John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 130.vert |
| 2 | ERROR: 0:59: 'gl_InstanceID' : undeclared identifier |
| 3 | ERROR: 0:59: '=' : cannot convert from 'temp float' to 'temp int' |
| 4 | ERROR: 0:61: 'texelFetch' : no matching overloaded function found |
| 5 | ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'temp int' |
| 6 | ERROR: 0:75: '##' : token pasting not implemented (internal error) |
| 7 | ERROR: 0:75: '' : syntax error |
| 8 | ERROR: 6 compilation errors. No code generated. |
| 9 | |
| 10 | |
| 11 | Shader version: 130 |
| 12 | ERROR: node is still EOpNull! |
| 13 | 0:15 Function Definition: main( (global void) |
| 14 | 0:15 Function Parameters: |
| 15 | 0:17 Sequence |
| 16 | 0:17 Sequence |
| 17 | 0:17 move second child to first child (temp float) |
| 18 | 0:17 'f' (temp float) |
| 19 | 0:17 Constant: |
| 20 | 0:17 3.000000 |
| 21 | 0:18 switch |
| 22 | 0:18 condition |
| 23 | 0:18 'c' (uniform int) |
| 24 | 0:18 body |
| 25 | 0:18 Sequence |
| 26 | 0:19 case: with expression |
| 27 | 0:19 Constant: |
| 28 | 0:19 1 (const int) |
| 29 | 0:? Sequence |
| 30 | 0:20 move second child to first child (temp float) |
| 31 | 0:20 'f' (temp float) |
| 32 | 0:20 sine (global float) |
| 33 | 0:20 'f' (temp float) |
| 34 | 0:21 Branch: Break |
| 35 | 0:22 case: with expression |
| 36 | 0:22 Constant: |
| 37 | 0:22 2 (const int) |
| 38 | 0:? Sequence |
| 39 | 0:23 move second child to first child (temp float) |
| 40 | 0:23 'f' (temp float) |
| 41 | 0:23 component-wise multiply (temp float) |
| 42 | 0:23 'f' (temp float) |
| 43 | 0:23 'f' (temp float) |
| 44 | 0:24 default: |
| 45 | 0:? Sequence |
| 46 | 0:25 move second child to first child (temp float) |
| 47 | 0:25 'f' (temp float) |
| 48 | 0:25 Constant: |
| 49 | 0:25 3.000000 |
| 50 | 0:29 move second child to first child (temp uint) |
| 51 | 0:29 'i' (temp uint) |
| 52 | 0:29 direct index (temp uint) |
| 53 | 0:29 texture (global 4-component vector of uint) |
| 54 | 0:29 'us2D' (uniform usampler2D) |
| 55 | 0:29 Convert int to float (temp 2-component vector of float) |
| 56 | 0:29 'x' (in 2-component vector of int) |
| 57 | 0:29 Constant: |
| 58 | 0:29 3 (const int) |
| 59 | 0:30 inclusive-or (temp uint) |
| 60 | 0:30 left-shift (temp uint) |
| 61 | 0:30 'i' (temp uint) |
| 62 | 0:30 Constant: |
| 63 | 0:30 3 (const uint) |
| 64 | 0:30 Constant: |
| 65 | 0:30 69 (const uint) |
| 66 | 0:33 Sequence |
| 67 | 0:33 move second child to first child (temp 3-component vector of float) |
| 68 | 0:33 'v11' (temp 3-component vector of float) |
| 69 | 0:33 modf (global 3-component vector of float) |
| 70 | 0:33 'modfIn' (temp 3-component vector of float) |
| 71 | 0:33 'modfOut' (temp 3-component vector of float) |
| 72 | 0:34 Sequence |
| 73 | 0:34 move second child to first child (temp float) |
| 74 | 0:34 't' (temp float) |
| 75 | 0:34 trunc (global float) |
| 76 | 0:34 'f' (temp float) |
| 77 | 0:35 Sequence |
| 78 | 0:35 move second child to first child (temp 2-component vector of float) |
| 79 | 0:35 'v12' (temp 2-component vector of float) |
| 80 | 0:35 round (global 2-component vector of float) |
| 81 | 0:35 'v2a' (in 2-component vector of float) |
| 82 | 0:36 Sequence |
| 83 | 0:36 move second child to first child (temp 2-component vector of float) |
| 84 | 0:36 'v13' (temp 2-component vector of float) |
