LoopDawg | a78b029 | 2016-07-19 14:28:05 -0600 | [diff] [blame] | 1 | SamplerComparisonState g_sSamp : register(s0); |
| 2 | |
| 3 | uniform Texture1D <float4> g_tTex1df4 : register(t0); |
| 4 | Texture1D <int4> g_tTex1di4; |
| 5 | Texture1D <uint4> g_tTex1du4; |
| 6 | |
| 7 | Texture2D <float4> g_tTex2df4; |
| 8 | Texture2D <int4> g_tTex2di4; |
| 9 | Texture2D <uint4> g_tTex2du4; |
| 10 | |
| 11 | Texture3D <float4> g_tTex3df4; |
| 12 | Texture3D <int4> g_tTex3di4; |
| 13 | Texture3D <uint4> g_tTex3du4; |
| 14 | |
| 15 | TextureCube <float4> g_tTexcdf4; |
| 16 | TextureCube <int4> g_tTexcdi4; |
| 17 | TextureCube <uint4> g_tTexcdu4; |
| 18 | |
| 19 | Texture1DArray <float4> g_tTex1df4a; |
| 20 | Texture1DArray <int4> g_tTex1di4a; |
| 21 | Texture1DArray <uint4> g_tTex1du4a; |
| 22 | |
| 23 | Texture2DArray <float4> g_tTex2df4a; |
| 24 | Texture2DArray <int4> g_tTex2di4a; |
| 25 | Texture2DArray <uint4> g_tTex2du4a; |
| 26 | |
| 27 | TextureCubeArray <float4> g_tTexcdf4a; |
| 28 | TextureCubeArray <int4> g_tTexcdi4a; |
| 29 | TextureCubeArray <uint4> g_tTexcdu4a; |
| 30 | |
| 31 | struct PS_OUTPUT |
| 32 | { |
| 33 | float4 Color : SV_Target0; |
| 34 | float Depth : SV_Depth; |
| 35 | }; |
| 36 | |
| 37 | PS_OUTPUT main() |
| 38 | { |
| 39 | PS_OUTPUT psout; |
| 40 | |
| 41 | // 1DArray |
| 42 | float r11 = g_tTex1df4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2); |
| 43 | float r13 = g_tTex1di4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2); |
| 44 | float r15 = g_tTex1du4a . SampleCmpLevelZero(g_sSamp, float2(0.1, 0.2), 0.75, 2); |
| 45 | |
| 46 | // 2DArray |
| 47 | float r31 = g_tTex2df4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3)); |
| 48 | float r33 = g_tTex2di4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3)); |
| 49 | float r35 = g_tTex2du4a . SampleCmpLevelZero(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(2,3)); |
| 50 | |
| 51 | // *** There's no SampleCmpLevelZero on 3D textures |
| 52 | |
| 53 | // This page: https://msdn.microsoft.com/en-us/library/windows/desktop/bb509696(v=vs.85).aspx |
| 54 | // claims offset is supported for cube textures, but FXC does not accept it, and that does |
| 55 | // not match other methods, so it may be a documentation bug. Those lines are commented |
| 56 | // out below. |
| 57 | |
| 58 | // CubeArray |
| 59 | // float r61 = g_tTexcdf4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4)); |
| 60 | // float r63 = g_tTexcdi4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4)); |
| 61 | // float r65 = g_tTexcdu4a . SampleCmpLevelZero(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75, int3(2,3,4)); |
| 62 | |
| 63 | psout.Color = 1.0; |
| 64 | psout.Depth = 1.0; |
| 65 | |
| 66 | return psout; |
| 67 | } |