John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 150.tesc |
| 2 | Shader version: 150 |
| 3 | Requested GL_ARB_tessellation_shader |
| 4 | vertices = 4 |
| 5 | 0:? Sequence |
| 6 | 0:10 Function Definition: main( (global void) |
| 7 | 0:10 Function Parameters: |
| 8 | 0:12 Sequence |
| 9 | 0:12 Barrier (global void) |
| 10 | 0:14 Sequence |
| 11 | 0:14 move second child to first child (temp int) |
| 12 | 0:14 'a' (temp int) |
| 13 | 0:14 Constant: |
| 14 | 0:14 5392 (const int) |
| 15 | 0:20 Sequence |
| 16 | 0:20 move second child to first child (temp 4-component vector of float) |
| 17 | 0:20 'p' (temp 4-component vector of float) |
| 18 | 0:20 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 19 | 0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 20 | 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 21 | 0:20 Constant: |
| 22 | 0:20 1 (const int) |
| 23 | 0:20 Constant: |
| 24 | 0:20 0 (const int) |
| 25 | 0:21 Sequence |
| 26 | 0:21 move second child to first child (temp float) |
| 27 | 0:21 'ps' (temp float) |
| 28 | 0:21 gl_PointSize: direct index for structure (in float PointSize) |
| 29 | 0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 30 | 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 31 | 0:21 Constant: |
| 32 | 0:21 1 (const int) |
| 33 | 0:21 Constant: |
| 34 | 0:21 1 (const int) |
| 35 | 0:22 Sequence |
| 36 | 0:22 move second child to first child (temp float) |
| 37 | 0:22 'cd' (temp float) |
| 38 | 0:22 direct index (temp float ClipDistance) |
| 39 | 0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 40 | 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 41 | 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 42 | 0:22 Constant: |
| 43 | 0:22 1 (const int) |
| 44 | 0:22 Constant: |
| 45 | 0:22 2 (const int) |
| 46 | 0:22 Constant: |
| 47 | 0:22 2 (const int) |
| 48 | 0:24 Sequence |
| 49 | 0:24 move second child to first child (temp int) |
| 50 | 0:24 'pvi' (temp int) |
| 51 | 0:24 'gl_PatchVerticesIn' (in int PatchVertices) |
| 52 | 0:25 Sequence |
| 53 | 0:25 move second child to first child (temp int) |
| 54 | 0:25 'pid' (temp int) |
| 55 | 0:25 'gl_PrimitiveID' (in int PrimitiveID) |
| 56 | 0:26 Sequence |
| 57 | 0:26 move second child to first child (temp int) |
| 58 | 0:26 'iid' (temp int) |
| 59 | 0:26 'gl_InvocationID' (in int InvocationID) |
| 60 | 0:28 move second child to first child (temp 4-component vector of float) |
| 61 | 0:28 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 62 | 0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 63 | 0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 64 | 0:28 'gl_InvocationID' (in int InvocationID) |
| 65 | 0:28 Constant: |
| 66 | 0:28 0 (const int) |
| 67 | 0:28 'p' (temp 4-component vector of float) |
| 68 | 0:29 move second child to first child (temp float) |
| 69 | 0:29 gl_PointSize: direct index for structure (out float PointSize) |
| 70 | 0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 71 | 0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 72 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 73 | 0:29 Constant: |
| 74 | 0:29 1 (const int) |
| 75 | 0:29 'ps' (temp float) |
| 76 | 0:30 move second child to first child (temp float) |
| 77 | 0:30 direct index (temp float ClipDistance) |
| 78 | 0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 79 | 0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 80 | 0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 81 | 0:30 'gl_InvocationID' (in int InvocationID) |
| 82 | 0:30 Constant: |
| 83 | 0:30 2 (const int) |
| 84 | 0:30 Constant: |
| 85 | 0:30 1 (const int) |
| 86 | 0:30 'cd' (temp float) |
| 87 | 0:32 move second child to first child (temp float) |
| 88 | 0:32 direct index (patch temp float TessLevelOuter) |
| 89 | 0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 90 | 0:32 Constant: |
| 91 | 0:32 3 (const int) |
| 92 | 0:32 Constant: |
| 93 | 0:32 3.200000 |
| 94 | 0:33 move second child to first child (temp float) |
| 95 | 0:33 direct index (patch temp float TessLevelInner) |
| 96 | 0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 97 | 0:33 Constant: |
| 98 | 0:33 1 (const int) |
| 99 | 0:33 Constant: |
| 100 | 0:33 1.300000 |
| 101 | 0:? Linker Objects |
| 102 | 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 103 | 0:? 'outa' (global 4-element array of int) |
| 104 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 105 | |
| 106 | 150.tese |
| 107 | ERROR: 0:12: 'barrier' : no matching overloaded function found |
| 108 | ERROR: 1 compilation errors. No code generated. |
| 109 | |
| 110 | |
| 111 | Shader version: 150 |
| 112 | Requested GL_ARB_tessellation_shader |
| 113 | input primitive = quads |
| 114 | vertex spacing = fractional_odd_spacing |
| 115 | triangle order = cw |
| 116 | using point mode |
| 117 | ERROR: node is still EOpNull! |
| 118 | 0:10 Function Definition: main( (global void) |
| 119 | 0:10 Function Parameters: |
| 120 | 0:12 Sequence |
| 121 | 0:12 Constant: |
| 122 | 0:12 0.000000 |
| 123 | 0:14 Sequence |
| 124 | 0:14 move second child to first child (temp int) |
| 125 | 0:14 'a' (temp int) |
| 126 | 0:14 Constant: |
| 127 | 0:14 1512 (const int) |
| 128 | 0:22 Sequence |
| 129 | 0:22 move second child to first child (temp 4-component vector of float) |
| 130 | 0:22 'p' (temp 4-component vector of float) |
| 131 | 0:22 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 132 | 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 133 | 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 134 | 0:22 Constant: |
| 135 | 0:22 1 (const int) |
| 136 | 0:22 Constant: |
| 137 | 0:22 0 (const int) |
| 138 | 0:23 Sequence |
| 139 | 0:23 move second child to first child (temp float) |
| 140 | 0:23 'ps' (temp float) |
| 141 | 0:23 gl_PointSize: direct index for structure (in float PointSize) |
| 142 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 143 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 144 | 0:23 Constant: |
| 145 | 0:23 1 (const int) |
| 146 | 0:23 Constant: |
| 147 | 0:23 1 (const int) |
| 148 | 0:24 Sequence |
| 149 | 0:24 move second child to first child (temp float) |
| 150 | 0:24 'cd' (temp float) |
| 151 | 0:24 direct index (temp float ClipDistance) |
| 152 | 0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 153 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 154 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 155 | 0:24 Constant: |
| 156 | 0:24 1 (const int) |
| 157 | 0:24 Constant: |
| 158 | 0:24 2 (const int) |
| 159 | 0:24 Constant: |
| 160 | 0:24 2 (const int) |
| 161 | 0:26 Sequence |
| 162 | 0:26 move second child to first child (temp int) |
| 163 | 0:26 'pvi' (temp int) |
| 164 | 0:26 'gl_PatchVerticesIn' (in int PatchVertices) |
| 165 | 0:27 Sequence |
| 166 | 0:27 move second child to first child (temp int) |
| 167 | 0:27 'pid' (temp int) |
| 168 | 0:27 'gl_PrimitiveID' (in int PrimitiveID) |
| 169 | 0:28 Sequence |
| 170 | 0:28 move second child to first child (temp 3-component vector of float) |
| 171 | 0:28 'tc' (temp 3-component vector of float) |
| 172 | 0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 173 | 0:29 Sequence |
| 174 | 0:29 move second child to first child (temp float) |
| 175 | 0:29 'tlo' (temp float) |
| 176 | 0:29 direct index (patch temp float TessLevelOuter) |
| 177 | 0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 178 | 0:29 Constant: |
| 179 | 0:29 3 (const int) |
| 180 | 0:30 Sequence |
| 181 | 0:30 move second child to first child (temp float) |
| 182 | 0:30 'tli' (temp float) |
| 183 | 0:30 direct index (patch temp float TessLevelInner) |
| 184 | 0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 185 | 0:30 Constant: |
| 186 | 0:30 1 (const int) |
| 187 | 0:32 move second child to first child (temp 4-component vector of float) |
| 188 | 0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 189 | 0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 190 | 0:32 Constant: |
| 191 | 0:32 0 (const uint) |
| 192 | 0:32 'p' (temp 4-component vector of float) |
| 193 | 0:33 move second child to first child (temp float) |
| 194 | 0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 195 | 0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 196 | 0:33 Constant: |
| 197 | 0:33 1 (const uint) |
| 198 | 0:33 'ps' (temp float) |
| 199 | 0:34 move second child to first child (temp float) |
| 200 | 0:34 direct index (temp float ClipDistance) |
| 201 | 0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 202 | 0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 203 | 0:34 Constant: |
| 204 | 0:34 2 (const uint) |
| 205 | 0:34 Constant: |
| 206 | 0:34 2 (const int) |
| 207 | 0:34 'cd' (temp float) |
| 208 | 0:? Linker Objects |
| 209 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 210 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 211 | |
