John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | matrix2.frag |
| 2 | WARNING: 0:4: varying deprecated in version 130; may be removed in future release |
| 3 | WARNING: 0:13: varying deprecated in version 130; may be removed in future release |
| 4 | WARNING: 0:15: varying deprecated in version 130; may be removed in future release |
| 5 | |
| 6 | Shader version: 150 |
| 7 | 0:? Sequence |
| 8 | 0:19 Function Definition: main( (global void) |
| 9 | 0:19 Function Parameters: |
| 10 | 0:21 Sequence |
| 11 | 0:21 Sequence |
| 12 | 0:21 move second child to first child (temp 3X4 matrix of float) |
| 13 | 0:21 'm34' (temp 3X4 matrix of float) |
| 14 | 0:21 outer product (global 3X4 matrix of float) |
| 15 | 0:21 'v' (smooth in 4-component vector of float) |
| 16 | 0:21 'u' (smooth in 3-component vector of float) |
| 17 | 0:23 add second child into first child (temp 3X4 matrix of float) |
| 18 | 0:23 'm34' (temp 3X4 matrix of float) |
| 19 | 0:23 Constant: |
| 20 | 0:23 4.300000 |
| 21 | 0:23 0.000000 |
| 22 | 0:23 0.000000 |
| 23 | 0:23 0.000000 |
| 24 | 0:23 0.000000 |
| 25 | 0:23 4.300000 |
| 26 | 0:23 0.000000 |
| 27 | 0:23 0.000000 |
| 28 | 0:23 0.000000 |
| 29 | 0:23 0.000000 |
| 30 | 0:23 4.300000 |
| 31 | 0:23 0.000000 |
| 32 | 0:25 move second child to first child (temp 4-component vector of float) |
| 33 | 0:25 'FragColor' (out 4-component vector of float) |
| 34 | 0:25 Construct vec4 (temp 4-component vector of float) |
| 35 | 0:25 'Color' (smooth in 3-component vector of float) |
| 36 | 0:25 Constant: |
| 37 | 0:25 1.000000 |
| 38 | 0:26 multiply second child into first child (temp 4-component vector of float) |
| 39 | 0:26 'FragColor' (out 4-component vector of float) |
| 40 | 0:26 Construct vec4 (temp 4-component vector of float) |
| 41 | 0:26 vector-times-matrix (temp 3-component vector of float) |
| 42 | 0:26 'FragColor' (out 4-component vector of float) |
| 43 | 0:26 'm34' (temp 3X4 matrix of float) |
| 44 | 0:26 Constant: |
| 45 | 0:26 1.000000 |
| 46 | 0:28 matrix scale second child into first child (temp 3X4 matrix of float) |
| 47 | 0:28 'm34' (temp 3X4 matrix of float) |
| 48 | 0:28 direct index (temp float) |
| 49 | 0:28 'v' (smooth in 4-component vector of float) |
| 50 | 0:28 Constant: |
| 51 | 0:28 0 (const int) |
| 52 | 0:30 Sequence |
| 53 | 0:30 move second child to first child (temp 4X4 matrix of float) |
| 54 | 0:30 'm44' (temp 4X4 matrix of float) |
| 55 | 0:30 Construct mat4 (temp 4X4 matrix of float) |
| 56 | 0:30 'un34' (uniform 3X4 matrix of float) |
| 57 | 0:32 add second child into first child (temp 4X4 matrix of float) |
| 58 | 0:32 'm44' (temp 4X4 matrix of float) |
| 59 | 0:32 matrix-multiply (temp 4X4 matrix of float) |
| 60 | 0:32 'm34' (temp 3X4 matrix of float) |
| 61 | 0:32 'um43' (uniform 4X3 matrix of float) |
| 62 | 0:34 add second child into first child (temp 4-component vector of float) |
| 63 | 0:34 'FragColor' (out 4-component vector of float) |
| 64 | 0:34 matrix-times-vector (temp 4-component vector of float) |
| 65 | 0:34 Negate value (temp 4X4 matrix of float) |
| 66 | 0:34 'm44' (temp 4X4 matrix of float) |
| 67 | 0:34 'v' (smooth in 4-component vector of float) |
| 68 | 0:36 matrix mult second child into first child (temp 4-component vector of float) |
| 69 | 0:36 'FragColor' (out 4-component vector of float) |
