LoopDawg | 5d58fae | 2016-07-15 11:22:24 -0600 | [diff] [blame] | 1 | SamplerState g_sSamp : register(s0); |
| 2 | |
| 3 | uniform Texture1D <float4> g_tTex1df4 : register(t0); |
| 4 | |
| 5 | struct VS_OUTPUT |
| 6 | { |
| 7 | float4 Pos : SV_Position; |
| 8 | }; |
| 9 | |
| 10 | VS_OUTPUT main() |
| 11 | { |
| 12 | VS_OUTPUT vsout; |
| 13 | |
| 14 | uint WidthU; |
| 15 | uint NumberOfLevelsU; |
| 16 | |
| 17 | // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side. |
| 18 | // This is just to establish that GetDimensions appears in the vertex stage. |
| 19 | |
| 20 | // 1D, float tx, uint params |
| 21 | g_tTex1df4 . GetDimensions(WidthU); |
| 22 | g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU); |
| 23 | |
| 24 | vsout.Pos = float4(0,0,0,0); |
| 25 | |
| 26 | return vsout; |
| 27 | } |