| 85 | 0:36 roundEven (global 2-component vector of float) |
| 86 | 0:36 'v2a' (in 2-component vector of float) |
| 87 | 0:37 Sequence |
| 88 | 0:37 move second child to first child (temp 2-component vector of bool) |
| 89 | 0:37 'b10' (temp 2-component vector of bool) |
| 90 | 0:37 isnan (global 2-component vector of bool) |
| 91 | 0:37 'v2a' (in 2-component vector of float) |
| 92 | 0:38 Sequence |
| 93 | 0:38 move second child to first child (temp 4-component vector of bool) |
| 94 | 0:38 'b11' (temp 4-component vector of bool) |
| 95 | 0:38 isinf (global 4-component vector of bool) |
| 96 | 0:38 'v4' (uniform 4-component vector of float) |
| 97 | 0:40 add (temp 2-component vector of float) |
| 98 | 0:40 hyp. sine (global float) |
| 99 | 0:40 'c1D' (in float) |
| 100 | 0:41 vector-scale (temp 2-component vector of float) |
| 101 | 0:41 hyp. cosine (global float) |
| 102 | 0:41 'c1D' (in float) |
| 103 | 0:41 hyp. tangent (global 2-component vector of float) |
| 104 | 0:41 'c2D' (in 2-component vector of float) |
| 105 | 0:42 add (temp 4-component vector of float) |
| 106 | 0:42 arc hyp. sine (global 4-component vector of float) |
| 107 | 0:42 'c4D' (smooth temp 4-component vector of float) |
| 108 | 0:42 arc hyp. cosine (global 4-component vector of float) |
| 109 | 0:42 'c4D' (smooth temp 4-component vector of float) |
| 110 | 0:43 arc hyp. tangent (global 3-component vector of float) |
| 111 | 0:43 'c3D' (in 3-component vector of float) |
| 112 | 0:45 Sequence |
| 113 | 0:45 move second child to first child (temp int) |
| 114 | 0:45 'id' (temp int) |
| 115 | 0:45 'gl_VertexID' (gl_VertexId int VertexId) |
| 116 | 0:46 move second child to first child (temp float) |
| 117 | 0:46 direct index (smooth temp float ClipDistance) |
| 118 | 0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance) |
| 119 | 0:46 Constant: |
| 120 | 0:46 1 (const int) |
| 121 | 0:46 Constant: |
| 122 | 0:46 0.300000 |
| 123 | 0:57 Function Definition: foo88( (global void) |
| 124 | 0:57 Function Parameters: |
| 125 | 0:? Sequence |
| 126 | 0:61 'id' (temp int) |
| 127 | 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) |
| 128 | 0:64 'gl_Color' (in 4-component vector of float Color) |
| 129 | 0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) |
| 130 | 0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) |
| 131 | 0:65 Constant: |
| 132 | 0:65 0 (const int) |
| 133 | 0:66 far: direct index for structure (global float) |
| 134 | 0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) |
| 135 | 0:66 Constant: |
| 136 | 0:66 1 (const int) |
| 137 | 0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) |
| 138 | 0:68 'gl_FogFragCoord' (smooth out float FogFragCoord) |
| 139 | 0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) |
| 140 | 0:? Linker Objects |
| 141 | 0:? 'c' (uniform int) |
| 142 | 0:? 'us2D' (uniform usampler2D) |
| 143 | 0:? 'x' (in 2-component vector of int) |
| 144 | 0:? 'v2a' (in 2-component vector of float) |
| 145 | 0:? 'c1D' (in float) |
| 146 | 0:? 'c2D' (in 2-component vector of float) |
| 147 | 0:? 'c3D' (in 3-component vector of float) |
| 148 | 0:? 'c4D' (smooth temp 4-component vector of float) |
| 149 | 0:? 'v4' (uniform 4-component vector of float) |
| 150 | 0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float ClipDistance) |