| 212 | 400.tesc |
| 213 | Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| 214 | ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 215 | ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 216 | ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 217 | ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader |
| 218 | ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control |
| 219 | ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control |
| 220 | ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control |
| 221 | ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control |
| 222 | ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control |
| 223 | ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() |
| 224 | ERROR: 0:64: 'vertices' : can only apply to 'out' |
| 225 | ERROR: 0:65: 'vertices' : cannot change previously set layout value |
| 226 | ERROR: 0:69: '[' : array index out of range '4' |
| 227 | ERROR: 0:71: '' : tessellation control barrier() must be in main() |
| 228 | ERROR: 0:74: 'in' : type must be an array: ina |
| 229 | ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 230 | ERROR: 0:83: 'location' : overlapping use of location 4 |
| 231 | ERROR: 0:87: 'location' : overlapping use of location 4 |
| 232 | ERROR: 18 compilation errors. No code generated. |
| 233 | |
| 234 | |
| 235 | Shader version: 400 |
| 236 | Requested GL_ARB_separate_shader_objects |
| 237 | vertices = 4 |
| 238 | ERROR: node is still EOpNull! |
| 239 | 0:13 Function Definition: main( (global void) |
| 240 | 0:13 Function Parameters: |
| 241 | 0:15 Sequence |
| 242 | 0:15 Barrier (global void) |
| 243 | 0:17 Sequence |
| 244 | 0:17 move second child to first child (temp int) |
| 245 | 0:17 'a' (temp int) |
| 246 | 0:17 Constant: |
| 247 | 0:17 5392 (const int) |
| 248 | 0:23 Sequence |
| 249 | 0:23 move second child to first child (temp 4-component vector of float) |
| 250 | 0:23 'p' (temp 4-component vector of float) |
| 251 | 0:23 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 252 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 253 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 254 | 0:23 Constant: |
| 255 | 0:23 1 (const int) |
| 256 | 0:23 Constant: |
| 257 | 0:23 0 (const int) |
| 258 | 0:24 Sequence |
| 259 | 0:24 move second child to first child (temp float) |
| 260 | 0:24 'ps' (temp float) |
| 261 | 0:24 gl_PointSize: direct index for structure (in float PointSize) |
| 262 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 263 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 264 | 0:24 Constant: |
| 265 | 0:24 1 (const int) |
| 266 | 0:24 Constant: |
| 267 | 0:24 1 (const int) |
| 268 | 0:25 Sequence |
| 269 | 0:25 move second child to first child (temp float) |
| 270 | 0:25 'cd' (temp float) |
| 271 | 0:25 direct index (temp float ClipDistance) |
| 272 | 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 273 | 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 274 | 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 275 | 0:25 Constant: |
| 276 | 0:25 1 (const int) |
| 277 | 0:25 Constant: |
| 278 | 0:25 2 (const int) |
| 279 | 0:25 Constant: |
| 280 | 0:25 2 (const int) |
| 281 | 0:27 Sequence |
| 282 | 0:27 move second child to first child (temp int) |
| 283 | 0:27 'pvi' (temp int) |
| 284 | 0:27 'gl_PatchVerticesIn' (in int PatchVertices) |
| 285 | 0:28 Sequence |
| 286 | 0:28 move second child to first child (temp int) |
| 287 | 0:28 'pid' (temp int) |
| 288 | 0:28 'gl_PrimitiveID' (in int PrimitiveID) |
| 289 | 0:29 Sequence |
| 290 | 0:29 move second child to first child (temp int) |
| 291 | 0:29 'iid' (temp int) |
| 292 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 293 | 0:31 move second child to first child (temp 4-component vector of float) |
| 294 | 0:31 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 295 | 0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 296 | 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 297 | 0:31 'gl_InvocationID' (in int InvocationID) |
| 298 | 0:31 Constant: |
| 299 | 0:31 0 (const int) |
| 300 | 0:31 'p' (temp 4-component vector of float) |
| 301 | 0:32 move second child to first child (temp float) |
| 302 | 0:32 gl_PointSize: direct index for structure (out float PointSize) |
| 303 | 0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 304 | 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 305 | 0:32 'gl_InvocationID' (in int InvocationID) |
| 306 | 0:32 Constant: |
| 307 | 0:32 1 (const int) |
| 308 | 0:32 'ps' (temp float) |
| 309 | 0:33 move second child to first child (temp float) |
| 310 | 0:33 direct index (temp float ClipDistance) |
| 311 | 0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 312 | 0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 313 | 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 314 | 0:33 'gl_InvocationID' (in int InvocationID) |
| 315 | 0:33 Constant: |
| 316 | 0:33 2 (const int) |
| 317 | 0:33 Constant: |
| 318 | 0:33 1 (const int) |
| 319 | 0:33 'cd' (temp float) |
| 320 | 0:35 move second child to first child (temp float) |
| 321 | 0:35 direct index (patch temp float TessLevelOuter) |
| 322 | 0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 323 | 0:35 Constant: |
| 324 | 0:35 3 (const int) |
| 325 | 0:35 Constant: |
| 326 | 0:35 3.200000 |
| 327 | 0:36 move second child to first child (temp float) |
| 328 | 0:36 direct index (patch temp float TessLevelInner) |
| 329 | 0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 330 | 0:36 Constant: |
| 331 | 0:36 1 (const int) |
| 332 | 0:36 Constant: |
| 333 | 0:36 1.300000 |
| 334 | 0:38 Test condition and select (temp void) |
| 335 | 0:38 Condition |
| 336 | 0:38 Compare Greater Than (temp bool) |
| 337 | 0:38 'a' (temp int) |
| 338 | 0:38 Constant: |
| 339 | 0:38 10 (const int) |
| 340 | 0:38 true case |
| 341 | 0:39 Barrier (global void) |
| 342 | 0:38 false case |
| 343 | 0:41 Barrier (global void) |
| 344 | 0:43 Barrier (global void) |
| 345 | 0:47 Loop with condition not tested first |
| 346 | 0:47 Loop Condition |
| 347 | 0:47 Compare Greater Than (temp bool) |
| 348 | 0:47 'a' (temp int) |
| 349 | 0:47 Constant: |
| 350 | 0:47 10 (const int) |
| 351 | 0:47 Loop Body |
| 352 | 0:46 Sequence |
| 353 | 0:46 Barrier (global void) |
| 354 | 0:49 switch |
| 355 | 0:49 condition |
| 356 | 0:49 'a' (temp int) |
| 357 | 0:49 body |
| 358 | 0:49 Sequence |
| 359 | 0:50 default: |
| 360 | 0:? Sequence |
| 361 | 0:51 Barrier (global void) |
| 362 | 0:52 Branch: Break |
| 363 | 0:54 Test condition and select (temp int) |
| 364 | 0:54 Condition |
| 365 | 0:54 Compare Less Than (temp bool) |
| 366 | 0:54 'a' (temp int) |
| 367 | 0:54 Constant: |
| 368 | 0:54 12 (const int) |
| 369 | 0:54 true case |
| 370 | 0:54 'a' (temp int) |
| 371 | 0:54 false case |
| 372 | 0:54 Comma (temp int) |
| 373 | 0:54 Barrier (global void) |
| 374 | 0:54 'a' (temp int) |
| 375 | 0:56 Sequence |
| 376 | 0:56 Barrier (global void) |
| 377 | 0:59 Branch: Return |
| 378 | 0:61 Barrier (global void) |
| 379 | 0:67 Function Definition: foo( (global void) |
| 380 | 0:67 Function Parameters: |
| 381 | 0:69 Sequence |
| 382 | 0:69 gl_PointSize: direct index for structure (out float PointSize) |
| 383 | 0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 384 | 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 385 | 0:69 Constant: |
| 386 | 0:69 4 (const int) |
| 387 | 0:69 Constant: |
| 388 | 0:69 1 (const int) |
| 389 | 0:71 Barrier (global void) |
| 390 | 0:91 Function Definition: foop( (global void) |
| 391 | 0:91 Function Parameters: |
| 392 | 0:? Sequence |
| 393 | 0:95 multiply second child into first child (temp 3-component vector of float) |
| 394 | 0:95 'pv3' (temp 3-component vector of float) |
| 395 | 0:95 'pv3' (temp 3-component vector of float) |
| 396 | 0:96 move second child to first child (temp 3-component vector of float) |
| 397 | 0:96 'pv3' (temp 3-component vector of float) |
| 398 | 0:96 fma (global 3-component vector of float) |
| 399 | 0:96 'pv3' (temp 3-component vector of float) |
| 400 | 0:96 'pv3' (temp 3-component vector of float) |
| 401 | 0:96 'pv3' (temp 3-component vector of float) |
| 402 | 0:97 move second child to first child (temp double) |
| 403 | 0:97 'd' (temp double) |
| 404 | 0:97 fma (global double) |
| 405 | 0:97 'd' (temp double) |
| 406 | 0:97 'd' (temp double) |
| 407 | 0:97 'd' (temp double) |
| 408 | 0:? Linker Objects |
| 409 | 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 410 | 0:? 'outa' (global 4-element array of int) |
| 411 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 412 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 413 | 0:? 'ina' (in 2-component vector of float) |