| 70 | 0:36 component-wise multiply (global 4X4 matrix of float) |
| 71 | 0:36 'm44' (temp 4X4 matrix of float) |
| 72 | 0:36 'm44' (temp 4X4 matrix of float) |
| 73 | 0:38 move second child to first child (temp 3X4 matrix of float) |
| 74 | 0:38 'm34' (temp 3X4 matrix of float) |
| 75 | 0:38 transpose (global 3X4 matrix of float) |
| 76 | 0:38 'um43' (uniform 4X3 matrix of float) |
| 77 | 0:39 multiply second child into first child (temp 4-component vector of float) |
| 78 | 0:39 'FragColor' (out 4-component vector of float) |
| 79 | 0:39 Construct vec4 (temp 4-component vector of float) |
| 80 | 0:39 vector-times-matrix (temp 3-component vector of float) |
| 81 | 0:39 'FragColor' (out 4-component vector of float) |
| 82 | 0:39 'm34' (temp 3X4 matrix of float) |
| 83 | 0:39 Constant: |
| 84 | 0:39 1.000000 |
| 85 | 0:40 multiply second child into first child (temp 4-component vector of float) |
| 86 | 0:40 'FragColor' (out 4-component vector of float) |
| 87 | 0:40 Construct vec4 (temp 4-component vector of float) |
| 88 | 0:40 determinant (global float) |
| 89 | 0:40 'um4' (uniform 4X4 matrix of float) |
| 90 | 0:41 Sequence |
| 91 | 0:41 move second child to first child (temp 2X2 matrix of float) |
| 92 | 0:41 'inv' (temp 2X2 matrix of float) |
| 93 | 0:41 inverse (global 2X2 matrix of float) |
| 94 | 0:41 'um2' (uniform 2X2 matrix of float) |
| 95 | 0:42 multiply second child into first child (temp 4-component vector of float) |
| 96 | 0:42 'FragColor' (out 4-component vector of float) |
| 97 | 0:42 Construct vec4 (temp 4-component vector of float) |
| 98 | 0:42 direct index (temp float) |
| 99 | 0:42 direct index (temp 2-component vector of float) |
| 100 | 0:42 'inv' (temp 2X2 matrix of float) |
| 101 | 0:42 Constant: |
| 102 | 0:42 0 (const int) |
| 103 | 0:42 Constant: |
| 104 | 0:42 0 (const int) |
| 105 | 0:42 direct index (temp float) |
| 106 | 0:42 direct index (temp 2-component vector of float) |
| 107 | 0:42 'inv' (temp 2X2 matrix of float) |
| 108 | 0:42 Constant: |
| 109 | 0:42 1 (const int) |
| 110 | 0:42 Constant: |
| 111 | 0:42 0 (const int) |
| 112 | 0:42 direct index (temp float) |
| 113 | 0:42 direct index (temp 2-component vector of float) |
| 114 | 0:42 'inv' (temp 2X2 matrix of float) |
| 115 | 0:42 Constant: |
| 116 | 0:42 0 (const int) |
| 117 | 0:42 Constant: |
| 118 | 0:42 1 (const int) |
| 119 | 0:42 direct index (temp float) |
| 120 | 0:42 direct index (temp 2-component vector of float) |
| 121 | 0:42 'inv' (temp 2X2 matrix of float) |
| 122 | 0:42 Constant: |
| 123 | 0:42 1 (const int) |
| 124 | 0:42 Constant: |
| 125 | 0:42 1 (const int) |
| 126 | 0:43 Sequence |
| 127 | 0:43 move second child to first child (temp 3X3 matrix of float) |
| 128 | 0:43 'inv3' (temp 3X3 matrix of float) |
| 129 | 0:43 inverse (global 3X3 matrix of float) |
| 130 | 0:43 'um3' (uniform 3X3 matrix of float) |
| 131 | 0:44 multiply second child into first child (temp 4-component vector of float) |
| 132 | 0:44 'FragColor' (out 4-component vector of float) |
| 133 | 0:44 Construct vec4 (temp 4-component vector of float) |
| 134 | 0:44 direct index (temp float) |
| 135 | 0:44 direct index (temp 3-component vector of float) |
| 136 | 0:44 'inv3' (temp 3X3 matrix of float) |
| 137 | 0:44 Constant: |
| 138 | 0:44 2 (const int) |
| 139 | 0:44 Constant: |
| 140 | 0:44 1 (const int) |
| 141 | 0:46 Sequence |
