John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | whileLoop.frag |
| 2 | Shader version: 110 |
| 3 | 0:? Sequence |
| 4 | 0:7 Function Definition: main( (global void) |
| 5 | 0:7 Function Parameters: |
| 6 | 0:9 Sequence |
| 7 | 0:9 Sequence |
| 8 | 0:9 move second child to first child (temp 4-component vector of float) |
| 9 | 0:9 'color' (temp 4-component vector of float) |
| 10 | 0:9 'BaseColor' (smooth in 4-component vector of float) |
| 11 | 0:11 Loop with condition tested first |
| 12 | 0:11 Loop Condition |
| 13 | 0:11 Compare Less Than (temp bool) |
| 14 | 0:11 direct index (temp float) |
| 15 | 0:11 'color' (temp 4-component vector of float) |
| 16 | 0:11 Constant: |
| 17 | 0:11 0 (const int) |
| 18 | 0:11 'd' (uniform float) |
| 19 | 0:11 Loop Body |
| 20 | 0:12 Sequence |
| 21 | 0:12 add second child into first child (temp 4-component vector of float) |
| 22 | 0:12 'color' (temp 4-component vector of float) |
| 23 | 0:12 'bigColor' (uniform 4-component vector of float) |
| 24 | 0:15 move second child to first child (temp 4-component vector of float) |
| 25 | 0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 26 | 0:15 'color' (temp 4-component vector of float) |
| 27 | 0:? Linker Objects |
| 28 | 0:? 'bigColor' (uniform 4-component vector of float) |
| 29 | 0:? 'BaseColor' (smooth in 4-component vector of float) |
| 30 | 0:? 'd' (uniform float) |
| 31 | |
| 32 | |
| 33 | Linked fragment stage: |
| 34 | |
| 35 | |
| 36 | Shader version: 110 |
| 37 | 0:? Sequence |
| 38 | 0:7 Function Definition: main( (global void) |
| 39 | 0:7 Function Parameters: |
| 40 | 0:9 Sequence |
| 41 | 0:9 Sequence |
| 42 | 0:9 move second child to first child (temp 4-component vector of float) |
| 43 | 0:9 'color' (temp 4-component vector of float) |
| 44 | 0:9 'BaseColor' (smooth in 4-component vector of float) |
| 45 | 0:11 Loop with condition tested first |
| 46 | 0:11 Loop Condition |
| 47 | 0:11 Compare Less Than (temp bool) |
| 48 | 0:11 direct index (temp float) |
| 49 | 0:11 'color' (temp 4-component vector of float) |
| 50 | 0:11 Constant: |
| 51 | 0:11 0 (const int) |
| 52 | 0:11 'd' (uniform float) |
| 53 | 0:11 Loop Body |
| 54 | 0:12 Sequence |
| 55 | 0:12 add second child into first child (temp 4-component vector of float) |
| 56 | 0:12 'color' (temp 4-component vector of float) |
| 57 | 0:12 'bigColor' (uniform 4-component vector of float) |
| 58 | 0:15 move second child to first child (temp 4-component vector of float) |
| 59 | 0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 60 | 0:15 'color' (temp 4-component vector of float) |
| 61 | 0:? Linker Objects |
| 62 | 0:? 'bigColor' (uniform 4-component vector of float) |
| 63 | 0:? 'BaseColor' (smooth in 4-component vector of float) |
| 64 | 0:? 'd' (uniform float) |
| 65 | |