John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 330comp.frag |
| 2 | Shader version: 330 |
| 3 | 0:? Sequence |
| 4 | 0:8 Function Definition: main( (global void) |
| 5 | 0:8 Function Parameters: |
| 6 | 0:10 Sequence |
| 7 | 0:10 move second child to first child (temp 4-component vector of float) |
| 8 | 0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 9 | 0:10 'varyingVar' (smooth in 4-component vector of float) |
| 10 | 0:11 move second child to first child (temp 4-component vector of float) |
| 11 | 0:11 direct index (temp 4-component vector of float FragData) |
| 12 | 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) |
| 13 | 0:11 Constant: |
| 14 | 0:11 1 (const int) |
| 15 | 0:11 vector-times-matrix (temp 4-component vector of float) |
| 16 | 0:11 'inVar' (smooth in 4-component vector of float) |
| 17 | 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) |
| 18 | 0:? Linker Objects |
| 19 | 0:? 'inVar' (smooth in 4-component vector of float) |
| 20 | 0:? 'outVar' (out 4-component vector of float) |
| 21 | 0:? 'varyingVar' (smooth in 4-component vector of float) |
| 22 | |
| 23 | |
| 24 | Linked fragment stage: |
| 25 | |
| 26 | ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData |
| 27 | |
| 28 | Shader version: 330 |
| 29 | 0:? Sequence |
| 30 | 0:8 Function Definition: main( (global void) |
| 31 | 0:8 Function Parameters: |
| 32 | 0:10 Sequence |
| 33 | 0:10 move second child to first child (temp 4-component vector of float) |
| 34 | 0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 35 | 0:10 'varyingVar' (smooth in 4-component vector of float) |
| 36 | 0:11 move second child to first child (temp 4-component vector of float) |
| 37 | 0:11 direct index (temp 4-component vector of float FragData) |
| 38 | 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) |
| 39 | 0:11 Constant: |
| 40 | 0:11 1 (const int) |
| 41 | 0:11 vector-times-matrix (temp 4-component vector of float) |
| 42 | 0:11 'inVar' (smooth in 4-component vector of float) |
| 43 | 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) |
| 44 | 0:? Linker Objects |
| 45 | 0:? 'inVar' (smooth in 4-component vector of float) |
| 46 | 0:? 'outVar' (out 4-component vector of float) |
| 47 | 0:? 'varyingVar' (smooth in 4-component vector of float) |
| 48 | |