blob: 122b2569384cccdfd024f2239f3632dc00be4618 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001300.vert
2ERROR: 0:8: 'varying' : Reserved word.
3ERROR: 0:8: 'varying' : no longer supported in es profile; removed in version 300
4ERROR: 0:9: 'vertex input arrays' : not supported with this profile: es
5ERROR: 0:10: '' : precision qualifier must appear as last qualifier
6ERROR: 0:11: '' : invariant qualifier must appear first
7ERROR: 0:12: '' : Auxiliary qualifiers (centroid, patch, and sample) must appear before storage and precision qualifiers
8ERROR: 0:12: '' : vertex input cannot be further qualified
9ERROR: 0:13: '' : interpolation qualifiers must appear before storage and precision qualifiers
10ERROR: 0:14: '' : in/out must appear before const
11ERROR: 0:15: '' : precision qualifier must appear as last qualifier
12ERROR: 0:16: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
13ERROR: 0:17: 'sample' : Reserved word.
14ERROR: 0:17: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
15ERROR: 0:18: 'uniform' : too many storage qualifiers
16ERROR: 0:56: '#error' : GL_ES is set
17ERROR: 0:62: '' : array size required
18ERROR: 0:63: '' : array size required
19ERROR: 0:64: '' : array size required
20ERROR: 0:65: '' : array size required
21ERROR: 0:67: '' : array size required
22ERROR: 0:76: 'invariant' : cannot change qualification after use
23ERROR: 0:78: 'invariant' : can only apply to an output
24ERROR: 0:88: 'ub2' : Cannot reuse block name within the same interface: uniform
25ERROR: 0:92: 'ub2' : Cannot reuse block name within the same interface: uniform
26ERROR: 0:96: 'ub2' : Cannot reuse block name within the same interface: uniform
27ERROR: 0:104: 'ub3' : Cannot reuse block name within the same interface: uniform
28ERROR: 0:121: 'textureSize' : no matching overloaded function found
29ERROR: 0:123: 'textureSize' : no matching overloaded function found
30ERROR: 0:125: 'texture' : no matching overloaded function found
31ERROR: 0:127: 'textureProjOffset' : no matching overloaded function found
32ERROR: 0:132: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 2
33ERROR: 0:135: 'in' : overloaded functions must have the same parameter storage qualifiers for argument 2
34ERROR: 0:146: '' : array size required
35ERROR: 0:147: '' : array size required
36ERROR: 0:148: '' : array size required
37ERROR: 0:149: 'float' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type
38ERROR: 0:168: 'Binst' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable
39ERROR: 0:169: 'Bblock' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable
40ERROR: 0:170: 'Bfoo' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable
41ERROR: 0:172: 'std430' : not supported for this version or the enabled extensions
42ERROR: 0:172: 'std430' : requires the 'buffer' storage qualifier
43ERROR: 0:175: '' : array size required
44ERROR: 0:185: 'assign' : cannot convert from 'temp 4-element array of highp float' to 'temp 3-element array of highp float'
45ERROR: 0:186: 'assign' : cannot convert from 'temp 3-element array of highp float' to 'temp 4-element array of highp float'
46ERROR: 44 compilation errors. No code generated.
47
48
49Shader version: 300
50ERROR: node is still EOpNull!