| 414 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 415 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 416 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 417 | 0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) |
| 418 | 0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 419 | 0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 420 | 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) |
| 421 | 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 422 | 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 423 | 0:? 'pv3' (temp 3-component vector of float) |
| 424 | 0:? 'pinbi' (patch out block{out int a}) |
| 425 | |
| 426 | 400.tese |
| 427 | Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| 428 | ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value |
| 429 | ERROR: 0:5: 'triangles' : cannot change previously set input primitive |
| 430 | ERROR: 0:6: 'isolines' : cannot change previously set input primitive |
| 431 | ERROR: 0:8: 'ccw' : cannot change previously set vertex order |
| 432 | ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing |
| 433 | ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing |
| 434 | ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader |
| 435 | ERROR: 0:22: 'barrier' : no matching overloaded function found |
| 436 | ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch |
| 437 | ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch |
| 438 | ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch |
| 439 | ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) |
| 440 | ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized |
| 441 | ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use |
| 442 | ERROR: 0:64: 'quads' : cannot apply to 'out' |
| 443 | ERROR: 0:64: 'cw' : can only apply to 'in' |
| 444 | ERROR: 0:65: 'triangles' : cannot apply to 'out' |
| 445 | ERROR: 0:66: 'isolines' : cannot apply to 'out' |
| 446 | ERROR: 0:67: 'cw' : can only apply to 'in' |
| 447 | ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' |
| 448 | ERROR: 0:69: 'equal_spacing' : can only apply to 'in' |
| 449 | ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' |
| 450 | ERROR: 0:71: 'point_mode' : can only apply to 'in' |
| 451 | ERROR: 0:73: 'in' : type must be an array: ina |
| 452 | ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 453 | ERROR: 0:78: 'in' : type must be an array: bla |
| 454 | ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 455 | ERROR: 0:96: 'location' : overlapping use of location 24 |
| 456 | ERROR: 0:99: 'location' : overlapping use of location 24 |
| 457 | ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved |
| 458 | ERROR: 30 compilation errors. No code generated. |
| 459 | |
| 460 | |
| 461 | Shader version: 400 |
| 462 | Requested GL_ARB_separate_shader_objects |
| 463 | input primitive = quads |
| 464 | vertex spacing = fractional_odd_spacing |
| 465 | triangle order = cw |
| 466 | using point mode |
| 467 | ERROR: node is still EOpNull! |
| 468 | 0:20 Function Definition: main( (global void) |
| 469 | 0:20 Function Parameters: |
| 470 | 0:22 Sequence |
| 471 | 0:22 Constant: |
| 472 | 0:22 0.000000 |
| 473 | 0:24 Sequence |
| 474 | 0:24 move second child to first child (temp int) |
| 475 | 0:24 'a' (temp int) |
| 476 | 0:24 Constant: |
| 477 | 0:24 1512 (const int) |
| 478 | 0:32 Sequence |
| 479 | 0:32 move second child to first child (temp 4-component vector of float) |
| 480 | 0:32 'p' (temp 4-component vector of float) |
| 481 | 0:32 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 482 | 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 483 | 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 484 | 0:32 Constant: |
| 485 | 0:32 1 (const int) |
| 486 | 0:32 Constant: |
| 487 | 0:32 0 (const int) |
| 488 | 0:33 Sequence |
| 489 | 0:33 move second child to first child (temp float) |
| 490 | 0:33 'ps' (temp float) |
| 491 | 0:33 gl_PointSize: direct index for structure (in float PointSize) |
| 492 | 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 493 | 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 494 | 0:33 Constant: |
| 495 | 0:33 1 (const int) |
| 496 | 0:33 Constant: |
| 497 | 0:33 1 (const int) |
| 498 | 0:34 Sequence |
| 499 | 0:34 move second child to first child (temp float) |
| 500 | 0:34 'cd' (temp float) |
| 501 | 0:34 direct index (temp float ClipDistance) |
| 502 | 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 503 | 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 504 | 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 505 | 0:34 Constant: |
| 506 | 0:34 1 (const int) |
| 507 | 0:34 Constant: |
| 508 | 0:34 2 (const int) |
| 509 | 0:34 Constant: |
| 510 | 0:34 2 (const int) |
| 511 | 0:36 Sequence |
| 512 | 0:36 move second child to first child (temp int) |
| 513 | 0:36 'pvi' (temp int) |
| 514 | 0:36 'gl_PatchVerticesIn' (in int PatchVertices) |
| 515 | 0:37 Sequence |
| 516 | 0:37 move second child to first child (temp int) |
| 517 | 0:37 'pid' (temp int) |
| 518 | 0:37 'gl_PrimitiveID' (in int PrimitiveID) |
| 519 | 0:38 Sequence |
| 520 | 0:38 move second child to first child (temp 3-component vector of float) |
| 521 | 0:38 'tc' (temp 3-component vector of float) |
| 522 | 0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 523 | 0:39 Sequence |
| 524 | 0:39 move second child to first child (temp float) |
| 525 | 0:39 'tlo' (temp float) |
| 526 | 0:39 direct index (patch temp float TessLevelOuter) |
| 527 | 0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 528 | 0:39 Constant: |
| 529 | 0:39 3 (const int) |
| 530 | 0:40 Sequence |
| 531 | 0:40 move second child to first child (temp float) |
| 532 | 0:40 'tli' (temp float) |
| 533 | 0:40 direct index (patch temp float TessLevelInner) |
| 534 | 0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 535 | 0:40 Constant: |
| 536 | 0:40 1 (const int) |
| 537 | 0:42 move second child to first child (temp 4-component vector of float) |
| 538 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 539 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 540 | 0:42 Constant: |
| 541 | 0:42 0 (const uint) |
| 542 | 0:42 'p' (temp 4-component vector of float) |
| 543 | 0:43 move second child to first child (temp float) |
| 544 | 0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 545 | 0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 546 | 0:43 Constant: |
| 547 | 0:43 1 (const uint) |
| 548 | 0:43 'ps' (temp float) |
| 549 | 0:44 move second child to first child (temp float) |
| 550 | 0:44 direct index (temp float ClipDistance) |
| 551 | 0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 552 | 0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 553 | 0:44 Constant: |
| 554 | 0:44 2 (const uint) |
| 555 | 0:44 Constant: |
| 556 | 0:44 2 (const int) |
| 557 | 0:44 'cd' (temp float) |
| 558 | 0:? Linker Objects |
| 559 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 560 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 561 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 562 | 0:? 'badp1' (smooth patch in 4-component vector of float) |
| 563 | 0:? 'badp2' (flat patch in 4-component vector of float) |
| 564 | 0:? 'badp3' (noperspective patch in 4-component vector of float) |
| 565 | 0:? 'badp4' (patch sample in 3-component vector of float) |
| 566 | 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 567 | 0:? 'ina' (in 2-component vector of float) |
| 568 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 569 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 570 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 571 | 0:? 'bla' (in block{in int f}) |
| 572 | 0:? 'blb' (in 32-element array of block{in int f}) |
| 573 | 0:? 'blc' (in 32-element array of block{in int f}) |
| 574 | 0:? 'bld' (in 32-element array of block{in int f}) |
| 575 | 0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) |
| 576 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 577 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 578 | 0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) |
| 579 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) |
| 580 | 0:? 'pinbi' (patch in block{in int a}) |
| 581 | |
| 582 | 410.tesc |
| 583 | Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| 584 | ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier |
| 585 | ERROR: 1 compilation errors. No code generated. |
| 586 | |
| 587 | |
| 588 | Shader version: 400 |
| 589 | vertices = 0 |
| 590 | ERROR: node is still EOpNull! |
| 591 | 0:8 Function Definition: main( (global void) |
| 592 | 0:8 Function Parameters: |
| 593 | 0:? Linker Objects |
| 594 | 0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 595 | 0:? 'outa' (global 1-element array of int) |
| 596 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 597 | |
| 598 | 420.tesc |
| 599 | Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. |
