John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | flowControl.frag |
| 2 | Shader version: 120 |
| 3 | 0:? Sequence |
| 4 | 0:10 Function Definition: main( (global void) |
| 5 | 0:10 Function Parameters: |
| 6 | 0:12 Sequence |
| 7 | 0:12 Sequence |
| 8 | 0:12 move second child to first child (temp 4-component vector of float) |
| 9 | 0:12 'color' (temp 4-component vector of float) |
| 10 | 0:12 'BaseColor' (smooth in 4-component vector of float) |
| 11 | 0:15 move second child to first child (temp 4-component vector of float) |
| 12 | 0:15 'color2' (temp 4-component vector of float) |
| 13 | 0:15 'otherColor' (uniform 4-component vector of float) |
| 14 | 0:17 Test condition and select (temp void) |
| 15 | 0:17 Condition |
| 16 | 0:17 Compare Greater Than (temp bool) |
| 17 | 0:17 'c' (smooth in float) |
| 18 | 0:17 'd' (uniform float) |
| 19 | 0:17 true case |
| 20 | 0:18 add second child into first child (temp 4-component vector of float) |
| 21 | 0:18 'color' (temp 4-component vector of float) |
| 22 | 0:18 'bigColor' (uniform 4-component vector of float) |
| 23 | 0:17 false case |
| 24 | 0:20 add second child into first child (temp 4-component vector of float) |
| 25 | 0:20 'color' (temp 4-component vector of float) |
| 26 | 0:20 'smallColor' (uniform 4-component vector of float) |
| 27 | 0:22 move second child to first child (temp 4-component vector of float) |
| 28 | 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 29 | 0:22 component-wise multiply (temp 4-component vector of float) |
| 30 | 0:22 'color' (temp 4-component vector of float) |
| 31 | 0:22 'color2' (temp 4-component vector of float) |
| 32 | 0:? Linker Objects |
| 33 | 0:? 'd' (uniform float) |
| 34 | 0:? 'bigColor' (uniform 4-component vector of float) |
| 35 | 0:? 'smallColor' (uniform 4-component vector of float) |
| 36 | 0:? 'otherColor' (uniform 4-component vector of float) |
| 37 | 0:? 'c' (smooth in float) |
| 38 | 0:? 'BaseColor' (smooth in 4-component vector of float) |
| 39 | |
| 40 | |
| 41 | Linked fragment stage: |
| 42 | |
| 43 | |
| 44 | Shader version: 120 |
| 45 | 0:? Sequence |
| 46 | 0:10 Function Definition: main( (global void) |
| 47 | 0:10 Function Parameters: |
| 48 | 0:12 Sequence |
| 49 | 0:12 Sequence |
| 50 | 0:12 move second child to first child (temp 4-component vector of float) |
| 51 | 0:12 'color' (temp 4-component vector of float) |
| 52 | 0:12 'BaseColor' (smooth in 4-component vector of float) |
| 53 | 0:15 move second child to first child (temp 4-component vector of float) |
| 54 | 0:15 'color2' (temp 4-component vector of float) |
| 55 | 0:15 'otherColor' (uniform 4-component vector of float) |
| 56 | 0:17 Test condition and select (temp void) |
| 57 | 0:17 Condition |
| 58 | 0:17 Compare Greater Than (temp bool) |
| 59 | 0:17 'c' (smooth in float) |
| 60 | 0:17 'd' (uniform float) |
| 61 | 0:17 true case |
| 62 | 0:18 add second child into first child (temp 4-component vector of float) |
| 63 | 0:18 'color' (temp 4-component vector of float) |
| 64 | 0:18 'bigColor' (uniform 4-component vector of float) |
| 65 | 0:17 false case |
| 66 | 0:20 add second child into first child (temp 4-component vector of float) |
| 67 | 0:20 'color' (temp 4-component vector of float) |
| 68 | 0:20 'smallColor' (uniform 4-component vector of float) |
| 69 | 0:22 move second child to first child (temp 4-component vector of float) |
| 70 | 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 71 | 0:22 component-wise multiply (temp 4-component vector of float) |
| 72 | 0:22 'color' (temp 4-component vector of float) |
| 73 | 0:22 'color2' (temp 4-component vector of float) |
| 74 | 0:? Linker Objects |
| 75 | 0:? 'd' (uniform float) |
| 76 | 0:? 'bigColor' (uniform 4-component vector of float) |
| 77 | 0:? 'smallColor' (uniform 4-component vector of float) |
| 78 | 0:? 'otherColor' (uniform 4-component vector of float) |
| 79 | 0:? 'c' (smooth in float) |
| 80 | 0:? 'BaseColor' (smooth in 4-component vector of float) |
| 81 | |