John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | specExamples.vert |
| 2 | Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. |
| 3 | ERROR: 0:29: 'location' : can only appy to uniform, buffer, in, or out storage qualifiers |
| 4 | ERROR: 0:31: 'triangles' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 5 | ERROR: 0:31: 'invocations' : there is no such layout identifier for this stage taking an assigned value |
| 6 | ERROR: 0:33: 'lines' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 7 | ERROR: 0:35: 'triangle_strip' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 8 | ERROR: 0:35: 'max_vertices' : there is no such layout identifier for this stage taking an assigned value |
| 9 | ERROR: 0:36: 'max_vertices' : there is no such layout identifier for this stage taking an assigned value |
| 10 | ERROR: 0:37: 'triangle_strip' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 11 | ERROR: 0:41: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 12 | ERROR: 0:43: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 13 | ERROR: 0:45: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 14 | ERROR: 0:46: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 15 | ERROR: 0:47: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 16 | ERROR: 0:50: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 17 | ERROR: 0:55: 'stream' : there is no such layout identifier for this stage taking an assigned value |
| 18 | ERROR: 0:80: 's17' : redefinition |
| 19 | ERROR: 0:85: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings |
| 20 | ERROR: 0:87: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings |
| 21 | ERROR: 0:89: 'binding' : atomic_uint binding is too large |
| 22 | ERROR: 0:91: 'bar' : redefinition |
| 23 | ERROR: 0:92: 'atomic_uint' : layout(binding=X) is required |
| 24 | ERROR: 0:94: 'a2' : redefinition |
| 25 | ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings |
| 26 | ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings |
| 27 | ERROR: 0:97: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings |
| 28 | ERROR: 0:106: '' : vertex input cannot be further qualified |
| 29 | ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor |
| 30 | ERROR: 0:112: 'ColorIvn' : identifier not previously declared |
| 31 | WARNING: 0:118: '' : unknown requalification |
| 32 | ERROR: 0:132: 'shared' : not supported in this stage: vertex |
| 33 | ERROR: 0:134: '' : function does not return a value: funcA |
| 34 | ERROR: 0:136: '' : function does not return a value: funcB |
| 35 | ERROR: 0:153: '' : function does not return a value: func3 |
| 36 | ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter |
| 37 | ERROR: 33 compilation errors. No code generated. |
| 38 | |
| 39 | |
| 40 | Shader version: 430 |
| 41 | Requested GL_3DL_array_objects |
| 42 | ERROR: node is still EOpNull! |
| 43 | 0:134 Function Definition: funcA(I21; (global 4-component vector of float) |
| 44 | 0:134 Function Parameters: |
| 45 | 0:134 'a' (restrict in image2D) |
| 46 | 0:136 Function Definition: funcB(I21; (global 4-component vector of float) |
| 47 | 0:136 Function Parameters: |
| 48 | 0:136 'a' (in image2D) |
| 49 | 0:140 Function Definition: func(f1;f1;f1;f1; (global float) |
| 50 | 0:140 Function Parameters: |
| 51 | 0:140 'e' (in float) |
| 52 | 0:140 'f' (in float) |
| 53 | 0:140 'g' (in float) |
| 54 | 0:140 'h' (in float) |
| 55 | 0:142 Sequence |
| 56 | 0:142 Branch: Return with expression |
| 57 | 0:142 add (temp float) |
| 58 | 0:142 component-wise multiply (temp float) |
| 59 | 0:142 'e' (in float) |
| 60 | 0:142 'f' (in float) |
| 61 | 0:142 component-wise multiply (temp float) |