| 151 | 0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) |
| 152 | 0:? 'abc' (global int) |
| 153 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 154 | |
| 155 | |
| 156 | Linked vertex stage: |
| 157 | |
| 158 | ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) |
| 159 | |
| 160 | Shader version: 130 |
| 161 | ERROR: node is still EOpNull! |
| 162 | 0:15 Function Definition: main( (global void) |
| 163 | 0:15 Function Parameters: |
| 164 | 0:17 Sequence |
| 165 | 0:17 Sequence |
| 166 | 0:17 move second child to first child (temp float) |
| 167 | 0:17 'f' (temp float) |
| 168 | 0:17 Constant: |
| 169 | 0:17 3.000000 |
| 170 | 0:18 switch |
| 171 | 0:18 condition |
| 172 | 0:18 'c' (uniform int) |
| 173 | 0:18 body |
| 174 | 0:18 Sequence |
| 175 | 0:19 case: with expression |
| 176 | 0:19 Constant: |
| 177 | 0:19 1 (const int) |
| 178 | 0:? Sequence |
| 179 | 0:20 move second child to first child (temp float) |
| 180 | 0:20 'f' (temp float) |
| 181 | 0:20 sine (global float) |
| 182 | 0:20 'f' (temp float) |
| 183 | 0:21 Branch: Break |
| 184 | 0:22 case: with expression |
| 185 | 0:22 Constant: |
| 186 | 0:22 2 (const int) |
| 187 | 0:? Sequence |
| 188 | 0:23 move second child to first child (temp float) |
| 189 | 0:23 'f' (temp float) |
| 190 | 0:23 component-wise multiply (temp float) |
| 191 | 0:23 'f' (temp float) |
| 192 | 0:23 'f' (temp float) |
| 193 | 0:24 default: |
| 194 | 0:? Sequence |
| 195 | 0:25 move second child to first child (temp float) |
| 196 | 0:25 'f' (temp float) |
| 197 | 0:25 Constant: |
| 198 | 0:25 3.000000 |
| 199 | 0:29 move second child to first child (temp uint) |
| 200 | 0:29 'i' (temp uint) |
| 201 | 0:29 direct index (temp uint) |
| 202 | 0:29 texture (global 4-component vector of uint) |
| 203 | 0:29 'us2D' (uniform usampler2D) |
| 204 | 0:29 Convert int to float (temp 2-component vector of float) |
| 205 | 0:29 'x' (in 2-component vector of int) |
| 206 | 0:29 Constant: |
| 207 | 0:29 3 (const int) |
| 208 | 0:30 inclusive-or (temp uint) |
| 209 | 0:30 left-shift (temp uint) |
| 210 | 0:30 'i' (temp uint) |
| 211 | 0:30 Constant: |
| 212 | 0:30 3 (const uint) |
| 213 | 0:30 Constant: |
| 214 | 0:30 69 (const uint) |
| 215 | 0:33 Sequence |
| 216 | 0:33 move second child to first child (temp 3-component vector of float) |
| 217 | 0:33 'v11' (temp 3-component vector of float) |
| 218 | 0:33 modf (global 3-component vector of float) |
| 219 | 0:33 'modfIn' (temp 3-component vector of float) |
| 220 | 0:33 'modfOut' (temp 3-component vector of float) |
| 221 | 0:34 Sequence |
| 222 | 0:34 move second child to first child (temp float) |
| 223 | 0:34 't' (temp float) |
| 224 | 0:34 trunc (global float) |
| 225 | 0:34 'f' (temp float) |
| 226 | 0:35 Sequence |
| 227 | 0:35 move second child to first child (temp 2-component vector of float) |
| 228 | 0:35 'v12' (temp 2-component vector of float) |
| 229 | 0:35 round (global 2-component vector of float) |
| 230 | 0:35 'v2a' (in 2-component vector of float) |
| 231 | 0:36 Sequence |
| 232 | 0:36 move second child to first child (temp 2-component vector of float) |
| 233 | 0:36 'v13' (temp 2-component vector of float) |
| 234 | 0:36 roundEven (global 2-component vector of float) |
| 235 | 0:36 'v2a' (in 2-component vector of float) |
| 236 | 0:37 Sequence |