| 600 | ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size of gl_out |
| 601 | ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a |
| 602 | ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb |
| 603 | ERROR: 0:26: 'gl_PointSize' : no such field in structure |
| 604 | ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}' |
| 605 | ERROR: 0:29: 'out' : type must be an array: outf |
| 606 | ERROR: 6 compilation errors. No code generated. |
| 607 | |
| 608 | |
| 609 | Shader version: 420 |
| 610 | Requested GL_ARB_separate_shader_objects |
| 611 | vertices = 4 |
| 612 | ERROR: node is still EOpNull! |
| 613 | 0:15 Function Definition: main( (global void) |
| 614 | 0:15 Function Parameters: |
| 615 | 0:17 Sequence |
| 616 | 0:17 Sequence |
| 617 | 0:17 move second child to first child (temp 4-component vector of float) |
| 618 | 0:17 'p' (temp 4-component vector of float) |
| 619 | 0:17 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 620 | 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 621 | 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 622 | 0:17 Constant: |
| 623 | 0:17 1 (const int) |
| 624 | 0:17 Constant: |
| 625 | 0:17 0 (const int) |
| 626 | 0:18 Sequence |
| 627 | 0:18 move second child to first child (temp float) |
| 628 | 0:18 'ps' (temp float) |
| 629 | 0:18 gl_PointSize: direct index for structure (in float PointSize) |
| 630 | 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 631 | 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 632 | 0:18 Constant: |
| 633 | 0:18 1 (const int) |
| 634 | 0:18 Constant: |
| 635 | 0:18 1 (const int) |
| 636 | 0:19 Sequence |
| 637 | 0:19 move second child to first child (temp float) |
| 638 | 0:19 'cd' (temp float) |
| 639 | 0:19 direct index (temp float ClipDistance) |
| 640 | 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 641 | 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 642 | 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 643 | 0:19 Constant: |
| 644 | 0:19 1 (const int) |
| 645 | 0:19 Constant: |
| 646 | 0:19 2 (const int) |
| 647 | 0:19 Constant: |
| 648 | 0:19 2 (const int) |
| 649 | 0:21 Sequence |
| 650 | 0:21 move second child to first child (temp int) |
| 651 | 0:21 'pvi' (temp int) |
| 652 | 0:21 'gl_PatchVerticesIn' (in int PatchVertices) |
| 653 | 0:22 Sequence |
| 654 | 0:22 move second child to first child (temp int) |
| 655 | 0:22 'pid' (temp int) |
| 656 | 0:22 'gl_PrimitiveID' (in int PrimitiveID) |
| 657 | 0:23 Sequence |
| 658 | 0:23 move second child to first child (temp int) |
| 659 | 0:23 'iid' (temp int) |
| 660 | 0:23 'gl_InvocationID' (in int InvocationID) |
| 661 | 0:25 move second child to first child (temp 4-component vector of float) |
| 662 | 0:25 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 663 | 0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) |
| 664 | 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) |
| 665 | 0:25 'gl_InvocationID' (in int InvocationID) |
| 666 | 0:25 Constant: |
| 667 | 0:25 0 (const int) |
| 668 | 0:25 'p' (temp 4-component vector of float) |
| 669 | 0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) |
| 670 | 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) |
| 671 | 0:26 'gl_InvocationID' (in int InvocationID) |
| 672 | 0:34 Function Definition: foo( (global void) |
| 673 | 0:34 Function Parameters: |
| 674 | 0:36 Sequence |
| 675 | 0:36 Test condition and select (temp void) |
| 676 | 0:36 Condition |
| 677 | 0:36 logical-or (temp bool) |
| 678 | 0:36 Compare Not Equal (temp bool) |
| 679 | 0:36 Constant: |
| 680 | 0:36 -0.625000 |
| 681 | 0:36 -0.500000 |
| 682 | 0:36 -0.375000 |
| 683 | 0:36 -0.250000 |
| 684 | 0:36 -0.375000 |
| 685 | 0:36 -0.250000 |
| 686 | 0:36 -0.125000 |
| 687 | 0:36 0.000000 |
| 688 | 0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) |
| 689 | 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) |
| 690 | 0:36 Constant: |
| 691 | 0:36 0 (const int) |
| 692 | 0:37 Compare Not Equal (temp bool) |
| 693 | 0:37 Constant: |
| 694 | 0:37 0.375000 |
| 695 | 0:37 0.500000 |
| 696 | 0:37 0.625000 |
| 697 | 0:37 0.750000 |
| 698 | 0:37 0.625000 |
| 699 | 0:37 0.750000 |
| 700 | 0:37 0.875000 |
| 701 | 0:37 -0.625000 |
| 702 | 0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) |
| 703 | 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) |
| 704 | 0:37 Constant: |
| 705 | 0:37 0 (const int) |
| 706 | 0:36 true case is null |
| 707 | 0:? Linker Objects |
| 708 | 0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) |
| 709 | 0:? 'a' (out 3-element array of int) |
| 710 | 0:? 'outb' (out 5-element array of int) |
| 711 | 0:? 'outc' (out 4-element array of int) |
| 712 | 0:? 'outf' (out float) |
| 713 | 0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) |
| 714 | 0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) |
| 715 | |
| 716 | 420.tese |
| 717 | Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. |
| 718 | ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float' |
| 719 | ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float |
| 720 | ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float |
| 721 | ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float |
| 722 | ERROR: 0:25: 'initializer list' : wrong number of structure members |
| 723 | ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' |
| 724 | ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float' |
| 725 | ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' |
| 726 | ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments |
| 727 | ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' |
| 728 | ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float |
| 729 | ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}' |
| 730 | ERROR: 0:58: 'initializer list' : wrong number of structure members |
| 731 | ERROR: 13 compilation errors. No code generated. |
| 732 | |
| 733 | |
| 734 | Shader version: 420 |
| 735 | input primitive = none |
| 736 | vertex spacing = none |
| 737 | triangle order = none |
| 738 | ERROR: node is still EOpNull! |
| 739 | 0:4 Sequence |
| 740 | 0:4 move second child to first child (temp 2X2 matrix of float) |
| 741 | 0:4 'b' (global 2X2 matrix of float) |
| 742 | 0:4 Constant: |
| 743 | 0:4 1.000000 |
| 744 | 0:4 0.000000 |
| 745 | 0:4 0.000000 |
| 746 | 0:4 1.000000 |
| 747 | 0:15 Sequence |
| 748 | 0:15 move second child to first child (temp structure{global float a, global int b}) |
| 749 | 0:15 'e' (global structure{global float a, global int b}) |
| 750 | 0:15 Constant: |
| 751 | 0:15 1.200000 |
| 752 | 0:15 2 (const int) |
| 753 | 0:20 Sequence |
| 754 | 0:20 move second child to first child (temp structure{global float a, global int b}) |
| 755 | 0:20 'e2' (global structure{global float a, global int b}) |
| 756 | 0:20 Constant: |
| 757 | 0:20 1.000000 |
| 758 | 0:20 3 (const int) |
| 759 | 0:42 Sequence |
| 760 | 0:42 move second child to first child (temp 5-element array of float) |
| 761 | 0:42 'b5' (global 5-element array of float) |
| 762 | 0:42 Constant: |
| 763 | 0:42 3.400000 |
| 764 | 0:42 4.200000 |
| 765 | 0:42 5.000000 |
| 766 | 0:42 5.200000 |
| 767 | 0:42 1.100000 |
| 768 | 0:67 Sequence |
| 769 | 0:67 move second child to first child (temp 3-component vector of float) |
| 770 | 0:67 'av3' (global 3-component vector of float) |
| 771 | 0:67 Construct vec3 (global 3-component vector of float) |
| 772 | 0:67 'vc1' (global float) |
| 773 | 0:67 'vc2' (global float) |
| 774 | 0:67 'vc3' (global float) |
| 775 | 0:68 Sequence |
| 776 | 0:68 move second child to first child (temp 3-component vector of float) |
| 777 | 0:68 'bv3' (global 3-component vector of float) |
| 778 | 0:68 Construct vec3 (global 3-component vector of float) |
| 779 | 0:68 'vc1' (global float) |
| 780 | 0:68 'vc2' (global float) |
| 781 | 0:68 'vc3' (global float) |
| 782 | 0:70 Function Definition: main( (global void) |
| 783 | 0:70 Function Parameters: |
| 784 | 0:72 Sequence |
| 785 | 0:72 MemoryBarrier (global void) |
| 786 | 0:74 Test condition and select (temp void) |
| 787 | 0:74 Condition |
| 788 | 0:74 Compare Equal (temp bool) |
| 789 | 0:74 Constant: |
| 790 | 0:74 1 (const uint) |
| 791 | 0:74 2 (const uint) |
| 792 | 0:74 3.000000 |
| 793 | 0:74 4.000000 |
| 794 | 0:74 0.000000 |
| 795 | 0:74 0.000000 |
| 796 | 0:74 0.000000 |
| 797 | 0:74 4.000000 |
| 798 | 0:74 0.000000 |
| 799 | 0:74 5.000000 |
| 800 | 0:74 6.000000 |
| 801 | 0:74 0.000000 |
| 802 | 0:74 0.000000 |
| 803 | 0:74 0.000000 |
| 804 | 0:74 6.000000 |
| 805 | 0:74 0.000000 |
| 806 | 0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 807 | 0:74 true case is null |
| 808 | 0:76 Test condition and select (temp void) |
| 809 | 0:76 Condition |
| 810 | 0:76 Constant: |
| 811 | 0:76 true (const bool) |
| 812 | 0:76 true case is null |
| 813 | 0:? Linker Objects |
