anything needing a copy, and if it's "in" or "inout"
1642 // copy the original into that space.
1643 //
1644 // Also, build up the list of actual arguments to pass in for the call
1645 int lValueCount = 0;
1646 int rValueCount = 0;
1647 std::vector<spv::Id> spvArgs;
1648 for (int a = 0; a < (int)glslangArgs.size(); ++a) {
1649 spv::Id arg;
1650 if (qualifiers[a] != glslang::EvqConstReadOnly) {
1651 // need space to hold the copy
1652 const glslang::TType& paramType = glslangArgs[a]->getAsTyped()->getType();
1653 arg = builder.createVariable(spv::StorageClassFunction, convertGlslangToSpvType(paramType), "param");
1654 if (qualifiers[a] == glslang::EvqIn || qualifiers[a] == glslang::EvqInOut) {
1655 // need to copy the input into output space
1656 builder.setAccessChain(lValues[lValueCount]);
1657 spv::Id copy = builder.accessChainLoad(spv::NoPrecision); // TODO: get precision
1658 builder.createStore(copy, arg);
1659 }
1660 ++lValueCount;
1661 } else {
1662 arg = rValues[rValueCount];
1663 ++rValueCount;
1664 }
1665 spvArgs.push_back(arg);
1666 }
1667
1668 // 3. Make the call.
1669 spv::Id result = builder.createFunctionCall(function, spvArgs);
1670
1671 // 4. Copy back out an "out" arguments.
1672 lValueCount = 0;
1673 for (int a = 0; a < (int)glslangArgs.size(); ++a) {
1674 if (qualifiers[a] != glslang::EvqConstReadOnly) {
1675 if (qualifiers[a] == glslang::EvqOut || qualifiers[a] == glslang::EvqInOut) {
1676 spv::Id copy = builder.createLoad(spvArgs[a]);
1677 builder.setAccessChain(lValues[lValueCount]);
1678 builder.accessChainStore(copy);
1679 }
1680 ++lValueCount;
1681 }
1682 }
1683
1684 return result;
1685}
1686
1687// Translate AST operation to SPV operation, already having SPV-based operands/types.
1688spv::Id TGlslangToSpvTraverser::createBinaryOperation(glslang::TOperator op, spv::Decoration precision,
1689 spv::Id typeId, spv::Id left, spv::Id right,
1690 glslang::TBasicType typeProxy, bool reduceComparison)
1691{
1692 bool isUnsigned = typeProxy == glslang::EbtUint;
1693 bool isFloat = typeProxy == glslang::EbtFloat || typeProxy == glslang::EbtDouble;
1694
1695 spv::Op binOp = spv::OpNop;
John Kessenichec43d0a2015-07-04 17:17:31 -06001696 bool needMatchingVectors = true; // for non-matrix ops, would a scalar need to smear to match a vector?
John Kessenich140f3df2015-06-26 16:58:36 -06001697 bool comparison = false;
1698
1699 switch (op) {
1700 case glslang::EOpAdd:
1701 case glslang::EOpAddAssign:
1702 if (isFloat)
1703 binOp = spv::OpFAdd;
1704 else
1705 binOp = spv::OpIAdd;
1706 break;
1707 case glslang::EOpSub:
1708 case glslang::EOpSubAssign:
1709 if (isFloat)
1710 binOp = spv::OpFSub;
1711 else
1712 binOp = spv::OpISub;
1713 break;
1714 case glslang::EOpMul:
1715 case glslang::EOpMulAssign:
1716 if (isFloat)
1717 binOp = spv::OpFMul;
1718 else
1719 binOp = spv::OpIMul;
1720 break;
1721 case glslang::EOpVectorTimesScalar:
1722 case glslang::EOpVectorTimesScalarAssign:
John Kessenichec43d0a2015-07-04 17:17:31 -06001723 if (isFloat) {
1724 if (builder.isVector(right))
1725 std::swap(left, right);
1726 assert(builder.isScalar(right));
1727 needMatchingVectors = false;
1728 binOp = spv::OpVectorTimesScalar;
1729 } else
1730 binOp = spv::OpIMul;
John Kessenich140f3df2015-06-26 16:58:36 -06001731 break;
1732 case glslang::EOpVectorTimesMatrix:
1733 case glslang::EOpVectorTimesMatrixAssign:
