blob: 48b7925fc4d0410d0b7c65bbf24f9eab3c0f360f [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001150.geom
2ERROR: 0:15: 'fromVertex' : block instance name redefinition
3ERROR: 0:19: 'fromVertex' : redefinition
4ERROR: 0:21: 'fooC' : block instance name redefinition
5ERROR: 0:29: 'EmitStreamVertex' : no matching overloaded function found
6ERROR: 0:30: 'EndStreamPrimitive' : no matching overloaded function found
7ERROR: 0:44: 'stream' : can only be used on an output
8ERROR: 0:45: 'stream' : can only be used on an output
9ERROR: 0:46: 'stream' : can only be used on an output
10ERROR: 0:47: 'stream' : can only be used on an output
11ERROR: 0:47: 'stream' : can only be used on an output
12ERROR: 0:60: 'stream' : member cannot contradict block
13ERROR: 0:66: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices
14ERROR: 0:66: 'max_vertices' : cannot change previously set layout value
15ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier
16ERROR: 0:72: 'points' : cannot change previously set output primitive
17ERROR: 0:73: 'points' : cannot change previously set output primitive
18ERROR: 0:74: 'triangle_strip' : cannot apply to input
19ERROR: 0:75: 'triangle_strip' : cannot apply to: uniform
20ERROR: 0:76: 'triangle_strip' : can only apply to a standalone qualifier
21ERROR: 0:77: 'triangle_strip' : can only apply to a standalone qualifier
22ERROR: 0:78: 'invocations' : not supported for this version or the enabled extensions
23ERROR: 0:78: 'invocations' : can only apply to a standalone qualifier
24ERROR: 0:80: 'invocations' : not supported for this version or the enabled extensions
25ERROR: 0:80: 'invocations' : can only apply to a standalone qualifier
26ERROR: 0:81: 'max_vertices' : can only apply to a standalone qualifier
27ERROR: 0:82: 'triangle_strip' : can only apply to a standalone qualifier
28ERROR: 0:85: 'lines' : cannot apply to 'out'
29ERROR: 0:87: 'triangles' : cannot change previously set input primitive
30ERROR: 0:88: 'triangles_adjacency' : cannot change previously set input primitive
31ERROR: 0:89: 'invocations' : not supported for this version or the enabled extensions
32ERROR: 0:92: 'stream' : member cannot contradict block
33ERROR: 0:92: 'stream' : can only be used on an output
34ERROR: 0:129: 'gl_ViewportIndex' : required extension not requested: GL_ARB_viewport_array
35ERROR: 0:129: 'gl_MaxViewports' : required extension not requested: GL_ARB_viewport_array
36ERROR: 0:139: 'gl_ViewportIndex' : identifiers starting with "gl_" are reserved
37ERROR: 35 compilation errors. No code generated.
38
39
40Shader version: 150
41Requested GL_ARB_viewport_array
42invocations = 4
43max_vertices = 200
44input primitive = lines_adjacency
45output primitive = triangle_strip
46ERROR: node is still EOpNull!
470:25 Function Definition: main( (global void)
480:25 Function Parameters:
490:27 Sequence
500:27 EmitVertex (global void)
510:28 EndPrimitive (global void)
520:29 Constant:
530:29 0.000000
540:30 Constant:
550:30 0.000000
560:32 move second child to first child (temp 3-component vector of float)
570:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
580:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
590:32 Constant:
600:32 0 (const uint)
610:32 color: direct index for structure (in 3-component vector of float)
620:32 direct index (temp block{in 3-component vector of float color})
630:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
640:32 Constant:
650:32 0 (const int)
660:32 Constant:
670:32 0 (const int)
680:33 move second child to first child (temp float)
690:33 direct index (layout(stream=0 ) temp float ClipDistance)
700:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float ClipDistance)
710:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
720:33 Constant:
730:33 2 (const uint)
740:33 Constant:
750:33 3 (const int)
760:33 direct index (temp float ClipDistance)
770:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
780:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
790:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
800:33 Constant:
810:33 1 (const int)
820:33 Constant:
830:33 2 (const int)
840:33 Constant:
850:33 2 (const int)
860:34 move second child to first child (temp 4-component vector of float)
870:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
880:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
890:34 Constant:
900:34 0 (const uint)
910:34 gl_Position: direct index for structure (in 4-component vector of float Position)
920:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
930:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
940:34 Constant:
950:34 0 (const int)
960:34 Constant:
970:34 0 (const int)
980:35 move second child to first child (temp float)
990:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
1000:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
1010:35 Constant:
1020:35 1 (const uint)
1030:35 gl_PointSize: direct index for structure (in float PointSize)
1040:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
1050:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
1060:35 Constant:
1070:35 3 (const int)
1080:35 Constant:
1090:35 1 (const int)
1100:36 move second child to first child (temp int)
1110:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
1120:36 'gl_PrimitiveIDIn' (in int PrimitiveID)
1130:37 move second child to first child (temp int)
1140:37 'gl_Layer' (layout(stream=0 ) out int Layer)
1150:37 Constant:
1160:37 2 (const int)
1170:67 Function Definition: foo(i1; (global void)
1180:67 Function Parameters:
1190:67 'a' (in int)
1200:69 Sequence
1210:69 move second child to first child (temp 4-component vector of float)
1220:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
1230:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
1240:69 Constant:
1250:69 0 (const int)
1260:69 Constant:
1270:69 1.000000
1280:69 1.000000
1290:69 1.000000
1300:69 1.000000
1310:107 Sequence
1320:107 move second child to first child (temp float)
1330:107 'summ' (global float)
1340:107 Constant:
1350:107 11332.000000
1360:127 Function Definition: fooe1( (global void)
1370:127 Function Parameters:
1380:129 Sequence
1390:129 move second child to first child (temp int)
1400:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
1410:129 Constant:
1420:129 15 (const int)
1430:134 Function Definition: fooe2( (global void)
1440:134 Function Parameters:
1450:136 Sequence
1460:136 move second child to first child (temp int)
1470:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
1480:136 Constant:
1490:136 15 (const int)
1500:? Linker Objects
1510:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
1520:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
1530:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
1540:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
1550:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
1560:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
1570:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
1580:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
1590:? 'ua' (layout(stream=3 ) uniform int)
1600:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua})
1610:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
1620:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
1630:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
1640:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a})
1650:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
1660:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
1670:? 'bad2v4' (in 4-element array of 4-component vector of float)
1680:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a})
1690:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c})
1700:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a})
1710:? 'insn' (in 4-element array of block{in int a15})
1720:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
1730:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
1740:? 'summ' (global float)
1750:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
176
177
178Linked geometry stage:
179
180
181Shader version: 150
182Requested GL_ARB_viewport_array
183invocations = 4
184max_vertices = 200
185input primitive = lines_adjacency
186output primitive = triangle_strip
187ERROR: node is still EOpNull!
