blob: 55670f8795a55ec8de0e87cadef0c498534f84ef [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001400.tese
2Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
3ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value
4ERROR: 0:5: 'triangles' : cannot change previously set input primitive
5ERROR: 0:6: 'isolines' : cannot change previously set input primitive
6ERROR: 0:8: 'ccw' : cannot change previously set vertex order
7ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing
8ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing
9ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader
10ERROR: 0:22: 'barrier' : no matching overloaded function found
11ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch
12ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch
13ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
14ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
15ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized
16ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
17ERROR: 0:64: 'quads' : cannot apply to 'out'
18ERROR: 0:64: 'cw' : can only apply to 'in'
19ERROR: 0:65: 'triangles' : cannot apply to 'out'
20ERROR: 0:66: 'isolines' : cannot apply to 'out'
21ERROR: 0:67: 'cw' : can only apply to 'in'
22ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in'
23ERROR: 0:69: 'equal_spacing' : can only apply to 'in'
24ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in'
25ERROR: 0:71: 'point_mode' : can only apply to 'in'
26ERROR: 0:73: 'in' : type must be an array: ina
27ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
28ERROR: 0:78: 'in' : type must be an array: bla
29ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
30ERROR: 0:96: 'location' : overlapping use of location 24
31ERROR: 0:99: 'location' : overlapping use of location 24
32ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
33ERROR: 30 compilation errors. No code generated.
34
35
36Shader version: 400
37Requested GL_ARB_separate_shader_objects
38input primitive = quads
39vertex spacing = fractional_odd_spacing
40triangle order = cw
41using point mode
42ERROR: node is still EOpNull!
430:20 Function Definition: main( (global void)
440:20 Function Parameters:
450:22 Sequence
460:22 Constant:
470:22 0.000000
480:24 Sequence
490:24 move second child to first child (temp int)
500:24 'a' (temp int)
510:24 Constant:
520:24 1512 (const int)
530:32 Sequence
540:32 move second child to first child (temp 4-component vector of float)
550:32 'p' (temp 4-component vector of float)
560:32 gl_Position: direct index for structure (in 4-component vector of float Position)
570:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
580:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
590:32 Constant:
600:32 1 (const int)
610:32 Constant:
620:32 0 (const int)
630:33 Sequence
640:33 move second child to first child (temp float)
650:33 'ps' (temp float)
660:33 gl_PointSize: direct index for structure (in float PointSize)
670:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
680:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
690:33 Constant:
700:33 1 (const int)
710:33 Constant:
720:33 1 (const int)
730:34 Sequence
740:34 move second child to first child (temp float)
750:34 'cd' (temp float)
760:34 direct index (temp float ClipDistance)
770:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
780:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
790:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
800:34 Constant:
810:34 1 (const int)
820:34 Constant:
830:34 2 (const int)
840:34 Constant:
850:34 2 (const int)
860:36 Sequence
870:36 move second child to first child (temp int)
880:36 'pvi' (temp int)
890:36 'gl_PatchVerticesIn' (in int PatchVertices)
900:37 Sequence
910:37 move second child to first child (temp int)
920:37 'pid' (temp int)
930:37 'gl_PrimitiveID' (in int PrimitiveID)
940:38 Sequence
950:38 move second child to first child (temp 3-component vector of float)
960:38 'tc' (temp 3-component vector of float)
970:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
980:39 Sequence
990:39 move second child to first child (temp float)
1000:39 'tlo' (temp float)
1010:39 direct index (patch temp float TessLevelOuter)
1020:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
1030:39 Constant:
1040:39 3 (const int)
1050:40 Sequence
1060:40 move second child to first child (temp float)
1070:40 'tli' (temp float)
1080:40 direct index (patch temp float TessLevelInner)
1090:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
1100:40 Constant:
1110:40 1 (const int)
1120:42 move second child to first child (temp 4-component vector of float)
1130:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
1140:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
1150:42 Constant:
1160:42 0 (const uint)
1170:42 'p' (temp 4-component vector of float)
1180:43 move second child to first child (temp float)
1190:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
1200:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
1210:43 Constant:
1220:43 1 (const uint)
1230:43 'ps' (temp float)
1240:44 move second child to first child (temp float)
1250:44 direct index (temp float ClipDistance)
1260:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
1270:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
1280:44 Constant:
1290:44 2 (const uint)
1300:44 Constant:
1310:44 2 (const int)
1320:44 'cd' (temp float)
1330:? Linker Objects
1340:? 'patchIn' (patch in 4-component vector of float)
1350:? 'patchOut' (patch out 4-component vector of float)
1360:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
1370:? 'badp1' (smooth patch in 4-component vector of float)
1380:? 'badp2' (flat patch in 4-component vector of float)
1390:? 'badp3' (noperspective patch in 4-component vector of float)
1400:? 'badp4' (patch sample in 3-component vector of float)
1410:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance})
1420:? 'ina' (in 2-component vector of float)
1430:? 'inb' (in 32-element array of 2-component vector of float)
1440:? 'inc' (in 32-element array of 2-component vector of float)
1450:? 'ind' (in 32-element array of 2-component vector of float)
1460:? 'bla' (in block{in int f})
1470:? 'blb' (in 32-element array of block{in int f})
1480:? 'blc' (in 32-element array of block{in int f})
1490:? 'bld' (in 32-element array of block{in int f})
1500:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
1510:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
1520:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
1530:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
1540:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
1550:? 'pinbi' (patch in block{in int a})
156
157
158Linked tessellation evaluation stage:
159
160
161Shader version: 400
162Requested GL_ARB_separate_shader_objects
163input primitive = quads
164vertex spacing = fractional_odd_spacing
165triangle order = cw
166using point mode
167ERROR: node is still EOpNull!