1734 assert(builder.isVector(left));
1735 assert(builder.isMatrix(right));
1736 binOp = spv::OpVectorTimesMatrix;
1737 break;
1738 case glslang::EOpMatrixTimesVector:
1739 assert(builder.isMatrix(left));
1740 assert(builder.isVector(right));
1741 binOp = spv::OpMatrixTimesVector;
1742 break;
1743 case glslang::EOpMatrixTimesScalar:
1744 case glslang::EOpMatrixTimesScalarAssign:
1745 if (builder.isMatrix(right))
1746 std::swap(left, right);
1747 assert(builder.isScalar(right));
1748 binOp = spv::OpMatrixTimesScalar;
1749 break;
1750 case glslang::EOpMatrixTimesMatrix:
1751 case glslang::EOpMatrixTimesMatrixAssign:
1752 assert(builder.isMatrix(left));
1753 assert(builder.isMatrix(right));
1754 binOp = spv::OpMatrixTimesMatrix;
1755 break;
1756 case glslang::EOpOuterProduct:
1757 binOp = spv::OpOuterProduct;
John Kessenichec43d0a2015-07-04 17:17:31 -06001758 needMatchingVectors = false;
John Kessenich140f3df2015-06-26 16:58:36 -06001759 break;
1760
1761 case glslang::EOpDiv:
1762 case glslang::EOpDivAssign:
1763 if (isFloat)
1764 binOp = spv::OpFDiv;
1765 else if (isUnsigned)
1766 binOp = spv::OpUDiv;
1767 else
1768 binOp = spv::OpSDiv;
1769 break;
1770 case glslang::EOpMod:
1771 case glslang::EOpModAssign:
1772 if (isFloat)
1773 binOp = spv::OpFMod;
1774 else if (isUnsigned)
1775 binOp = spv::OpUMod;
1776 else
1777 binOp = spv::OpSMod;
1778 break;
1779 case glslang::EOpRightShift:
1780 case glslang::EOpRightShiftAssign:
1781 if (isUnsigned)
1782 binOp = spv::OpShiftRightLogical;
1783 else
1784 binOp = spv::OpShiftRightArithmetic;
1785 break;
1786 case glslang::EOpLeftShift:
1787 case glslang::EOpLeftShiftAssign:
1788 binOp = spv::OpShiftLeftLogical;
1789 break;
1790 case glslang::EOpAnd:
1791 case glslang::EOpAndAssign:
1792 binOp = spv::OpBitwiseAnd;
1793 break;
1794 case glslang::EOpLogicalAnd:
John Kessenichec43d0a2015-07-04 17:17:31 -06001795 needMatchingVectors = false;
John Kessenich140f3df2015-06-26 16:58:36 -06001796 binOp = spv::OpLogicalAnd;
1797 break;
1798 case glslang::EOpInclusiveOr:
1799 case glslang::EOpInclusiveOrAssign:
1800 binOp = spv::OpBitwiseOr;
1801 break;
1802 case glslang::EOpLogicalOr:
John Kessenichec43d0a2015-07-04 17:17:31 -06001803 needMatchingVectors = false;
John Kessenich140f3df2015-06-26 16:58:36 -06001804 binOp = spv::OpLogicalOr;
1805 break;
1806 case glslang::EOpExclusiveOr:
1807 case glslang::EOpExclusiveOrAssign:
1808 binOp = spv::OpBitwiseXor;
1809 break;
1810 case glslang::EOpLogicalXor:
John Kessenichec43d0a2015-07-04 17:17:31 -06001811 needMatchingVectors = false;
John Kessenich140f3df2015-06-26 16:58:36 -06001812 binOp = spv::OpLogicalXor;
1813 break;
1814
1815 case glslang::EOpLessThan:
1816 case glslang::EOpGreaterThan:
1817 case glslang::EOpLessThanEqual:
1818 case glslang::EOpGreaterThanEqual:
1819 case glslang::EOpEqual:
1820 case glslang::EOpNotEqual:
1821 case glslang::EOpVectorEqual:
1822 case glslang::EOpVectorNotEqual:
1823 comparison = true;
1824 break;
1825 default:
1826 break;
1827 }
1828
1829 if (binOp != spv::OpNop) {
1830 if (builder.isMatrix(left) || builder.isMatrix(right)) {
1831 switch (binOp) {
1832 case spv::OpMatrixTimesScalar:
1833 case spv::OpVectorTimesMatrix:
1834 case spv::OpMatrixTimesVector:
1835 case spv::OpMatrixTimesMatrix:
1836 break;
1837 case spv::OpFDiv:
1838 // turn it into a multiply...
