blob: 7cfeb19d8e332cfb9add095edf186706ff3bb5e7 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001130.vert
2ERROR: 0:59: 'gl_InstanceID' : undeclared identifier
3ERROR: 0:59: '=' : cannot convert from 'temp float' to 'temp int'
4ERROR: 0:61: 'texelFetch' : no matching overloaded function found
5ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'temp int'
6ERROR: 0:75: '##' : token pasting not implemented (internal error)
7ERROR: 0:75: '' : syntax error
8ERROR: 6 compilation errors. No code generated.
9
10
11Shader version: 130
12ERROR: node is still EOpNull!
130:15 Function Definition: main( (global void)
140:15 Function Parameters:
150:17 Sequence
160:17 Sequence
170:17 move second child to first child (temp float)
180:17 'f' (temp float)
190:17 Constant:
200:17 3.000000
210:18 switch
220:18 condition
230:18 'c' (uniform int)
240:18 body
250:18 Sequence
260:19 case: with expression
270:19 Constant:
280:19 1 (const int)
290:? Sequence
300:20 move second child to first child (temp float)
310:20 'f' (temp float)
320:20 sine (global float)
330:20 'f' (temp float)
340:21 Branch: Break
350:22 case: with expression
360:22 Constant:
370:22 2 (const int)
380:? Sequence
390:23 move second child to first child (temp float)
400:23 'f' (temp float)
410:23 component-wise multiply (temp float)
420:23 'f' (temp float)
430:23 'f' (temp float)
440:24 default:
450:? Sequence
460:25 move second child to first child (temp float)
470:25 'f' (temp float)
480:25 Constant:
490:25 3.000000
500:29 move second child to first child (temp uint)
510:29 'i' (temp uint)
520:29 direct index (temp uint)
530:29 texture (global 4-component vector of uint)
540:29 'us2D' (uniform usampler2D)
550:29 Convert int to float (temp 2-component vector of float)
560:29 'x' (in 2-component vector of int)
570:29 Constant:
580:29 3 (const int)
590:30 inclusive-or (temp uint)
600:30 left-shift (temp uint)
610:30 'i' (temp uint)
620:30 Constant:
630:30 3 (const uint)
640:30 Constant:
650:30 69 (const uint)
660:33 Sequence
670:33 move second child to first child (temp 3-component vector of float)
680:33 'v11' (temp 3-component vector of float)
690:33 modf (global 3-component vector of float)
700:33 'modfIn' (temp 3-component vector of float)
710:33 'modfOut' (temp 3-component vector of float)
720:34 Sequence
730:34 move second child to first child (temp float)
740:34 't' (temp float)
750:34 trunc (global float)
760:34 'f' (temp float)
770:35 Sequence
780:35 move second child to first child (temp 2-component vector of float)
790:35 'v12' (temp 2-component vector of float)
800:35 round (global 2-component vector of float)
810:35 'v2a' (in 2-component vector of float)
820:36 Sequence
830:36 move second child to first child (temp 2-component vector of float)
840:36 'v13' (temp 2-component vector of float)
850:36 roundEven (global 2-component vector of float)
860:36 'v2a' (in 2-component vector of float)
870:37 Sequence
880:37 move second child to first child (temp 2-component vector of bool)
890:37 'b10' (temp 2-component vector of bool)
900:37 isnan (global 2-component vector of bool)
910:37 'v2a' (in 2-component vector of float)
920:38 Sequence
930:38 move second child to first child (temp 4-component vector of bool)
940:38 'b11' (temp 4-component vector of bool)
950:38 isinf (global 4-component vector of bool)
960:38 'v4' (uniform 4-component vector of float)
970:40 add (temp 2-component vector of float)
980:40 hyp. sine (global float)
990:40 'c1D' (in float)
1000:41 vector-scale (temp 2-component vector of float)
1010:41 hyp. cosine (global float)
1020:41 'c1D' (in float)
1030:41 hyp. tangent (global 2-component vector of float)
1040:41 'c2D' (in 2-component vector of float)
1050:42 add (temp 4-component vector of float)
