John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 400.tese |
| 2 | Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| 3 | ERROR: 0:3: 'vertices' : there is no such layout identifier for this stage taking an assigned value |
| 4 | ERROR: 0:5: 'triangles' : cannot change previously set input primitive |
| 5 | ERROR: 0:6: 'isolines' : cannot change previously set input primitive |
| 6 | ERROR: 0:8: 'ccw' : cannot change previously set vertex order |
| 7 | ERROR: 0:12: 'equal_spacing' : cannot change previously set vertex spacing |
| 8 | ERROR: 0:13: 'fractional_even_spacing' : cannot change previously set vertex spacing |
| 9 | ERROR: 0:18: 'patch' : can only use on input in tessellation-evaluation shader |
| 10 | ERROR: 0:22: 'barrier' : no matching overloaded function found |
| 11 | ERROR: 0:47: 'patch' : cannot use interpolation qualifiers with patch |
| 12 | ERROR: 0:48: 'patch' : cannot use interpolation qualifiers with patch |
| 13 | ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch |
| 14 | ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample) |
| 15 | ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as implicitly-sized |
| 16 | ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use |
| 17 | ERROR: 0:64: 'quads' : cannot apply to 'out' |
| 18 | ERROR: 0:64: 'cw' : can only apply to 'in' |
| 19 | ERROR: 0:65: 'triangles' : cannot apply to 'out' |
| 20 | ERROR: 0:66: 'isolines' : cannot apply to 'out' |
| 21 | ERROR: 0:67: 'cw' : can only apply to 'in' |
| 22 | ERROR: 0:68: 'fractional_odd_spacing' : can only apply to 'in' |
| 23 | ERROR: 0:69: 'equal_spacing' : can only apply to 'in' |
| 24 | ERROR: 0:70: 'fractional_even_spacing' : can only apply to 'in' |
| 25 | ERROR: 0:71: 'point_mode' : can only apply to 'in' |
| 26 | ERROR: 0:73: 'in' : type must be an array: ina |
| 27 | ERROR: 0:75: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 28 | ERROR: 0:78: 'in' : type must be an array: bla |
| 29 | ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 30 | ERROR: 0:96: 'location' : overlapping use of location 24 |
| 31 | ERROR: 0:99: 'location' : overlapping use of location 24 |
| 32 | ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved |
| 33 | ERROR: 30 compilation errors. No code generated. |
| 34 | |
| 35 | |
| 36 | Shader version: 400 |
| 37 | Requested GL_ARB_separate_shader_objects |
| 38 | input primitive = quads |
| 39 | vertex spacing = fractional_odd_spacing |
| 40 | triangle order = cw |
| 41 | using point mode |
| 42 | ERROR: node is still EOpNull! |
| 43 | 0:20 Function Definition: main( (global void) |
| 44 | 0:20 Function Parameters: |
| 45 | 0:22 Sequence |
| 46 | 0:22 Constant: |
| 47 | 0:22 0.000000 |
| 48 | 0:24 Sequence |
| 49 | 0:24 move second child to first child (temp int) |
| 50 | 0:24 'a' (temp int) |
| 51 | 0:24 Constant: |
| 52 | 0:24 1512 (const int) |
| 53 | 0:32 Sequence |
| 54 | 0:32 move second child to first child (temp 4-component vector of float) |
| 55 | 0:32 'p' (temp 4-component vector of float) |
| 56 | 0:32 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 57 | 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 58 | 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 59 | 0:32 Constant: |
| 60 | 0:32 1 (const int) |
| 61 | 0:32 Constant: |
| 62 | 0:32 0 (const int) |
| 63 | 0:33 Sequence |
| 64 | 0:33 move second child to first child (temp float) |
| 65 | 0:33 'ps' (temp float) |
| 66 | 0:33 gl_PointSize: direct index for structure (in float PointSize) |
| 67 | 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 68 | 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 69 | 0:33 Constant: |
| 70 | 0:33 1 (const int) |
| 71 | 0:33 Constant: |
| 72 | 0:33 1 (const int) |
| 73 | 0:34 Sequence |
| 74 | 0:34 move second child to first child (temp float) |
| 75 | 0:34 'cd' (temp float) |
| 76 | 0:34 direct index (temp float ClipDistance) |
| 77 | 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 78 | 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 79 | 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 80 | 0:34 Constant: |
| 81 | 0:34 1 (const int) |
| 82 | 0:34 Constant: |
| 83 | 0:34 2 (const int) |
| 84 | 0:34 Constant: |
| 85 | 0:34 2 (const int) |
| 86 | 0:36 Sequence |
| 87 | 0:36 move second child to first child (temp int) |
| 88 | 0:36 'pvi' (temp int) |
| 89 | 0:36 'gl_PatchVerticesIn' (in int PatchVertices) |
| 90 | 0:37 Sequence |