| 142 | 0:46 move second child to first child (temp 4X4 matrix of float) |
| 143 | 0:46 'inv4' (temp 4X4 matrix of float) |
| 144 | 0:46 inverse (global 4X4 matrix of float) |
| 145 | 0:46 'um4' (uniform 4X4 matrix of float) |
| 146 | 0:47 matrix mult second child into first child (temp 4-component vector of float) |
| 147 | 0:47 'FragColor' (out 4-component vector of float) |
| 148 | 0:47 'inv4' (temp 4X4 matrix of float) |
| 149 | 0:49 move second child to first child (temp 4-component vector of float) |
| 150 | 0:49 'FragColor' (out 4-component vector of float) |
| 151 | 0:49 Construct vec4 (temp 4-component vector of float) |
| 152 | 0:49 vector-times-matrix (temp 3-component vector of float) |
| 153 | 0:49 'FragColor' (out 4-component vector of float) |
| 154 | 0:49 component-wise multiply (global 3X4 matrix of float) |
| 155 | 0:49 'un34' (uniform 3X4 matrix of float) |
| 156 | 0:49 'un34' (uniform 3X4 matrix of float) |
| 157 | 0:49 direct index (temp float) |
| 158 | 0:49 'FragColor' (out 4-component vector of float) |
| 159 | 0:49 Constant: |
| 160 | 0:49 3 (const int) |
| 161 | 0:? Linker Objects |
| 162 | 0:? 'colorTransform' (uniform 3X3 matrix of float) |
| 163 | 0:? 'Color' (smooth in 3-component vector of float) |
| 164 | 0:? 'm' (uniform 4X4 matrix of float) |
| 165 | 0:? 'n' (uniform 4X4 matrix of float) |
| 166 | 0:? 'um43' (uniform 4X3 matrix of float) |
| 167 | 0:? 'un34' (uniform 3X4 matrix of float) |
| 168 | 0:? 'um2' (uniform 2X2 matrix of float) |
| 169 | 0:? 'um3' (uniform 3X3 matrix of float) |
| 170 | 0:? 'um4' (uniform 4X4 matrix of float) |
| 171 | 0:? 'v' (smooth in 4-component vector of float) |
| 172 | 0:? 'u' (smooth in 3-component vector of float) |
| 173 | 0:? 'FragColor' (out 4-component vector of float) |
| 174 | |
| 175 | |
| 176 | Linked fragment stage: |
| 177 | |
| 178 | |
| 179 | Shader version: 150 |
| 180 | 0:? Sequence |
| 181 | 0:19 Function Definition: main( (global void) |
| 182 | 0:19 Function Parameters: |
| 183 | 0:21 Sequence |
| 184 | 0:21 Sequence |
| 185 | 0:21 move second child to first child (temp 3X4 matrix of float) |
| 186 | 0:21 'm34' (temp 3X4 matrix of float) |
| 187 | 0:21 outer product (global 3X4 matrix of float) |
| 188 | 0:21 'v' (smooth in 4-component vector of float) |
| 189 | 0:21 'u' (smooth in 3-component vector of float) |
| 190 | 0:23 add second child into first child (temp 3X4 matrix of float) |
| 191 | 0:23 'm34' (temp 3X4 matrix of float) |
| 192 | 0:23 Constant: |
| 193 | 0:23 4.300000 |
| 194 | 0:23 0.000000 |
| 195 | 0:23 0.000000 |
| 196 | 0:23 0.000000 |
| 197 | 0:23 0.000000 |
| 198 | 0:23 4.300000 |
| 199 | 0:23 0.000000 |
| 200 | 0:23 0.000000 |
| 201 | 0:23 0.000000 |
| 202 | 0:23 0.000000 |
| 203 | 0:23 4.300000 |
| 204 | 0:23 0.000000 |
| 205 | 0:25 move second child to first child (temp 4-component vector of float) |
| 206 | 0:25 'FragColor' (out 4-component vector of float) |
| 207 | 0:25 Construct vec4 (temp 4-component vector of float) |
| 208 | 0:25 'Color' (smooth in 3-component vector of float) |
| 209 | 0:25 Constant: |
| 210 | 0:25 1.000000 |
| 211 | 0:26 multiply second child into first child (temp 4-component vector of float) |
| 212 | 0:26 'FragColor' (out 4-component vector of float) |
| 213 | 0:26 Construct vec4 (temp 4-component vector of float) |
| 214 | 0:26 vector-times-matrix (temp 3-component vector of float) |