1880:25 Function Definition: main( (global void)
1890:25 Function Parameters:
1900:27 Sequence
1910:27 EmitVertex (global void)
1920:28 EndPrimitive (global void)
1930:29 Constant:
1940:29 0.000000
1950:30 Constant:
1960:30 0.000000
1970:32 move second child to first child (temp 3-component vector of float)
1980:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
1990:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
2000:32 Constant:
2010:32 0 (const uint)
2020:32 color: direct index for structure (in 3-component vector of float)
2030:32 direct index (temp block{in 3-component vector of float color})
2040:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
2050:32 Constant:
2060:32 0 (const int)
2070:32 Constant:
2080:32 0 (const int)
2090:33 move second child to first child (temp float)
2100:33 direct index (layout(stream=0 ) temp float ClipDistance)
2110:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float ClipDistance)
2120:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
2130:33 Constant:
2140:33 2 (const uint)
2150:33 Constant:
2160:33 3 (const int)
2170:33 direct index (temp float ClipDistance)
Rex Xucb0e4712016-03-27 08:42:23 +08002180:33 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
2190:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
2200:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
John Kessenichcc16fa02015-12-10 18:01:54 -07002210:33 Constant:
2220:33 1 (const int)
2230:33 Constant:
2240:33 2 (const int)
2250:33 Constant:
2260:33 2 (const int)
2270:34 move second child to first child (temp 4-component vector of float)
2280:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
2290:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
2300:34 Constant:
2310:34 0 (const uint)
2320:34 gl_Position: direct index for structure (in 4-component vector of float Position)
Rex Xucb0e4712016-03-27 08:42:23 +08002330:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
2340:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
John Kessenichcc16fa02015-12-10 18:01:54 -07002350:34 Constant:
2360:34 0 (const int)
2370:34 Constant:
2380:34 0 (const int)
2390:35 move second child to first child (temp float)
2400:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
2410:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
2420:35 Constant:
2430:35 1 (const uint)
2440:35 gl_PointSize: direct index for structure (in float PointSize)
Rex Xucb0e4712016-03-27 08:42:23 +08002450:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
2460:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
John Kessenichcc16fa02015-12-10 18:01:54 -07002470:35 Constant:
2480:35 3 (const int)
2490:35 Constant:
2500:35 1 (const int)
2510:36 move second child to first child (temp int)
2520:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
2530:36 'gl_PrimitiveIDIn' (in int PrimitiveID)
2540:37 move second child to first child (temp int)
2550:37 'gl_Layer' (layout(stream=0 ) out int Layer)
2560:37 Constant:
2570:37 2 (const int)
2580:67 Function Definition: foo(i1; (global void)
2590:67 Function Parameters:
2600:67 'a' (in int)
2610:69 Sequence
2620:69 move second child to first child (temp 4-component vector of float)
2630:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
2640:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
2650:69 Constant:
2660:69 0 (const int)
2670:69 Constant:
2680:69 1.000000
2690:69 1.000000
2700:69 1.000000
2710:69 1.000000
2720:107 Sequence
2730:107 move second child to first child (temp float)
2740:107 'summ' (global float)
2750:107 Constant:
2760:107 11332.000000
2770:127 Function Definition: fooe1( (global void)
2780:127 Function Parameters:
2790:129 Sequence
2800:129 move second child to first child (temp int)
2810:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
2820:129 Constant:
2830:129 15 (const int)
2840:134 Function Definition: fooe2( (global void)
2850:134 Function Parameters:
2860:136 Sequence
2870:136 move second child to first child (temp int)
2880:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
2890:136 Constant:
2900:136 15 (const int)
2910:? Linker Objects
2920:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
2930:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
2940:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
2950:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
Rex Xucb0e4712016-03-27 08:42:23 +08002960:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
John Kessenichcc16fa02015-12-10 18:01:54 -07002970:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
2980:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
2990:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
3000:? 'ua' (layout(stream=3 ) uniform int)
3010:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua})
3020:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
3030:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
3040:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
3050:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a})
3060:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
3070:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
3080:? 'bad2v4' (in 4-element array of 4-component vector of float)
3090:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a})
3100:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c})
3110:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a})
3120:? 'insn' (in 4-element array of block{in int a15})
3130:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
3140:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
3150:? 'summ' (global float)
3160:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
317