| 62 | 0:142 'g' (in float) |
| 63 | 0:142 'h' (in float) |
| 64 | 0:146 Function Definition: func2(f1;f1;f1;f1; (global float) |
| 65 | 0:146 Function Parameters: |
| 66 | 0:146 'e' (in float) |
| 67 | 0:146 'f' (in float) |
| 68 | 0:146 'g' (in float) |
| 69 | 0:146 'h' (in float) |
| 70 | 0:148 Sequence |
| 71 | 0:148 Sequence |
| 72 | 0:148 move second child to first child (temp float) |
| 73 | 0:148 'result' (temp float) |
| 74 | 0:148 add (temp float) |
| 75 | 0:148 component-wise multiply (temp float) |
| 76 | 0:148 'e' (in float) |
| 77 | 0:148 'f' (in float) |
| 78 | 0:148 component-wise multiply (temp float) |
| 79 | 0:148 'g' (in float) |
| 80 | 0:148 'h' (in float) |
| 81 | 0:150 Branch: Return with expression |
| 82 | 0:150 'result' (temp float) |
| 83 | 0:153 Function Definition: func3(f1;f1;f1; (global float) |
| 84 | 0:153 Function Parameters: |
| 85 | 0:153 'i' (in float) |
| 86 | 0:153 'j' (in float) |
| 87 | 0:153 'k' (out float) |
| 88 | 0:155 Sequence |
| 89 | 0:155 move second child to first child (temp float) |
| 90 | 0:155 'k' (out float) |
| 91 | 0:155 add (temp float) |
| 92 | 0:155 component-wise multiply (temp float) |
| 93 | 0:155 'i' (in float) |
| 94 | 0:155 'i' (in float) |
| 95 | 0:155 'j' (in float) |
| 96 | 0:158 Function Definition: main( (global void) |
| 97 | 0:158 Function Parameters: |
| 98 | 0:160 Sequence |
| 99 | 0:160 Sequence |
| 100 | 0:160 move second child to first child (temp 3-component vector of float) |
| 101 | 0:160 'r' (temp 3-component vector of float) |
| 102 | 0:160 Construct vec3 (temp 3-component vector of float) |
| 103 | 0:160 component-wise multiply (temp 4-component vector of float) |
| 104 | 0:160 'a' (in 4-component vector of float) |
| 105 | 0:160 'b' (in 4-component vector of float) |
| 106 | 0:161 Sequence |
| 107 | 0:161 move second child to first child (temp 3-component vector of float) |
| 108 | 0:161 's' (temp 3-component vector of float) |
| 109 | 0:161 Construct vec3 (temp 3-component vector of float) |
| 110 | 0:161 component-wise multiply (temp 4-component vector of float) |
| 111 | 0:161 'c' (in 4-component vector of float) |
| 112 | 0:161 'd' (in 4-component vector of float) |
| 113 | 0:162 move second child to first child (temp 3-component vector of float) |
| 114 | 0:162 vector swizzle (temp 3-component vector of float) |
| 115 | 0:162 'v' (smooth out 4-component vector of float) |
| 116 | 0:162 Sequence |
| 117 | 0:162 Constant: |
| 118 | 0:162 0 (const int) |
| 119 | 0:162 Constant: |
| 120 | 0:162 1 (const int) |
| 121 | 0:162 Constant: |
| 122 | 0:162 2 (const int) |
| 123 | 0:162 add (temp 3-component vector of float) |
| 124 | 0:162 'r' (temp 3-component vector of float) |
| 125 | 0:162 's' (temp 3-component vector of float) |
| 126 | 0:163 move second child to first child (temp float) |
| 127 | 0:163 direct index (temp float) |
| 128 | 0:163 'v' (smooth out 4-component vector of float) |
| 129 | 0:163 Constant: |
| 130 | 0:163 3 (const int) |
| 131 | 0:163 add (temp float) |
| 132 | 0:163 component-wise multiply (temp float) |
| 133 | 0:163 direct index (temp float) |
| 134 | 0:163 'a' (in 4-component vector of float) |
| 135 | 0:163 Constant: |
| 136 | 0:163 3 (const int) |
| 137 | 0:163 direct index (temp float) |
| 138 | 0:163 'b' (in 4-component vector of float) |
| 139 | 0:163 Constant: |
| 140 | 0:163 3 (const int) |
| 141 | 0:163 component-wise multiply (temp float) |
| 142 | 0:163 direct index (temp float) |
| 143 | 0:163 'c' (in 4-component vector of float) |
| 144 | 0:163 Constant: |
| 145 | 0:163 3 (const int) |
| 146 | 0:163 direct index (temp float) |
| 147 | 0:163 'd' (in 4-component vector of float) |