1839 assert(builder.isMatrix(left) && builder.isScalar(right));
1840 right = builder.createBinOp(spv::OpFDiv, builder.getTypeId(right), builder.makeFloatConstant(1.0F), right);
1841 binOp = spv::OpFMul;
1842 break;
1843 default:
1844 spv::MissingFunctionality("binary operation on matrix");
1845 break;
1846 }
1847
1848 spv::Id id = builder.createBinOp(binOp, typeId, left, right);
1849 builder.setPrecision(id, precision);
1850
1851 return id;
1852 }
1853
1854 // No matrix involved; make both operands be the same number of components, if needed
John Kessenichec43d0a2015-07-04 17:17:31 -06001855 if (needMatchingVectors)
John Kessenich140f3df2015-06-26 16:58:36 -06001856 builder.promoteScalar(precision, left, right);
1857
1858 spv::Id id = builder.createBinOp(binOp, typeId, left, right);
1859 builder.setPrecision(id, precision);
1860
1861 return id;
1862 }
1863
1864 if (! comparison)
1865 return 0;
1866
1867 // Comparison instructions
1868
1869 if (reduceComparison && (builder.isVector(left) || builder.isMatrix(left) || builder.isAggregate(left))) {
1870 assert(op == glslang::EOpEqual || op == glslang::EOpNotEqual);
1871
1872 return builder.createCompare(precision, left, right, op == glslang::EOpEqual);
1873 }
1874
1875 switch (op) {
1876 case glslang::EOpLessThan:
1877 if (isFloat)
1878 binOp = spv::OpFOrdLessThan;
1879 else if (isUnsigned)
1880 binOp = spv::OpULessThan;
1881 else
1882 binOp = spv::OpSLessThan;
1883 break;
1884 case glslang::EOpGreaterThan:
1885 if (isFloat)
1886 binOp = spv::OpFOrdGreaterThan;
1887 else if (isUnsigned)
1888 binOp = spv::OpUGreaterThan;
1889 else
1890 binOp = spv::OpSGreaterThan;
1891 break;
1892 case glslang::EOpLessThanEqual:
1893 if (isFloat)
1894 binOp = spv::OpFOrdLessThanEqual;
1895 else if (isUnsigned)
1896 binOp = spv::OpULessThanEqual;
1897 else
1898 binOp = spv::OpSLessThanEqual;
1899 break;
1900 case glslang::EOpGreaterThanEqual:
1901 if (isFloat)
1902 binOp = spv::OpFOrdGreaterThanEqual;
1903 else if (isUnsigned)
1904 binOp = spv::OpUGreaterThanEqual;
1905 else
1906 binOp = spv::OpSGreaterThanEqual;
1907 break;
1908 case glslang::EOpEqual:
1909 case glslang::EOpVectorEqual:
1910 if (isFloat)
1911 binOp = spv::OpFOrdEqual;
1912 else
1913 binOp = spv::OpIEqual;
1914 break;
1915 case glslang::EOpNotEqual:
1916 case glslang::EOpVectorNotEqual:
1917 if (isFloat)
1918 binOp = spv::OpFOrdNotEqual;
1919 else
1920 binOp = spv::OpINotEqual;
1921 break;
1922 default:
1923 break;
1924 }
1925
1926 if (binOp != spv::OpNop) {
1927 spv::Id id = builder.createBinOp(binOp, typeId, left, right);
1928 builder.setPrecision(id, precision);
1929
1930 return id;
1931 }
1932
1933 return 0;
1934}
1935
1936spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id operand, bool isFloat)
1937{
1938 spv::Op unaryOp = spv::OpNop;
1939 int libCall = -1;
1940
1941 switch (op) {
1942 case glslang::EOpNegative:
1943 if (isFloat)
1944 unaryOp = spv::OpFNegate;
1945 else
1946 unaryOp = spv::OpSNegate;
1947 break;
1948
1949 case glslang::EOpLogicalNot:
1950 case glslang::EOpVectorLogicalNot:
1951 case glslang::EOpBitwiseNot:
1952 unaryOp = spv::OpNot;
1953 break;
1954
1955 case glslang::EOpDeterminant:
1956 libCall = GLSL_STD_450::Determinant;
1957 break;
1958 case glslang::EOpMatrixInverse:
1959 libCall = GLSL_STD_450::MatrixInverse;
1960 break;
1961 case glslang::EOpTranspose:
1962 unaryOp = spv::OpTranspose;
1963 break;
1964
1965 case glslang::EOpRadians:
1966 libCall = GLSL_STD_450::Radians;
1967 break;
1968 case glslang::EOpDegrees:
1969 libCall = GLSL_STD_450::Degrees;
1970 break;
1971 case glslang::EOpSin:
1972 libCall = GLSL_STD_450::Sin;
1973 break;
1974 case glslang::EOpCos:
1975 libCall = GLSL_STD_450::Cos;
1976 break;
1977 case glslang::EOpTan:
1978 libCall = GLSL_STD_450::Tan;
1979 break;
1980 case glslang::EOpAcos:
1981 libCall = GLSL_STD_450::Acos;
1982 break;
1983 case glslang::EOpAsin:
1984 libCall = GLSL_STD_450::Asin;
1985 break;
1986 case glslang::EOpAtan:
1987 libCall = GLSL_STD_450::Atan;
1988 break;
1989
1990 case glslang::EOpAcosh:
1991 libCall = GLSL_STD_450::Acosh;
1992 break;
1993 case glslang::EOpAsinh:
1994 libCall = GLSL_STD_450::Asinh;
1995 break;
1996 case glslang::EOpAtanh:
1997 libCall = GLSL_STD_450::Atanh;
1998 break;
1999 case glslang::EOpTanh:
2000 libCall = GLSL_STD_450::Tanh;
2001 break;
2002 case glslang::EOpCosh:
2003 libCall = GLSL_STD_450::Cosh;
2004 break;
2005 case glslang::EOpSinh:
2006 libCall = GLSL_STD_450::Sinh;
2007 break;
2008
2009 case glslang::EOpLength:
2010 libCall = GLSL_STD_450::Length;
2011 break;
2012 case glslang::EOpNormalize:
2013 libCall = GLSL_STD_450::Normalize;
2014 break;
2015
2016 case glslang::EOpExp:
2017 libCall = GLSL_STD_450::Exp;
2018 break;
2019 case glslang::EOpLog:
2020 libCall = GLSL_STD_450::Log;
2021 break;
2022 case glslang::EOpExp2:
2023 libCall = GLSL_STD_450::Exp2;
2024 break;
2025 case glslang::EOpLog2:
2026 libCall = GLSL_STD_450::Log2;
2027 break;
2028 case glslang::EOpSqrt:
2029 libCall = GLSL_STD_450::Sqrt;
2030 break;
2031 case glslang::EOpInverseSqrt:
2032 libCall = GLSL_STD_450::InverseSqrt;
2033 break;
2034
2035 case glslang::EOpFloor:
2036 libCall = GLSL_STD_450::Floor;
2037 break;
2038 case glslang::EOpTrunc:
2039 libCall = GLSL_STD_450::Trunc;
2040 break;
2041 case glslang::EOpRound:
2042 libCall = GLSL_STD_450::Round;
2043 break;
2044 case glslang::EOpRoundEven:
2045 libCall = GLSL_STD_450::RoundEven;
2046 break;
2047 case glslang::EOpCeil:
2048 libCall = GLSL_STD_450::Ceil;
2049 break;
2050 case glslang::EOpFract:
2051 libCall = GLSL_STD_450::Fract;
2052 break;
2053
2054 case glslang::EOpIsNan:
2055 unaryOp = spv::OpIsNan;
2056 break;
2057 case glslang::EOpIsInf:
2058 unaryOp = spv::OpIsInf;
2059 break;
2060
2061 case glslang::EOpFloatBitsToInt:
2062 libCall = GLSL_STD_450::FloatBitsToInt;
2063 break;
2064 case glslang::EOpFloatBitsToUint:
2065 libCall = GLSL_STD_450::FloatBitsToUint;
2066 break;
2067 case glslang::EOpIntBitsToFloat:
2068 libCall = GLSL_STD_450::IntBitsToFloat;
2069 break;
2070 case glslang::EOpUintBitsToFloat:
2071 libCall = GLSL_STD_450::UintBitsToFloat;
2072 break;
2073 case glslang::EOpPackSnorm2x16:
2074 libCall = GLSL_STD_450::PackSnorm2x16;
2075 break;
2076 case glslang::EOpUnpackSnorm2x16:
2077 libCall = GLSL_STD_450::UnpackSnorm2x16;
2078 break;
2079 case glslang::EOpPackUnorm2x16:
2080 libCall = GLSL_STD_450::PackUnorm2x16;
2081 break;
2082 case glslang::EOpUnpackUnorm2x16:
2083 libCall = GLSL_STD_450::UnpackUnorm2x16;
2084 break;
2085 case glslang::EOpPackHalf2x16:
2086 libCall = GLSL_STD_450::PackHalf2x16;
2087 break;
2088 case glslang::EOpUnpackHalf2x16:
2089 libCall = GLSL_STD_450::UnpackHalf2x16;
2090 break;
2091
2092 case glslang::EOpDPdx:
2093 unaryOp = spv::OpDPdx;
2094 break;
2095 case glslang::EOpDPdy:
2096 unaryOp = spv::OpDPdy;
2097 break;
2098 case glslang::EOpFwidth:
2099 unaryOp = spv::OpFwidth;
2100 break;
2101 case glslang::EOpDPdxFine:
2102 unaryOp = spv::OpDPdxFine;
2103 break;
2104 case glslang::EOpDPdyFine:
2105 unaryOp = spv::OpDPdyFine;
2106 break;
2107 case glslang::EOpFwidthFine:
2108 unaryOp = spv::OpFwidthFine;
2109 break;
2110 case glslang::EOpDPdxCoarse:
2111 unaryOp = spv::OpDPdxCoarse;
2112 break;
2113 case glslang::EOpDPdyCoarse:
2114 unaryOp = spv::OpDPdyCoarse;
2115 break;
2116 case glslang::EOpFwidthCoarse:
2117 unaryOp = spv::OpFwidthCoarse;
2118 break;
2119
2120 case glslang::EOpAny:
2121 unaryOp = spv::OpAny;
2122 break;
2123 case glslang::EOpAll:
2124 unaryOp = spv::OpAll;
2125 break;
2126
2127 case glslang::EOpAbs:
2128 libCall = GLSL_STD_450::Abs;
2129 break;
2130 case glslang::EOpSign:
2131 libCall = GLSL_STD_450::Sign;
2132 break;
2133
2134 default:
2135 return 0;
2136 }
2137
2138 spv::Id id;
2139 if (libCall >= 0) {
2140 std::vector<spv::Id> args;
2141 args.push_back(operand);
2142 id = builder.createBuiltinCall(precision, typeId, stdBuiltins, libCall, args);
2143 } else
2144 id = builder.createUnaryOp(unaryOp, typeId, operand);
2145
2146 builder.setPrecision(id, precision);
2147
2148 return id;
2149}
2150
2151spv::Id TGlslangToSpvTraverser::createConversion(glslang::TOperator op, spv::Decoration precision, spv::Id destType, spv::Id operand)
2152{
2153 spv::Op convOp = spv::OpNop;
2154 spv::Id zero = 0;
2155 spv::Id one = 0;
2156
2157 int vectorSize = builder.isVectorType(destType) ? builder.getNumTypeComponents(destType) : 0;
2158
2159 switch (op) {
2160 case glslang::EOpConvIntToBool:
2161 case glslang::EOpConvUintToBool:
2162 zero = builder.makeUintConstant(0);
2163 zero = makeSmearedConstant(zero, vectorSize);
2164 return builder.createBinOp(spv::OpINotEqual, destType, operand, zero);
2165
2166 case glslang::EOpConvFloatToBool:
2167 zero = builder.makeFloatConstant(0.0F);
2168 zero = makeSmearedConstant(zero, vectorSize);
2169 return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero);
2170
2171 case glslang::EOpConvDoubleToBool:
2172 zero = builder.makeDoubleConstant(0.0);
2173 zero = makeSmearedConstant(zero, vectorSize);
2174 return builder.createBinOp(spv::OpFOrdNotEqual, destType, operand, zero);
2175
2176 case glslang::EOpConvBoolToFloat:
2177 convOp = spv::OpSelect;
2178 zero = builder.makeFloatConstant(0.0);
2179 one = builder.makeFloatConstant(1.0);
2180 break;
2181 case glslang::EOpConvBoolToDouble:
2182 convOp = spv::OpSelect;
2183 zero = builder.makeDoubleConstant(0.0);
2184 one = builder.makeDoubleConstant(1.0);
2185 break;
2186 case glslang::EOpConvBoolToInt:
2187 zero = builder.makeIntConstant(0);
2188 one = builder.makeIntConstant(1);
2189 convOp = spv::OpSelect;
2190 break;
2191 case glslang::EOpConvBoolToUint:
2192 zero = builder.makeUintConstant(0);
2193 one = builder.makeUintConstant(1);
2194 convOp = spv::OpSelect;
2195 break;
2196
2197 case glslang::EOpConvIntToFloat:
2198 case glslang::EOpConvIntToDouble:
2199 convOp = spv::OpConvertSToF;
2200 break;
2201
2202 case glslang::EOpConvUintToFloat:
2203 case glslang::EOpConvUintToDouble:
2204 convOp = spv::OpConvertUToF;
2205 break;
2206
2207 case glslang::EOpConvDoubleToFloat:
2208 case glslang::EOpConvFloatToDouble:
2209 convOp = spv::OpFConvert;
2210 break;
2211
2212 case glslang::EOpConvFloatToInt:
2213 case glslang::EOpConvDoubleToInt:
2214 convOp = spv::OpConvertFToS;
2215 break;
2216
2217 case glslang::EOpConvUintToInt:
2218 case glslang::EOpConvIntToUint:
2219 convOp = spv::OpBitcast;
2220 break;
2221
2222 case glslang::EOpConvFloatToUint:
2223 case glslang::EOpConvDoubleToUint:
2224 convOp = spv::OpConvertFToU;
2225 break;
2226 default:
2227 break;
2228 }
2229
2230 spv::Id result = 0;
2231 if (convOp == spv::OpNop)
2232 return result;
2233
2234 if (convOp == spv::OpSelect) {
2235 zero = makeSmearedConstant(zero, vectorSize);
2236 one = makeSmearedConstant(one, vectorSize);
2237 result = builder.createTriOp(convOp, destType, operand, one, zero);
2238 } else
2239 result = builder.createUnaryOp(convOp, destType, operand);
2240
2241 builder.setPrecision(result, precision);
2242
2243 return result;
2244}
2245
2246spv::Id TGlslangToSpvTraverser::makeSmearedConstant(spv::Id constant, int vectorSize)
2247{
2248 if (vectorSize == 0)
2249 return constant;
2250
2251 spv::Id vectorTypeId = builder.makeVectorType(builder.getTypeId(constant), vectorSize);
2252 std::vector<spv::Id> components;
2253 for (int c = 0; c < vectorSize; ++c)
2254 components.push_back(constant);
2255 return builder.makeCompositeConstant(vectorTypeId, components);
2256}
2257
2258spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, std::vector<spv::Id>& operands)
2259{
2260 spv::Op opCode = spv::OpNop;
2261 int libCall = -1;
2262
2263 switch (op) {
2264 case glslang::EOpMin:
2265 libCall = GLSL_STD_450::Min;
2266 break;
2267 case glslang::EOpModf:
2268 libCall = GLSL_STD_450::Modf;
2269 break;
2270 case glslang::EOpMax:
2271 libCall = GLSL_STD_450::Max;
2272 break;
2273 case glslang::EOpPow:
2274 libCall = GLSL_STD_450::Pow;
2275 break;
2276 case glslang::EOpDot:
2277 opCode = spv::OpDot;
2278 break;
2279 case glslang::EOpAtan:
2280 libCall = GLSL_STD_450::Atan2;
2281 break;
2282
2283 case glslang::EOpClamp:
2284 libCall = GLSL_STD_450::Clamp;
2285 break;
2286 case glslang::EOpMix:
2287 libCall = GLSL_STD_450::Mix;
2288 break;
2289 case glslang::EOpStep:
2290 libCall = GLSL_STD_450::Step;
2291 break;
2292 case glslang::EOpSmoothStep:
2293 libCall = GLSL_STD_450::SmoothStep;
2294 break;
2295
2296 case glslang::EOpDistance:
2297 libCall = GLSL_STD_450::Distance;
2298 break;
2299 case glslang::EOpCross:
2300 libCall = GLSL_STD_450::Cross;
2301 break;
2302 case glslang::EOpFaceForward:
2303 libCall = GLSL_STD_450::FaceForward;
2304 break;
2305 case glslang::EOpReflect:
2306 libCall = GLSL_STD_450::Reflect;
2307 break;
2308 case glslang::EOpRefract:
2309 libCall = GLSL_STD_450::Refract;
2310 break;
2311 default:
2312 return 0;
2313 }
2314
2315 spv::Id id = 0;
2316 if (libCall >= 0)
2317 id = builder.createBuiltinCall(precision, typeId, stdBuiltins, libCall, operands);
2318 else {
2319 switch (operands.size()) {
2320 case 0:
2321 // should all be handled by visitAggregate and createNoArgOperation
2322 assert(0);
2323 return 0;
2324 case 1:
2325 // should all be handled by createUnaryOperation
2326 assert(0);
2327 return 0;
2328 case 2:
2329 id = builder.createBinOp(opCode, typeId, operands[0], operands[1]);
2330 break;
2331 case 3:
2332 id = builder.createTernaryOp(opCode, typeId, operands[0], operands[1], operands[2]);
2333 break;
2334 default:
2335 // These do not exist yet
2336 assert(0 && "operation with more than 3 operands");
2337 break;
2338 }
2339 }
2340
2341 builder.setPrecision(id, precision);
2342
2343 return id;
2344}
2345
2346// Intrinsics with no arguments, no return value, and no precision.
