John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | link1.frag |
| 2 | Shader version: 130 |
| 3 | 0:? Sequence |
| 4 | 0:8 Sequence |
| 5 | 0:8 move second child to first child (temp 4-component vector of float) |
| 6 | 0:8 'a' (global 4-component vector of float) |
| 7 | 0:8 vector-scale (temp 4-component vector of float) |
| 8 | 0:8 Constant: |
| 9 | 0:8 8.000000 |
| 10 | 0:8 'uv4' (uniform 4-component vector of float) |
| 11 | 0:13 Function Definition: main( (global void) |
| 12 | 0:13 Function Parameters: |
| 13 | 0:17 Sequence |
| 14 | 0:17 move second child to first child (temp 4-component vector of float) |
| 15 | 0:17 'b' (global 4-component vector of float) |
| 16 | 0:17 vector-scale (temp 4-component vector of float) |
| 17 | 0:17 Constant: |
| 18 | 0:17 8.000000 |
| 19 | 0:17 'a' (global 4-component vector of float) |
| 20 | 0:19 Function Definition: foo(mf22; (global 2-component vector of int) |
| 21 | 0:19 Function Parameters: |
| 22 | 0:19 'm' (in 2X2 matrix of float) |
| 23 | 0:21 Sequence |
| 24 | 0:21 Branch: Return with expression |
| 25 | 0:21 Convert float to int (temp 2-component vector of int) |
| 26 | 0:21 direct index (temp 2-component vector of float) |
| 27 | 0:21 'm' (in 2X2 matrix of float) |
| 28 | 0:21 Constant: |
| 29 | 0:21 0 (const int) |
| 30 | 0:24 Sequence |
| 31 | 0:24 move second child to first child (temp 4-component vector of float) |
| 32 | 0:24 'c' (global 4-component vector of float) |
| 33 | 0:24 component-wise multiply (temp 4-component vector of float) |
| 34 | 0:24 'b' (global 4-component vector of float) |
| 35 | 0:24 'b' (global 4-component vector of float) |
| 36 | 0:? Linker Objects |
| 37 | 0:? 'uv4' (uniform 4-component vector of float) |
| 38 | 0:? 'glass' (uniform 3-component vector of float) |
| 39 | 0:? 'ci' (const int) |
| 40 | 0:? 8 (const int) |
| 41 | 0:? 'a' (global 4-component vector of float) |
| 42 | 0:? 'iv3' (smooth in 3-component vector of float) |
| 43 | 0:? 'cup' (smooth in 4-component vector of float) |
| 44 | 0:? 'b' (global 4-component vector of float) |
| 45 | 0:? 'c' (global 4-component vector of float) |
| 46 | 0:? 'cv3' (const 3-component vector of float) |
| 47 | 0:? 43.000000 |
| 48 | 0:? 0.340000 |
| 49 | 0:? 9.900000 |
| 50 | 0:? 'cv3n' (const 3-component vector of float) |
| 51 | 0:? 43.000000 |
| 52 | 0:? 0.340000 |
| 53 | 0:? 9.900000 |
| 54 | 0:? 'cv3e' (const 3-component vector of float) |
| 55 | 0:? 43.000000 |
| 56 | 0:? 0.340000 |
| 57 | 0:? 9.900000 |
| 58 | 0:? 'um2' (uniform 2X2 matrix of float) |
| 59 | 0:? 4.000000 |
| 60 | 0:? 0.000000 |
| 61 | 0:? 0.000000 |
| 62 | 0:? 4.000000 |
| 63 | 0:? 'um2n' (uniform 2X2 matrix of float) |
| 64 | 0:? 4.000000 |
| 65 | 0:? 0.000000 |
| 66 | 0:? 0.000000 |
| 67 | 0:? 4.000000 |
| 68 | 0:? 'um2e' (uniform 2X2 matrix of float) |
| 69 | 0:? 4.000000 |
| 70 | 0:? 0.000000 |
| 71 | 0:? 0.000000 |
| 72 | 0:? 4.000000 |
| 73 | 0:? 's' (uniform structure{global int a, global float b}) |
| 74 | 0:? 82 (const int) |
| 75 | 0:? 3.900000 |