| 91 | 0:37 move second child to first child (temp int) |
| 92 | 0:37 'pid' (temp int) |
| 93 | 0:37 'gl_PrimitiveID' (in int PrimitiveID) |
| 94 | 0:38 Sequence |
| 95 | 0:38 move second child to first child (temp 3-component vector of float) |
| 96 | 0:38 'tc' (temp 3-component vector of float) |
| 97 | 0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 98 | 0:39 Sequence |
| 99 | 0:39 move second child to first child (temp float) |
| 100 | 0:39 'tlo' (temp float) |
| 101 | 0:39 direct index (patch temp float TessLevelOuter) |
| 102 | 0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 103 | 0:39 Constant: |
| 104 | 0:39 3 (const int) |
| 105 | 0:40 Sequence |
| 106 | 0:40 move second child to first child (temp float) |
| 107 | 0:40 'tli' (temp float) |
| 108 | 0:40 direct index (patch temp float TessLevelInner) |
| 109 | 0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 110 | 0:40 Constant: |
| 111 | 0:40 1 (const int) |
| 112 | 0:42 move second child to first child (temp 4-component vector of float) |
| 113 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 114 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 115 | 0:42 Constant: |
| 116 | 0:42 0 (const uint) |
| 117 | 0:42 'p' (temp 4-component vector of float) |
| 118 | 0:43 move second child to first child (temp float) |
| 119 | 0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 120 | 0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 121 | 0:43 Constant: |
| 122 | 0:43 1 (const uint) |
| 123 | 0:43 'ps' (temp float) |
| 124 | 0:44 move second child to first child (temp float) |
| 125 | 0:44 direct index (temp float ClipDistance) |
| 126 | 0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 127 | 0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 128 | 0:44 Constant: |
| 129 | 0:44 2 (const uint) |
| 130 | 0:44 Constant: |
| 131 | 0:44 2 (const int) |
| 132 | 0:44 'cd' (temp float) |
| 133 | 0:? Linker Objects |
| 134 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 135 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 136 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 137 | 0:? 'badp1' (smooth patch in 4-component vector of float) |
| 138 | 0:? 'badp2' (flat patch in 4-component vector of float) |
| 139 | 0:? 'badp3' (noperspective patch in 4-component vector of float) |
| 140 | 0:? 'badp4' (patch sample in 3-component vector of float) |
| 141 | 0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 142 | 0:? 'ina' (in 2-component vector of float) |
| 143 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 144 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 145 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 146 | 0:? 'bla' (in block{in int f}) |
| 147 | 0:? 'blb' (in 32-element array of block{in int f}) |
| 148 | 0:? 'blc' (in 32-element array of block{in int f}) |
| 149 | 0:? 'bld' (in 32-element array of block{in int f}) |
| 150 | 0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) |
| 151 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 152 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 153 | 0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) |
| 154 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) |
| 155 | 0:? 'pinbi' (patch in block{in int a}) |
| 156 | |
| 157 | |
| 158 | Linked tessellation evaluation stage: |
| 159 | |
| 160 | |
| 161 | Shader version: 400 |
| 162 | Requested GL_ARB_separate_shader_objects |
| 163 | input primitive = quads |
| 164 | vertex spacing = fractional_odd_spacing |
| 165 | triangle order = cw |
| 166 | using point mode |
| 167 | ERROR: node is still EOpNull! |
| 168 | 0:20 Function Definition: main( (global void) |
| 169 | 0:20 Function Parameters: |
| 170 | 0:22 Sequence |
| 171 | 0:22 Constant: |
| 172 | 0:22 0.000000 |
| 173 | 0:24 Sequence |
| 174 | 0:24 move second child to first child (temp int) |
| 175 | 0:24 'a' (temp int) |
| 176 | 0:24 Constant: |
| 177 | 0:24 1512 (const int) |
| 178 | 0:32 Sequence |
| 179 | 0:32 move second child to first child (temp 4-component vector of float) |
| 180 | 0:32 'p' (temp 4-component vector of float) |
| 181 | 0:32 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 182 | 0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 183 | 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 184 | 0:32 Constant: |
| 185 | 0:32 1 (const int) |
| 186 | 0:32 Constant: |
| 187 | 0:32 0 (const int) |
| 188 | 0:33 Sequence |
