John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 310.tese |
| 2 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. |
| 3 | ERROR: 0:7: 'vertices' : there is no such layout identifier for this stage taking an assigned value |
| 4 | ERROR: 0:9: 'triangles' : cannot change previously set input primitive |
| 5 | ERROR: 0:10: 'isolines' : cannot change previously set input primitive |
| 6 | ERROR: 0:12: 'ccw' : cannot change previously set vertex order |
| 7 | ERROR: 0:16: 'equal_spacing' : cannot change previously set vertex spacing |
| 8 | ERROR: 0:17: 'fractional_even_spacing' : cannot change previously set vertex spacing |
| 9 | ERROR: 0:22: 'patch' : can only use on input in tessellation-evaluation shader |
| 10 | ERROR: 0:26: 'barrier' : no matching overloaded function found |
| 11 | ERROR: 0:37: 'gl_PointSize' : required extension not requested: Possible extensions include: |
| 12 | GL_EXT_tessellation_point_size |
| 13 | GL_OES_tessellation_point_size |
| 14 | ERROR: 0:38: 'gl_ClipDistance' : no such field in structure |
| 15 | ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector |
| 16 | ERROR: 0:47: 'gl_PointSize' : required extension not requested: Possible extensions include: |
| 17 | GL_EXT_tessellation_point_size |
| 18 | GL_OES_tessellation_point_size |
| 19 | ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier |
| 20 | ERROR: 0:48: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector |
| 21 | ERROR: 0:48: 'assign' : l-value required (can't modify a const) |
| 22 | ERROR: 0:51: 'patch' : cannot use interpolation qualifiers with patch |
| 23 | ERROR: 0:52: 'patch' : cannot use interpolation qualifiers with patch |
| 24 | ERROR: 0:53: 'noperspective' : Reserved word. |
| 25 | ERROR: 0:53: 'noperspective' : not supported with this profile: es |
| 26 | ERROR: 0:53: 'patch' : cannot use interpolation qualifiers with patch |
| 27 | ERROR: 0:54: 'sample' : Reserved word. |
| 28 | ERROR: 0:54: '' : can only have one auxiliary qualifier (centroid, patch, and sample) |
| 29 | ERROR: 0:58: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized |
| 30 | ERROR: 0:63: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use |
| 31 | ERROR: 0:68: 'quads' : cannot apply to 'out' |
| 32 | ERROR: 0:68: 'cw' : can only apply to 'in' |
| 33 | ERROR: 0:69: 'triangles' : cannot apply to 'out' |
| 34 | ERROR: 0:70: 'isolines' : cannot apply to 'out' |
| 35 | ERROR: 0:71: 'cw' : can only apply to 'in' |
| 36 | ERROR: 0:72: 'fractional_odd_spacing' : can only apply to 'in' |
| 37 | ERROR: 0:73: 'equal_spacing' : can only apply to 'in' |
| 38 | ERROR: 0:74: 'fractional_even_spacing' : can only apply to 'in' |
| 39 | ERROR: 0:75: 'point_mode' : can only apply to 'in' |
| 40 | ERROR: 0:77: 'in' : type must be an array: ina |
| 41 | ERROR: 0:79: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 42 | ERROR: 0:82: 'in' : type must be an array: bla |
| 43 | ERROR: 0:90: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 44 | ERROR: 0:100: 'location' : overlapping use of location 24 |
| 45 | ERROR: 0:103: 'location' : overlapping use of location 24 |
| 46 | ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved |
| 47 | ERROR: 0:113: 'sample' : Reserved word. |
| 48 | ERROR: 0:119: 'gl_PointSize' : no such field in structure |
| 49 | ERROR: 0:119: '=' : cannot convert from 'temp block{in highp 4-component vector of float Position gl_Position}' to 'temp highp float' |
| 50 | ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier |
| 51 | ERROR: 44 compilation errors. No code generated. |
| 52 | |
| 53 | |
| 54 | Shader version: 310 |
| 55 | Requested GL_ARB_separate_shader_objects |
| 56 | Requested GL_EXT_primitive_bounding_box |
| 57 | Requested GL_EXT_shader_io_blocks |
| 58 | Requested GL_EXT_tessellation_shader |
| 59 | Requested GL_OES_shader_io_blocks |
| 60 | Requested GL_OES_tessellation_point_size |
| 61 | Requested GL_OES_tessellation_shader |
| 62 | input primitive = quads |
| 63 | vertex spacing = fractional_odd_spacing |
| 64 | triangle order = cw |
| 65 | using point mode |
| 66 | ERROR: node is still EOpNull! |
| 67 | 0:24 Function Definition: main( (global void) |
| 68 | 0:24 Function Parameters: |
| 69 | 0:26 Sequence |