| 148 | 0:163 Constant: |
| 149 | 0:163 3 (const int) |
| 150 | 0:164 move second child to first child (temp float) |
| 151 | 0:164 direct index (temp float) |
| 152 | 0:164 'v' (smooth out 4-component vector of float) |
| 153 | 0:164 Constant: |
| 154 | 0:164 0 (const int) |
| 155 | 0:164 Function Call: func(f1;f1;f1;f1; (global float) |
| 156 | 0:164 direct index (temp float) |
| 157 | 0:164 'a' (in 4-component vector of float) |
| 158 | 0:164 Constant: |
| 159 | 0:164 0 (const int) |
| 160 | 0:164 direct index (temp float) |
| 161 | 0:164 'b' (in 4-component vector of float) |
| 162 | 0:164 Constant: |
| 163 | 0:164 0 (const int) |
| 164 | 0:164 direct index (temp float) |
| 165 | 0:164 'c' (in 4-component vector of float) |
| 166 | 0:164 Constant: |
| 167 | 0:164 0 (const int) |
| 168 | 0:164 direct index (temp float) |
| 169 | 0:164 'd' (in 4-component vector of float) |
| 170 | 0:164 Constant: |
| 171 | 0:164 0 (const int) |
| 172 | 0:166 move second child to first child (temp float) |
| 173 | 0:166 direct index (temp float) |
| 174 | 0:166 'v' (smooth out 4-component vector of float) |
| 175 | 0:166 Constant: |
| 176 | 0:166 0 (const int) |
| 177 | 0:166 Function Call: func2(f1;f1;f1;f1; (global float) |
| 178 | 0:166 direct index (temp float) |
| 179 | 0:166 'a' (in 4-component vector of float) |
| 180 | 0:166 Constant: |
| 181 | 0:166 0 (const int) |
| 182 | 0:166 direct index (temp float) |
| 183 | 0:166 'b' (in 4-component vector of float) |
| 184 | 0:166 Constant: |
| 185 | 0:166 0 (const int) |
| 186 | 0:166 direct index (temp float) |
| 187 | 0:166 'c' (in 4-component vector of float) |
| 188 | 0:166 Constant: |
| 189 | 0:166 0 (const int) |
| 190 | 0:166 direct index (temp float) |
| 191 | 0:166 'd' (in 4-component vector of float) |
| 192 | 0:166 Constant: |
| 193 | 0:166 0 (const int) |
| 194 | 0:167 Function Call: func3(f1;f1;f1; (global float) |
| 195 | 0:167 component-wise multiply (temp float) |
| 196 | 0:167 direct index (temp float) |
| 197 | 0:167 'a' (in 4-component vector of float) |
| 198 | 0:167 Constant: |
| 199 | 0:167 0 (const int) |
| 200 | 0:167 direct index (temp float) |
| 201 | 0:167 'b' (in 4-component vector of float) |
| 202 | 0:167 Constant: |
| 203 | 0:167 0 (const int) |
| 204 | 0:167 component-wise multiply (temp float) |
| 205 | 0:167 direct index (temp float) |
| 206 | 0:167 'c' (in 4-component vector of float) |
| 207 | 0:167 Constant: |
| 208 | 0:167 0 (const int) |
| 209 | 0:167 direct index (temp float) |
| 210 | 0:167 'd' (in 4-component vector of float) |
| 211 | 0:167 Constant: |
| 212 | 0:167 0 (const int) |
| 213 | 0:167 direct index (temp float) |
| 214 | 0:167 'v' (smooth out 4-component vector of float) |
| 215 | 0:167 Constant: |
| 216 | 0:167 0 (const int) |
| 217 | 0:169 Function Call: funcA(I21; (global 4-component vector of float) |
| 218 | 0:169 'img1' (layout(rgba32f ) uniform image2D) |
| 219 | 0:170 Function Call: funcB(I21; (global 4-component vector of float) |
| 220 | 0:170 'img2' (layout(rgba32f ) coherent uniform image2D) |
| 221 | 0:? Sequence |
| 222 | 0:178 Sequence |
| 223 | 0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position}) |
| 224 | 0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position}) |
| 225 | 0:178 Constant: |
| 226 | 0:178 3.000000 |
| 227 | 0:178 1.000000 |
| 228 | 0:178 2.000000 |
| 229 | 0:178 3.000000 |
| 230 | 0:? Sequence |
| 231 | 0:185 Sequence |
| 232 | 0:185 move second child to first child (temp 5-element array of float) |
| 233 | 0:185 'a' (temp 5-element array of float) |
| 234 | 0:185 Construct float (temp 5-element array of float) |
| 235 | 0:185 'g' (temp float) |
| 236 | 0:185 Constant: |
