LoopDawg | 73c57bb | 2017-10-05 16:25:52 -0600 | [diff] [blame] | 1 | SamplerState g_sSamp : register(s0); |
2 | SamplerComparisonState g_sSampCmp : register(s1); | ||||
3 | |||||
4 | uniform Texture1D <float4> g_tTex : register(t3); | ||||
5 | |||||
6 | float4 main() : SV_Target0 | ||||
7 | { | ||||
8 | // This texture is used with both shadow modes. It will need post-compilation | ||||
9 | // legalization. | ||||
10 | g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75); | ||||
11 | g_tTex.Sample(g_sSamp, 0.1); | ||||
12 | |||||
13 | return 0; | ||||
14 | } |