| 70 | 0:26 Constant: |
| 71 | 0:26 0.000000 |
| 72 | 0:28 Sequence |
| 73 | 0:28 move second child to first child (temp highp int) |
| 74 | 0:28 'a' (temp highp int) |
| 75 | 0:28 Constant: |
| 76 | 0:28 1512 (const int) |
| 77 | 0:36 Sequence |
| 78 | 0:36 move second child to first child (temp highp 4-component vector of float) |
| 79 | 0:36 'p' (temp highp 4-component vector of float) |
| 80 | 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) |
| 81 | 0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 82 | 0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 83 | 0:36 Constant: |
| 84 | 0:36 1 (const int) |
| 85 | 0:36 Constant: |
| 86 | 0:36 0 (const int) |
| 87 | 0:37 Sequence |
| 88 | 0:37 move second child to first child (temp highp float) |
| 89 | 0:37 'ps' (temp highp float) |
| 90 | 0:37 gl_PointSize: direct index for structure (in highp float PointSize) |
| 91 | 0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 92 | 0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 93 | 0:37 Constant: |
| 94 | 0:37 1 (const int) |
| 95 | 0:37 Constant: |
| 96 | 0:37 1 (const int) |
| 97 | 0:38 Sequence |
| 98 | 0:38 move second child to first child (temp highp float) |
| 99 | 0:38 'cd' (temp highp float) |
| 100 | 0:38 Constant: |
| 101 | 0:38 0.000000 |
| 102 | 0:40 Sequence |
| 103 | 0:40 move second child to first child (temp highp int) |
| 104 | 0:40 'pvi' (temp highp int) |
| 105 | 0:40 'gl_PatchVerticesIn' (in highp int PatchVertices) |
| 106 | 0:41 Sequence |
| 107 | 0:41 move second child to first child (temp highp int) |
| 108 | 0:41 'pid' (temp highp int) |
| 109 | 0:41 'gl_PrimitiveID' (in highp int PrimitiveID) |
| 110 | 0:42 Sequence |
| 111 | 0:42 move second child to first child (temp highp 3-component vector of float) |
| 112 | 0:42 'tc' (temp highp 3-component vector of float) |
| 113 | 0:42 'gl_TessCoord' (in highp 3-component vector of float TessCoord) |
| 114 | 0:43 Sequence |
| 115 | 0:43 move second child to first child (temp highp float) |
| 116 | 0:43 'tlo' (temp highp float) |
| 117 | 0:43 direct index (patch temp highp float TessLevelOuter) |
| 118 | 0:43 'gl_TessLevelOuter' (patch in 4-element array of highp float TessLevelOuter) |
| 119 | 0:43 Constant: |
| 120 | 0:43 3 (const int) |
| 121 | 0:44 Sequence |
| 122 | 0:44 move second child to first child (temp highp float) |
| 123 | 0:44 'tli' (temp highp float) |
| 124 | 0:44 direct index (patch temp highp float TessLevelInner) |
| 125 | 0:44 'gl_TessLevelInner' (patch in 2-element array of highp float TessLevelInner) |
| 126 | 0:44 Constant: |
| 127 | 0:44 1 (const int) |
| 128 | 0:46 move second child to first child (temp highp 4-component vector of float) |
| 129 | 0:46 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position) |
| 130 | 0:46 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 131 | 0:46 Constant: |
| 132 | 0:46 0 (const uint) |
| 133 | 0:46 'p' (temp highp 4-component vector of float) |
| 134 | 0:47 move second child to first child (temp highp float) |
| 135 | 0:47 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize) |
| 136 | 0:47 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 137 | 0:47 Constant: |
| 138 | 0:47 1 (const uint) |
| 139 | 0:47 'ps' (temp highp float) |
| 140 | 0:48 move second child to first child (temp highp float) |
| 141 | 0:48 Constant: |
| 142 | 0:48 0.000000 |
| 143 | 0:48 'cd' (temp highp float) |
| 144 | 0:117 Function Definition: pointSize2( (global void) |
| 145 | 0:117 Function Parameters: |
| 146 | 0:? Sequence |
| 147 | 0:120 move second child to first child (temp highp float) |
| 148 | 0:120 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize) |
| 149 | 0:120 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 150 | 0:120 Constant: |
| 151 | 0:120 1 (const uint) |
| 152 | 0:120 'ps' (temp highp float) |
| 153 | 0:125 Function Definition: bbbad( (global void) |
| 154 | 0:125 Function Parameters: |
| 155 | 0:127 Sequence |
| 156 | 0:127 'gl_BoundingBoxOES' (temp float) |
| 157 | 0:? Linker Objects |
| 158 | 0:? 'patchIn' (patch in highp 4-component vector of float) |
| 159 | 0:? 'patchOut' (patch out highp 4-component vector of float) |
| 160 | 0:? 'badp1' (smooth patch in highp 4-component vector of float) |
