blob: 5b600f3b6e6e88b6bc0eec920fa653a7452cdd74 [file] [log] [blame]
LoopDawg73c57bb2017-10-05 16:25:52 -06001SamplerState g_sSamp : register(s0);
2SamplerComparisonState g_sSampCmp : register(s1);
3
4uniform Texture1D <float4> g_tTex : register(t3);
5
6float4 main() : SV_Target0
7{
8 // This texture is used with both shadow modes. It will need post-compilation
9 // legalization.
10 g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75);
11 g_tTex.Sample(g_sSamp, 0.1);
12
13 return 0;
14}