| 237 | 0:185 1.000000 |
| 238 | 0:185 'g' (temp float) |
| 239 | 0:185 Constant: |
| 240 | 0:185 2.300000 |
| 241 | 0:185 'g' (temp float) |
| 242 | 0:188 move second child to first child (temp 3-element array of float) |
| 243 | 0:188 'b' (temp 3-element array of float) |
| 244 | 0:188 Construct float (temp 3-element array of float) |
| 245 | 0:188 'g' (temp float) |
| 246 | 0:188 add (temp float) |
| 247 | 0:188 'g' (temp float) |
| 248 | 0:188 Constant: |
| 249 | 0:188 1.000000 |
| 250 | 0:188 add (temp float) |
| 251 | 0:188 'g' (temp float) |
| 252 | 0:188 Constant: |
| 253 | 0:188 2.000000 |
| 254 | 0:191 Sequence |
| 255 | 0:191 Sequence |
| 256 | 0:191 move second child to first child (temp 2-element array of 4-component vector of float) |
| 257 | 0:191 'b' (temp 2-element array of 4-component vector of float) |
| 258 | 0:191 Constant: |
| 259 | 0:191 1.000000 |
| 260 | 0:191 1.000000 |
| 261 | 0:191 1.000000 |
| 262 | 0:191 1.000000 |
| 263 | 0:191 1.000000 |
| 264 | 0:191 1.000000 |
| 265 | 0:191 1.000000 |
| 266 | 0:191 1.000000 |
| 267 | 0:192 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 268 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 269 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 270 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 271 | 0:193 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 272 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 273 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 274 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 275 | 0:194 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 276 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 277 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 278 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 279 | 0:? Linker Objects |
| 280 | 0:? 'Coords' (out block{out 4-component vector of float Position, out 2-component vector of float Texture}) |
| 281 | 0:? 'anon@0' (out block{out 4-component vector of float Color}) |
| 282 | 0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform implicitly-sized array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation}) |
| 283 | 0:? 'normal' (layout(location=3 ) in 4-component vector of float) |
| 284 | 0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float) |
| 285 | 0:? 'transforms2' (layout(location=9 ) in 2-element array of 4X4 matrix of float) |
| 286 | 0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c}) |
| 287 | 0:? 'var1' (smooth out 4-component vector of float) |
| 288 | 0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4}) |
| 289 | 0:? 'var5' (smooth out 4-component vector of float) |
| 290 | 0:? 'anon@2' (out block{out 4-component vector of float var6}) |
| 291 | 0:? 'var7' (smooth out 4-component vector of float) |
| 292 | 0:? 'anon@3' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform 3X3 matrix of float N1}) |
| 293 | 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 4X4 matrix of float M13, layout(row_major shared ) uniform 4X4 matrix of float m14, layout(column_major shared ) uniform 3X3 matrix of float N12}) |
| 294 | 0:? 's17' (layout(binding=3 ) uniform sampler2D) |
| 295 | 0:? 'a2' (layout(binding=2 offset=4 ) uniform atomic_uint) |
| 296 | 0:? 'bar' (layout(binding=2 ) uniform atomic_uint) |
| 297 | 0:? 'bar23' (layout(offset=8 ) uniform atomic_uint) |
| 298 | 0:? 'b2' (layout(binding=2 ) uniform atomic_uint) |
| 299 | 0:? 'c2' (layout(binding=3 ) uniform atomic_uint) |
| 300 | 0:? 'd2' (layout(binding=2 ) uniform atomic_uint) |
| 301 | 0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 302 | 0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 303 | 0:? 'ColorInv' (smooth out 3-component vector of float) |