| 76 | 0:? 'sn' (uniform structure{global int a, global float b}) |
| 77 | 0:? 'se' (uniform structure{global int a, global float b}) |
| 78 | 0:? 82 (const int) |
| 79 | 0:? 3.900000 |
| 80 | |
| 81 | link2.frag |
| 82 | Shader version: 130 |
| 83 | Requested GL_OES_standard_derivatives |
| 84 | Requested GL_OES_texture_3D |
| 85 | 0:? Sequence |
| 86 | 0:8 Sequence |
| 87 | 0:8 move second child to first child (temp 4-component vector of float) |
| 88 | 0:8 'd' (global 4-component vector of float) |
| 89 | 0:8 vector-scale (temp 4-component vector of float) |
| 90 | 0:8 Constant: |
| 91 | 0:8 8.000000 |
| 92 | 0:8 'uv4' (uniform 4-component vector of float) |
| 93 | 0:13 Sequence |
| 94 | 0:13 move second child to first child (temp 4-component vector of float) |
| 95 | 0:13 'e' (global 4-component vector of float) |
| 96 | 0:13 vector-scale (temp 4-component vector of float) |
| 97 | 0:13 Constant: |
| 98 | 0:13 8.000000 |
| 99 | 0:13 'd' (global 4-component vector of float) |
| 100 | 0:15 Function Definition: foo( (global 2-component vector of int) |
| 101 | 0:15 Function Parameters: |
| 102 | 0:17 Sequence |
| 103 | 0:17 Branch: Return with expression |
| 104 | 0:17 Constant: |
| 105 | 0:17 2 (const int) |
| 106 | 0:17 2 (const int) |
| 107 | 0:20 Sequence |
| 108 | 0:20 move second child to first child (temp 4-component vector of float) |
| 109 | 0:20 'f' (global 4-component vector of float) |
| 110 | 0:20 component-wise multiply (temp 4-component vector of float) |
| 111 | 0:20 'e' (global 4-component vector of float) |
| 112 | 0:20 'e' (global 4-component vector of float) |
| 113 | 0:? Linker Objects |
| 114 | 0:? 'uv4' (uniform 4-component vector of float) |
| 115 | 0:? 'glass' (uniform 2-component vector of float) |
| 116 | 0:? 'ci' (const int) |
| 117 | 0:? 8 (const int) |
| 118 | 0:? 'd' (global 4-component vector of float) |
| 119 | 0:? 'iv3' (smooth in 3-component vector of float) |
| 120 | 0:? 'cup' (flat in 4-component vector of float) |
| 121 | 0:? 'e' (global 4-component vector of float) |
| 122 | 0:? 'f' (global 4-component vector of float) |
| 123 | 0:? 'cv3' (const 3-component vector of float) |
| 124 | 0:? 43.000000 |
| 125 | 0:? 0.340000 |
| 126 | 0:? 9.900000 |
| 127 | 0:? 'cv3e' (const 3-component vector of float) |
| 128 | 0:? 43.000000 |
| 129 | 0:? 0.340000 |
| 130 | 0:? 2.900000 |
| 131 | 0:? 'um2' (uniform 2X2 matrix of float) |
| 132 | 0:? 4.000000 |
| 133 | 0:? 0.000000 |
| 134 | 0:? 0.000000 |
| 135 | 0:? 4.000000 |
| 136 | 0:? 'um2n' (uniform 2X2 matrix of float) |
| 137 | 0:? 'um2e' (uniform 2X2 matrix of float) |
| 138 | 0:? 3.000000 |
| 139 | 0:? 0.000000 |
| 140 | 0:? 0.000000 |
| 141 | 0:? 3.000000 |
| 142 | 0:? 's' (uniform structure{global int a, global float b}) |
| 143 | 0:? 82 (const int) |
| 144 | 0:? 3.900000 |
| 145 | 0:? 'sn' (uniform structure{global int a, global float b}) |
| 146 | 0:? 82 (const int) |
| 147 | 0:? 3.900000 |
| 148 | 0:? 'se' (uniform structure{global int a, global float b}) |
| 149 | 0:? 81 (const int) |