2347spv::Id TGlslangToSpvTraverser::createNoArgOperation(glslang::TOperator op)
2348{
2349 // TODO: get the barrier operands correct
2350
2351 switch (op) {
2352 case glslang::EOpEmitVertex:
2353 builder.createNoResultOp(spv::OpEmitVertex);
2354 return 0;
2355 case glslang::EOpEndPrimitive:
2356 builder.createNoResultOp(spv::OpEndPrimitive);
2357 return 0;
2358 case glslang::EOpBarrier:
2359 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAllMemory);
2360 builder.createControlBarrier(spv::ExecutionScopeDevice);
2361 return 0;
2362 case glslang::EOpMemoryBarrier:
2363 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAllMemory);
2364 return 0;
2365 case glslang::EOpMemoryBarrierAtomicCounter:
2366 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsAtomicCounterMemoryMask);
2367 return 0;
2368 case glslang::EOpMemoryBarrierBuffer:
2369 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsUniformMemoryMask);
2370 return 0;
2371 case glslang::EOpMemoryBarrierImage:
2372 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsImageMemoryMask);
2373 return 0;
2374 case glslang::EOpMemoryBarrierShared:
2375 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsWorkgroupLocalMemoryMask);
2376 return 0;
2377 case glslang::EOpGroupMemoryBarrier:
2378 builder.createMemoryBarrier(spv::ExecutionScopeDevice, spv::MemorySemanticsWorkgroupGlobalMemoryMask);
2379 return 0;
2380 default:
2381 spv::MissingFunctionality("operation with no arguments");
2382 return 0;
2383 }
2384}
2385
2386spv::Id TGlslangToSpvTraverser::getSymbolId(const glslang::TIntermSymbol* symbol)
2387{
2388 std::map<int, spv::Id>::iterator iter;
2389 iter = symbolValues.find(symbol->getId());
2390 spv::Id id;
2391 if (symbolValues.end() != iter) {
2392 id = iter->second;
2393 return id;
2394 }
2395
2396 // it was not found, create it
2397 id = createSpvVariable(symbol);
2398 symbolValues[symbol->getId()] = id;
2399
2400 if (! symbol->getType().isStruct()) {
2401 addDecoration(id, TranslatePrecisionDecoration(symbol->getType()));
2402 addDecoration(id, TranslateInterpolationDecoration(symbol->getType()));
2403 if (symbol->getQualifier().hasLocation())
2404 builder.addDecoration(id, spv::DecorationLocation, symbol->getQualifier().layoutLocation);
2405 if (symbol->getQualifier().hasIndex())
2406 builder.addDecoration(id, spv::DecorationIndex, symbol->getQualifier().layoutIndex);
2407 if (symbol->getQualifier().hasComponent())
2408 builder.addDecoration(id, spv::DecorationComponent, symbol->getQualifier().layoutComponent);
2409 if (glslangIntermediate->getXfbMode()) {
2410 if (symbol->getQualifier().hasXfbStride())
2411 builder.addDecoration(id, spv::DecorationStride, symbol->getQualifier().layoutXfbStride);
2412 if (symbol->getQualifier().hasXfbBuffer())
2413 builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
2414 if (symbol->getQualifier().hasXfbOffset())
2415 builder.addDecoration(id, spv::DecorationOffset, symbol->getQualifier().layoutXfbOffset);
2416 }
2417 }
2418
2419 addDecoration(id, TranslateInvariantDecoration(symbol->getType()));
2420 if (symbol->getQualifier().hasStream())
2421 builder.addDecoration(id, spv::DecorationStream, symbol->getQualifier().layoutStream);
2422 if (symbol->getQualifier().hasSet())
2423 builder.addDecoration(id, spv::DecorationDescriptorSet, symbol->getQualifier().layoutSet);
2424 if (symbol->getQualifier().hasBinding())
2425 builder.addDecoration(id, spv::DecorationBinding, symbol->getQualifier().layoutBinding);
2426 if (glslangIntermediate->getXfbMode()) {
2427 if (symbol->getQualifier().hasXfbStride())
2428 builder.addDecoration(id, spv::DecorationStride, symbol->getQualifier().layoutXfbStride);
2429 if (symbol->getQualifier().hasXfbBuffer())
2430 builder.addDecoration(id, spv::DecorationXfbBuffer, symbol->getQualifier().layoutXfbBuffer);
2431 }
2432
2433 // built-in variable decorations
2434 int builtIn = TranslateBuiltInDecoration(symbol->getQualifier().builtIn);
2435 if (builtIn != spv::BadValue)
2436 builder.addDecoration(id, spv::DecorationBuiltIn, builtIn);
2437
2438 if (linkageOnly)
2439 builder.addDecoration(id, spv::DecorationNoStaticUse);
2440
2441 return id;
2442}
2443
2444void TGlslangToSpvTraverser::addDecoration(spv::Id id, spv::Decoration dec)
2445{
2446 if (dec != spv::BadValue)
2447 builder.addDecoration(id, dec);
2448}
2449
2450void TGlslangToSpvTraverser::addMemberDecoration(spv::Id id, int member, spv::Decoration dec)
2451{
2452 if (dec != spv::BadValue)
2453 builder.addMemberDecoration(id, (unsigned)member, dec);
2454}
2455
2456// Use 'consts' as the flattened glslang source of scalar constants to recursively
2457// build the aggregate SPIR-V constant.
2458//
2459// If there are not enough elements present in 'consts', 0 will be substituted;
2460// an empty 'consts' can be used to create a fully zeroed SPIR-V constant.
