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LoopDawge2cda3c2017-08-23 12:34:42 -06001hlsl.clipdistance-7.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
60:8 Function Parameters:
70:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
80:? Sequence
90:9 Branch: Return with expression
100:9 add ( temp 4-component vector of float)
110:9 add ( temp 4-component vector of float)
120:9 Position: direct index for structure ( temp 4-component vector of float)
130:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
140:9 Constant:
150:9 0 (const int)
160:9 direct index ( temp float)
170:9 clip0: direct index for structure ( temp 3-component vector of float)
180:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
190:9 Constant:
200:9 1 (const int)
210:9 Constant:
220:9 0 (const int)
230:9 direct index ( temp float)
240:9 clip1: direct index for structure ( temp 4-component vector of float)
250:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
260:9 Constant:
270:9 2 (const int)
280:9 Constant:
290:9 0 (const int)
300:8 Function Definition: main( ( temp void)
310:8 Function Parameters:
320:? Sequence
330:8 Sequence
340:8 move second child to first child ( temp 4-component vector of float)
350:8 Position: direct index for structure ( temp 4-component vector of float)
360:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
370:8 Constant:
380:8 0 (const int)
390:? 'v.Position' ( in 4-component vector of float FragCoord)
400:? Sequence
410:8 move second child to first child ( temp float)
420:8 direct index ( temp float)
430:8 clip0: direct index for structure ( temp 3-component vector of float)
440:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
450:8 Constant:
460:8 1 (const int)
470:8 Constant:
480:8 0 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -0600490:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -0600500:? 'v.clip1' ( in 8-element array of float ClipDistance)
510:8 Constant:
520:8 0 (const int)
530:8 move second child to first child ( temp float)
540:8 direct index ( temp float)
550:8 clip0: direct index for structure ( temp 3-component vector of float)
560:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
570:8 Constant:
580:8 1 (const int)
590:8 Constant:
600:8 1 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -0600610:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -0600620:? 'v.clip1' ( in 8-element array of float ClipDistance)
630:8 Constant:
640:8 1 (const int)
650:8 move second child to first child ( temp float)
660:8 direct index ( temp float)
670:8 clip0: direct index for structure ( temp 3-component vector of float)
680:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
690:8 Constant:
700:8 1 (const int)
710:8 Constant:
720:8 2 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -0600730:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -0600740:? 'v.clip1' ( in 8-element array of float ClipDistance)
750:8 Constant:
760:8 2 (const int)
770:? Sequence
780:8 move second child to first child ( temp float)
790:8 direct index ( temp float)
800:8 clip1: direct index for structure ( temp 4-component vector of float)
810:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
820:8 Constant:
830:8 2 (const int)
840:8 Constant:
850:8 0 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -0600860:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -0600870:? 'v.clip1' ( in 8-element array of float ClipDistance)
880:8 Constant:
890:8 4 (const int)
900:8 move second child to first child ( temp float)
910:8 direct index ( temp float)
920:8 clip1: direct index for structure ( temp 4-component vector of float)
930:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
940:8 Constant:
950:8 2 (const int)
960:8 Constant:
970:8 1 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -0600980:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -0600990:? 'v.clip1' ( in 8-element array of float ClipDistance)
1000:8 Constant:
1010:8 5 (const int)
1020:8 move second child to first child ( temp float)
1030:8 direct index ( temp float)
1040:8 clip1: direct index for structure ( temp 4-component vector of float)
1050:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1060:8 Constant:
1070:8 2 (const int)
1080:8 Constant:
1090:8 2 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06001100:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06001110:? 'v.clip1' ( in 8-element array of float ClipDistance)
1120:8 Constant:
1130:8 6 (const int)
1140:8 move second child to first child ( temp float)
1150:8 direct index ( temp float)
1160:8 clip1: direct index for structure ( temp 4-component vector of float)
1170:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1180:8 Constant:
1190:8 2 (const int)
1200:8 Constant:
1210:8 3 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06001220:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06001230:? 'v.clip1' ( in 8-element array of float ClipDistance)