| 814 | 0:? 'a' (const 2X2 matrix of float) |
| 815 | 0:? 1.000000 |
| 816 | 0:? 0.000000 |
| 817 | 0:? 0.000000 |
| 818 | 0:? 1.000000 |
| 819 | 0:? 'b' (global 2X2 matrix of float) |
| 820 | 0:? 'c' (const 2X2 matrix of float) |
| 821 | 0:? 1.000000 |
| 822 | 0:? 0.000000 |
| 823 | 0:? 0.000000 |
| 824 | 0:? 1.000000 |
| 825 | 0:? 'a2' (global 2-element array of float) |
| 826 | 0:? 'b2' (global 2-component vector of float) |
| 827 | 0:? 'c2' (global 3X3 matrix of float) |
| 828 | 0:? 'd' (global 2X2 matrix of float) |
| 829 | 0:? 'e' (global structure{global float a, global int b}) |
| 830 | 0:? 'e2' (global structure{global float a, global int b}) |
| 831 | 0:? 'e3' (global structure{global float a, global int b}) |
| 832 | 0:? 'a3' (global int) |
| 833 | 0:? 'b3' (global 2-element array of 4-component vector of float) |
| 834 | 0:? 'b4' (global 2-element array of 4-component vector of float) |
| 835 | 0:? 'c3' (global 4X2 matrix of float) |
| 836 | 0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) |
| 837 | 0:? 'b5' (global 5-element array of float) |
| 838 | 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 839 | 0:? 1 (const uint) |
| 840 | 0:? 2 (const uint) |
| 841 | 0:? 3.000000 |
| 842 | 0:? 4.000000 |
| 843 | 0:? 0.000000 |
| 844 | 0:? 0.000000 |
| 845 | 0:? 0.000000 |
| 846 | 0:? 4.000000 |
| 847 | 0:? 0.000000 |
| 848 | 0:? 5.000000 |
| 849 | 0:? 6.000000 |
| 850 | 0:? 0.000000 |
| 851 | 0:? 0.000000 |
| 852 | 0:? 0.000000 |
| 853 | 0:? 6.000000 |
| 854 | 0:? 0.000000 |
| 855 | 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 856 | 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 857 | 0:? 1 (const uint) |
| 858 | 0:? 2 (const uint) |
| 859 | 0:? 3.000000 |
| 860 | 0:? 4.000000 |
| 861 | 0:? 0.000000 |
| 862 | 0:? 0.000000 |
| 863 | 0:? 0.000000 |
| 864 | 0:? 4.000000 |
| 865 | 0:? 0.000000 |
| 866 | 0:? 5.000000 |
| 867 | 0:? 6.000000 |
| 868 | 0:? 0.000000 |
| 869 | 0:? 0.000000 |
| 870 | 0:? 0.000000 |
| 871 | 0:? 6.000000 |
| 872 | 0:? 0.000000 |
| 873 | 0:? 'vc1' (global float) |
| 874 | 0:? 'vc2' (global float) |
| 875 | 0:? 'vc3' (global float) |
| 876 | 0:? 'av3' (global 3-component vector of float) |
| 877 | 0:? 'bv3' (global 3-component vector of float) |
| 878 | |
| 879 | |
| 880 | Linked tessellation control stage: |
| 881 | |
| 882 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 883 | main( |
| 884 | ERROR: Linking tessellation control stage: Contradictory layout vertices values |
| 885 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 886 | main( |
| 887 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 888 | main( |
| 889 | ERROR: Linking tessellation control stage: Types must match: |
| 890 | gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" |
| 891 | ERROR: Linking tessellation control stage: Types must match: |
| 892 | outa: "global 4-element array of int" versus "global 1-element array of int" |
| 893 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 894 | main( |
| 895 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 896 | main( |
| 897 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 898 | foo( |
| 899 | ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 900 | main( |
| 901 | ERROR: Linking tessellation control stage: Types must match: |
| 902 | gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}" |
| 903 | |
| 904 | Linked tessellation evaluation stage: |
| 905 | |
| 906 | ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 907 | main( |
| 908 | ERROR: Linking tessellation evaluation stage: Contradictory input layout primitives |
| 909 | ERROR: Linking tessellation evaluation stage: Contradictory input vertex spacing |
| 910 | ERROR: Linking tessellation evaluation stage: Contradictory triangle ordering |
| 911 | ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 912 | main( |
| 913 | ERROR: Linking tessellation evaluation stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: |
| 914 | main( |
| 915 | |
| 916 | Shader version: 420 |
| 917 | Requested GL_ARB_separate_shader_objects |
| 918 | Requested GL_ARB_tessellation_shader |
| 919 | vertices = 4 |
| 920 | 0:? Sequence |
| 921 | 0:10 Function Definition: main( (global void) |
| 922 | 0:10 Function Parameters: |
| 923 | 0:12 Sequence |
| 924 | 0:12 Barrier (global void) |
| 925 | 0:14 Sequence |
| 926 | 0:14 move second child to first child (temp int) |
| 927 | 0:14 'a' (temp int) |
| 928 | 0:14 Constant: |
| 929 | 0:14 5392 (const int) |
| 930 | 0:20 Sequence |
| 931 | 0:20 move second child to first child (temp 4-component vector of float) |
| 932 | 0:20 'p' (temp 4-component vector of float) |
| 933 | 0:20 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 934 | 0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 935 | 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 936 | 0:20 Constant: |
| 937 | 0:20 1 (const int) |
| 938 | 0:20 Constant: |
| 939 | 0:20 0 (const int) |
| 940 | 0:21 Sequence |
| 941 | 0:21 move second child to first child (temp float) |
| 942 | 0:21 'ps' (temp float) |
| 943 | 0:21 gl_PointSize: direct index for structure (in float PointSize) |
| 944 | 0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 945 | 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 946 | 0:21 Constant: |
| 947 | 0:21 1 (const int) |
| 948 | 0:21 Constant: |
| 949 | 0:21 1 (const int) |
| 950 | 0:22 Sequence |
| 951 | 0:22 move second child to first child (temp float) |
| 952 | 0:22 'cd' (temp float) |
| 953 | 0:22 direct index (temp float ClipDistance) |
| 954 | 0:22 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 955 | 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 956 | 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 957 | 0:22 Constant: |
| 958 | 0:22 1 (const int) |
| 959 | 0:22 Constant: |
| 960 | 0:22 2 (const int) |
| 961 | 0:22 Constant: |
| 962 | 0:22 2 (const int) |
| 963 | 0:24 Sequence |
| 964 | 0:24 move second child to first child (temp int) |
| 965 | 0:24 'pvi' (temp int) |
| 966 | 0:24 'gl_PatchVerticesIn' (in int PatchVertices) |
| 967 | 0:25 Sequence |
| 968 | 0:25 move second child to first child (temp int) |
| 969 | 0:25 'pid' (temp int) |
| 970 | 0:25 'gl_PrimitiveID' (in int PrimitiveID) |
| 971 | 0:26 Sequence |
| 972 | 0:26 move second child to first child (temp int) |
| 973 | 0:26 'iid' (temp int) |
| 974 | 0:26 'gl_InvocationID' (in int InvocationID) |
| 975 | 0:28 move second child to first child (temp 4-component vector of float) |
| 976 | 0:28 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 977 | 0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 978 | 0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 979 | 0:28 'gl_InvocationID' (in int InvocationID) |
| 980 | 0:28 Constant: |
| 981 | 0:28 0 (const int) |
| 982 | 0:28 'p' (temp 4-component vector of float) |
| 983 | 0:29 move second child to first child (temp float) |
| 984 | 0:29 gl_PointSize: direct index for structure (out float PointSize) |
| 985 | 0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 986 | 0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 987 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 988 | 0:29 Constant: |
| 989 | 0:29 1 (const int) |
| 990 | 0:29 'ps' (temp float) |
| 991 | 0:30 move second child to first child (temp float) |
| 992 | 0:30 direct index (temp float ClipDistance) |
| 993 | 0:30 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) |
| 994 | 0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 995 | 0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 996 | 0:30 'gl_InvocationID' (in int InvocationID) |
| 997 | 0:30 Constant: |
| 998 | 0:30 2 (const int) |
| 999 | 0:30 Constant: |
| 1000 | 0:30 1 (const int) |
| 1001 | 0:30 'cd' (temp float) |
| 1002 | 0:32 move second child to first child (temp float) |
| 1003 | 0:32 direct index (patch temp float TessLevelOuter) |
| 1004 | 0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 1005 | 0:32 Constant: |
| 1006 | 0:32 3 (const int) |
| 1007 | 0:32 Constant: |
| 1008 | 0:32 3.200000 |
| 1009 | 0:33 move second child to first child (temp float) |
| 1010 | 0:33 direct index (patch temp float TessLevelInner) |
| 1011 | 0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 1012 | 0:33 Constant: |
| 1013 | 0:33 1 (const int) |
| 1014 | 0:33 Constant: |
| 1015 | 0:33 1.300000 |
| 1016 | 0:13 Function Definition: main( (global void) |
| 1017 | 0:13 Function Parameters: |
| 1018 | 0:15 Sequence |
| 1019 | 0:15 Barrier (global void) |
| 1020 | 0:17 Sequence |
| 1021 | 0:17 move second child to first child (temp int) |
| 1022 | 0:17 'a' (temp int) |
| 1023 | 0:17 Constant: |
| 1024 | 0:17 5392 (const int) |
| 1025 | 0:23 Sequence |
| 1026 | 0:23 move second child to first child (temp 4-component vector of float) |
| 1027 | 0:23 'p' (temp 4-component vector of float) |
