blob: c5d05a71a62caed61d4a9d022cefad5e8522360f [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001versionsClean.vert
2Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
3
4Shader version: 420
50:? Sequence
60:40 Function Definition: main( (global void)
70:40 Function Parameters:
80:42 Sequence
90:42 move second child to first child (temp 4-component vector of float)
100:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
110:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
120:42 Constant:
130:42 0 (const uint)
140:42 Construct vec4 (temp 4-component vector of float)
150:42 'color' (in 3-component vector of float)
160:42 Constant:
170:42 142.000000
180:? Linker Objects
190:? 'color' (in 3-component vector of float)
200:? 'foo' (uniform sampler2DRect)
210:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
220:? 'gl_VertexID' (gl_VertexId int VertexId)
230:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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25
26Linked vertex stage:
27
28
29Shader version: 420
300:? Sequence
310:40 Function Definition: main( (global void)
320:40 Function Parameters:
330:42 Sequence
340:42 move second child to first child (temp 4-component vector of float)
350:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
360:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
370:42 Constant:
380:42 0 (const uint)
390:42 Construct vec4 (temp 4-component vector of float)
400:42 'color' (in 3-component vector of float)
410:42 Constant:
420:42 142.000000
430:? Linker Objects
440:? 'color' (in 3-component vector of float)
450:? 'foo' (uniform sampler2DRect)
460:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
470:? 'gl_VertexID' (gl_VertexId int VertexId)
480:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
49