| 237 | 0:37 move second child to first child (temp 2-component vector of bool) |
| 238 | 0:37 'b10' (temp 2-component vector of bool) |
| 239 | 0:37 isnan (global 2-component vector of bool) |
| 240 | 0:37 'v2a' (in 2-component vector of float) |
| 241 | 0:38 Sequence |
| 242 | 0:38 move second child to first child (temp 4-component vector of bool) |
| 243 | 0:38 'b11' (temp 4-component vector of bool) |
| 244 | 0:38 isinf (global 4-component vector of bool) |
| 245 | 0:38 'v4' (uniform 4-component vector of float) |
| 246 | 0:40 add (temp 2-component vector of float) |
| 247 | 0:40 hyp. sine (global float) |
| 248 | 0:40 'c1D' (in float) |
| 249 | 0:41 vector-scale (temp 2-component vector of float) |
| 250 | 0:41 hyp. cosine (global float) |
| 251 | 0:41 'c1D' (in float) |
| 252 | 0:41 hyp. tangent (global 2-component vector of float) |
| 253 | 0:41 'c2D' (in 2-component vector of float) |
| 254 | 0:42 add (temp 4-component vector of float) |
| 255 | 0:42 arc hyp. sine (global 4-component vector of float) |
| 256 | 0:42 'c4D' (smooth temp 4-component vector of float) |
| 257 | 0:42 arc hyp. cosine (global 4-component vector of float) |
| 258 | 0:42 'c4D' (smooth temp 4-component vector of float) |
| 259 | 0:43 arc hyp. tangent (global 3-component vector of float) |
| 260 | 0:43 'c3D' (in 3-component vector of float) |
| 261 | 0:45 Sequence |
| 262 | 0:45 move second child to first child (temp int) |
| 263 | 0:45 'id' (temp int) |
| 264 | 0:45 'gl_VertexID' (gl_VertexId int VertexId) |
| 265 | 0:46 move second child to first child (temp float) |
| 266 | 0:46 direct index (smooth temp float ClipDistance) |
| 267 | 0:46 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance) |
| 268 | 0:46 Constant: |
| 269 | 0:46 1 (const int) |
| 270 | 0:46 Constant: |
| 271 | 0:46 0.300000 |
| 272 | 0:57 Function Definition: foo88( (global void) |
| 273 | 0:57 Function Parameters: |
| 274 | 0:? Sequence |
| 275 | 0:61 'id' (temp int) |
| 276 | 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) |
| 277 | 0:64 'gl_Color' (in 4-component vector of float Color) |
| 278 | 0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) |
| 279 | 0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) |
| 280 | 0:65 Constant: |
| 281 | 0:65 0 (const int) |
| 282 | 0:66 far: direct index for structure (global float) |
| 283 | 0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) |
| 284 | 0:66 Constant: |
| 285 | 0:66 1 (const int) |
| 286 | 0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) |
| 287 | 0:68 'gl_FogFragCoord' (smooth out float FogFragCoord) |
| 288 | 0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) |
| 289 | 0:? Linker Objects |
| 290 | 0:? 'c' (uniform int) |
| 291 | 0:? 'us2D' (uniform usampler2D) |
| 292 | 0:? 'x' (in 2-component vector of int) |
| 293 | 0:? 'v2a' (in 2-component vector of float) |
| 294 | 0:? 'c1D' (in float) |
| 295 | 0:? 'c2D' (in 2-component vector of float) |
| 296 | 0:? 'c3D' (in 3-component vector of float) |
| 297 | 0:? 'c4D' (smooth temp 4-component vector of float) |
| 298 | 0:? 'v4' (uniform 4-component vector of float) |
| 299 | 0:? 'gl_ClipDistance' (smooth out 2-element array of float ClipDistance) |
| 300 | 0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) |
| 301 | 0:? 'abc' (global int) |
| 302 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 303 | |