1060:42 arc hyp. sine (global 4-component vector of float)
1070:42 'c4D' (smooth temp 4-component vector of float)
1080:42 arc hyp. cosine (global 4-component vector of float)
1090:42 'c4D' (smooth temp 4-component vector of float)
1100:43 arc hyp. tangent (global 3-component vector of float)
1110:43 'c3D' (in 3-component vector of float)
1120:45 Sequence
1130:45 move second child to first child (temp int)
1140:45 'id' (temp int)
1150:45 'gl_VertexID' (gl_VertexId int VertexId)
1160:46 move second child to first child (temp float)
1170:46 direct index (smooth temp float ClipDistance)
1180:46 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance)
1190:46 Constant:
1200:46 1 (const int)
1210:46 Constant:
1220:46 0.300000
1230:57 Function Definition: foo88( (global void)
1240:57 Function Parameters:
1250:? Sequence
1260:61 'id' (temp int)
1270:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
1280:64 'gl_Color' (in 4-component vector of float Color)
1290:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
1300:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
1310:65 Constant:
1320:65 0 (const int)
1330:66 far: direct index for structure (global float)
1340:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
1350:66 Constant:
1360:66 1 (const int)
1370:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
1380:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
1390:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
1400:? Linker Objects
1410:? 'c' (uniform int)
1420:? 'us2D' (uniform usampler2D)
1430:? 'x' (in 2-component vector of int)
1440:? 'v2a' (in 2-component vector of float)
1450:? 'c1D' (in float)
1460:? 'c2D' (in 2-component vector of float)
1470:? 'c3D' (in 3-component vector of float)
1480:? 'c4D' (smooth temp 4-component vector of float)
1490:? 'v4' (uniform 4-component vector of float)
1500:? 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance)
1510:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord)
1520:? 'abc' (global int)
1530:? 'gl_VertexID' (gl_VertexId int VertexId)
154
155
156Linked vertex stage:
157
158ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
159
160Shader version: 130
161ERROR: node is still EOpNull!
1620:15 Function Definition: main( (global void)
1630:15 Function Parameters:
1640:17 Sequence
1650:17 Sequence
1660:17 move second child to first child (temp float)
1670:17 'f' (temp float)
1680:17 Constant:
1690:17 3.000000
1700:18 switch
1710:18 condition
1720:18 'c' (uniform int)
1730:18 body
1740:18 Sequence
1750:19 case: with expression
1760:19 Constant:
1770:19 1 (const int)
1780:? Sequence
1790:20 move second child to first child (temp float)
1800:20 'f' (temp float)
1810:20 sine (global float)
1820:20 'f' (temp float)
1830:21 Branch: Break
1840:22 case: with expression
1850:22 Constant:
1860:22 2 (const int)
1870:? Sequence
1880:23 move second child to first child (temp float)
1890:23 'f' (temp float)
1900:23 component-wise multiply (temp float)
1910:23 'f' (temp float)
1920:23 'f' (temp float)
1930:24 default:
1940:? Sequence
1950:25 move second child to first child (temp float)
1960:25 'f' (temp float)
1970:25 Constant:
1980:25 3.000000
1990:29 move second child to first child (temp uint)
2000:29 'i' (temp uint)
2010:29 direct index (temp uint)
2020:29 texture (global 4-component vector of uint)
2030:29 'us2D' (uniform usampler2D)
2040:29 Convert int to float (temp 2-component vector of float)
2050:29 'x' (in 2-component vector of int)
2060:29 Constant:
2070:29 3 (const int)
2080:30 inclusive-or (temp uint)
2090:30 left-shift (temp uint)
2100:30 'i' (temp uint)
2110:30 Constant:
2120:30 3 (const uint)
2130:30 Constant:
2140:30 69 (const uint)
2150:33 Sequence
2160:33 move second child to first child (temp 3-component vector of float)
