John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 150.vert |
| 2 | ERROR: 0:22: 'a' : cannot redeclare a user-block member array |
| 3 | ERROR: 0:3001: '#error' : line of this error should be 3001 |
| 4 | ERROR: 2 compilation errors. No code generated. |
| 5 | |
| 6 | |
| 7 | Shader version: 150 |
| 8 | ERROR: node is still EOpNull! |
| 9 | 0:9 Function Definition: main( (global void) |
| 10 | 0:9 Function Parameters: |
| 11 | 0:11 Sequence |
| 12 | 0:11 move second child to first child (temp 4-component vector of float) |
| 13 | 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position) |
| 14 | 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 15 | 0:11 Constant: |
| 16 | 0:11 0 (const uint) |
| 17 | 0:11 'iv4' (in 4-component vector of float) |
| 18 | 0:12 move second child to first child (temp float) |
| 19 | 0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 20 | 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 21 | 0:12 Constant: |
| 22 | 0:12 1 (const uint) |
| 23 | 0:12 'ps' (uniform float) |
| 24 | 0:13 move second child to first child (temp float) |
| 25 | 0:13 direct index (temp float ClipDistance) |
| 26 | 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance) |
| 27 | 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 28 | 0:13 Constant: |
| 29 | 0:13 2 (const uint) |
| 30 | 0:13 Constant: |
| 31 | 0:13 2 (const int) |
| 32 | 0:13 direct index (temp float) |
| 33 | 0:13 'iv4' (in 4-component vector of float) |
| 34 | 0:13 Constant: |
| 35 | 0:13 0 (const int) |
| 36 | 0:14 move second child to first child (temp 4-component vector of float) |
| 37 | 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex) |
| 38 | 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 39 | 0:14 Constant: |
| 40 | 0:14 3 (const uint) |
| 41 | 0:14 'iv4' (in 4-component vector of float) |
| 42 | 0:? Linker Objects |
| 43 | 0:? 'iv4' (in 4-component vector of float) |
| 44 | 0:? 'ps' (uniform float) |
| 45 | 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of int a}) |
| 46 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 47 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 48 | |
| 49 | |
| 50 | Linked vertex stage: |
| 51 | |
| 52 | ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) |
| 53 | |
| 54 | Shader version: 150 |
| 55 | ERROR: node is still EOpNull! |
| 56 | 0:9 Function Definition: main( (global void) |
| 57 | 0:9 Function Parameters: |
| 58 | 0:11 Sequence |
| 59 | 0:11 move second child to first child (temp 4-component vector of float) |
| 60 | 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float Position) |
| 61 | 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 62 | 0:11 Constant: |
| 63 | 0:11 0 (const uint) |
| 64 | 0:11 'iv4' (in 4-component vector of float) |
| 65 | 0:12 move second child to first child (temp float) |
| 66 | 0:12 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 67 | 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 68 | 0:12 Constant: |
| 69 | 0:12 1 (const uint) |
| 70 | 0:12 'ps' (uniform float) |
| 71 | 0:13 move second child to first child (temp float) |
| 72 | 0:13 direct index (temp float ClipDistance) |
| 73 | 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float ClipDistance) |
| 74 | 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 75 | 0:13 Constant: |
| 76 | 0:13 2 (const uint) |
| 77 | 0:13 Constant: |
| 78 | 0:13 2 (const int) |
| 79 | 0:13 direct index (temp float) |
| 80 | 0:13 'iv4' (in 4-component vector of float) |
| 81 | 0:13 Constant: |
| 82 | 0:13 0 (const int) |
| 83 | 0:14 move second child to first child (temp 4-component vector of float) |
| 84 | 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float ClipVertex) |
| 85 | 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 86 | 0:14 Constant: |
| 87 | 0:14 3 (const uint) |
| 88 | 0:14 'iv4' (in 4-component vector of float) |
| 89 | 0:? Linker Objects |
| 90 | 0:? 'iv4' (in 4-component vector of float) |
| 91 | 0:? 'ps' (uniform float) |
| 92 | 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of int a}) |
| 93 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 94 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 95 | |