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steve-lunarg4f2da272016-10-10 15:24:57 -06001SamplerState g_sSamp : register(s0);
2
3RWTexture1D <float2> g_tTex1df2;
4RWTexture1D <int2> g_tTex1di2;
5RWTexture1D <uint2> g_tTex1du2;
6
7RWTexture2D <float2> g_tTex2df2;
8RWTexture2D <int2> g_tTex2di2;
9RWTexture2D <uint2> g_tTex2du2;
10
11RWTexture3D <float2> g_tTex3df2;
12RWTexture3D <int2> g_tTex3di2;
13RWTexture3D <uint2> g_tTex3du2;
14
15RWTexture1DArray <float2> g_tTex1df2a;
16RWTexture1DArray <int2> g_tTex1di2a;
17RWTexture1DArray <uint2> g_tTex1du2a;
18
19RWTexture2DArray <float2> g_tTex2df2a;
20RWTexture2DArray <int2> g_tTex2di2a;
21RWTexture2DArray <uint2> g_tTex2du2a;
22
23struct PS_OUTPUT
24{
25 float4 Color : SV_Target0;
26};
27
28uniform int c1;
29uniform int2 c2;
30uniform int3 c3;
31uniform int4 c4;
32
33uniform int o1;
34uniform int2 o2;
35uniform int3 o3;
36uniform int4 o4;
37
38uniform float2 uf2;
39uniform int2 ui2;
40uniform uint2 uu2;
41
42int2 Fn1(in int2 x) { return x; }
43uint2 Fn1(in uint2 x) { return x; }
44float2 Fn1(in float2 x) { return x; }
45
46void Fn2(out int2 x) { x = int2(0,0); }
47void Fn2(out uint2 x) { x = uint2(0,0); }
48void Fn2(out float2 x) { x = float2(0,0); }
49
50float2 SomeValue() { return c2; }
51
52PS_OUTPUT main()
53{
54 PS_OUTPUT psout;
55
56 // 1D
57 g_tTex1df2[c1];
58
59 float2 r00 = g_tTex1df2[c1];
60 int2 r01 = g_tTex1di2[c1];
61 uint2 r02 = g_tTex1du2[c1];
62
63 // 2D
64 float2 r10 = g_tTex2df2[c2];
65 int2 r11 = g_tTex2di2[c2];
66 uint2 r12 = g_tTex2du2[c2];
67
68 // 3D
69 float2 r20 = g_tTex3df2[c3];
70 int2 r21 = g_tTex3di2[c3];
71 uint2 r22 = g_tTex3du2[c3];
72
73 float2 lf2 = uf2;
74
75 // Test as L-values
76 // 1D
77 g_tTex1df2[c1] = SomeValue(); // complex R-value
78 g_tTex1df2[c1] = lf2;
79 g_tTex1di2[c1] = int2(2,2);
80 g_tTex1du2[c1] = uint2(3,2);
81
82 // Test some operator= things, which need to do both a load and a store.
83 float2 val1 = (g_tTex1df2[c1] *= 2.0);
84 g_tTex1df2[c1] -= 3.0;
85 g_tTex1df2[c1] += 4.0;
86
87 g_tTex1di2[c1] /= 2;
88 g_tTex1di2[c1] %= 2;
89 g_tTex1di2[c1] &= 0xffff;
90 g_tTex1di2[c1] |= 0xf0f0;
91 g_tTex1di2[c1] <<= 2;
92 g_tTex1di2[c1] >>= 2;
93
94 // 2D
95 g_tTex2df2[c2] = SomeValue(); // complex L-value
96 g_tTex2df2[c2] = lf2;
97 g_tTex2di2[c2] = int2(5,2);
98 g_tTex2du2[c2] = uint2(6,2);
99
100 // 3D
101 g_tTex3df2[c3] = SomeValue(); // complex L-value
102 g_tTex3df2[c3] = lf2;
103 g_tTex3di2[c3] = int2(8,6);
104 g_tTex3du2[c3] = uint2(9,2);
105
106 // Test function calling
107 Fn1(g_tTex1df2[c1]); // in
108 Fn1(g_tTex1di2[c1]); // in
109 Fn1(g_tTex1du2[c1]); // in
110
111 Fn2(g_tTex1df2[c1]); // out
112 Fn2(g_tTex1di2[c1]); // out
113 Fn2(g_tTex1du2[c1]); // out
114
115 // Test increment operators
116 // pre-ops
117 ++g_tTex1df2[c1];
118 ++g_tTex1di2[c1];
119 ++g_tTex1du2[c1];
120
121 --g_tTex1df2[c1];
122 --g_tTex1di2[c1];
123 --g_tTex1du2[c1];
124
125 // post-ops
126 g_tTex1df2[c1]++;
127 g_tTex1du2[c1]--;
128 g_tTex1di2[c1]++;
129
130 g_tTex1df2[c1]--;
131 g_tTex1di2[c1]++;
132 g_tTex1du2[c1]--;
133
134 // read and write
135 g_tTex1df2[1] = g_tTex2df2[int2(2,3)];
136
137 psout.Color = 1.0;
138
139 return psout;
140}