| 189 | 0:33 move second child to first child (temp float) |
| 190 | 0:33 'ps' (temp float) |
| 191 | 0:33 gl_PointSize: direct index for structure (in float PointSize) |
| 192 | 0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 193 | 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 194 | 0:33 Constant: |
| 195 | 0:33 1 (const int) |
| 196 | 0:33 Constant: |
| 197 | 0:33 1 (const int) |
| 198 | 0:34 Sequence |
| 199 | 0:34 move second child to first child (temp float) |
| 200 | 0:34 'cd' (temp float) |
| 201 | 0:34 direct index (temp float ClipDistance) |
| 202 | 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 203 | 0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 204 | 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 205 | 0:34 Constant: |
| 206 | 0:34 1 (const int) |
| 207 | 0:34 Constant: |
| 208 | 0:34 2 (const int) |
| 209 | 0:34 Constant: |
| 210 | 0:34 2 (const int) |
| 211 | 0:36 Sequence |
| 212 | 0:36 move second child to first child (temp int) |
| 213 | 0:36 'pvi' (temp int) |
| 214 | 0:36 'gl_PatchVerticesIn' (in int PatchVertices) |
| 215 | 0:37 Sequence |
| 216 | 0:37 move second child to first child (temp int) |
| 217 | 0:37 'pid' (temp int) |
| 218 | 0:37 'gl_PrimitiveID' (in int PrimitiveID) |
| 219 | 0:38 Sequence |
| 220 | 0:38 move second child to first child (temp 3-component vector of float) |
| 221 | 0:38 'tc' (temp 3-component vector of float) |
| 222 | 0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) |
| 223 | 0:39 Sequence |
| 224 | 0:39 move second child to first child (temp float) |
| 225 | 0:39 'tlo' (temp float) |
| 226 | 0:39 direct index (patch temp float TessLevelOuter) |
| 227 | 0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) |
| 228 | 0:39 Constant: |
| 229 | 0:39 3 (const int) |
| 230 | 0:40 Sequence |
| 231 | 0:40 move second child to first child (temp float) |
| 232 | 0:40 'tli' (temp float) |
| 233 | 0:40 direct index (patch temp float TessLevelInner) |
| 234 | 0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) |
| 235 | 0:40 Constant: |
| 236 | 0:40 1 (const int) |
| 237 | 0:42 move second child to first child (temp 4-component vector of float) |
| 238 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 239 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 240 | 0:42 Constant: |
| 241 | 0:42 0 (const uint) |
| 242 | 0:42 'p' (temp 4-component vector of float) |
| 243 | 0:43 move second child to first child (temp float) |
| 244 | 0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) |
| 245 | 0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 246 | 0:43 Constant: |
| 247 | 0:43 1 (const uint) |
| 248 | 0:43 'ps' (temp float) |
| 249 | 0:44 move second child to first child (temp float) |
| 250 | 0:44 direct index (temp float ClipDistance) |
| 251 | 0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) |
| 252 | 0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 253 | 0:44 Constant: |
| 254 | 0:44 2 (const uint) |
| 255 | 0:44 Constant: |
| 256 | 0:44 2 (const int) |
| 257 | 0:44 'cd' (temp float) |
| 258 | 0:? Linker Objects |
| 259 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 260 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 261 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) |
| 262 | 0:? 'badp1' (smooth patch in 4-component vector of float) |
| 263 | 0:? 'badp2' (flat patch in 4-component vector of float) |
| 264 | 0:? 'badp3' (noperspective patch in 4-component vector of float) |
| 265 | 0:? 'badp4' (patch sample in 3-component vector of float) |
| 266 | 0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) |
| 267 | 0:? 'ina' (in 2-component vector of float) |
| 268 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 269 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 270 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 271 | 0:? 'bla' (in block{in int f}) |
| 272 | 0:? 'blb' (in 32-element array of block{in int f}) |
| 273 | 0:? 'blc' (in 32-element array of block{in int f}) |
| 274 | 0:? 'bld' (in 32-element array of block{in int f}) |
| 275 | 0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) |
| 276 | 0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 277 | 0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) |
| 278 | 0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) |
| 279 | 0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) |
| 280 | 0:? 'pinbi' (patch in block{in int a}) |
| 281 | |