1680:20 Function Definition: main( (global void)
1690:20 Function Parameters:
1700:22 Sequence
1710:22 Constant:
1720:22 0.000000
1730:24 Sequence
1740:24 move second child to first child (temp int)
1750:24 'a' (temp int)
1760:24 Constant:
1770:24 1512 (const int)
1780:32 Sequence
1790:32 move second child to first child (temp 4-component vector of float)
1800:32 'p' (temp 4-component vector of float)
1810:32 gl_Position: direct index for structure (in 4-component vector of float Position)
1820:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
1830:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
1840:32 Constant:
1850:32 1 (const int)
1860:32 Constant:
1870:32 0 (const int)
1880:33 Sequence
1890:33 move second child to first child (temp float)
1900:33 'ps' (temp float)
1910:33 gl_PointSize: direct index for structure (in float PointSize)
1920:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
1930:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
1940:33 Constant:
1950:33 1 (const int)
1960:33 Constant:
1970:33 1 (const int)
1980:34 Sequence
1990:34 move second child to first child (temp float)
2000:34 'cd' (temp float)
2010:34 direct index (temp float ClipDistance)
2020:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance)
2030:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
2040:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
2050:34 Constant:
2060:34 1 (const int)
2070:34 Constant:
2080:34 2 (const int)
2090:34 Constant:
2100:34 2 (const int)
2110:36 Sequence
2120:36 move second child to first child (temp int)
2130:36 'pvi' (temp int)
2140:36 'gl_PatchVerticesIn' (in int PatchVertices)
2150:37 Sequence
2160:37 move second child to first child (temp int)
2170:37 'pid' (temp int)
2180:37 'gl_PrimitiveID' (in int PrimitiveID)
2190:38 Sequence
2200:38 move second child to first child (temp 3-component vector of float)
2210:38 'tc' (temp 3-component vector of float)
2220:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
2230:39 Sequence
2240:39 move second child to first child (temp float)
2250:39 'tlo' (temp float)
2260:39 direct index (patch temp float TessLevelOuter)
2270:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
2280:39 Constant:
2290:39 3 (const int)
2300:40 Sequence
2310:40 move second child to first child (temp float)
2320:40 'tli' (temp float)
2330:40 direct index (patch temp float TessLevelInner)
2340:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
2350:40 Constant:
2360:40 1 (const int)
2370:42 move second child to first child (temp 4-component vector of float)
2380:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
2390:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
2400:42 Constant:
2410:42 0 (const uint)
2420:42 'p' (temp 4-component vector of float)
2430:43 move second child to first child (temp float)
2440:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
2450:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
2460:43 Constant:
2470:43 1 (const uint)
2480:43 'ps' (temp float)
2490:44 move second child to first child (temp float)
2500:44 direct index (temp float ClipDistance)
2510:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
2520:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
2530:44 Constant:
2540:44 2 (const uint)
2550:44 Constant:
2560:44 2 (const int)
2570:44 'cd' (temp float)
2580:? Linker Objects
2590:? 'patchIn' (patch in 4-component vector of float)
2600:? 'patchOut' (patch out 4-component vector of float)
2610:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
2620:? 'badp1' (smooth patch in 4-component vector of float)
2630:? 'badp2' (flat patch in 4-component vector of float)
2640:? 'badp3' (noperspective patch in 4-component vector of float)
2650:? 'badp4' (patch sample in 3-component vector of float)
2660:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
2670:? 'ina' (in 2-component vector of float)
2680:? 'inb' (in 32-element array of 2-component vector of float)
2690:? 'inc' (in 32-element array of 2-component vector of float)
2700:? 'ind' (in 32-element array of 2-component vector of float)
2710:? 'bla' (in block{in int f})
2720:? 'blb' (in 32-element array of block{in int f})
2730:? 'blc' (in 32-element array of block{in int f})
2740:? 'bld' (in 32-element array of block{in int f})
2750:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
2760:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
2770:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
2780:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
2790:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
2800:? 'pinbi' (patch in block{in int a})
281