| 215 | 0:26 'FragColor' (out 4-component vector of float) |
| 216 | 0:26 'm34' (temp 3X4 matrix of float) |
| 217 | 0:26 Constant: |
| 218 | 0:26 1.000000 |
| 219 | 0:28 matrix scale second child into first child (temp 3X4 matrix of float) |
| 220 | 0:28 'm34' (temp 3X4 matrix of float) |
| 221 | 0:28 direct index (temp float) |
| 222 | 0:28 'v' (smooth in 4-component vector of float) |
| 223 | 0:28 Constant: |
| 224 | 0:28 0 (const int) |
| 225 | 0:30 Sequence |
| 226 | 0:30 move second child to first child (temp 4X4 matrix of float) |
| 227 | 0:30 'm44' (temp 4X4 matrix of float) |
| 228 | 0:30 Construct mat4 (temp 4X4 matrix of float) |
| 229 | 0:30 'un34' (uniform 3X4 matrix of float) |
| 230 | 0:32 add second child into first child (temp 4X4 matrix of float) |
| 231 | 0:32 'm44' (temp 4X4 matrix of float) |
| 232 | 0:32 matrix-multiply (temp 4X4 matrix of float) |
| 233 | 0:32 'm34' (temp 3X4 matrix of float) |
| 234 | 0:32 'um43' (uniform 4X3 matrix of float) |
| 235 | 0:34 add second child into first child (temp 4-component vector of float) |
| 236 | 0:34 'FragColor' (out 4-component vector of float) |
| 237 | 0:34 matrix-times-vector (temp 4-component vector of float) |
| 238 | 0:34 Negate value (temp 4X4 matrix of float) |
| 239 | 0:34 'm44' (temp 4X4 matrix of float) |
| 240 | 0:34 'v' (smooth in 4-component vector of float) |
| 241 | 0:36 matrix mult second child into first child (temp 4-component vector of float) |
| 242 | 0:36 'FragColor' (out 4-component vector of float) |
| 243 | 0:36 component-wise multiply (global 4X4 matrix of float) |
| 244 | 0:36 'm44' (temp 4X4 matrix of float) |
| 245 | 0:36 'm44' (temp 4X4 matrix of float) |
| 246 | 0:38 move second child to first child (temp 3X4 matrix of float) |
| 247 | 0:38 'm34' (temp 3X4 matrix of float) |
| 248 | 0:38 transpose (global 3X4 matrix of float) |
| 249 | 0:38 'um43' (uniform 4X3 matrix of float) |
| 250 | 0:39 multiply second child into first child (temp 4-component vector of float) |
| 251 | 0:39 'FragColor' (out 4-component vector of float) |
| 252 | 0:39 Construct vec4 (temp 4-component vector of float) |
| 253 | 0:39 vector-times-matrix (temp 3-component vector of float) |
| 254 | 0:39 'FragColor' (out 4-component vector of float) |
| 255 | 0:39 'm34' (temp 3X4 matrix of float) |
| 256 | 0:39 Constant: |
| 257 | 0:39 1.000000 |
| 258 | 0:40 multiply second child into first child (temp 4-component vector of float) |
| 259 | 0:40 'FragColor' (out 4-component vector of float) |
| 260 | 0:40 Construct vec4 (temp 4-component vector of float) |
| 261 | 0:40 determinant (global float) |
| 262 | 0:40 'um4' (uniform 4X4 matrix of float) |
| 263 | 0:41 Sequence |
| 264 | 0:41 move second child to first child (temp 2X2 matrix of float) |
| 265 | 0:41 'inv' (temp 2X2 matrix of float) |
| 266 | 0:41 inverse (global 2X2 matrix of float) |
| 267 | 0:41 'um2' (uniform 2X2 matrix of float) |
| 268 | 0:42 multiply second child into first child (temp 4-component vector of float) |
| 269 | 0:42 'FragColor' (out 4-component vector of float) |
| 270 | 0:42 Construct vec4 (temp 4-component vector of float) |
| 271 | 0:42 direct index (temp float) |
| 272 | 0:42 direct index (temp 2-component vector of float) |
| 273 | 0:42 'inv' (temp 2X2 matrix of float) |
| 274 | 0:42 Constant: |
| 275 | 0:42 0 (const int) |
