blob: a82e7896fec7f4d59159f49a1a6550e36fe5c963 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001150.vert
2ERROR: 0:22: 'a' : cannot redeclare a user-block member array
3ERROR: 0:3001: '#error' : line of this error should be 3001
4ERROR: 2 compilation errors. No code generated.
5
6
7Shader version: 150
8ERROR: node is still EOpNull!
90:9 Function Definition: main( (global void)
100:9 Function Parameters:
110:11 Sequence
120:11 move second child to first child (temp 4-component vector of float)
130:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
140:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
150:11 Constant:
160:11 0 (const uint)
170:11 'iv4' (in 4-component vector of float)
180:12 move second child to first child (temp float)
190:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
200:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
210:12 Constant:
220:12 1 (const uint)
230:12 'ps' (uniform float)
240:13 move second child to first child (temp float)
250:13 direct index (temp float ClipDistance)
260:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
270:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
280:13 Constant:
290:13 2 (const uint)
300:13 Constant:
310:13 2 (const int)
320:13 direct index (temp float)
330:13 'iv4' (in 4-component vector of float)
340:13 Constant:
350:13 0 (const int)
360:14 move second child to first child (temp 4-component vector of float)
370:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
380:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
390:14 Constant:
400:14 3 (const uint)
410:14 'iv4' (in 4-component vector of float)
420:? Linker Objects
430:? 'iv4' (in 4-component vector of float)
440:? 'ps' (uniform float)
450:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a})
460:? 'gl_VertexID' (gl_VertexId int VertexId)
470:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
48
49
50Linked vertex stage:
51
52ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
53
54Shader version: 150
55ERROR: node is still EOpNull!
560:9 Function Definition: main( (global void)
570:9 Function Parameters:
580:11 Sequence
590:11 move second child to first child (temp 4-component vector of float)
600:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position)
610:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
620:11 Constant:
630:11 0 (const uint)
640:11 'iv4' (in 4-component vector of float)
650:12 move second child to first child (temp float)
660:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
670:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
680:12 Constant:
690:12 1 (const uint)
700:12 'ps' (uniform float)
710:13 move second child to first child (temp float)
720:13 direct index (temp float ClipDistance)
730:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance)
740:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
750:13 Constant:
760:13 2 (const uint)
770:13 Constant:
780:13 2 (const int)
790:13 direct index (temp float)
800:13 'iv4' (in 4-component vector of float)
810:13 Constant:
820:13 0 (const int)
830:14 move second child to first child (temp 4-component vector of float)
840:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex)
850:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
860:14 Constant:
870:14 3 (const uint)
880:14 'iv4' (in 4-component vector of float)
890:? Linker Objects
900:? 'iv4' (in 4-component vector of float)
910:? 'ps' (uniform float)
920:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a})
930:? 'gl_VertexID' (gl_VertexId int VertexId)
940:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
95