blob: 58e6fa5d5038518a417091ad7817a488fa885a3c [file] [log] [blame]
John Kessenich2f21fcc2015-06-17 16:15:09 +00001#version 110
2
3uniform sampler2D tex;
4varying vec2 coord;
5
6void main (void)
7{
8 vec4 v = texture2D(tex, coord);
9
10 if (v == vec4(0.1,0.2,0.3,0.4))
11 discard;
12
13 gl_FragColor = v;
14}