2461//
2462spv::Id TGlslangToSpvTraverser::createSpvConstant(const glslang::TType& glslangType, const glslang::TConstUnionArray& consts, int& nextConst)
2463{
2464 // vector of constants for SPIR-V
2465 std::vector<spv::Id> spvConsts;
2466
2467 // Type is used for struct and array constants
2468 spv::Id typeId = convertGlslangToSpvType(glslangType);
2469
2470 if (glslangType.isArray()) {
2471 glslang::TType elementType;
John Kesseniche0603a42015-07-06 19:08:03 -06002472 elementType.deepCopy(glslangType);
John Kessenich140f3df2015-06-26 16:58:36 -06002473 elementType.dereference();
2474 for (int i = 0; i < glslangType.getArraySize(); ++i)
2475 spvConsts.push_back(createSpvConstant(elementType, consts, nextConst));
2476 } else if (glslangType.isMatrix()) {
2477 glslang::TType vectorType;
2478 vectorType.shallowCopy(glslangType);
2479 vectorType.dereference();
2480 for (int col = 0; col < glslangType.getMatrixCols(); ++col)
2481 spvConsts.push_back(createSpvConstant(vectorType, consts, nextConst));
2482 } else if (glslangType.getStruct()) {
2483 glslang::TVector<glslang::TTypeLoc>::const_iterator iter;
2484 for (iter = glslangType.getStruct()->begin(); iter != glslangType.getStruct()->end(); ++iter)
2485 spvConsts.push_back(createSpvConstant(*iter->type, consts, nextConst));
2486 } else if (glslangType.isVector()) {
2487 for (unsigned int i = 0; i < (unsigned int)glslangType.getVectorSize(); ++i) {
2488 bool zero = nextConst >= consts.size();
2489 switch (glslangType.getBasicType()) {
2490 case glslang::EbtInt:
2491 spvConsts.push_back(builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst()));
2492 break;
2493 case glslang::EbtUint:
2494 spvConsts.push_back(builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst()));
2495 break;
2496 case glslang::EbtFloat:
2497 spvConsts.push_back(builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst()));
2498 break;
2499 case glslang::EbtDouble:
2500 spvConsts.push_back(builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst()));
2501 break;
2502 case glslang::EbtBool:
2503 spvConsts.push_back(builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst()));
2504 break;
2505 default:
2506 spv::MissingFunctionality("constant vector type");
2507 break;
2508 }
2509 ++nextConst;
2510 }
2511 } else {
2512 // we have a non-aggregate (scalar) constant
2513 bool zero = nextConst >= consts.size();
2514 spv::Id scalar = 0;
2515 switch (glslangType.getBasicType()) {
2516 case glslang::EbtInt:
2517 scalar = builder.makeIntConstant(zero ? 0 : consts[nextConst].getIConst());
2518 break;
2519 case glslang::EbtUint:
2520 scalar = builder.makeUintConstant(zero ? 0 : consts[nextConst].getUConst());
2521 break;
2522 case glslang::EbtFloat:
2523 scalar = builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst());
2524 break;
2525 case glslang::EbtDouble:
2526 scalar = builder.makeDoubleConstant(zero ? 0.0 : consts[nextConst].getDConst());
2527 break;
2528 case glslang::EbtBool:
2529 scalar = builder.makeBoolConstant(zero ? false : consts[nextConst].getBConst());
2530 break;
2531 default:
2532 spv::MissingFunctionality("constant scalar type");
2533 break;
2534 }
2535 ++nextConst;
2536 return scalar;
2537 }
2538
2539 return builder.makeCompositeConstant(typeId, spvConsts);
2540}
2541
2542}; // end anonymous namespace
2543
2544namespace glslang {
2545
John Kessenich68d78fd2015-07-12 19:28:10 -06002546void GetSpirvVersion(std::string& version)
2547{
John Kessenich9e55f632015-07-15 10:03:39 -06002548 const int bufSize = 100;
John Kessenichf98ee232015-07-12 19:39:51 -06002549 char buf[bufSize];
John Kessenich9e55f632015-07-15 10:03:39 -06002550 snprintf(buf, bufSize, "%d, Revision %d", spv::Version, spv::Revision);
John Kessenich68d78fd2015-07-12 19:28:10 -06002551 version = buf;
2552}
2553
John Kessenich140f3df2015-06-26 16:58:36 -06002554// Write SPIR-V out to a binary file
2555void OutputSpv(const std::vector<unsigned int>& spirv, const char* baseName)
2556{
2557 std::ofstream out;
John Kessenich68d78fd2015-07-12 19:28:10 -06002558 out.open(baseName, std::ios::binary | std::ios::out);
John Kessenich140f3df2015-06-26 16:58:36 -06002559 for (int i = 0; i < (int)spirv.size(); ++i) {
2560 unsigned int word = spirv[i];
2561 out.write((const char*)&word, 4);
2562 }
2563 out.close();
2564}
2565
2566//
2567// Set up the glslang traversal
2568//
2569void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv)
2570{
2571 TIntermNode* root = intermediate.getTreeRoot();
2572
2573 if (root == 0)
2574 return;
2575
2576 glslang::GetThreadPoolAllocator().push();
2577
2578 TGlslangToSpvTraverser it(&intermediate);
2579
2580 root->traverse(&it);
2581
2582 it.dumpSpv(spirv);
2583
2584 glslang::GetThreadPoolAllocator().pop();
2585}
2586
2587}; // end namespace glslang