blob: c6e97b8d4ed76cfa7e66679975af6b120bbece34 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001450.tese
2Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
3
4Shader version: 450
5input primitive = none
6vertex spacing = none
7triangle order = none
80:? Sequence
90:11 Function Definition: main( (global void)
100:11 Function Parameters:
110:13 Sequence
120:13 move second child to first child (temp float)
130:13 direct index (temp float CullDistance)
140:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
150:13 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
160:13 Constant:
170:13 3 (const uint)
180:13 Constant:
190:13 2 (const int)
200:13 direct index (temp float CullDistance)
210:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
220:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
230:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
240:13 Constant:
250:13 1 (const int)
260:13 Constant:
270:13 0 (const int)
280:13 Constant:
290:13 2 (const int)
300:? Linker Objects
310:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
320:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
33
34
35Linked tessellation evaluation stage:
36
37ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
38
39Shader version: 450
40input primitive = none
41vertex spacing = equal_spacing
42triangle order = ccw
430:? Sequence
440:11 Function Definition: main( (global void)
450:11 Function Parameters:
460:13 Sequence
470:13 move second child to first child (temp float)
480:13 direct index (temp float CullDistance)
490:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
500:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
510:13 Constant:
520:13 3 (const uint)
530:13 Constant:
540:13 2 (const int)
550:13 direct index (temp float CullDistance)
560:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
570:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
580:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
590:13 Constant:
600:13 1 (const int)
610:13 Constant:
620:13 0 (const int)
630:13 Constant:
640:13 2 (const int)
650:? Linker Objects
660:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
670:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
68