510:27 Function Definition: main( (global void)
520:27 Function Parameters:
530:29 Sequence
540:29 Sequence
550:29 move second child to first child (temp highp int)
560:29 'id' (temp highp int)
570:29 add (temp highp int)
580:29 'gl_VertexID' (gl_VertexId highp int VertexId)
590:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
600:31 Sequence
610:31 move second child to first child (temp highp int)
620:31 'c0' (temp highp int)
630:31 Constant:
640:31 64 (const int)
650:32 Sequence
660:32 move second child to first child (temp highp int)
670:32 'c1' (temp highp int)
680:32 Constant:
690:32 128 (const int)
700:33 Sequence
710:33 move second child to first child (temp highp int)
720:33 'c2' (temp highp int)
730:33 Constant:
740:33 16 (const int)
750:34 Sequence
760:34 move second child to first child (temp highp int)
770:34 'c3' (temp highp int)
780:34 Constant:
790:34 15 (const int)
800:35 Sequence
810:35 move second child to first child (temp highp int)
820:35 'c4' (temp highp int)
830:35 Constant:
840:35 32 (const int)
850:36 Sequence
860:36 move second child to first child (temp highp int)
870:36 'c5' (temp highp int)
880:36 Constant:
890:36 80 (const int)
900:37 Sequence
910:37 move second child to first child (temp highp int)
920:37 'c6' (temp highp int)
930:37 Constant:
940:37 32 (const int)
950:38 Sequence
960:38 move second child to first child (temp highp int)
970:38 'c7' (temp highp int)
980:38 Constant:
990:38 16 (const int)
1000:39 Sequence
1010:39 move second child to first child (temp highp int)
1020:39 'c8' (temp highp int)
1030:39 Constant:
1040:39 32 (const int)
1050:40 Sequence
1060:40 move second child to first child (temp highp int)
1070:40 'c9' (temp highp int)
1080:40 Constant:
1090:40 -8 (const int)
1100:41 Sequence
1110:41 move second child to first child (temp highp int)
1120:41 'c10' (temp highp int)
1130:41 Constant:
1140:41 7 (const int)
1150:43 Sequence
1160:43 move second child to first child (temp highp 3X4 matrix of float)
1170:43 'tm' (temp highp 3X4 matrix of float)
1180:43 transpose (global highp 3X4 matrix of float)
1190:43 'm43' (uniform highp 4X3 matrix of float)
1200:44 Sequence
1210:44 move second child to first child (temp highp float)
1220:44 'dm' (temp highp float)
1230:44 determinant (global highp float)
1240:44 'm44' (uniform highp 4X4 matrix of float)
1250:45 Sequence
1260:45 move second child to first child (temp highp 3X3 matrix of float)
1270:45 'im' (temp highp 3X3 matrix of float)
1280:45 inverse (global highp 3X3 matrix of float)
1290:45 'm33' (uniform highp 3X3 matrix of float)
1300:47 Sequence
1310:47 move second child to first child (temp highp 3X2 matrix of float)
1320:47 'op' (temp highp 3X2 matrix of float)
1330:47 outer product (global highp 3X2 matrix of float)
1340:47 'v2' (smooth out highp 2-component vector of float)
1350:47 'v3' (in highp 3-component vector of float)
1360:49 move second child to first child (temp highp 4-component vector of float)
1370:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
1380:49 direct index (temp highp 4-component vector of float)
1390:49 'm44' (uniform highp 4X4 matrix of float)
1400:49 Constant:
1410:49 2 (const int)
1420:50 move second child to first child (temp highp float)
1430:50 'gl_PointSize' (gl_PointSize highp float PointSize)
1440:50 direct index (temp highp float)
1450:50 'v2' (smooth out highp 2-component vector of float)
1460:50 Constant:
1470:50 1 (const int)
1480:52 move second child to first child (temp highp 3-component vector of float)
1490:52 c: direct index for structure (global highp 3-component vector of float)
1500:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
1510:52 Constant:
1520:52 0 (const int)
1530:52 'v3' (in highp 3-component vector of float)
1540:53 move second child to first child (temp highp float)
1550:53 f: direct index for structure (global highp float)
1560:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
1570:53 Constant:
1580:53 1 (const int)
1590:53 'dm' (temp highp float)
1600:68 Sequence
1610:68 move second child to first child (temp 2-element array of highp float)
1620:68 'okayA' (global 2-element array of highp float)
1630:68 Constant:
1640:68 3.000000
1650:68 4.000000
1660:71 Function Definition: newVFun( (global void)
1670:71 Function Parameters:
1680:73 Sequence
1690:73 move second child to first child (temp highp 3-component vector of float)
