blob: 324da066c14cdd588ec624f278f2eacbd91d362d [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001flowControl.frag
2Shader version: 120
30:? Sequence
40:10 Function Definition: main( (global void)
50:10 Function Parameters:
60:12 Sequence
70:12 Sequence
80:12 move second child to first child (temp 4-component vector of float)
90:12 'color' (temp 4-component vector of float)
100:12 'BaseColor' (smooth in 4-component vector of float)
110:15 move second child to first child (temp 4-component vector of float)
120:15 'color2' (temp 4-component vector of float)
130:15 'otherColor' (uniform 4-component vector of float)
140:17 Test condition and select (temp void)
150:17 Condition
160:17 Compare Greater Than (temp bool)
170:17 'c' (smooth in float)
180:17 'd' (uniform float)
190:17 true case
200:18 add second child into first child (temp 4-component vector of float)
210:18 'color' (temp 4-component vector of float)
220:18 'bigColor' (uniform 4-component vector of float)
230:17 false case
240:20 add second child into first child (temp 4-component vector of float)
250:20 'color' (temp 4-component vector of float)
260:20 'smallColor' (uniform 4-component vector of float)
270:22 move second child to first child (temp 4-component vector of float)
280:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
290:22 component-wise multiply (temp 4-component vector of float)
300:22 'color' (temp 4-component vector of float)
310:22 'color2' (temp 4-component vector of float)
320:? Linker Objects
330:? 'd' (uniform float)
340:? 'bigColor' (uniform 4-component vector of float)
350:? 'smallColor' (uniform 4-component vector of float)
360:? 'otherColor' (uniform 4-component vector of float)
370:? 'c' (smooth in float)
380:? 'BaseColor' (smooth in 4-component vector of float)
39
40
41Linked fragment stage:
42
43
44Shader version: 120
450:? Sequence
460:10 Function Definition: main( (global void)
470:10 Function Parameters:
480:12 Sequence
490:12 Sequence
500:12 move second child to first child (temp 4-component vector of float)
510:12 'color' (temp 4-component vector of float)
520:12 'BaseColor' (smooth in 4-component vector of float)
530:15 move second child to first child (temp 4-component vector of float)
540:15 'color2' (temp 4-component vector of float)
550:15 'otherColor' (uniform 4-component vector of float)
560:17 Test condition and select (temp void)
570:17 Condition
580:17 Compare Greater Than (temp bool)
590:17 'c' (smooth in float)
600:17 'd' (uniform float)
610:17 true case
620:18 add second child into first child (temp 4-component vector of float)
630:18 'color' (temp 4-component vector of float)
640:18 'bigColor' (uniform 4-component vector of float)
650:17 false case
660:20 add second child into first child (temp 4-component vector of float)
670:20 'color' (temp 4-component vector of float)
680:20 'smallColor' (uniform 4-component vector of float)
690:22 move second child to first child (temp 4-component vector of float)
700:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
710:22 component-wise multiply (temp 4-component vector of float)
720:22 'color' (temp 4-component vector of float)
730:22 'color2' (temp 4-component vector of float)
740:? Linker Objects
750:? 'd' (uniform float)
760:? 'bigColor' (uniform 4-component vector of float)
770:? 'smallColor' (uniform 4-component vector of float)
780:? 'otherColor' (uniform 4-component vector of float)
790:? 'c' (smooth in float)
800:? 'BaseColor' (smooth in 4-component vector of float)
81