| 304 | 0:? 'Color4' (invariant centroid smooth out 3-component vector of float) |
| 305 | 0:? 'position' (smooth out 4-component vector of float) |
| 306 | 0:? 'Color5' (smooth out 3-component vector of float) |
| 307 | 0:? 'a' (in 4-component vector of float) |
| 308 | 0:? 'b' (in 4-component vector of float) |
| 309 | 0:? 'c' (in 4-component vector of float) |
| 310 | 0:? 'd' (in 4-component vector of float) |
| 311 | 0:? 'v' (smooth out 4-component vector of float) |
| 312 | 0:? 'anon@6' (layout(column_major shared ) coherent buffer block{layout(column_major shared ) readonly buffer 4-component vector of float member1, layout(column_major shared ) buffer 4-component vector of float member2}) |
| 313 | 0:? 'anon@7' (layout(column_major shared ) buffer block{layout(column_major shared ) coherent readonly buffer 4-component vector of float member1A, layout(column_major shared ) coherent buffer 4-component vector of float member2A}) |
| 314 | 0:? 'shv' (shared 4-component vector of float) |
| 315 | 0:? 'img1' (layout(rgba32f ) uniform image2D) |
| 316 | 0:? 'img2' (layout(rgba32f ) coherent uniform image2D) |
| 317 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 318 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 319 | |
| 320 | |
| 321 | Linked vertex stage: |
| 322 | |
| 323 | |
| 324 | Shader version: 430 |
| 325 | Requested GL_3DL_array_objects |
| 326 | ERROR: node is still EOpNull! |
| 327 | 0:134 Function Definition: funcA(I21; (global 4-component vector of float) |
| 328 | 0:134 Function Parameters: |
| 329 | 0:134 'a' (restrict in image2D) |
| 330 | 0:136 Function Definition: funcB(I21; (global 4-component vector of float) |
| 331 | 0:136 Function Parameters: |
| 332 | 0:136 'a' (in image2D) |
| 333 | 0:140 Function Definition: func(f1;f1;f1;f1; (global float) |
| 334 | 0:140 Function Parameters: |
| 335 | 0:140 'e' (in float) |
| 336 | 0:140 'f' (in float) |
| 337 | 0:140 'g' (in float) |
| 338 | 0:140 'h' (in float) |
| 339 | 0:142 Sequence |
| 340 | 0:142 Branch: Return with expression |
| 341 | 0:142 add (temp float) |
| 342 | 0:142 component-wise multiply (temp float) |
| 343 | 0:142 'e' (in float) |
| 344 | 0:142 'f' (in float) |
| 345 | 0:142 component-wise multiply (temp float) |
| 346 | 0:142 'g' (in float) |
| 347 | 0:142 'h' (in float) |
| 348 | 0:146 Function Definition: func2(f1;f1;f1;f1; (global float) |
| 349 | 0:146 Function Parameters: |
| 350 | 0:146 'e' (in float) |
| 351 | 0:146 'f' (in float) |
| 352 | 0:146 'g' (in float) |
| 353 | 0:146 'h' (in float) |
| 354 | 0:148 Sequence |
| 355 | 0:148 Sequence |
| 356 | 0:148 move second child to first child (temp float) |
| 357 | 0:148 'result' (temp float) |
| 358 | 0:148 add (temp float) |
| 359 | 0:148 component-wise multiply (temp float) |
| 360 | 0:148 'e' (in float) |
| 361 | 0:148 'f' (in float) |
| 362 | 0:148 component-wise multiply (temp float) |
| 363 | 0:148 'g' (in float) |
| 364 | 0:148 'h' (in float) |
| 365 | 0:150 Branch: Return with expression |
| 366 | 0:150 'result' (temp float) |
| 367 | 0:153 Function Definition: func3(f1;f1;f1; (global float) |
| 368 | 0:153 Function Parameters: |
| 369 | 0:153 'i' (in float) |
| 370 | 0:153 'j' (in float) |
| 371 | 0:153 'k' (out float) |
| 372 | 0:155 Sequence |
| 373 | 0:155 move second child to first child (temp float) |
| 374 | 0:155 'k' (out float) |
| 375 | 0:155 add (temp float) |
| 376 | 0:155 component-wise multiply (temp float) |
| 377 | 0:155 'i' (in float) |
| 378 | 0:155 'i' (in float) |
| 379 | 0:155 'j' (in float) |
| 380 | 0:158 Function Definition: main( (global void) |
| 381 | 0:158 Function Parameters: |