| 1028 | 0:23 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 1029 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1030 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1031 | 0:23 Constant: |
| 1032 | 0:23 1 (const int) |
| 1033 | 0:23 Constant: |
| 1034 | 0:23 0 (const int) |
| 1035 | 0:24 Sequence |
| 1036 | 0:24 move second child to first child (temp float) |
| 1037 | 0:24 'ps' (temp float) |
| 1038 | 0:24 gl_PointSize: direct index for structure (in float PointSize) |
| 1039 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1040 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1041 | 0:24 Constant: |
| 1042 | 0:24 1 (const int) |
| 1043 | 0:24 Constant: |
| 1044 | 0:24 1 (const int) |
| 1045 | 0:25 Sequence |
| 1046 | 0:25 move second child to first child (temp float) |
| 1047 | 0:25 'cd' (temp float) |
| 1048 | 0:25 direct index (temp float ClipDistance) |
| 1049 | 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 1050 | 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1051 | 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1052 | 0:25 Constant: |
| 1053 | 0:25 1 (const int) |
| 1054 | 0:25 Constant: |
| 1055 | 0:25 2 (const int) |
| 1056 | 0:25 Constant: |
| 1057 | 0:25 2 (const int) |
| 1058 | 0:27 Sequence |
| 1059 | 0:27 move second child to first child (temp int) |
| 1060 | 0:27 'pvi' (temp int) |
| 1061 | 0:27 'gl_PatchVerticesIn' (in int PatchVertices) |
| 1062 | 0:28 Sequence |
| 1063 | 0:28 move second child to first child (temp int) |
| 1064 | 0:28 'pid' (temp int) |
| 1065 | 0:28 'gl_PrimitiveID' (in int PrimitiveID) |
| 1066 | 0:29 Sequence |
| 1067 | 0:29 move second child to first child (temp int) |
| 1068 | 0:29 'iid' (temp int) |
| 1069 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 1070 | 0:31 move second child to first child (temp 4-component vector of float) |
| 1071 | 0:31 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 1072 | 0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1073 | 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1074 | 0:31 'gl_InvocationID' (in int InvocationID) |
| 1075 | 0:31 Constant: |
| 1076 | 0:31 0 (const int) |
| 1077 | 0:31 'p' (temp 4-component vector of float) |
| 1078 | 0:32 move second child to first child (temp float) |
| 1079 | 0:32 gl_PointSize: direct index for structure (out float PointSize) |
| 1080 | 0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1081 | 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1082 | 0:32 'gl_InvocationID' (in int InvocationID) |
| 1083 | 0:32 Constant: |
| 1084 | 0:32 1 (const int) |
| 1085 | 0:32 'ps' (temp float) |
| 1086 | 0:33 move second child to first child (temp float) |
| 1087 | 0:33 direct index (temp float ClipDistance) |
| 1088 | 0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) |
| 1089 | 0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1090 | 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1091 | 0:33 'gl_InvocationID' (in int InvocationID) |
| 1092 | 0:33 Constant: |
| 1093 | 0:33 2 (const int) |
| 1094 | 0:33 Constant: |
| 1095 | 0:33 1 (const int) |
| 1096 | 0:33 'cd' (temp float) |
| 1097 | 0:35 move second child to first child (temp float) |
| 1098 | 0:35 direct index (patch temp float TessLevelOuter) |
| 1099 | 0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 1100 | 0:35 Constant: |
| 1101 | 0:35 3 (const int) |
| 1102 | 0:35 Constant: |
| 1103 | 0:35 3.200000 |
| 1104 | 0:36 move second child to first child (temp float) |
| 1105 | 0:36 direct index (patch temp float TessLevelInner) |
| 1106 | 0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 1107 | 0:36 Constant: |
| 1108 | 0:36 1 (const int) |
| 1109 | 0:36 Constant: |
| 1110 | 0:36 1.300000 |
| 1111 | 0:38 Test condition and select (temp void) |
| 1112 | 0:38 Condition |
| 1113 | 0:38 Compare Greater Than (temp bool) |
| 1114 | 0:38 'a' (temp int) |
| 1115 | 0:38 Constant: |
| 1116 | 0:38 10 (const int) |
| 1117 | 0:38 true case |
| 1118 | 0:39 Barrier (global void) |
| 1119 | 0:38 false case |
| 1120 | 0:41 Barrier (global void) |
| 1121 | 0:43 Barrier (global void) |
| 1122 | 0:47 Loop with condition not tested first |
| 1123 | 0:47 Loop Condition |
| 1124 | 0:47 Compare Greater Than (temp bool) |
| 1125 | 0:47 'a' (temp int) |
| 1126 | 0:47 Constant: |
| 1127 | 0:47 10 (const int) |
| 1128 | 0:47 Loop Body |
| 1129 | 0:46 Sequence |
| 1130 | 0:46 Barrier (global void) |
| 1131 | 0:49 switch |
| 1132 | 0:49 condition |
| 1133 | 0:49 'a' (temp int) |
| 1134 | 0:49 body |
| 1135 | 0:49 Sequence |
| 1136 | 0:50 default: |
| 1137 | 0:? Sequence |
| 1138 | 0:51 Barrier (global void) |
| 1139 | 0:52 Branch: Break |
| 1140 | 0:54 Test condition and select (temp int) |
| 1141 | 0:54 Condition |
| 1142 | 0:54 Compare Less Than (temp bool) |
| 1143 | 0:54 'a' (temp int) |
| 1144 | 0:54 Constant: |
| 1145 | 0:54 12 (const int) |
| 1146 | 0:54 true case |
| 1147 | 0:54 'a' (temp int) |
| 1148 | 0:54 false case |
| 1149 | 0:54 Comma (temp int) |
| 1150 | 0:54 Barrier (global void) |
| 1151 | 0:54 'a' (temp int) |
| 1152 | 0:56 Sequence |
| 1153 | 0:56 Barrier (global void) |
| 1154 | 0:59 Branch: Return |
| 1155 | 0:61 Barrier (global void) |
| 1156 | 0:67 Function Definition: foo( (global void) |
| 1157 | 0:67 Function Parameters: |
| 1158 | 0:69 Sequence |
| 1159 | 0:69 gl_PointSize: direct index for structure (out float PointSize) |
| 1160 | 0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1161 | 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1162 | 0:69 Constant: |
| 1163 | 0:69 4 (const int) |
| 1164 | 0:69 Constant: |
| 1165 | 0:69 1 (const int) |
| 1166 | 0:71 Barrier (global void) |
| 1167 | 0:91 Function Definition: foop( (global void) |
| 1168 | 0:91 Function Parameters: |
| 1169 | 0:? Sequence |
| 1170 | 0:95 multiply second child into first child (temp 3-component vector of float) |
| 1171 | 0:95 'pv3' (temp 3-component vector of float) |
| 1172 | 0:95 'pv3' (temp 3-component vector of float) |
| 1173 | 0:96 move second child to first child (temp 3-component vector of float) |
| 1174 | 0:96 'pv3' (temp 3-component vector of float) |
| 1175 | 0:96 fma (global 3-component vector of float) |
| 1176 | 0:96 'pv3' (temp 3-component vector of float) |
| 1177 | 0:96 'pv3' (temp 3-component vector of float) |
| 1178 | 0:96 'pv3' (temp 3-component vector of float) |
| 1179 | 0:97 move second child to first child (temp double) |
| 1180 | 0:97 'd' (temp double) |
| 1181 | 0:97 fma (global double) |
| 1182 | 0:97 'd' (temp double) |
| 1183 | 0:97 'd' (temp double) |
| 1184 | 0:97 'd' (temp double) |
| 1185 | 0:8 Function Definition: main( (global void) |
| 1186 | 0:8 Function Parameters: |
| 1187 | 0:15 Function Definition: main( (global void) |
| 1188 | 0:15 Function Parameters: |
| 1189 | 0:17 Sequence |
| 1190 | 0:17 Sequence |
| 1191 | 0:17 move second child to first child (temp 4-component vector of float) |
| 1192 | 0:17 'p' (temp 4-component vector of float) |
| 1193 | 0:17 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 1194 | 0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1195 | 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1196 | 0:17 Constant: |
| 1197 | 0:17 1 (const int) |
| 1198 | 0:17 Constant: |
| 1199 | 0:17 0 (const int) |
| 1200 | 0:18 Sequence |
| 1201 | 0:18 move second child to first child (temp float) |
| 1202 | 0:18 'ps' (temp float) |
| 1203 | 0:18 gl_PointSize: direct index for structure (in float PointSize) |
| 1204 | 0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1205 | 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1206 | 0:18 Constant: |
| 1207 | 0:18 1 (const int) |
| 1208 | 0:18 Constant: |
| 1209 | 0:18 1 (const int) |
| 1210 | 0:19 Sequence |
| 1211 | 0:19 move second child to first child (temp float) |
| 1212 | 0:19 'cd' (temp float) |
| 1213 | 0:19 direct index (temp float ClipDistance) |
| 1214 | 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 1215 | 0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1216 | 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1217 | 0:19 Constant: |
| 1218 | 0:19 1 (const int) |
| 1219 | 0:19 Constant: |
| 1220 | 0:19 2 (const int) |
| 1221 | 0:19 Constant: |
| 1222 | 0:19 2 (const int) |
| 1223 | 0:21 Sequence |
| 1224 | 0:21 move second child to first child (temp int) |
| 1225 | 0:21 'pvi' (temp int) |
| 1226 | 0:21 'gl_PatchVerticesIn' (in int PatchVertices) |
| 1227 | 0:22 Sequence |
| 1228 | 0:22 move second child to first child (temp int) |
| 1229 | 0:22 'pid' (temp int) |
| 1230 | 0:22 'gl_PrimitiveID' (in int PrimitiveID) |
| 1231 | 0:23 Sequence |
| 1232 | 0:23 move second child to first child (temp int) |
| 1233 | 0:23 'iid' (temp int) |
| 1234 | 0:23 'gl_InvocationID' (in int InvocationID) |
| 1235 | 0:25 move second child to first child (temp 4-component vector of float) |
| 1236 | 0:25 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 1237 | 0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) |