2170:33 'v11' (temp 3-component vector of float)
2180:33 modf (global 3-component vector of float)
2190:33 'modfIn' (temp 3-component vector of float)
2200:33 'modfOut' (temp 3-component vector of float)
2210:34 Sequence
2220:34 move second child to first child (temp float)
2230:34 't' (temp float)
2240:34 trunc (global float)
2250:34 'f' (temp float)
2260:35 Sequence
2270:35 move second child to first child (temp 2-component vector of float)
2280:35 'v12' (temp 2-component vector of float)
2290:35 round (global 2-component vector of float)
2300:35 'v2a' (in 2-component vector of float)
2310:36 Sequence
2320:36 move second child to first child (temp 2-component vector of float)
2330:36 'v13' (temp 2-component vector of float)
2340:36 roundEven (global 2-component vector of float)
2350:36 'v2a' (in 2-component vector of float)
2360:37 Sequence
2370:37 move second child to first child (temp 2-component vector of bool)
2380:37 'b10' (temp 2-component vector of bool)
2390:37 isnan (global 2-component vector of bool)
2400:37 'v2a' (in 2-component vector of float)
2410:38 Sequence
2420:38 move second child to first child (temp 4-component vector of bool)
2430:38 'b11' (temp 4-component vector of bool)
2440:38 isinf (global 4-component vector of bool)
2450:38 'v4' (uniform 4-component vector of float)
2460:40 add (temp 2-component vector of float)
2470:40 hyp. sine (global float)
2480:40 'c1D' (in float)
2490:41 vector-scale (temp 2-component vector of float)
2500:41 hyp. cosine (global float)
2510:41 'c1D' (in float)
2520:41 hyp. tangent (global 2-component vector of float)
2530:41 'c2D' (in 2-component vector of float)
2540:42 add (temp 4-component vector of float)
2550:42 arc hyp. sine (global 4-component vector of float)
2560:42 'c4D' (smooth temp 4-component vector of float)
2570:42 arc hyp. cosine (global 4-component vector of float)
2580:42 'c4D' (smooth temp 4-component vector of float)
2590:43 arc hyp. tangent (global 3-component vector of float)
2600:43 'c3D' (in 3-component vector of float)
2610:45 Sequence
2620:45 move second child to first child (temp int)
2630:45 'id' (temp int)
2640:45 'gl_VertexID' (gl_VertexId int VertexId)
2650:46 move second child to first child (temp float)
2660:46 direct index (smooth temp float ClipDistance)
2670:46 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance)
2680:46 Constant:
2690:46 1 (const int)
2700:46 Constant:
2710:46 0.300000
2720:57 Function Definition: foo88( (global void)
2730:57 Function Parameters:
2740:? Sequence
2750:61 'id' (temp int)
2760:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
2770:64 'gl_Color' (in 4-component vector of float Color)
2780:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
2790:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
2800:65 Constant:
2810:65 0 (const int)
2820:66 far: direct index for structure (global float)
2830:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
2840:66 Constant:
2850:66 1 (const int)
2860:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
2870:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
2880:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
2890:? Linker Objects
2900:? 'c' (uniform int)
2910:? 'us2D' (uniform usampler2D)
2920:? 'x' (in 2-component vector of int)
2930:? 'v2a' (in 2-component vector of float)
2940:? 'c1D' (in float)
2950:? 'c2D' (in 2-component vector of float)
2960:? 'c3D' (in 3-component vector of float)
2970:? 'c4D' (smooth temp 4-component vector of float)
2980:? 'v4' (uniform 4-component vector of float)
2990:? 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance)
3000:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
3010:? 'abc' (global int)
3020:? 'gl_VertexID' (gl_VertexId int VertexId)
303