| 382 | 0:160 Sequence |
| 383 | 0:160 Sequence |
| 384 | 0:160 move second child to first child (temp 3-component vector of float) |
| 385 | 0:160 'r' (temp 3-component vector of float) |
| 386 | 0:160 Construct vec3 (temp 3-component vector of float) |
| 387 | 0:160 component-wise multiply (temp 4-component vector of float) |
| 388 | 0:160 'a' (in 4-component vector of float) |
| 389 | 0:160 'b' (in 4-component vector of float) |
| 390 | 0:161 Sequence |
| 391 | 0:161 move second child to first child (temp 3-component vector of float) |
| 392 | 0:161 's' (temp 3-component vector of float) |
| 393 | 0:161 Construct vec3 (temp 3-component vector of float) |
| 394 | 0:161 component-wise multiply (temp 4-component vector of float) |
| 395 | 0:161 'c' (in 4-component vector of float) |
| 396 | 0:161 'd' (in 4-component vector of float) |
| 397 | 0:162 move second child to first child (temp 3-component vector of float) |
| 398 | 0:162 vector swizzle (temp 3-component vector of float) |
| 399 | 0:162 'v' (smooth out 4-component vector of float) |
| 400 | 0:162 Sequence |
| 401 | 0:162 Constant: |
| 402 | 0:162 0 (const int) |
| 403 | 0:162 Constant: |
| 404 | 0:162 1 (const int) |
| 405 | 0:162 Constant: |
| 406 | 0:162 2 (const int) |
| 407 | 0:162 add (temp 3-component vector of float) |
| 408 | 0:162 'r' (temp 3-component vector of float) |
| 409 | 0:162 's' (temp 3-component vector of float) |
| 410 | 0:163 move second child to first child (temp float) |
| 411 | 0:163 direct index (temp float) |
| 412 | 0:163 'v' (smooth out 4-component vector of float) |
| 413 | 0:163 Constant: |
| 414 | 0:163 3 (const int) |
| 415 | 0:163 add (temp float) |
| 416 | 0:163 component-wise multiply (temp float) |
| 417 | 0:163 direct index (temp float) |
| 418 | 0:163 'a' (in 4-component vector of float) |
| 419 | 0:163 Constant: |
| 420 | 0:163 3 (const int) |
| 421 | 0:163 direct index (temp float) |
| 422 | 0:163 'b' (in 4-component vector of float) |
| 423 | 0:163 Constant: |
| 424 | 0:163 3 (const int) |
| 425 | 0:163 component-wise multiply (temp float) |
| 426 | 0:163 direct index (temp float) |
| 427 | 0:163 'c' (in 4-component vector of float) |
| 428 | 0:163 Constant: |
| 429 | 0:163 3 (const int) |
| 430 | 0:163 direct index (temp float) |
| 431 | 0:163 'd' (in 4-component vector of float) |
| 432 | 0:163 Constant: |
| 433 | 0:163 3 (const int) |
| 434 | 0:164 move second child to first child (temp float) |
| 435 | 0:164 direct index (temp float) |
| 436 | 0:164 'v' (smooth out 4-component vector of float) |
| 437 | 0:164 Constant: |
| 438 | 0:164 0 (const int) |
| 439 | 0:164 Function Call: func(f1;f1;f1;f1; (global float) |
| 440 | 0:164 direct index (temp float) |
| 441 | 0:164 'a' (in 4-component vector of float) |
| 442 | 0:164 Constant: |
| 443 | 0:164 0 (const int) |
| 444 | 0:164 direct index (temp float) |
| 445 | 0:164 'b' (in 4-component vector of float) |
| 446 | 0:164 Constant: |
| 447 | 0:164 0 (const int) |
| 448 | 0:164 direct index (temp float) |
| 449 | 0:164 'c' (in 4-component vector of float) |
| 450 | 0:164 Constant: |
| 451 | 0:164 0 (const int) |
| 452 | 0:164 direct index (temp float) |
| 453 | 0:164 'd' (in 4-component vector of float) |
| 454 | 0:164 Constant: |
| 455 | 0:164 0 (const int) |
| 456 | 0:166 move second child to first child (temp float) |
| 457 | 0:166 direct index (temp float) |
| 458 | 0:166 'v' (smooth out 4-component vector of float) |
| 459 | 0:166 Constant: |
| 460 | 0:166 0 (const int) |
| 461 | 0:166 Function Call: func2(f1;f1;f1;f1; (global float) |
| 462 | 0:166 direct index (temp float) |
| 463 | 0:166 'a' (in 4-component vector of float) |
| 464 | 0:166 Constant: |