| 1238 | 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) |
| 1239 | 0:25 'gl_InvocationID' (in int InvocationID) |
| 1240 | 0:25 Constant: |
| 1241 | 0:25 0 (const int) |
| 1242 | 0:25 'p' (temp 4-component vector of float) |
| 1243 | 0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) |
| 1244 | 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) |
| 1245 | 0:26 'gl_InvocationID' (in int InvocationID) |
| 1246 | 0:34 Function Definition: foo( (global void) |
| 1247 | 0:34 Function Parameters: |
| 1248 | 0:36 Sequence |
| 1249 | 0:36 Test condition and select (temp void) |
| 1250 | 0:36 Condition |
| 1251 | 0:36 logical-or (temp bool) |
| 1252 | 0:36 Compare Not Equal (temp bool) |
| 1253 | 0:36 Constant: |
| 1254 | 0:36 -0.625000 |
| 1255 | 0:36 -0.500000 |
| 1256 | 0:36 -0.375000 |
| 1257 | 0:36 -0.250000 |
| 1258 | 0:36 -0.375000 |
| 1259 | 0:36 -0.250000 |
| 1260 | 0:36 -0.125000 |
| 1261 | 0:36 0.000000 |
| 1262 | 0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) |
| 1263 | 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) |
| 1264 | 0:36 Constant: |
| 1265 | 0:36 0 (const int) |
| 1266 | 0:37 Compare Not Equal (temp bool) |
| 1267 | 0:37 Constant: |
| 1268 | 0:37 0.375000 |
| 1269 | 0:37 0.500000 |
| 1270 | 0:37 0.625000 |
| 1271 | 0:37 0.750000 |
| 1272 | 0:37 0.625000 |
| 1273 | 0:37 0.750000 |
| 1274 | 0:37 0.875000 |
| 1275 | 0:37 -0.625000 |
| 1276 | 0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) |
| 1277 | 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) |
| 1278 | 0:37 Constant: |
| 1279 | 0:37 0 (const int) |
| 1280 | 0:36 true case is null |
| 1281 | 0:? Linker Objects |
| 1282 | 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 1283 | 0:? 'outa' (global 4-element array of int) |
| 1284 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 1285 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 1286 | 0:? 'ina' (in 2-component vector of float) |
| 1287 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 1288 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 1289 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 1290 | 0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) |
| 1291 | 0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 1292 | 0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 1293 | 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) |
| 1294 | 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 1295 | 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 1296 | 0:? 'pv3' (temp 3-component vector of float) |
| 1297 | 0:? 'pinbi' (patch out block{out int a}) |
| 1298 | 0:? 'a' (out 3-element array of int) |
| 1299 | 0:? 'outb' (out 5-element array of int) |
| 1300 | 0:? 'outc' (out 4-element array of int) |
| 1301 | 0:? 'outf' (out float) |
| 1302 | 0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) |
| 1303 | 0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) |
| 1304 | Shader version: 420 |
| 1305 | Requested GL_ARB_separate_shader_objects |
| 1306 | Requested GL_ARB_tessellation_shader |
| 1307 | input primitive = quads |
| 1308 | vertex spacing = fractional_odd_spacing |
| 1309 | triangle order = cw |
| 1310 | using point mode |
| 1311 | ERROR: node is still EOpNull! |
| 1312 | 0:10 Function Definition: main( (global void) |
| 1313 | 0:10 Function Parameters: |
| 1314 | 0:12 Sequence |
| 1315 | 0:12 Constant: |
| 1316 | 0:12 0.000000 |
| 1317 | 0:14 Sequence |
| 1318 | 0:14 move second child to first child (temp int) |
| 1319 | 0:14 'a' (temp int) |
| 1320 | 0:14 Constant: |
| 1321 | 0:14 1512 (const int) |
| 1322 | 0:22 Sequence |
| 1323 | 0:22 move second child to first child (temp 4-component vector of float) |
| 1324 | 0:22 'p' (temp 4-component vector of float) |
| 1325 | 0:22 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 1326 | 0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1327 | 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1328 | 0:22 Constant: |
| 1329 | 0:22 1 (const int) |
| 1330 | 0:22 Constant: |
| 1331 | 0:22 0 (const int) |
| 1332 | 0:23 Sequence |
| 1333 | 0:23 move second child to first child (temp float) |
| 1334 | 0:23 'ps' (temp float) |
| 1335 | 0:23 gl_PointSize: direct index for structure (in float PointSize) |
| 1336 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1337 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1338 | 0:23 Constant: |
| 1339 | 0:23 1 (const int) |
| 1340 | 0:23 Constant: |
| 1341 | 0:23 1 (const int) |
| 1342 | 0:24 Sequence |
| 1343 | 0:24 move second child to first child (temp float) |
| 1344 | 0:24 'cd' (temp float) |
| 1345 | 0:24 direct index (temp float ClipDistance) |
| 1346 | 0:24 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 1347 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1348 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1349 | 0:24 Constant: |
| 1350 | 0:24 1 (const int) |
| 1351 | 0:24 Constant: |
| 1352 | 0:24 2 (const int) |
| 1353 | 0:24 Constant: |
| 1354 | 0:24 2 (const int) |
| 1355 | 0:26 Sequence |
| 1356 | 0:26 move second child to first child (temp int) |
| 1357 | 0:26 'pvi' (temp int) |
| 1358 | 0:26 'gl_PatchVerticesIn' (in int PatchVertices) |
| 1359 | 0:27 Sequence |
| 1360 | 0:27 move second child to first child (temp int) |
| 1361 | 0:27 'pid' (temp int) |
| 1362 | 0:27 'gl_PrimitiveID' (in int PrimitiveID) |
| 1363 | 0:28 Sequence |
| 1364 | 0:28 move second child to first child (temp 3-component vector of float) |
| 1365 | 0:28 'tc' (temp 3-component vector of float) |
| 1366 | 0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 1367 | 0:29 Sequence |
| 1368 | 0:29 move second child to first child (temp float) |
| 1369 | 0:29 'tlo' (temp float) |
| 1370 | 0:29 direct index (patch temp float TessLevelOuter) |
| 1371 | 0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 1372 | 0:29 Constant: |
| 1373 | 0:29 3 (const int) |
| 1374 | 0:30 Sequence |
| 1375 | 0:30 move second child to first child (temp float) |
| 1376 | 0:30 'tli' (temp float) |
| 1377 | 0:30 direct index (patch temp float TessLevelInner) |
| 1378 | 0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 1379 | 0:30 Constant: |
| 1380 | 0:30 1 (const int) |
| 1381 | 0:32 move second child to first child (temp 4-component vector of float) |
| 1382 | 0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 1383 | 0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1384 | 0:32 Constant: |
| 1385 | 0:32 0 (const uint) |
| 1386 | 0:32 'p' (temp 4-component vector of float) |
| 1387 | 0:33 move second child to first child (temp float) |
| 1388 | 0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 1389 | 0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1390 | 0:33 Constant: |
| 1391 | 0:33 1 (const uint) |
| 1392 | 0:33 'ps' (temp float) |
| 1393 | 0:34 move second child to first child (temp float) |
| 1394 | 0:34 direct index (temp float ClipDistance) |
| 1395 | 0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) |
| 1396 | 0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1397 | 0:34 Constant: |
| 1398 | 0:34 2 (const uint) |
| 1399 | 0:34 Constant: |
| 1400 | 0:34 2 (const int) |
| 1401 | 0:34 'cd' (temp float) |
| 1402 | 0:20 Function Definition: main( (global void) |
| 1403 | 0:20 Function Parameters: |
| 1404 | 0:22 Sequence |
| 1405 | 0:22 Constant: |
| 1406 | 0:22 0.000000 |
| 1407 | 0:24 Sequence |
| 1408 | 0:24 move second child to first child (temp int) |
| 1409 | 0:24 'a' (temp int) |
| 1410 | 0:24 Constant: |
| 1411 | 0:24 1512 (const int) |
| 1412 | 0:32 Sequence |
| 1413 | 0:32 move second child to first child (temp 4-component vector of float) |
| 1414 | 0:32 'p' (temp 4-component vector of float) |
| 1415 | 0:32 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 1416 | 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1417 | 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1418 | 0:32 Constant: |
| 1419 | 0:32 1 (const int) |
| 1420 | 0:32 Constant: |
| 1421 | 0:32 0 (const int) |
| 1422 | 0:33 Sequence |
| 1423 | 0:33 move second child to first child (temp float) |
| 1424 | 0:33 'ps' (temp float) |
| 1425 | 0:33 gl_PointSize: direct index for structure (in float PointSize) |
| 1426 | 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1427 | 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1428 | 0:33 Constant: |
| 1429 | 0:33 1 (const int) |
| 1430 | 0:33 Constant: |
| 1431 | 0:33 1 (const int) |
| 1432 | 0:34 Sequence |
| 1433 | 0:34 move second child to first child (temp float) |
| 1434 | 0:34 'cd' (temp float) |
| 1435 | 0:34 direct index (temp float ClipDistance) |
| 1436 | 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 1437 | 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1438 | 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1439 | 0:34 Constant: |