1700:73 'newV' (smooth out highp 3-component vector of float)
1710:73 'v3' (in highp 3-component vector of float)
1720:118 Function Definition: foo23( (global void)
1730:118 Function Parameters:
1740:120 Sequence
1750:120 Sequence
1760:120 move second child to first child (temp highp 2-component vector of int)
1770:120 'x1' (temp highp 2-component vector of int)
1780:120 textureSize (global highp 2-component vector of int)
1790:120 's2D' (uniform lowp sampler2D)
1800:120 Constant:
1810:120 2 (const int)
1820:121 Constant:
1830:121 0.000000
1840:122 Sequence
1850:122 move second child to first child (temp highp 3-component vector of int)
1860:122 'x3' (temp highp 3-component vector of int)
1870:122 textureSize (global highp 3-component vector of int)
1880:122 's2DAS' (uniform lowp sampler2DArrayShadow)
1890:122 Constant:
1900:122 -1 (const int)
1910:123 Constant:
1920:123 0.000000
1930:124 Sequence
1940:124 move second child to first child (temp highp 4-component vector of float)
1950:124 'x4' (temp highp 4-component vector of float)
1960:124 texture (global highp 4-component vector of float)
1970:124 's2D' (uniform lowp sampler2D)
1980:124 'c2D' (in highp 2-component vector of float)
1990:125 Constant:
2000:125 0.000000
2010:126 Sequence
2020:126 move second child to first child (temp highp 4-component vector of float)
2030:126 'x5' (temp highp 4-component vector of float)
2040:126 textureProjOffset (global highp 4-component vector of float)
2050:126 's3D' (uniform lowp sampler3D)
2060:126 Constant:
2070:126 0.200000
2080:126 0.200000
2090:126 0.200000
2100:126 0.200000
2110:126 Constant:
2120:126 1 (const int)
2130:126 1 (const int)
2140:126 1 (const int)
2150:127 Constant:
2160:127 0.000000
2170:128 Sequence
2180:128 move second child to first child (temp highp float)
2190:128 'x6' (temp highp float)
2200:128 textureProjGradOffset (global highp float)
2210:128 's2DS' (uniform lowp sampler2DShadow)
2220:128 'invIn' (invariant in highp 4-component vector of float)
2230:128 Constant:
2240:128 4.200000
2250:128 4.200000
2260:128 Constant:
2270:128 5.300000
2280:128 5.300000
2290:128 Constant:
2300:128 1 (const int)
2310:128 1 (const int)
2320:137 Function Definition: foo2349( (global void)
2330:137 Function Parameters:
2340:139 Sequence
2350:139 Sequence
2360:139 move second child to first child (temp 3-element array of highp float)
2370:139 'x' (temp 3-element array of highp float)
2380:139 Constant:
2390:139 1.000000
2400:139 2.000000
2410:139 3.000000
2420:140 Sequence
2430:140 move second child to first child (temp 3-element array of highp float)
2440:140 'y' (temp 3-element array of highp float)
2450:140 'x' (temp 3-element array of highp float)
2460:141 Sequence
2470:141 move second child to first child (temp 3-element array of highp float)
2480:141 'z' (temp 3-element array of highp float)
2490:141 'x' (temp 3-element array of highp float)
2500:143 move second child to first child (temp 3-element array of highp float)
2510:143 'w' (temp 3-element array of highp float)
2520:143 'y' (temp 3-element array of highp float)
2530:155 Function Definition: gggf(f1; (global highp int)
2540:155 Function Parameters:
2550:155 'f' (in highp float)
2560:155 Sequence
2570:155 Branch: Return with expression
2580:155 Constant:
2590:155 2 (const int)
2600:158 Function Definition: agggf(f1; (global highp int)
2610:158 Function Parameters:
2620:158 'f' (in highp float)
2630:158 Sequence
2640:158 Branch: Return with expression
2650:158 Constant:
2660:158 2 (const int)
2670:178 Function Definition: fooDeeparray( (global void)
2680:178 Function Parameters:
2690:181 Sequence
2700:181 Sequence
2710:180 move second child to first child (temp 3-element array of highp float)
2720:180 'x' (temp 3-element array of highp float)
2730:180 Constant:
2740:180 1.000000
2750:180 2.000000
2760:180 3.000000
2770:181 move second child to first child (temp 4-element array of highp float)
2780:181 'y' (temp 4-element array of highp float)
2790:181 Constant:
2800:181 1.000000
2810:181 2.000000
2820:181 3.000000
2830:181 4.000000
2840:183 move second child to first child (temp 3-element array of highp float)
2850:183 'xp' (temp 3-element array of highp float)
2860:183 'x' (temp 3-element array of highp float)
2870:184 move second child to first child (temp 4-element array of highp float)
2880:184 'yp' (temp 4-element array of highp float)
2890:184 'y' (temp 4-element array of highp float)