| 465 | 0:166 0 (const int) |
| 466 | 0:166 direct index (temp float) |
| 467 | 0:166 'b' (in 4-component vector of float) |
| 468 | 0:166 Constant: |
| 469 | 0:166 0 (const int) |
| 470 | 0:166 direct index (temp float) |
| 471 | 0:166 'c' (in 4-component vector of float) |
| 472 | 0:166 Constant: |
| 473 | 0:166 0 (const int) |
| 474 | 0:166 direct index (temp float) |
| 475 | 0:166 'd' (in 4-component vector of float) |
| 476 | 0:166 Constant: |
| 477 | 0:166 0 (const int) |
| 478 | 0:167 Function Call: func3(f1;f1;f1; (global float) |
| 479 | 0:167 component-wise multiply (temp float) |
| 480 | 0:167 direct index (temp float) |
| 481 | 0:167 'a' (in 4-component vector of float) |
| 482 | 0:167 Constant: |
| 483 | 0:167 0 (const int) |
| 484 | 0:167 direct index (temp float) |
| 485 | 0:167 'b' (in 4-component vector of float) |
| 486 | 0:167 Constant: |
| 487 | 0:167 0 (const int) |
| 488 | 0:167 component-wise multiply (temp float) |
| 489 | 0:167 direct index (temp float) |
| 490 | 0:167 'c' (in 4-component vector of float) |
| 491 | 0:167 Constant: |
| 492 | 0:167 0 (const int) |
| 493 | 0:167 direct index (temp float) |
| 494 | 0:167 'd' (in 4-component vector of float) |
| 495 | 0:167 Constant: |
| 496 | 0:167 0 (const int) |
| 497 | 0:167 direct index (temp float) |
| 498 | 0:167 'v' (smooth out 4-component vector of float) |
| 499 | 0:167 Constant: |
| 500 | 0:167 0 (const int) |
| 501 | 0:169 Function Call: funcA(I21; (global 4-component vector of float) |
| 502 | 0:169 'img1' (layout(rgba32f ) uniform image2D) |
| 503 | 0:170 Function Call: funcB(I21; (global 4-component vector of float) |
| 504 | 0:170 'img2' (layout(rgba32f ) coherent uniform image2D) |
| 505 | 0:? Sequence |
| 506 | 0:178 Sequence |
| 507 | 0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position}) |
| 508 | 0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position}) |
| 509 | 0:178 Constant: |
| 510 | 0:178 3.000000 |
| 511 | 0:178 1.000000 |
| 512 | 0:178 2.000000 |
| 513 | 0:178 3.000000 |
| 514 | 0:? Sequence |
| 515 | 0:185 Sequence |
| 516 | 0:185 move second child to first child (temp 5-element array of float) |
| 517 | 0:185 'a' (temp 5-element array of float) |
| 518 | 0:185 Construct float (temp 5-element array of float) |
| 519 | 0:185 'g' (temp float) |
| 520 | 0:185 Constant: |
| 521 | 0:185 1.000000 |
| 522 | 0:185 'g' (temp float) |
| 523 | 0:185 Constant: |
| 524 | 0:185 2.300000 |
| 525 | 0:185 'g' (temp float) |
| 526 | 0:188 move second child to first child (temp 3-element array of float) |
| 527 | 0:188 'b' (temp 3-element array of float) |
| 528 | 0:188 Construct float (temp 3-element array of float) |
| 529 | 0:188 'g' (temp float) |
| 530 | 0:188 add (temp float) |
| 531 | 0:188 'g' (temp float) |
| 532 | 0:188 Constant: |
| 533 | 0:188 1.000000 |
| 534 | 0:188 add (temp float) |
| 535 | 0:188 'g' (temp float) |
| 536 | 0:188 Constant: |
| 537 | 0:188 2.000000 |
| 538 | 0:191 Sequence |
| 539 | 0:191 Sequence |
| 540 | 0:191 move second child to first child (temp 2-element array of 4-component vector of float) |
| 541 | 0:191 'b' (temp 2-element array of 4-component vector of float) |
| 542 | 0:191 Constant: |
| 543 | 0:191 1.000000 |
| 544 | 0:191 1.000000 |
| 545 | 0:191 1.000000 |
| 546 | 0:191 1.000000 |
| 547 | 0:191 1.000000 |
| 548 | 0:191 1.000000 |
| 549 | 0:191 1.000000 |
| 550 | 0:191 1.000000 |
| 551 | 0:192 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 552 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 553 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 554 | 0:192 'b' (temp 2-element array of 4-component vector of float) |
