blob: 0249b1c2374a58dc6bd87df4766f34872a8880b8 [file] [log] [blame]
LoopDawg5d58fae2016-07-15 11:22:24 -06001SamplerState g_sSamp : register(s0);
2
3uniform Texture1D <float4> g_tTex1df4 : register(t0);
4
5struct VS_OUTPUT
6{
7 float4 Pos : SV_Position;
8};
9
10VS_OUTPUT main()
11{
12 VS_OUTPUT vsout;
13
14 uint WidthU;
15 uint NumberOfLevelsU;
16
17 // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
18 // This is just to establish that GetDimensions appears in the vertex stage.
19
20 // 1D, float tx, uint params
21 g_tTex1df4 . GetDimensions(WidthU);
22 g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
23
24 vsout.Pos = float4(0,0,0,0);
25
26 return vsout;
27}