blob: 8caf3c7d94ec964a20fb2827567296ab9f0abb4c [file] [log] [blame]
John Kessenich4e559882016-09-27 23:09:32 -06001static float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2);
2static float4 a1i = {1, 0.5, 0, 1}, b1i = {2.0, 2.5, 2.1, 2.2};
3static float a2 = 0.2, b2;
4static float a3, b3 = 0.3;
5static float a4, b4 = 0.4, c4;
6static float a5 = 0.5, b5, c5 = 1.5;
John Kessenichff132132016-07-29 18:22:22 -06007
8struct Single1 { int f; };
John Kessenich4e559882016-09-27 23:09:32 -06009static Single1 single1 = { 10 };
John Kessenichff132132016-07-29 18:22:22 -060010
11struct Single2 { uint2 v; };
John Kessenich4e559882016-09-27 23:09:32 -060012static Single2 single2 = { { 1, 2 } };
John Kessenichff132132016-07-29 18:22:22 -060013
14struct Single3 { Single1 s1; };
John Kessenich4e559882016-09-27 23:09:32 -060015static Single3 single3 = { { 3 } };
John Kessenichff132132016-07-29 18:22:22 -060016
17struct Single4 { Single2 s1; };
John Kessenich4e559882016-09-27 23:09:32 -060018static Single4 single4 = { { { 4u, 5u } } };
John Kessenich532543c2016-07-01 19:06:44 -060019
20float4 ShaderFunction(float4 input) : COLOR0
21{
22 float4 a2 = float4(0.2, 0.3, 0.4, 0.5);
John Kessenich07354242016-07-01 19:58:06 -060023 struct S1 {
24 float f;
25 int i;
26 };
27 struct S2 {
28 int j;
29 float g;
30 S1 s1;
31 };
32 S2 s2i = { 9, a5, { (a3,a4), 12} }, s2 = S2(9, a5, S1((a3,a4), 12));
33 float a8 = (a2, b2), a9 = a5;
John Kessenich532543c2016-07-01 19:06:44 -060034
35 return input * a1;
36}
John Kessenich18adbdb2017-02-02 15:16:20 -070037
38cbuffer Constants
39{
40 float a = 1.0f, b, c = 2.0f;
41};