John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | versionsClean.vert |
| 2 | Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. |
| 3 | |
| 4 | Shader version: 420 |
| 5 | 0:? Sequence |
| 6 | 0:40 Function Definition: main( (global void) |
| 7 | 0:40 Function Parameters: |
| 8 | 0:42 Sequence |
| 9 | 0:42 move second child to first child (temp 4-component vector of float) |
| 10 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 11 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 12 | 0:42 Constant: |
| 13 | 0:42 0 (const uint) |
| 14 | 0:42 Construct vec4 (temp 4-component vector of float) |
| 15 | 0:42 'color' (in 3-component vector of float) |
| 16 | 0:42 Constant: |
| 17 | 0:42 142.000000 |
| 18 | 0:? Linker Objects |
| 19 | 0:? 'color' (in 3-component vector of float) |
| 20 | 0:? 'foo' (uniform sampler2DRect) |
| 21 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 22 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 23 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 24 | |
| 25 | |
| 26 | Linked vertex stage: |
| 27 | |
| 28 | |
| 29 | Shader version: 420 |
| 30 | 0:? Sequence |
| 31 | 0:40 Function Definition: main( (global void) |
| 32 | 0:40 Function Parameters: |
| 33 | 0:42 Sequence |
| 34 | 0:42 move second child to first child (temp 4-component vector of float) |
| 35 | 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) |
| 36 | 0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 37 | 0:42 Constant: |
| 38 | 0:42 0 (const uint) |
| 39 | 0:42 Construct vec4 (temp 4-component vector of float) |
| 40 | 0:42 'color' (in 3-component vector of float) |
| 41 | 0:42 Constant: |
| 42 | 0:42 142.000000 |
| 43 | 0:? Linker Objects |
| 44 | 0:? 'color' (in 3-component vector of float) |
| 45 | 0:? 'foo' (uniform sampler2DRect) |
| 46 | 0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) |
| 47 | 0:? 'gl_VertexID' (gl_VertexId int VertexId) |
| 48 | 0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) |
| 49 | |