| 276 | 0:42 Constant: |
| 277 | 0:42 0 (const int) |
| 278 | 0:42 direct index (temp float) |
| 279 | 0:42 direct index (temp 2-component vector of float) |
| 280 | 0:42 'inv' (temp 2X2 matrix of float) |
| 281 | 0:42 Constant: |
| 282 | 0:42 1 (const int) |
| 283 | 0:42 Constant: |
| 284 | 0:42 0 (const int) |
| 285 | 0:42 direct index (temp float) |
| 286 | 0:42 direct index (temp 2-component vector of float) |
| 287 | 0:42 'inv' (temp 2X2 matrix of float) |
| 288 | 0:42 Constant: |
| 289 | 0:42 0 (const int) |
| 290 | 0:42 Constant: |
| 291 | 0:42 1 (const int) |
| 292 | 0:42 direct index (temp float) |
| 293 | 0:42 direct index (temp 2-component vector of float) |
| 294 | 0:42 'inv' (temp 2X2 matrix of float) |
| 295 | 0:42 Constant: |
| 296 | 0:42 1 (const int) |
| 297 | 0:42 Constant: |
| 298 | 0:42 1 (const int) |
| 299 | 0:43 Sequence |
| 300 | 0:43 move second child to first child (temp 3X3 matrix of float) |
| 301 | 0:43 'inv3' (temp 3X3 matrix of float) |
| 302 | 0:43 inverse (global 3X3 matrix of float) |
| 303 | 0:43 'um3' (uniform 3X3 matrix of float) |
| 304 | 0:44 multiply second child into first child (temp 4-component vector of float) |
| 305 | 0:44 'FragColor' (out 4-component vector of float) |
| 306 | 0:44 Construct vec4 (temp 4-component vector of float) |
| 307 | 0:44 direct index (temp float) |
| 308 | 0:44 direct index (temp 3-component vector of float) |
| 309 | 0:44 'inv3' (temp 3X3 matrix of float) |
| 310 | 0:44 Constant: |
| 311 | 0:44 2 (const int) |
| 312 | 0:44 Constant: |
| 313 | 0:44 1 (const int) |
| 314 | 0:46 Sequence |
| 315 | 0:46 move second child to first child (temp 4X4 matrix of float) |
| 316 | 0:46 'inv4' (temp 4X4 matrix of float) |
| 317 | 0:46 inverse (global 4X4 matrix of float) |
| 318 | 0:46 'um4' (uniform 4X4 matrix of float) |
| 319 | 0:47 matrix mult second child into first child (temp 4-component vector of float) |
| 320 | 0:47 'FragColor' (out 4-component vector of float) |
| 321 | 0:47 'inv4' (temp 4X4 matrix of float) |
| 322 | 0:49 move second child to first child (temp 4-component vector of float) |
| 323 | 0:49 'FragColor' (out 4-component vector of float) |
| 324 | 0:49 Construct vec4 (temp 4-component vector of float) |
| 325 | 0:49 vector-times-matrix (temp 3-component vector of float) |
| 326 | 0:49 'FragColor' (out 4-component vector of float) |
| 327 | 0:49 component-wise multiply (global 3X4 matrix of float) |
| 328 | 0:49 'un34' (uniform 3X4 matrix of float) |
| 329 | 0:49 'un34' (uniform 3X4 matrix of float) |
| 330 | 0:49 direct index (temp float) |
| 331 | 0:49 'FragColor' (out 4-component vector of float) |
| 332 | 0:49 Constant: |
| 333 | 0:49 3 (const int) |
| 334 | 0:? Linker Objects |
| 335 | 0:? 'colorTransform' (uniform 3X3 matrix of float) |
| 336 | 0:? 'Color' (smooth in 3-component vector of float) |
| 337 | 0:? 'm' (uniform 4X4 matrix of float) |
| 338 | 0:? 'n' (uniform 4X4 matrix of float) |
| 339 | 0:? 'um43' (uniform 4X3 matrix of float) |
| 340 | 0:? 'un34' (uniform 3X4 matrix of float) |
| 341 | 0:? 'um2' (uniform 2X2 matrix of float) |
| 342 | 0:? 'um3' (uniform 3X3 matrix of float) |
| 343 | 0:? 'um4' (uniform 4X4 matrix of float) |
| 344 | 0:? 'v' (smooth in 4-component vector of float) |
| 345 | 0:? 'u' (smooth in 3-component vector of float) |
| 346 | 0:? 'FragColor' (out 4-component vector of float) |
| 347 | |