| 150 | 0:? 3.900000 |
| 151 | |
| 152 | link3.frag |
| 153 | Shader version: 300 |
| 154 | Requested GL_OES_EGL_image_external |
| 155 | Requested GL_OES_standard_derivatives |
| 156 | Requested GL_OES_texture_3D |
| 157 | 0:? Sequence |
| 158 | 0:? Linker Objects |
| 159 | 0:? 'iv3' (smooth in highp 2-component vector of float) |
| 160 | |
| 161 | |
| 162 | Linked fragment stage: |
| 163 | |
| 164 | ERROR: Linking fragment stage: Types must match: |
| 165 | glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float" |
| 166 | ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match: |
| 167 | cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float" |
| 168 | ERROR: Linking fragment stage: Initializers must match: |
| 169 | cv3e |
| 170 | ERROR: Linking fragment stage: Initializers must match: |
| 171 | um2e |
| 172 | ERROR: Linking fragment stage: Initializers must match: |
| 173 | se |
| 174 | ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders |
| 175 | |
| 176 | ERROR: Linking fragment stage: Types must match: |
| 177 | ERROR: Linking fragment stage: Precision qualifiers must match: |
| 178 | iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float" |
| 179 | |
| 180 | Shader version: 300 |
| 181 | Requested GL_OES_EGL_image_external |
| 182 | Requested GL_OES_standard_derivatives |
| 183 | Requested GL_OES_texture_3D |
| 184 | 0:? Sequence |
| 185 | 0:8 Sequence |
| 186 | 0:8 move second child to first child (temp 4-component vector of float) |
| 187 | 0:8 'a' (global 4-component vector of float) |
| 188 | 0:8 vector-scale (temp 4-component vector of float) |
| 189 | 0:8 Constant: |
| 190 | 0:8 8.000000 |
| 191 | 0:8 'uv4' (uniform 4-component vector of float) |
| 192 | 0:13 Function Definition: main( (global void) |
| 193 | 0:13 Function Parameters: |
| 194 | 0:17 Sequence |
| 195 | 0:17 move second child to first child (temp 4-component vector of float) |
| 196 | 0:17 'b' (global 4-component vector of float) |
| 197 | 0:17 vector-scale (temp 4-component vector of float) |
| 198 | 0:17 Constant: |
| 199 | 0:17 8.000000 |
| 200 | 0:17 'a' (global 4-component vector of float) |
| 201 | 0:19 Function Definition: foo(mf22; (global 2-component vector of int) |
| 202 | 0:19 Function Parameters: |
| 203 | 0:19 'm' (in 2X2 matrix of float) |
| 204 | 0:21 Sequence |
| 205 | 0:21 Branch: Return with expression |
| 206 | 0:21 Convert float to int (temp 2-component vector of int) |
| 207 | 0:21 direct index (temp 2-component vector of float) |
| 208 | 0:21 'm' (in 2X2 matrix of float) |
| 209 | 0:21 Constant: |
| 210 | 0:21 0 (const int) |
| 211 | 0:24 Sequence |
| 212 | 0:24 move second child to first child (temp 4-component vector of float) |
| 213 | 0:24 'c' (global 4-component vector of float) |
| 214 | 0:24 component-wise multiply (temp 4-component vector of float) |
| 215 | 0:24 'b' (global 4-component vector of float) |
| 216 | 0:24 'b' (global 4-component vector of float) |
| 217 | 0:8 Sequence |
| 218 | 0:8 move second child to first child (temp 4-component vector of float) |