| 161 | 0:? 'badp2' (flat patch in highp 4-component vector of float) |
| 162 | 0:? 'badp3' (noperspective patch in highp 4-component vector of float) |
| 163 | 0:? 'badp4' (patch sample in highp 3-component vector of float) |
| 164 | 0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position}) |
| 165 | 0:? 'ina' (in highp 2-component vector of float) |
| 166 | 0:? 'inb' (in 32-element array of highp 2-component vector of float) |
| 167 | 0:? 'inc' (in 32-element array of highp 2-component vector of float) |
| 168 | 0:? 'ind' (in 32-element array of highp 2-component vector of float) |
| 169 | 0:? 'bla' (in block{in highp int f}) |
| 170 | 0:? 'blb' (in 32-element array of block{in highp int f}) |
| 171 | 0:? 'blc' (in 32-element array of block{in highp int f}) |
| 172 | 0:? 'bld' (in 32-element array of block{in highp int f}) |
| 173 | 0:? 'ivla' (layout(location=23 ) in 32-element array of highp 4-component vector of float) |
| 174 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of highp 4-component vector of float) |
| 175 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of highp 4-component vector of float) |
| 176 | 0:? 'ovla' (layout(location=23 ) out 2-element array of highp 4-component vector of float) |
| 177 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of highp 4-component vector of float) |
| 178 | 0:? 'pinbi' (patch in block{in highp int a}) |
| 179 | 0:? 'myColor2' (centroid out highp 3-component vector of float) |
| 180 | 0:? 'centr' (centroid in 32-element array of highp 3-component vector of float) |
| 181 | 0:? 'perSampleColor' (sample out highp 4-component vector of float) |
| 182 | |
| 183 | |
| 184 | Linked tessellation evaluation stage: |
| 185 | |
| 186 | |
| 187 | Shader version: 310 |
| 188 | Requested GL_ARB_separate_shader_objects |
| 189 | Requested GL_EXT_primitive_bounding_box |
| 190 | Requested GL_EXT_shader_io_blocks |
| 191 | Requested GL_EXT_tessellation_shader |
| 192 | Requested GL_OES_shader_io_blocks |
| 193 | Requested GL_OES_tessellation_point_size |
| 194 | Requested GL_OES_tessellation_shader |
| 195 | input primitive = quads |
| 196 | vertex spacing = fractional_odd_spacing |
| 197 | triangle order = cw |
| 198 | using point mode |
| 199 | ERROR: node is still EOpNull! |
| 200 | 0:24 Function Definition: main( (global void) |
| 201 | 0:24 Function Parameters: |
| 202 | 0:26 Sequence |
| 203 | 0:26 Constant: |
| 204 | 0:26 0.000000 |
| 205 | 0:28 Sequence |
| 206 | 0:28 move second child to first child (temp highp int) |
| 207 | 0:28 'a' (temp highp int) |
| 208 | 0:28 Constant: |
| 209 | 0:28 1512 (const int) |
| 210 | 0:36 Sequence |
| 211 | 0:36 move second child to first child (temp highp 4-component vector of float) |
| 212 | 0:36 'p' (temp highp 4-component vector of float) |
| 213 | 0:36 gl_Position: direct index for structure (in highp 4-component vector of float Position) |
| 214 | 0:36 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 215 | 0:36 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 216 | 0:36 Constant: |
| 217 | 0:36 1 (const int) |
| 218 | 0:36 Constant: |
| 219 | 0:36 0 (const int) |
| 220 | 0:37 Sequence |
| 221 | 0:37 move second child to first child (temp highp float) |
| 222 | 0:37 'ps' (temp highp float) |
| 223 | 0:37 gl_PointSize: direct index for structure (in highp float PointSize) |
| 224 | 0:37 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 225 | 0:37 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) |
| 226 | 0:37 Constant: |
| 227 | 0:37 1 (const int) |
| 228 | 0:37 Constant: |
| 229 | 0:37 1 (const int) |
| 230 | 0:38 Sequence |
| 231 | 0:38 move second child to first child (temp highp float) |
| 232 | 0:38 'cd' (temp highp float) |
| 233 | 0:38 Constant: |
| 234 | 0:38 0.000000 |
| 235 | 0:40 Sequence |
| 236 | 0:40 move second child to first child (temp highp int) |
| 237 | 0:40 'pvi' (temp highp int) |
| 238 | 0:40 'gl_PatchVerticesIn' (in highp int PatchVertices) |
| 239 | 0:41 Sequence |
| 240 | 0:41 move second child to first child (temp highp int) |
| 241 | 0:41 'pid' (temp highp int) |
| 242 | 0:41 'gl_PrimitiveID' (in highp int PrimitiveID) |
| 243 | 0:42 Sequence |
| 244 | 0:42 move second child to first child (temp highp 3-component vector of float) |