2900:185 'xp' (temp 3-element array of highp float)
2910:186 'yp' (temp 4-element array of highp float)
2920:? Linker Objects
2930:? 'm43' (uniform highp 4X3 matrix of float)
2940:? 'm33' (uniform highp 3X3 matrix of float)
2950:? 'm44' (uniform highp 4X4 matrix of float)
2960:? 'v3' (in highp 3-component vector of float)
2970:? 'v2' (smooth out highp 2-component vector of float)
2980:? 'bad' (in 10-element array of highp 4-component vector of float)
2990:? 'badorder' (in highp 4-component vector of float)
3000:? 'badorder2' (invariant smooth out highp 4-component vector of float)
3010:? 'badorder4' (centroid in highp 4-component vector of float)
3020:? 'badorder3' (flat out highp 4-component vector of float)
3030:? 'rep' (smooth flat out highp 4-component vector of float)
3040:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
3050:? 'rep3' (in highp 4-component vector of float)
3060:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
3070:? 'badsize' (global implicitly-sized array of highp float)
3080:? 'badsize2' (global implicitly-sized array of highp float)
3090:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
3100:? 'okayA' (global 2-element array of highp float)
3110:? 'newV' (smooth out highp 3-component vector of float)
3120:? 'invIn' (in highp 4-component vector of float)
3130:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
3140:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
3150:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
3160:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
3170:? 's2D' (uniform lowp sampler2D)
3180:? 's3D' (uniform lowp sampler3D)
3190:? 's2DS' (uniform lowp sampler2DShadow)
3200:? 's2DAS' (uniform lowp sampler2DArrayShadow)
3210:? 'c2D' (in highp 2-component vector of float)
3220:? 'ssss' (smooth out structure{global highp float f})
3230:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
3240:? 'Bfoo' (global highp int)
3250:? 'B430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
3260:? 'gl_VertexID' (gl_VertexId highp int VertexId)
3270:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
328
329
330Linked vertex stage:
331
332
333Shader version: 300
334ERROR: node is still EOpNull!
3350:27 Function Definition: main( (global void)
3360:27 Function Parameters:
3370:29 Sequence
3380:29 Sequence
3390:29 move second child to first child (temp highp int)
3400:29 'id' (temp highp int)
3410:29 add (temp highp int)
3420:29 'gl_VertexID' (gl_VertexId highp int VertexId)
3430:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
3440:31 Sequence
3450:31 move second child to first child (temp highp int)
3460:31 'c0' (temp highp int)
3470:31 Constant:
3480:31 64 (const int)
3490:32 Sequence
3500:32 move second child to first child (temp highp int)
3510:32 'c1' (temp highp int)
3520:32 Constant:
3530:32 128 (const int)
3540:33 Sequence
3550:33 move second child to first child (temp highp int)
3560:33 'c2' (temp highp int)
3570:33 Constant:
3580:33 16 (const int)
3590:34 Sequence
3600:34 move second child to first child (temp highp int)
3610:34 'c3' (temp highp int)
3620:34 Constant:
3630:34 15 (const int)
3640:35 Sequence
3650:35 move second child to first child (temp highp int)
3660:35 'c4' (temp highp int)
3670:35 Constant:
3680:35 32 (const int)
3690:36 Sequence
3700:36 move second child to first child (temp highp int)
3710:36 'c5' (temp highp int)
3720:36 Constant:
3730:36 80 (const int)
3740:37 Sequence
3750:37 move second child to first child (temp highp int)
3760:37 'c6' (temp highp int)
3770:37 Constant:
3780:37 32 (const int)
3790:38 Sequence
3800:38 move second child to first child (temp highp int)
3810:38 'c7' (temp highp int)
3820:38 Constant:
3830:38 16 (const int)
3840:39 Sequence
3850:39 move second child to first child (temp highp int)
3860:39 'c8' (temp highp int)
3870:39 Constant:
3880:39 32 (const int)
3890:40 Sequence
3900:40 move second child to first child (temp highp int)
3910:40 'c9' (temp highp int)
3920:40 Constant:
3930:40 -8 (const int)
3940:41 Sequence
3950:41 move second child to first child (temp highp int)
3960:41 'c10' (temp highp int)
3970:41 Constant:
3980:41 7 (const int)
3990:43 Sequence
4000:43 move second child to first child (temp highp 3X4 matrix of float)
4010:43 'tm' (temp highp 3X4 matrix of float)
4020:43 transpose (global highp 3X4 matrix of float)
4030:43 'm43' (uniform highp 4X3 matrix of float)
