blob: ad30b361f15f29027910a361f1db801cb3236715 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001whileLoop.frag
2Shader version: 110
30:? Sequence
40:7 Function Definition: main( (global void)
50:7 Function Parameters:
60:9 Sequence
70:9 Sequence
80:9 move second child to first child (temp 4-component vector of float)
90:9 'color' (temp 4-component vector of float)
100:9 'BaseColor' (smooth in 4-component vector of float)
110:11 Loop with condition tested first
120:11 Loop Condition
130:11 Compare Less Than (temp bool)
140:11 direct index (temp float)
150:11 'color' (temp 4-component vector of float)
160:11 Constant:
170:11 0 (const int)
180:11 'd' (uniform float)
190:11 Loop Body
200:12 Sequence
210:12 add second child into first child (temp 4-component vector of float)
220:12 'color' (temp 4-component vector of float)
230:12 'bigColor' (uniform 4-component vector of float)
240:15 move second child to first child (temp 4-component vector of float)
250:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
260:15 'color' (temp 4-component vector of float)
270:? Linker Objects
280:? 'bigColor' (uniform 4-component vector of float)
290:? 'BaseColor' (smooth in 4-component vector of float)
300:? 'd' (uniform float)
31
32
33Linked fragment stage:
34
35
36Shader version: 110
370:? Sequence
380:7 Function Definition: main( (global void)
390:7 Function Parameters:
400:9 Sequence
410:9 Sequence
420:9 move second child to first child (temp 4-component vector of float)
430:9 'color' (temp 4-component vector of float)
440:9 'BaseColor' (smooth in 4-component vector of float)
450:11 Loop with condition tested first
460:11 Loop Condition
470:11 Compare Less Than (temp bool)
480:11 direct index (temp float)
490:11 'color' (temp 4-component vector of float)
500:11 Constant:
510:11 0 (const int)
520:11 'd' (uniform float)
530:11 Loop Body
540:12 Sequence
550:12 add second child into first child (temp 4-component vector of float)
560:12 'color' (temp 4-component vector of float)
570:12 'bigColor' (uniform 4-component vector of float)
580:15 move second child to first child (temp 4-component vector of float)
590:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
600:15 'color' (temp 4-component vector of float)
610:? Linker Objects
620:? 'bigColor' (uniform 4-component vector of float)
630:? 'BaseColor' (smooth in 4-component vector of float)
640:? 'd' (uniform float)
65