1240:8 Constant:
1250:8 7 (const int)
1260:8 move second child to first child ( temp 4-component vector of float)
1270:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1280:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
1290:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1300:? Linker Objects
1310:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1320:? 'v.Position' ( in 4-component vector of float FragCoord)
1330:? 'v.clip1' ( in 8-element array of float ClipDistance)
134
135
136Linked fragment stage:
137
138
139Shader version: 500
140gl_FragCoord origin is upper left
1410:? Sequence
1420:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
1430:8 Function Parameters:
1440:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1450:? Sequence
1460:9 Branch: Return with expression
1470:9 add ( temp 4-component vector of float)
1480:9 add ( temp 4-component vector of float)
1490:9 Position: direct index for structure ( temp 4-component vector of float)
1500:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1510:9 Constant:
1520:9 0 (const int)
1530:9 direct index ( temp float)
1540:9 clip0: direct index for structure ( temp 3-component vector of float)
1550:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1560:9 Constant:
1570:9 1 (const int)
1580:9 Constant:
1590:9 0 (const int)
1600:9 direct index ( temp float)
1610:9 clip1: direct index for structure ( temp 4-component vector of float)
1620:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1630:9 Constant:
1640:9 2 (const int)
1650:9 Constant:
1660:9 0 (const int)
1670:8 Function Definition: main( ( temp void)
1680:8 Function Parameters:
1690:? Sequence
1700:8 Sequence
1710:8 move second child to first child ( temp 4-component vector of float)
1720:8 Position: direct index for structure ( temp 4-component vector of float)
1730:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1740:8 Constant:
1750:8 0 (const int)
1760:? 'v.Position' ( in 4-component vector of float FragCoord)
1770:? Sequence
1780:8 move second child to first child ( temp float)
1790:8 direct index ( temp float)
1800:8 clip0: direct index for structure ( temp 3-component vector of float)
1810:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1820:8 Constant:
1830:8 1 (const int)
1840:8 Constant:
1850:8 0 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06001860:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06001870:? 'v.clip1' ( in 8-element array of float ClipDistance)
1880:8 Constant:
1890:8 0 (const int)
1900:8 move second child to first child ( temp float)
1910:8 direct index ( temp float)
1920:8 clip0: direct index for structure ( temp 3-component vector of float)
1930:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
1940:8 Constant:
1950:8 1 (const int)
1960:8 Constant:
1970:8 1 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06001980:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06001990:? 'v.clip1' ( in 8-element array of float ClipDistance)
2000:8 Constant:
2010:8 1 (const int)
2020:8 move second child to first child ( temp float)
2030:8 direct index ( temp float)
2040:8 clip0: direct index for structure ( temp 3-component vector of float)
2050:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2060:8 Constant:
2070:8 1 (const int)
2080:8 Constant:
2090:8 2 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06002100:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06002110:? 'v.clip1' ( in 8-element array of float ClipDistance)
2120:8 Constant:
2130:8 2 (const int)
2140:? Sequence
2150:8 move second child to first child ( temp float)
2160:8 direct index ( temp float)
2170:8 clip1: direct index for structure ( temp 4-component vector of float)
2180:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2190:8 Constant:
2200:8 2 (const int)
2210:8 Constant:
2220:8 0 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06002230:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06002240:? 'v.clip1' ( in 8-element array of float ClipDistance)
2250:8 Constant:
2260:8 4 (const int)
2270:8 move second child to first child ( temp float)
2280:8 direct index ( temp float)
2290:8 clip1: direct index for structure ( temp 4-component vector of float)
2300:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2310:8 Constant:
2320:8 2 (const int)
2330:8 Constant:
2340:8 1 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06002350:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06002360:? 'v.clip1' ( in 8-element array of float ClipDistance)
2370:8 Constant:
2380:8 5 (const int)
2390:8 move second child to first child ( temp float)
2400:8 direct index ( temp float)
2410:8 clip1: direct index for structure ( temp 4-component vector of float)
2420:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2430:8 Constant:
2440:8 2 (const int)
2450:8 Constant:
2460:8 2 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06002470:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06002480:? 'v.clip1' ( in 8-element array of float ClipDistance)
2490:8 Constant:
2500:8 6 (const int)
2510:8 move second child to first child ( temp float)
2520:8 direct index ( temp float)
2530:8 clip1: direct index for structure ( temp 4-component vector of float)
2540:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2550:8 Constant:
2560:8 2 (const int)
2570:8 Constant:
2580:8 3 (const int)
LoopDawgd6f4d9b2017-08-28 14:05:41 -06002590:8 direct index ( in float ClipDistance)
LoopDawge2cda3c2017-08-23 12:34:42 -06002600:? 'v.clip1' ( in 8-element array of float ClipDistance)
2610:8 Constant:
2620:8 7 (const int)
2630:8 move second child to first child ( temp 4-component vector of float)
2640:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
2650:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-vf41; ( temp 4-component vector of float)
2660:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
2670:? Linker Objects
2680:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
2690:? 'v.Position' ( in 4-component vector of float FragCoord)
2700:? 'v.clip1' ( in 8-element array of float ClipDistance)
271
John Kessenich2b5ea9f2018-01-31 18:35:56 -0700272// Module Version 10000
John Kessenichd6c97552018-06-04 15:33:31 -0600273// Generated by (magic number): 80007
LoopDawge2cda3c2017-08-23 12:34:42 -0600274// Id's are bound by 78
275
276 Capability Shader
277 Capability ClipDistance
278 1: ExtInstImport "GLSL.std.450"
279 MemoryModel Logical GLSL450
280 EntryPoint Fragment 4 "main" 37 43 74
281 ExecutionMode 4 OriginUpperLeft
282 Source HLSL 500
283 Name 4 "main"
284 Name 9 "VS_OUTPUT"
285 MemberName 9(VS_OUTPUT) 0 "Position"
286 MemberName 9(VS_OUTPUT) 1 "clip0"
287 MemberName 9(VS_OUTPUT) 2 "clip1"
288 Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-vf41;"
289 Name 12 "v"
290 Name 35 "v"
291 Name 37 "v.Position"
292 Name 43 "v.clip1"
293 Name 74 "@entryPointOutput"
294 Name 75 "param"
295 Decorate 37(v.Position) BuiltIn FragCoord
296 Decorate 43(v.clip1) BuiltIn ClipDistance
297 Decorate 74(@entryPointOutput) Location 0
298 2: TypeVoid
299 3: TypeFunction 2
300 6: TypeFloat 32
301 7: TypeVector 6(float) 4
302 8: TypeVector 6(float) 3
303 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
304 10: TypePointer Function 9(VS_OUTPUT)
305 11: TypeFunction 7(fvec4) 10(ptr)
306 15: TypeInt 32 1
307 16: 15(int) Constant 0
308 17: TypePointer Function 7(fvec4)
309 20: 15(int) Constant 1
310 21: TypeInt 32 0
311 22: 21(int) Constant 0
312 23: TypePointer Function 6(float)
313 28: 15(int) Constant 2
314 36: TypePointer Input 7(fvec4)
315 37(v.Position): 36(ptr) Variable Input
316 40: 21(int) Constant 8
317 41: TypeArray 6(float) 40
318 42: TypePointer Input 41
319 43(v.clip1): 42(ptr) Variable Input
320 44: TypePointer Input 6(float)
321 50: 21(int) Constant 1
322 54: 21(int) Constant 2
323 56: 15(int) Constant 4
324 60: 15(int) Constant 5
325 64: 15(int) Constant 6
326 68: 15(int) Constant 7
327 71: 21(int) Constant 3
328 73: TypePointer Output 7(fvec4)
32974(@entryPointOutput): 73(ptr) Variable Output
330 4(main): 2 Function None 3
331 5: Label
332 35(v): 10(ptr) Variable Function
333 75(param): 10(ptr) Variable Function
334 38: 7(fvec4) Load 37(v.Position)
335 39: 17(ptr) AccessChain 35(v) 16
336 Store 39 38
337 45: 44(ptr) AccessChain 43(v.clip1) 16
338 46: 6(float) Load 45
339 47: 23(ptr) AccessChain 35(v) 20 22
340 Store 47 46
341 48: 44(ptr) AccessChain 43(v.clip1) 20
342 49: 6(float) Load 48
343 51: 23(ptr) AccessChain 35(v) 20 50
344 Store 51 49
345 52: 44(ptr) AccessChain 43(v.clip1) 28
346 53: 6(float) Load 52
347 55: 23(ptr) AccessChain 35(v) 20 54
348 Store 55 53
349 57: 44(ptr) AccessChain 43(v.clip1) 56
350 58: 6(float) Load 57
351 59: 23(ptr) AccessChain 35(v) 28 22
352 Store 59 58
353 61: 44(ptr) AccessChain 43(v.clip1) 60
354 62: 6(float) Load 61
355 63: 23(ptr) AccessChain 35(v) 28 50
356 Store 63 62
357 65: 44(ptr) AccessChain 43(v.clip1) 64
358 66: 6(float) Load 65
359 67: 23(ptr) AccessChain 35(v) 28 54
360 Store 67 66
361 69: 44(ptr) AccessChain 43(v.clip1) 68
362 70: 6(float) Load 69
363 72: 23(ptr) AccessChain 35(v) 28 71
364 Store 72 70
365 76:9(VS_OUTPUT) Load 35(v)
366 Store 75(param) 76
367 77: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-vf41;) 75(param)
368 Store 74(@entryPointOutput) 77
369 Return
370 FunctionEnd
37113(@main(struct-VS_OUTPUT-vf4-vf3-vf41;): 7(fvec4) Function None 11
372 12(v): 10(ptr) FunctionParameter
373 14: Label
374 18: 17(ptr) AccessChain 12(v) 16
375 19: 7(fvec4) Load 18
376 24: 23(ptr) AccessChain 12(v) 20 22
377 25: 6(float) Load 24
378 26: 7(fvec4) CompositeConstruct 25 25 25 25
379 27: 7(fvec4) FAdd 19 26
380 29: 23(ptr) AccessChain 12(v) 28 22
381 30: 6(float) Load 29
382 31: 7(fvec4) CompositeConstruct 30 30 30 30
383 32: 7(fvec4) FAdd 27 31
384 ReturnValue 32
385 FunctionEnd