| 1440 | 0:34 1 (const int) |
| 1441 | 0:34 Constant: |
| 1442 | 0:34 2 (const int) |
| 1443 | 0:34 Constant: |
| 1444 | 0:34 2 (const int) |
| 1445 | 0:36 Sequence |
| 1446 | 0:36 move second child to first child (temp int) |
| 1447 | 0:36 'pvi' (temp int) |
| 1448 | 0:36 'gl_PatchVerticesIn' (in int PatchVertices) |
| 1449 | 0:37 Sequence |
| 1450 | 0:37 move second child to first child (temp int) |
| 1451 | 0:37 'pid' (temp int) |
| 1452 | 0:37 'gl_PrimitiveID' (in int PrimitiveID) |
| 1453 | 0:38 Sequence |
| 1454 | 0:38 move second child to first child (temp 3-component vector of float) |
| 1455 | 0:38 'tc' (temp 3-component vector of float) |
| 1456 | 0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 1457 | 0:39 Sequence |
| 1458 | 0:39 move second child to first child (temp float) |
| 1459 | 0:39 'tlo' (temp float) |
| 1460 | 0:39 direct index (patch temp float TessLevelOuter) |
| 1461 | 0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 1462 | 0:39 Constant: |
| 1463 | 0:39 3 (const int) |
| 1464 | 0:40 Sequence |
| 1465 | 0:40 move second child to first child (temp float) |
| 1466 | 0:40 'tli' (temp float) |
| 1467 | 0:40 direct index (patch temp float TessLevelInner) |
| 1468 | 0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 1469 | 0:40 Constant: |
| 1470 | 0:40 1 (const int) |
| 1471 | 0:42 move second child to first child (temp 4-component vector of float) |
| 1472 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 1473 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1474 | 0:42 Constant: |
| 1475 | 0:42 0 (const uint) |
| 1476 | 0:42 'p' (temp 4-component vector of float) |
| 1477 | 0:43 move second child to first child (temp float) |
| 1478 | 0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 1479 | 0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1480 | 0:43 Constant: |
| 1481 | 0:43 1 (const uint) |
| 1482 | 0:43 'ps' (temp float) |
| 1483 | 0:44 move second child to first child (temp float) |
| 1484 | 0:44 direct index (temp float ClipDistance) |
| 1485 | 0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) |
| 1486 | 0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1487 | 0:44 Constant: |
| 1488 | 0:44 2 (const uint) |
| 1489 | 0:44 Constant: |
| 1490 | 0:44 2 (const int) |
| 1491 | 0:44 'cd' (temp float) |
| 1492 | 0:4 Sequence |
| 1493 | 0:4 move second child to first child (temp 2X2 matrix of float) |
| 1494 | 0:4 'b' (global 2X2 matrix of float) |
| 1495 | 0:4 Constant: |
| 1496 | 0:4 1.000000 |
| 1497 | 0:4 0.000000 |
| 1498 | 0:4 0.000000 |
| 1499 | 0:4 1.000000 |
| 1500 | 0:15 Sequence |
| 1501 | 0:15 move second child to first child (temp structure{global float a, global int b}) |
| 1502 | 0:15 'e' (global structure{global float a, global int b}) |
| 1503 | 0:15 Constant: |
| 1504 | 0:15 1.200000 |
| 1505 | 0:15 2 (const int) |
| 1506 | 0:20 Sequence |
| 1507 | 0:20 move second child to first child (temp structure{global float a, global int b}) |
| 1508 | 0:20 'e2' (global structure{global float a, global int b}) |
| 1509 | 0:20 Constant: |
| 1510 | 0:20 1.000000 |
| 1511 | 0:20 3 (const int) |
| 1512 | 0:42 Sequence |
| 1513 | 0:42 move second child to first child (temp 5-element array of float) |
| 1514 | 0:42 'b5' (global 5-element array of float) |
| 1515 | 0:42 Constant: |
| 1516 | 0:42 3.400000 |
| 1517 | 0:42 4.200000 |
| 1518 | 0:42 5.000000 |
| 1519 | 0:42 5.200000 |
| 1520 | 0:42 1.100000 |
| 1521 | 0:67 Sequence |
| 1522 | 0:67 move second child to first child (temp 3-component vector of float) |
| 1523 | 0:67 'av3' (global 3-component vector of float) |
| 1524 | 0:67 Construct vec3 (global 3-component vector of float) |
| 1525 | 0:67 'vc1' (global float) |
| 1526 | 0:67 'vc2' (global float) |
| 1527 | 0:67 'vc3' (global float) |
| 1528 | 0:68 Sequence |
| 1529 | 0:68 move second child to first child (temp 3-component vector of float) |
| 1530 | 0:68 'bv3' (global 3-component vector of float) |
| 1531 | 0:68 Construct vec3 (global 3-component vector of float) |
| 1532 | 0:68 'vc1' (global float) |
| 1533 | 0:68 'vc2' (global float) |
| 1534 | 0:68 'vc3' (global float) |
| 1535 | 0:70 Function Definition: main( (global void) |
| 1536 | 0:70 Function Parameters: |
| 1537 | 0:72 Sequence |
| 1538 | 0:72 MemoryBarrier (global void) |
| 1539 | 0:74 Test condition and select (temp void) |
| 1540 | 0:74 Condition |
| 1541 | 0:74 Compare Equal (temp bool) |
| 1542 | 0:74 Constant: |
| 1543 | 0:74 1 (const uint) |
| 1544 | 0:74 2 (const uint) |
| 1545 | 0:74 3.000000 |
| 1546 | 0:74 4.000000 |
| 1547 | 0:74 0.000000 |
| 1548 | 0:74 0.000000 |
| 1549 | 0:74 0.000000 |
| 1550 | 0:74 4.000000 |
| 1551 | 0:74 0.000000 |
| 1552 | 0:74 5.000000 |
| 1553 | 0:74 6.000000 |
| 1554 | 0:74 0.000000 |
| 1555 | 0:74 0.000000 |
| 1556 | 0:74 0.000000 |
| 1557 | 0:74 6.000000 |
| 1558 | 0:74 0.000000 |
| 1559 | 0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 1560 | 0:74 true case is null |
| 1561 | 0:76 Test condition and select (temp void) |
| 1562 | 0:76 Condition |
| 1563 | 0:76 Constant: |
| 1564 | 0:76 true (const bool) |
| 1565 | 0:76 true case is null |
| 1566 | 0:? Linker Objects |
| 1567 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 1568 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 1569 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 1570 | 0:? 'badp1' (smooth patch in 4-component vector of float) |
| 1571 | 0:? 'badp2' (flat patch in 4-component vector of float) |
| 1572 | 0:? 'badp3' (noperspective patch in 4-component vector of float) |
| 1573 | 0:? 'badp4' (patch sample in 3-component vector of float) |
| 1574 | 0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) |
| 1575 | 0:? 'ina' (in 2-component vector of float) |
| 1576 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 1577 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 1578 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 1579 | 0:? 'bla' (in block{in int f}) |
| 1580 | 0:? 'blb' (in 32-element array of block{in int f}) |
| 1581 | 0:? 'blc' (in 32-element array of block{in int f}) |
| 1582 | 0:? 'bld' (in 32-element array of block{in int f}) |
| 1583 | 0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) |
| 1584 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 1585 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 1586 | 0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) |
| 1587 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) |
| 1588 | 0:? 'pinbi' (patch in block{in int a}) |
| 1589 | 0:? 'a' (const 2X2 matrix of float) |
| 1590 | 0:? 1.000000 |
| 1591 | 0:? 0.000000 |
| 1592 | 0:? 0.000000 |
| 1593 | 0:? 1.000000 |
| 1594 | 0:? 'b' (global 2X2 matrix of float) |
| 1595 | 0:? 'c' (const 2X2 matrix of float) |
| 1596 | 0:? 1.000000 |
| 1597 | 0:? 0.000000 |
| 1598 | 0:? 0.000000 |
| 1599 | 0:? 1.000000 |
| 1600 | 0:? 'a2' (global 2-element array of float) |
| 1601 | 0:? 'b2' (global 2-component vector of float) |
| 1602 | 0:? 'c2' (global 3X3 matrix of float) |
| 1603 | 0:? 'd' (global 2X2 matrix of float) |
| 1604 | 0:? 'e' (global structure{global float a, global int b}) |
| 1605 | 0:? 'e2' (global structure{global float a, global int b}) |
| 1606 | 0:? 'e3' (global structure{global float a, global int b}) |
| 1607 | 0:? 'a3' (global int) |
| 1608 | 0:? 'b3' (global 2-element array of 4-component vector of float) |
| 1609 | 0:? 'b4' (global 2-element array of 4-component vector of float) |
| 1610 | 0:? 'c3' (global 4X2 matrix of float) |
| 1611 | 0:? 'd2' (global 1-element array of structure{global float s, global float t}) |
| 1612 | 0:? 'b5' (global 5-element array of float) |
| 1613 | 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 1614 | 0:? 1 (const uint) |
| 1615 | 0:? 2 (const uint) |
| 1616 | 0:? 3.000000 |
| 1617 | 0:? 4.000000 |
| 1618 | 0:? 0.000000 |
| 1619 | 0:? 0.000000 |
| 1620 | 0:? 0.000000 |
| 1621 | 0:? 4.000000 |
| 1622 | 0:? 0.000000 |
| 1623 | 0:? 5.000000 |
| 1624 | 0:? 6.000000 |
| 1625 | 0:? 0.000000 |
| 1626 | 0:? 0.000000 |
| 1627 | 0:? 0.000000 |
| 1628 | 0:? 6.000000 |
| 1629 | 0:? 0.000000 |
| 1630 | 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 1631 | 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) |
| 1632 | 0:? 1 (const uint) |
| 1633 | 0:? 2 (const uint) |
| 1634 | 0:? 3.000000 |
| 1635 | 0:? 4.000000 |
| 1636 | 0:? 0.000000 |
| 1637 | 0:? 0.000000 |
| 1638 | 0:? 0.000000 |
| 1639 | 0:? 4.000000 |
| 1640 | 0:? 0.000000 |
| 1641 | 0:? 5.000000 |
| 1642 | 0:? 6.000000 |
| 1643 | 0:? 0.000000 |
| 1644 | 0:? 0.000000 |
| 1645 | 0:? 0.000000 |
| 1646 | 0:? 6.000000 |
| 1647 | 0:? 0.000000 |
| 1648 | 0:? 'vc1' (global float) |
| 1649 | 0:? 'vc2' (global float) |
| 1650 | 0:? 'vc3' (global float) |
| 1651 | 0:? 'av3' (global 3-component vector of float) |
| 1652 | 0:? 'bv3' (global 3-component vector of float) |
| 1653 | |