| 555 | 0:193 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 556 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 557 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 558 | 0:193 'b' (temp 2-element array of 4-component vector of float) |
| 559 | 0:194 Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float) |
| 560 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 561 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 562 | 0:194 'b' (temp 2-element array of 4-component vector of float) |
| 563 | 0:? Linker Objects |
| 564 | 0:? 'Coords' (out block{out 4-component vector of float Position, out 2-component vector of float Texture}) |
| 565 | 0:? 'anon@0' (out block{out 4-component vector of float Color}) |
| 566 | 0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform 1-element array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation}) |
| 567 | 0:? 'normal' (layout(location=3 ) in 4-component vector of float) |
| 568 | 0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float) |
| 569 | 0:? 'transforms2' (layout(location=9 ) in 2-element array of 4X4 matrix of float) |
| 570 | 0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c}) |
| 571 | 0:? 'var1' (smooth out 4-component vector of float) |
| 572 | 0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4}) |
| 573 | 0:? 'var5' (smooth out 4-component vector of float) |
| 574 | 0:? 'anon@2' (out block{out 4-component vector of float var6}) |
| 575 | 0:? 'var7' (smooth out 4-component vector of float) |
| 576 | 0:? 'anon@3' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform 3X3 matrix of float N1}) |
| 577 | 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 4X4 matrix of float M13, layout(row_major shared ) uniform 4X4 matrix of float m14, layout(column_major shared ) uniform 3X3 matrix of float N12}) |
| 578 | 0:? 's17' (layout(binding=3 ) uniform sampler2D) |
| 579 | 0:? 'a2' (layout(binding=2 offset=4 ) uniform atomic_uint) |
| 580 | 0:? 'bar' (layout(binding=2 ) uniform atomic_uint) |
| 581 | 0:? 'bar23' (layout(offset=8 ) uniform atomic_uint) |
| 582 | 0:? 'b2' (layout(binding=2 ) uniform atomic_uint) |
| 583 | 0:? 'c2' (layout(binding=3 ) uniform atomic_uint) |
| 584 | 0:? 'd2' (layout(binding=2 ) uniform atomic_uint) |
| 585 | 0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 586 | 0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 587 | 0:? 'ColorInv' (smooth out 3-component vector of float) |
| 588 | 0:? 'Color4' (invariant centroid smooth out 3-component vector of float) |
| 589 | 0:? 'position' (smooth out 4-component vector of float) |
| 590 | 0:? 'Color5' (smooth out 3-component vector of float) |
| 591 | 0:? 'a' (in 4-component vector of float) |
| 592 | 0:? 'b' (in 4-component vector of float) |
| 593 | 0:? 'c' (in 4-component vector of float) |
| 594 | 0:? 'd' (in 4-component vector of float) |
| 595 | 0:? 'v' (smooth out 4-component vector of float) |
| 596 | 0:? 'anon@6' (layout(column_major shared ) coherent buffer block{layout(column_major shared ) readonly buffer 4-component vector of float member1, layout(column_major shared ) buffer 4-component vector of float member2}) |
| 597 | 0:? 'anon@7' (layout(column_major shared ) buffer block{layout(column_major shared ) coherent readonly buffer 4-component vector of float member1A, layout(column_major shared ) coherent buffer 4-component vector of float member2A}) |
| 598 | 0:? 'shv' (shared 4-component vector of float) |
| 599 | 0:? 'img1' (layout(rgba32f ) uniform image2D) |
| 600 | 0:? 'img2' (layout(rgba32f ) coherent uniform image2D) |
| 601 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 602 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 603 | |