| 245 | 0:42 'tc' (temp highp 3-component vector of float) |
| 246 | 0:42 'gl_TessCoord' (in highp 3-component vector of float TessCoord) |
| 247 | 0:43 Sequence |
| 248 | 0:43 move second child to first child (temp highp float) |
| 249 | 0:43 'tlo' (temp highp float) |
| 250 | 0:43 direct index (patch temp highp float TessLevelOuter) |
| 251 | 0:43 'gl_TessLevelOuter' (patch in 4-element array of highp float TessLevelOuter) |
| 252 | 0:43 Constant: |
| 253 | 0:43 3 (const int) |
| 254 | 0:44 Sequence |
| 255 | 0:44 move second child to first child (temp highp float) |
| 256 | 0:44 'tli' (temp highp float) |
| 257 | 0:44 direct index (patch temp highp float TessLevelInner) |
| 258 | 0:44 'gl_TessLevelInner' (patch in 2-element array of highp float TessLevelInner) |
| 259 | 0:44 Constant: |
| 260 | 0:44 1 (const int) |
| 261 | 0:46 move second child to first child (temp highp 4-component vector of float) |
| 262 | 0:46 gl_Position: direct index for structure (gl_Position highp 4-component vector of float Position) |
| 263 | 0:46 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 264 | 0:46 Constant: |
| 265 | 0:46 0 (const uint) |
| 266 | 0:46 'p' (temp highp 4-component vector of float) |
| 267 | 0:47 move second child to first child (temp highp float) |
| 268 | 0:47 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize) |
| 269 | 0:47 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 270 | 0:47 Constant: |
| 271 | 0:47 1 (const uint) |
| 272 | 0:47 'ps' (temp highp float) |
| 273 | 0:48 move second child to first child (temp highp float) |
| 274 | 0:48 Constant: |
| 275 | 0:48 0.000000 |
| 276 | 0:48 'cd' (temp highp float) |
| 277 | 0:117 Function Definition: pointSize2( (global void) |
| 278 | 0:117 Function Parameters: |
| 279 | 0:? Sequence |
| 280 | 0:120 move second child to first child (temp highp float) |
| 281 | 0:120 gl_PointSize: direct index for structure (gl_PointSize highp float PointSize) |
| 282 | 0:120 'anon@1' (out block{gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) |
| 283 | 0:120 Constant: |
| 284 | 0:120 1 (const uint) |
| 285 | 0:120 'ps' (temp highp float) |
| 286 | 0:125 Function Definition: bbbad( (global void) |
| 287 | 0:125 Function Parameters: |
| 288 | 0:127 Sequence |
| 289 | 0:127 'gl_BoundingBoxOES' (temp float) |
| 290 | 0:? Linker Objects |
| 291 | 0:? 'patchIn' (patch in highp 4-component vector of float) |
| 292 | 0:? 'patchOut' (patch out highp 4-component vector of float) |
| 293 | 0:? 'badp1' (smooth patch in highp 4-component vector of float) |
| 294 | 0:? 'badp2' (flat patch in highp 4-component vector of float) |
| 295 | 0:? 'badp3' (noperspective patch in highp 4-component vector of float) |
| 296 | 0:? 'badp4' (patch sample in highp 3-component vector of float) |
| 297 | 0:? 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position}) |
| 298 | 0:? 'ina' (in highp 2-component vector of float) |
| 299 | 0:? 'inb' (in 32-element array of highp 2-component vector of float) |
| 300 | 0:? 'inc' (in 32-element array of highp 2-component vector of float) |
| 301 | 0:? 'ind' (in 32-element array of highp 2-component vector of float) |
| 302 | 0:? 'bla' (in block{in highp int f}) |
| 303 | 0:? 'blb' (in 32-element array of block{in highp int f}) |
| 304 | 0:? 'blc' (in 32-element array of block{in highp int f}) |
| 305 | 0:? 'bld' (in 32-element array of block{in highp int f}) |
| 306 | 0:? 'ivla' (layout(location=23 ) in 32-element array of highp 4-component vector of float) |
| 307 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of highp 4-component vector of float) |
| 308 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of highp 4-component vector of float) |
| 309 | 0:? 'ovla' (layout(location=23 ) out 2-element array of highp 4-component vector of float) |
| 310 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of highp 4-component vector of float) |
| 311 | 0:? 'pinbi' (patch in block{in highp int a}) |
| 312 | 0:? 'myColor2' (centroid out highp 3-component vector of float) |
| 313 | 0:? 'centr' (centroid in 32-element array of highp 3-component vector of float) |
| 314 | 0:? 'perSampleColor' (sample out highp 4-component vector of float) |
| 315 | |