4040:44 Sequence
4050:44 move second child to first child (temp highp float)
4060:44 'dm' (temp highp float)
4070:44 determinant (global highp float)
4080:44 'm44' (uniform highp 4X4 matrix of float)
4090:45 Sequence
4100:45 move second child to first child (temp highp 3X3 matrix of float)
4110:45 'im' (temp highp 3X3 matrix of float)
4120:45 inverse (global highp 3X3 matrix of float)
4130:45 'm33' (uniform highp 3X3 matrix of float)
4140:47 Sequence
4150:47 move second child to first child (temp highp 3X2 matrix of float)
4160:47 'op' (temp highp 3X2 matrix of float)
4170:47 outer product (global highp 3X2 matrix of float)
4180:47 'v2' (smooth out highp 2-component vector of float)
4190:47 'v3' (in highp 3-component vector of float)
4200:49 move second child to first child (temp highp 4-component vector of float)
4210:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
4220:49 direct index (temp highp 4-component vector of float)
4230:49 'm44' (uniform highp 4X4 matrix of float)
4240:49 Constant:
4250:49 2 (const int)
4260:50 move second child to first child (temp highp float)
4270:50 'gl_PointSize' (gl_PointSize highp float PointSize)
4280:50 direct index (temp highp float)
4290:50 'v2' (smooth out highp 2-component vector of float)
4300:50 Constant:
4310:50 1 (const int)
4320:52 move second child to first child (temp highp 3-component vector of float)
4330:52 c: direct index for structure (global highp 3-component vector of float)
4340:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
4350:52 Constant:
4360:52 0 (const int)
4370:52 'v3' (in highp 3-component vector of float)
4380:53 move second child to first child (temp highp float)
4390:53 f: direct index for structure (global highp float)
4400:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
4410:53 Constant:
4420:53 1 (const int)
4430:53 'dm' (temp highp float)
4440:68 Sequence
4450:68 move second child to first child (temp 2-element array of highp float)
4460:68 'okayA' (global 2-element array of highp float)
4470:68 Constant:
4480:68 3.000000
4490:68 4.000000
4500:71 Function Definition: newVFun( (global void)
4510:71 Function Parameters:
4520:73 Sequence
4530:73 move second child to first child (temp highp 3-component vector of float)
4540:73 'newV' (smooth out highp 3-component vector of float)
4550:73 'v3' (in highp 3-component vector of float)
4560:118 Function Definition: foo23( (global void)
4570:118 Function Parameters:
4580:120 Sequence
4590:120 Sequence
4600:120 move second child to first child (temp highp 2-component vector of int)
4610:120 'x1' (temp highp 2-component vector of int)
4620:120 textureSize (global highp 2-component vector of int)
4630:120 's2D' (uniform lowp sampler2D)
4640:120 Constant:
4650:120 2 (const int)
4660:121 Constant:
4670:121 0.000000
4680:122 Sequence
4690:122 move second child to first child (temp highp 3-component vector of int)
4700:122 'x3' (temp highp 3-component vector of int)
4710:122 textureSize (global highp 3-component vector of int)
4720:122 's2DAS' (uniform lowp sampler2DArrayShadow)
4730:122 Constant:
4740:122 -1 (const int)
4750:123 Constant:
4760:123 0.000000
4770:124 Sequence
4780:124 move second child to first child (temp highp 4-component vector of float)
4790:124 'x4' (temp highp 4-component vector of float)
4800:124 texture (global highp 4-component vector of float)
4810:124 's2D' (uniform lowp sampler2D)
4820:124 'c2D' (in highp 2-component vector of float)
4830:125 Constant:
4840:125 0.000000
4850:126 Sequence
4860:126 move second child to first child (temp highp 4-component vector of float)
4870:126 'x5' (temp highp 4-component vector of float)
4880:126 textureProjOffset (global highp 4-component vector of float)
4890:126 's3D' (uniform lowp sampler3D)
4900:126 Constant:
4910:126 0.200000
4920:126 0.200000
4930:126 0.200000
4940:126 0.200000
4950:126 Constant:
4960:126 1 (const int)
4970:126 1 (const int)
4980:126 1 (const int)
4990:127 Constant:
5000:127 0.000000
5010:128 Sequence
5020:128 move second child to first child (temp highp float)
5030:128 'x6' (temp highp float)
5040:128 textureProjGradOffset (global highp float)
5050:128 's2DS' (uniform lowp sampler2DShadow)
5060:128 'invIn' (invariant in highp 4-component vector of float)
5070:128 Constant:
5080:128 4.200000
5090:128 4.200000
5100:128 Constant:
5110:128 5.300000
5120:128 5.300000
5130:128 Constant:
5140:128 1 (const int)
5150:128 1 (const int)
5160:137 Function Definition: foo2349( (global void)
5170:137 Function Parameters:
5180:139 Sequence
5190:139 Sequence
5200:139 move second child to first child (temp 3-element array of highp float)
5210:139 'x' (temp 3-element array of highp float)
5220:139 Constant:
5230:139 1.000000
5240:139 2.000000
5250:139 3.000000
5260:140 Sequence
5270:140 move second child to first child (temp 3-element array of highp float)
5280:140 'y' (temp 3-element array of highp float)
5290:140 'x' (temp 3-element array of highp float)
5300:141 Sequence
5310:141 move second child to first child (temp 3-element array of highp float)
5320:141 'z' (temp 3-element array of highp float)
5330:141 'x' (temp 3-element array of highp float)
5340:143 move second child to first child (temp 3-element array of highp float)
5350:143 'w' (temp 3-element array of highp float)
5360:143 'y' (temp 3-element array of highp float)
5370:155 Function Definition: gggf(f1; (global highp int)
5380:155 Function Parameters:
5390:155 'f' (in highp float)
5400:155 Sequence
5410:155 Branch: Return with expression
5420:155 Constant:
5430:155 2 (const int)
5440:158 Function Definition: agggf(f1; (global highp int)
5450:158 Function Parameters:
5460:158 'f' (in highp float)
5470:158 Sequence
5480:158 Branch: Return with expression
5490:158 Constant:
5500:158 2 (const int)
5510:178 Function Definition: fooDeeparray( (global void)
5520:178 Function Parameters:
5530:181 Sequence
5540:181 Sequence
5550:180 move second child to first child (temp 3-element array of highp float)
5560:180 'x' (temp 3-element array of highp float)
5570:180 Constant:
5580:180 1.000000
5590:180 2.000000
5600:180 3.000000
5610:181 move second child to first child (temp 4-element array of highp float)
5620:181 'y' (temp 4-element array of highp float)
5630:181 Constant:
5640:181 1.000000
5650:181 2.000000
5660:181 3.000000
5670:181 4.000000
5680:183 move second child to first child (temp 3-element array of highp float)
5690:183 'xp' (temp 3-element array of highp float)
5700:183 'x' (temp 3-element array of highp float)
5710:184 move second child to first child (temp 4-element array of highp float)
5720:184 'yp' (temp 4-element array of highp float)
5730:184 'y' (temp 4-element array of highp float)
5740:185 'xp' (temp 3-element array of highp float)
5750:186 'yp' (temp 4-element array of highp float)
5760:? Linker Objects
5770:? 'm43' (uniform highp 4X3 matrix of float)
5780:? 'm33' (uniform highp 3X3 matrix of float)
5790:? 'm44' (uniform highp 4X4 matrix of float)
5800:? 'v3' (in highp 3-component vector of float)
5810:? 'v2' (smooth out highp 2-component vector of float)
5820:? 'bad' (in 10-element array of highp 4-component vector of float)
5830:? 'badorder' (in highp 4-component vector of float)
5840:? 'badorder2' (invariant smooth out highp 4-component vector of float)
5850:? 'badorder4' (centroid in highp 4-component vector of float)
5860:? 'badorder3' (flat out highp 4-component vector of float)
5870:? 'rep' (smooth flat out highp 4-component vector of float)
5880:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
5890:? 'rep3' (in highp 4-component vector of float)
5900:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
5910:? 'badsize' (global 1-element array of highp float)
5920:? 'badsize2' (global 1-element array of highp float)
5930:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a})
5940:? 'okayA' (global 2-element array of highp float)
5950:? 'newV' (smooth out highp 3-component vector of float)
5960:? 'invIn' (in highp 4-component vector of float)
5970:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
5980:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
5990:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
6000:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
6010:? 's2D' (uniform lowp sampler2D)
6020:? 's3D' (uniform lowp sampler3D)
6030:? 's2DS' (uniform lowp sampler2DShadow)
6040:? 's2DAS' (uniform lowp sampler2DArrayShadow)
6050:? 'c2D' (in highp 2-component vector of float)
6060:? 'ssss' (smooth out structure{global highp float f})
6070:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
6080:? 'Bfoo' (global highp int)
6090:? 'B430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a})
6100:? 'gl_VertexID' (gl_VertexId highp int VertexId)
6110:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
612