| 219 | 0:8 'd' (global 4-component vector of float) |
| 220 | 0:8 vector-scale (temp 4-component vector of float) |
| 221 | 0:8 Constant: |
| 222 | 0:8 8.000000 |
| 223 | 0:8 'uv4' (uniform 4-component vector of float) |
| 224 | 0:13 Sequence |
| 225 | 0:13 move second child to first child (temp 4-component vector of float) |
| 226 | 0:13 'e' (global 4-component vector of float) |
| 227 | 0:13 vector-scale (temp 4-component vector of float) |
| 228 | 0:13 Constant: |
| 229 | 0:13 8.000000 |
| 230 | 0:13 'd' (global 4-component vector of float) |
| 231 | 0:15 Function Definition: foo( (global 2-component vector of int) |
| 232 | 0:15 Function Parameters: |
| 233 | 0:17 Sequence |
| 234 | 0:17 Branch: Return with expression |
| 235 | 0:17 Constant: |
| 236 | 0:17 2 (const int) |
| 237 | 0:17 2 (const int) |
| 238 | 0:20 Sequence |
| 239 | 0:20 move second child to first child (temp 4-component vector of float) |
| 240 | 0:20 'f' (global 4-component vector of float) |
| 241 | 0:20 component-wise multiply (temp 4-component vector of float) |
| 242 | 0:20 'e' (global 4-component vector of float) |
| 243 | 0:20 'e' (global 4-component vector of float) |
| 244 | 0:? Linker Objects |
| 245 | 0:? 'uv4' (uniform 4-component vector of float) |
| 246 | 0:? 'glass' (uniform 3-component vector of float) |
| 247 | 0:? 'ci' (const int) |
| 248 | 0:? 8 (const int) |
| 249 | 0:? 'a' (global 4-component vector of float) |
| 250 | 0:? 'iv3' (smooth in 3-component vector of float) |
| 251 | 0:? 'cup' (smooth in 4-component vector of float) |
| 252 | 0:? 'b' (global 4-component vector of float) |
| 253 | 0:? 'c' (global 4-component vector of float) |
| 254 | 0:? 'cv3' (const 3-component vector of float) |
| 255 | 0:? 43.000000 |
| 256 | 0:? 0.340000 |
| 257 | 0:? 9.900000 |
| 258 | 0:? 'cv3n' (const 3-component vector of float) |
| 259 | 0:? 43.000000 |
| 260 | 0:? 0.340000 |
| 261 | 0:? 9.900000 |
| 262 | 0:? 'cv3e' (const 3-component vector of float) |
| 263 | 0:? 43.000000 |
| 264 | 0:? 0.340000 |
| 265 | 0:? 9.900000 |
| 266 | 0:? 'um2' (uniform 2X2 matrix of float) |
| 267 | 0:? 4.000000 |
| 268 | 0:? 0.000000 |
| 269 | 0:? 0.000000 |
| 270 | 0:? 4.000000 |
| 271 | 0:? 'um2n' (uniform 2X2 matrix of float) |
| 272 | 0:? 4.000000 |
| 273 | 0:? 0.000000 |
| 274 | 0:? 0.000000 |
| 275 | 0:? 4.000000 |
| 276 | 0:? 'um2e' (uniform 2X2 matrix of float) |
| 277 | 0:? 4.000000 |
| 278 | 0:? 0.000000 |
| 279 | 0:? 0.000000 |
| 280 | 0:? 4.000000 |
| 281 | 0:? 's' (uniform structure{global int a, global float b}) |
| 282 | 0:? 82 (const int) |
| 283 | 0:? 3.900000 |
| 284 | 0:? 'sn' (uniform structure{global int a, global float b}) |
| 285 | 0:? 82 (const int) |
| 286 | 0:? 3.900000 |
| 287 | 0:? 'se' (uniform structure{global int a, global float b}) |
| 288 | 0:? 82 (const int) |
| 289 | 0:? 3.900000 |
| 290 | 0:? 'd' (global 4-component vector of float) |
| 291 | 0:? 'e' (global 4-component vector of float) |
| 292 | 0:? 'f' (global 4-component vector of float) |
| 293 | |